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Falling Leaves

Falling Leaves

by Fourmisain • Downloads: 0 • Followers: 0
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Falling Leaves

This Fabric mod adds a neat little particle effect to leaf blocks.
Users can configure which types of leaf blocks will drop leaves and the frequency that these leaves are dropped at.

Requires Cloth Config.

This mod was brought over from CurseForge, where all previous versions can be found.

Troubleshooting aka "Why are no leaves falling?"

Some trees do not drop leaves by default, these are: conifer trees (like spruce and pine), large leaved trees (like jungle trees and palms) and shrubs.

You can change this as you like by adjusting "Conifer Leaf Spawn Rate" in the Mod Menu settings and adjusting the spawn rates for specific trees under "Leaf Block Settings".

A complete list of all conifer trees is found here and a list of all trees with adjusted spawn rates is found here.

FAQ

  • Is this compatible with trees from other mods? What about Resource Packs?

    • Falling Leaves should be 100% compatible with any modded trees and any resource pack changing leaves!
  • Does this need to be installed on the server for multiplayer?

    • Nope! This mod is 100% client-side.
  • Lol fabric suxxx gief forge plx.

    • Cheaterpaul ported this mod to Forge, note that this port is inofficial and might not always be up-to-date, it also does configuration differently.
  • I enjoy old things. Can you backport this to Minecraft 1.7?

    • No. We will only focus on supporting the most recently released version of Minecraft.
  • I found a problem / have an idea! Do I just post a comment on your CurseForge page?

  • Can I include this mod in my modpack?

    • Absolutely! Just remember to put a link to our CurseForge page somewhere in your modpack's documentation.
  • What do you get if you jumble the letters in "Falling Leaves Mod"?

    • You get "Five Golden Llamas". We're still not sure if this means anything in particular...

Custom Textures, Leaf Spawners

See the GitHub page for how to use resource packs to set block-specific leaf textures and let leaves fall from blocks that normally don't drop them.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric
22h ago 1
26.2 26.1.x
Fabric
22h ago 1
26.1.x
Fabric
22h ago 1
26.1.x
Fabric
22h ago 1
26.1.x
Fabric
22h ago 1
1.21.11
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.4
Fabric
22h ago 1
1.21.4
Fabric
22h ago 1
1.21.4
Fabric
22h ago 1
1.21.4
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21.x
Fabric
22h ago 1
1.21
Fabric
22h ago 1
1.21
Fabric
22h ago 1
1.20.x
Fabric
22h ago 1
1.20.x
Fabric
22h ago 1
1.20.x
Fabric
22h ago 1
1.20.x 1.19.4
Fabric
22h ago 1
1.20.x 1.19.4
Fabric
22h ago 1
1.20.x 1.19.4
Fabric
22h ago 1
1.20.x 1.19.4
Fabric
22h ago 1
1.20.x 1.19.4
Fabric
22h ago 1
1.20.x 1.19.4
Fabric
22h ago 1
1.20.x 1.19.4
Fabric
22h ago 1
1.19.3
Fabric
22h ago 1
1.19.3
Fabric
22h ago 1
1.19.3
Fabric
22h ago 1
1.19.3
Fabric
22h ago 1
1.19.3
Fabric
22h ago 1
1.19.3
Fabric
22h ago 1
1.19.x
Fabric
22h ago 1
1.19.x
Fabric
22h ago 1
1.19.x
Fabric
22h ago 1
1.19.x
Fabric
22h ago 1
1.19.x
Fabric
22h ago 1
1.19
Fabric
22h ago 1
1.18.2
Fabric
22h ago 1
1.18.2
Fabric
22h ago 1
1.18.2
Fabric
22h ago 1
1.18.x
Fabric
22h ago 1
1.18.x
Fabric
22h ago 1
1.18.x
Fabric
22h ago 1
21w41a 1.17.x
Fabric
22h ago 1
1.17.x
Fabric
22h ago 1
1.17.x
Fabric
22h ago 1
1.17
Fabric
22h ago 1
1.16.x
Fabric
22h ago 1
1.16.x
Fabric
22h ago 1
[2.0.8+26.3] 2.0.8 by Fourmisain on Oct 07, 2026
Download
## 2.0.8

  • port to 26.3

## 2.0.7

  • fix crash issue with Bloom

## 2.0.6

  • fix decaying leaves sometimes being gray

## 2.0.5

  • fix crash when using vanilla textures

### 2.0.4

port to 26.1

Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well

### 2.0.3

port to 1.21.11

### 2.0.2

port to 1.21.9

### 2.0.1

add Argentine Spanish translation (es_ar), thanks to Texaliuz!

