Fancy Dyes
This mod adds special new dyes, that can be used on any armor to change how they look.


Usage
Crafting Dye
If you're not using some sort of recipe mod, you start off by crafting some dye bottles.

When you craft some, you should get all the dye recipes in your recipe book.
Adding Dye
Dyes are added to armor using a smithing table.
Adding Dye to Armor Trims
To dye the trim, you'll need to put your dye into a Crafting Table to turn it into a small dye.

Then you can apply the dye in the same way you would apply a normal one!
Removing Dye
To remove a dye, simply put an empty bottle into a Smithing Table with the armor to reclaim your dye!

Small dye bottles can used to reclaim dyed armor trims. Small dye bottles are crafted in the same way you craft small dyes.
Compatibility
Shaders
If you use shaders, all dyed items that aren't being rendered in your inventory are invisible. This is probably a fundamental incompatibility, but I may try and revisit this issue in the future.
Modded Armor
It should be compatible with most modded armor that doesn't do anything too crazy. If you find a mod that doesn't work, please let me know!
All Versions
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- Update Iris compatibility to 1.7.0
- Dye textures are scaled properly on items now
- Fix compatibility with Mana and Artifice, and Continuity on Fabric
- Dye textures are scaled properly on items now
- Fix compatibility with Mana and Artifice, and Continuity on Fabric
- Dye rendering changed again, should work better overall
- Added mod compatibility
- Dye rendering changed again, should work better overall
- Added mod compatibility
- Dye rendering uses custom vertex consumer, meaning partial shader
- Add geckolib compat
- Readd trans dye
- Remove trident dyeing for now
- Disable safety protocols (anything that extends ArmorItem can
- Dye rendering uses custom vertex consumer, meaning partial shader compatibility.
- Add geckolib compat
- Readd trans dye
- Remove trident dyeing for now
- Disable safety protocols (anything that extends ArmorItem can be dyed now)
- Tools, tridents, and elytra are now dyeable
Added Mod Support:
- Alex's Mobs
- Cataclysm
- Galosphere
- Warden Walkers
- Tools, tridents, and elytra are now dyeable
Added Mod Support:
- Alex's Mobs
- Cataclysm
- Galosphere
- Warden Walkers
- Update to 1.20
- Dyes can be applied to armor trims
- Shimmer dyes removed
- All dyes have a bright variant now
- Update to 1.20
- Dyes can be applied to armor trims
- Shimmer dyes removed
- All dyes have a bright variant now
- Fix compat issue with Oculus on forge
- Fix compat issue with Oculus on forge
- Fix compatibility issue with Geckolib
- Fix compatibility issue with Geckolib
- Fix compatibility issue with Geckolib
- Fix compatibility issue with Geckolib
- Added two new dyes
- Fix fabric compatibility with modded armors
- Updated chinese translation done by Rad233
- Added two new dyes
- Fix fabric compatibility with modded armors
- Updated chinese translation done by Rad233
- Added two new dyes
- Fix fabric compatibility with modded armors
- Updated chinese translation done by Rad233
- Added two new dyes
- Fix fabric compatibility with modded armors
- Updated chinese translation done by Rad233
- Fixed dyable items having empty tags created on them
- Added dyes colors for the rest of the vanilla minecraft dyes
- Fixed dyable items having empty tags created on them
- Added dyes colors for the rest of the vanilla minecraft dyes
- Fixed dyable items having empty tags created on them
- Added dyes colors for the rest of the vanilla minecraft dyes
- Fixed dyable items having empty tags created on them
- Added dyes colors for the rest of the vanilla minecraft dyes
- Improved scrolling on animated dyes
- Fixed lighting for solid dyes
- Chinese translation provided by Rad233
- Improved scrolling on animated dyes
- Fixed lighting for solid dyes
- Chinese translation provided by Rad233
- Improved scrolling on animated dyes
- Fixed lighting for solid dyes
- Chinese translation provided by Rad233
- Improved scrolling on animated dyes
- Fixed lighting for solid dyes
- Chinese translation provided by Rad233