### 2.0.0

Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!

If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!

Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.

### Changes

  • There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)

This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.

  • Another new option "Use Vanilla Textures" (defaults to off)

Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.


  • Add Leaf Block setting "Particle Implementation"

This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.

For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.

  • Add "Cherry" particle implementation

We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!

  • Leaves use the vanilla spawn chances by default

Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).

Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.

  • The config has a new home

Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over *except* for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!


And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!

\- Fourmisain

[2.0.7+26.1] 2.0.7 by Fourmisain on Oct 07, 2026
Download
## 2.0.7

  • fix crash issue with Bloom

## 2.0.6

  • fix decaying leaves sometimes being gray

## 2.0.5

  • fix crash when using vanilla textures

### 2.0.4

port to 26.1

Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well

### 2.0.3

port to 1.21.11

### 2.0.2

port to 1.21.9

### 2.0.1

add Argentine Spanish translation (es_ar), thanks to Texaliuz!

### 2.0.0

Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!

If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!

Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.

### Changes

  • There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)

This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.

  • Another new option "Use Vanilla Textures" (defaults to off)

Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.


  • Add Leaf Block setting "Particle Implementation"

This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.

For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.

  • Add "Cherry" particle implementation

We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!

  • Leaves use the vanilla spawn chances by default

Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).

Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.

  • The config has a new home

Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over *except* for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!


And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!

\- Fourmisain

[2.0.6+26.1] 2.0.6 by Fourmisain on Oct 07, 2026
Download
## 2.0.6

  • fix decaying leaves sometimes being gray

## 2.0.5

  • fix crash when using vanilla textures

### 2.0.4

port to 26.1

Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well

### 2.0.3

port to 1.21.11

### 2.0.2

port to 1.21.9

### 2.0.1

add Argentine Spanish translation (es_ar), thanks to Texaliuz!

### 2.0.0

Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!

If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!

Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.

### Changes

  • There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)

This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.

  • Another new option "Use Vanilla Textures" (defaults to off)

Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.


  • Add Leaf Block setting "Particle Implementation"

This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.

For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.

  • Add "Cherry" particle implementation

We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!

  • Leaves use the vanilla spawn chances by default

Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).

Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.

  • The config has a new home

Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over *except* for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!


And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!

\- Fourmisain

[2.0.5+26.1] 2.0.5 by Fourmisain on Oct 07, 2026
Download
## 2.0.5

  • fix crash when using vanilla textures

### 2.0.4

port to 26.1

Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well

### 2.0.3

port to 1.21.11

### 2.0.2

port to 1.21.9

### 2.0.1

add Argentine Spanish translation (es_ar), thanks to Texaliuz!

### 2.0.0

Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!

If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!

Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.

### Changes

  • There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)

This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.

  • Another new option "Use Vanilla Textures" (defaults to off)

Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.


  • Add Leaf Block setting "Particle Implementation"

This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.

For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.

  • Add "Cherry" particle implementation

We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!

  • Leaves use the vanilla spawn chances by default

Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).

Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.

  • The config has a new home

Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over *except* for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!


And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!

\- Fourmisain

[2.0.4+26.1] 2.0.4 by Fourmisain on Oct 07, 2026
Download
### 2.0.4

port to 26.1

Fabric Seasons and Serene Seasons compatibility has been temporarily removed and needs to be re-added once they release for 26.1 as well

### 2.0.3

port to 1.21.11

### 2.0.2

port to 1.21.9

### 2.0.1

add Argentine Spanish translation (es_ar), thanks to Texaliuz!

### 2.0.0

Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!

If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!

Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.

### Changes

  • There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)

This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.

  • Another new option "Use Vanilla Textures" (defaults to off)

Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.


  • Add Leaf Block setting "Particle Implementation"

This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.

For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.

  • Add "Cherry" particle implementation

We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!

  • Leaves use the vanilla spawn chances by default

Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).

Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.

  • The config has a new home

Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over *except* for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!


And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!

\- Fourmisain

[2.0.3+1.21.11] 2.0.3 by Fourmisain on Oct 07, 2026
Download
### 2.0.3

port to 1.21.11

### 2.0.2

port to 1.21.9

### 2.0.1

add Argentine Spanish translation (es_ar), thanks to Texaliuz!

### 2.0.0

Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!

If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!

Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.

### Changes

  • There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)

This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.

  • Another new option "Use Vanilla Textures" (defaults to off)

Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.


  • Add Leaf Block setting "Particle Implementation"

This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.

For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.

  • Add "Cherry" particle implementation

We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!

  • Leaves use the vanilla spawn chances by default

Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).

Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.

  • The config has a new home

Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over *except* for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!


And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!

\- Fourmisain

[2.0.2+1.21.9] 2.0.2 by Fourmisain on Oct 07, 2026
Download
### 2.0.2

port to 1.21.9

### 2.0.1

add Argentine Spanish translation (es_ar), thanks to Texaliuz!

### 2.0.0

Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!

If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!

Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.

### Changes

  • There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)

This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.

  • Another new option "Use Vanilla Textures" (defaults to off)

Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.


  • Add Leaf Block setting "Particle Implementation"

This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.

For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.

  • Add "Cherry" particle implementation

We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!

  • Leaves use the vanilla spawn chances by default

Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).

Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.

  • The config has a new home

Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over *except* for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!


And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!

\- Fourmisain

[2.0.1+1.21.5] 2.0.1 by Fourmisain on Oct 07, 2026
Download
### 2.0.1

add Argentine Spanish translation (es_ar), thanks to Texaliuz!

### 2.0.0

Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!

If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!

Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.

### Changes

  • There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)

This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.

  • Another new option "Use Vanilla Textures" (defaults to off)

Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.


  • Add Leaf Block setting "Particle Implementation"

This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.

For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.

  • Add "Cherry" particle implementation

We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!

  • Leaves use the vanilla spawn chances by default

Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).

Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.

  • The config has a new home

Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over *except* for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!


And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!

\- Fourmisain

[1.17.1+1.21.1] 1.17.1 by Fourmisain on Oct 07, 2026
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another rare backport to 1.21.1:

[2.0.0+1.21.5] 2.0.0 by Fourmisain on Oct 07, 2026
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Now that Vanilla has their own implementation of falling leaves, we encourage everyone to try playing without this mod and see how you like it!

If you feel the need to be able to change spawn rates, dislike evergreens and conifer trees dropping regular leaves, or want any of the other features like wind back:
Welcome back!

Note that this is a large rework of the mod, so take some time, maybe some tea, and give the changes a read.

### Changes

  • There is a new general config option "Always Use 'Vanilla' Particle Implementation" (defaults to off)

This is a way to have a mostly vanilla-like experience while still being able to adjust spawn rates, use most features like on-hit and decay leaves - but having no control over the actual particles, like their size, lifetime or wind.

  • Another new option "Use Vanilla Textures" (defaults to off)

Yet another way to get closer to vanilla, by letting this mod's particles, specifically the "Regular" kind (we'll get to that), use vanilla textures.
This has none of the drawbacks of the above option.


  • Add Leaf Block setting "Particle Implementation"

This can be "Vanilla", "Regular" or "Conifer" - the latter two being the ones the mod always used.
"Vanilla" means leaf particles are spawned via a vanilla method, which mods may use to add custom particles to their leaves as well.
Falling Leaves tries to detect whether a mod has a custom implementation and will make use of it by default.

For vanilla, "tinted" particles - from most trees like Oak, Birch, Spruce etc. - will by default be replaced with either the "Regular" or "Conifer" kind.
Untinted particles - Azelia, Pale Oak and Cherry - will currently use "Vanilla" by default.

  • Add "Cherry" particle implementation

We lied, there's actually another one!
"Cherry" is very close to the vanilla implementation. It uses the vanilla textures, has similar physics, except it is affected by wind and can be applied to any block your want.
This implementation is currently unused by default. Do give it a try!

  • Leaves use the vanilla spawn chances by default

Most leaves will now spawn slightly less (1.33% -> 1%), while modded cherries will likely spawn a ton more (~1.8% -> 10%).

Since mods can now define their own spawn chances, nearly all the old config defaults like for autumn and cherry trees have been reset, to be revised at a later time if needed. The main exception are shrubs and big leaved trees (notably jungle trees), which still won't spawn leaves by default.
Conifer trees also won't spawn leaves by default, as before.

  • The config has a new home

Due to the fundamental changes in spawn rates and other adjustments, we couldn't keep the old config format.
Falling Leaves will thus automatically migrate from fallingleaves.json to fallingleaves2.json, essentially copying everything over *except* for spawn rates.
The old config will be left intact, so if you want to look at it and e.g. fish out your old spawn rate settings, nothing will be lost!


And finally, as there were so many large changes, be aware that issues might be waiting to pounce on you from the trees, leaves may explode, Llama's might be golden.
Please report any issue you can find!

\- Fourmisain
[1.17.0+1.21.4] 1.17.0 by Fourmisain on Oct 07, 2026
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pesource packs can now set custom falling leaves textures for specific blocks
(note: custom textures were always possible, just not per-block)

![](https://i.imgur.com/jIup4qv.png)
(just a bad example of a block-specific custom texture)

see the [GitHub page](https://github.com/RandomMcSomethin/fallingleaves?tab=readme-ov-file#custom-textures) for an example resource pack and instructions of building your own
[1.16.7+1.21.4] 1.16.7 by Fourmisain on Oct 07, 2026
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update Simplified Chinese (zh_cn) translation, thanks to Q2297045667!
[1.16.6+1.21.4] 1.16.6 by Fourmisain on Oct 07, 2026
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1.16.6

  • update Traditional Chinese (zh_tw) translation, thanks to yichifauzi!

1.16.5

update for 1.21.4:

  • allow controlling the spawn rate of vanilla Pale Oak leaves!
  • only spawn vanilla particles for Pale Oak and Cherry blossoms by default
  • fix general "Enabled" config option not applying to the above spawn rate modifications
[1.16.5+1.21.4] 1.16.5 by Fourmisain on Oct 07, 2026
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update for 1.21.4:

  • allow controlling the spawn rate of vanilla Pale Oak leaves!
  • only spawn vanilla particles for Pale Oak and Cherry blossoms by default
  • fix general "Enabled" config option not applying to the above spawn rate modifications
[1.16.4+1.21] 1.16.4 by Fourmisain on Oct 07, 2026
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rare backport to 1.21(.1):

  • add compatibility for Serene Seasons (Fall/Winter Spawn Rate Multiplier)
[1.16.4+1.21.2] 1.16.4 by Fourmisain on Oct 07, 2026
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add compatibility for Serene Seasons (Fall/Winter Spawn Rate Multiplier)
[1.16.3+1.21.2] 1.16.3 by Fourmisain on Oct 07, 2026
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update to 1.21.2
[1.16.2+1.21] 1.16.2 by Fourmisain on Oct 07, 2026
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update Traditional Chinese (zh_tw), thanks to yichifauzi!
[1.16.1+1.21] 1.16.1 by Fourmisain on Oct 07, 2026
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add Vietnamese (Vietnam) translation, thanks to godkyo98!
[1.16.0+1.21] 1.16.0 by Fourmisain on Oct 07, 2026
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port to 1.21
[1.15.9+1.20.5] 1.15.9 by Fourmisain on Oct 07, 2026
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add experimental "Register Leaf Particles" setting (on by default, just like before)
turning this setting off can fix issues when hosting a LAN server (e.g. via Essential) when the client doesn't have Falling Leaves installed,
it will however also disallow the use of the /particle command (in singleplayer) and Sodium Extra won't be able to disable leaf particles
[1.15.8+1.20.5] 1.15.8 by Fourmisain on Oct 07, 2026
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  • add Spanish translation, thanks to TheLegendofSaram!
  • fix an ancient issue with config migration
  • patch a Cloth Config internal crash when the config file is empty for whatever reason
[1.15.7+1.20.5] 1.15.7 by Fourmisain on Oct 07, 2026
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update to 1.20.5
[1.15.6+1.20.1] 1.15.6 by Fourmisain on Oct 07, 2026
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Allow controlling the spawn rate of vanilla Cherry Petals!
(Actually added in 1.15.5 - completely forgot about it!)

  • don't save default leaf block settings
  • fix a typo
[1.15.5+1.20.1] 1.15.5 by Fourmisain on Oct 07, 2026
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Leaves have learned to conform a little better to earthly norms called "physics" involving flowing water.
[1.15.4] 1.15.4 by Fourmisain on Oct 07, 2026
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add an option to turn off "block breaking leaves" (on-hit and on-decay) on a per-block basis
[1.15.3] 1.15.3 by Fourmisain on Oct 07, 2026
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Don't let snow drop from trees if Fabric Seasons is in summer (except when there's still snow on top).
[1.15.2+1.20.1] 1.15.2 by Fourmisain on Oct 07, 2026
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update uk_ua Ukranian translation (thanks to unroman!)
[1.15.1+1.20.1] 1.15.1 by Fourmisain on Oct 07, 2026
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  • add zh_tw Traditional Chinese (Taiwan) translation (thanks to HJ-zhtw!)

note: this version is backwards-compatible with 1.19.4
[1.15.0+1.19.4] 1.15.0 by Fourmisain on Oct 07, 2026
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Simple update for 1.19.4.

Cherry blossom trees will drop leaves on top of the pink leaves too, but in a comparatively small amount.
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