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Farming for Blockheads

Farming for Blockheads

by BlayTheNinth • Downloads: 0 • Followers: 0
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This mod adds a Market block to Minecraft, allowing you to buy seeds, saplings or other things such as bone meal. It also adds some farming utilities such as a Chicken Nest, a Feeding Trough, Sprinklers and Fertilizers to improve your crops.

The market allows searching and scrolling through trades, can filter by category, and is configurable to add further trades and categories to it.

This mod requires Balm, which must be installed alongside the mod.

Features

  • Market block that sells seeds and saplings, can be configured to alter its trades further
  • Chicken Nest to collect chicken eggs laid by all those chickens
  • Feeding Trough to intelligently auto-feed animals
  • Fertilizer to improve crop output, growth or prevent tampering
  • Compatible with Pam's Harvestcraft, Biomes O' Plenty, Simple Farming and more
  • Compatible with Just Enough Items (Market Trades will show up)

Mod Showcase by Mischief of Mice

Market Screen

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.2
Neoforge
19h ago 1
26.1.2
Fabric
19h ago 1
26.2
Neoforge
19h ago 1
26.2
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Forge
19h ago 1
1.21.1
Fabric
19h ago 1
26.3
Fabric
19h ago 1
26.3
Neoforge
19h ago 1
26.2
Neoforge
19h ago 1
26.2
Fabric
19h ago 1
26.1.2
Neoforge
19h ago 1
26.1.2
Fabric
19h ago 1
26.2
Neoforge
19h ago 1
26.2
Fabric
19h ago 1
26.1.2
Neoforge
19h ago 1
26.1.2
Fabric
19h ago 1
26.2
Neoforge
19h ago 1
26.2
Fabric
19h ago 1
26.1.2
Neoforge
19h ago 1
26.1.2
Fabric
19h ago 1
26.2
Neoforge
19h ago 1
26.2
Fabric
19h ago 1
26.1.2
Neoforge
19h ago 1
26.1.2
Fabric
19h ago 1
1.21.1
Forge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
26.1.x
Neoforge
19h ago 1
26.1.x
Fabric
19h ago 1
26.1.x
Neoforge
19h ago 1
26.1.x
Fabric
19h ago 1
1.21.11
Neoforge
19h ago 1
1.21.11
Forge
19h ago 1
1.21.11
Fabric
19h ago 1
1.21.11
Neoforge
19h ago 1
1.21.11
Forge
19h ago 1
1.21.11
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Forge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.11
Neoforge
19h ago 1
1.21.11
Forge
19h ago 1
1.21.11
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Forge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.11
Neoforge
19h ago 1
1.21.11
Fabric
19h ago 1
1.21.1
Forge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.10
Fabric
19h ago 1
1.21.10
Neoforge
19h ago 1
1.21.10
Forge
19h ago 1
1.21.9
Neoforge
19h ago 1
1.21.9
Fabric
19h ago 1
1.21.1
Forge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.20.x
Forge
19h ago 1
1.20.x
Fabric
19h ago 1
1.20.x
Forge
19h ago 1
1.20.x
Fabric
19h ago 1
1.21.8
Neoforge
19h ago 1
1.21.8
Forge
19h ago 1
1.21.8
Fabric
19h ago 1
1.21.8
Forge
19h ago 1
1.21.8
Fabric
19h ago 1
1.21.8
Neoforge
19h ago 1
1.21.7
Neoforge
19h ago 1
1.21.7
Fabric
19h ago 1
1.21.7
Forge
19h ago 1
1.21.6
Forge
19h ago 1
1.21.6
Neoforge
19h ago 1
1.21.6
Fabric
19h ago 1
1.21.x
Forge
19h ago 1
1.21.x
Neoforge
19h ago 1
1.21.x
Fabric
19h ago 1
1.21.5
Forge
19h ago 1
1.21.5
Fabric
19h ago 1
1.21.5
Neoforge
19h ago 1
1.21.x
Forge
19h ago 1
1.21.x
Neoforge
19h ago 1
1.21.x
Fabric
19h ago 1
1.21.4
Neoforge
19h ago 1
1.21.4
Forge
19h ago 1
1.21.4
Fabric
19h ago 1
1.21.x
Neoforge
19h ago 1
1.21.x
Forge
19h ago 1
1.21.x
Fabric
19h ago 1
1.21.4
Neoforge
19h ago 1
1.21.4
Fabric
19h ago 1
1.21.4
Forge
19h ago 1
1.21.4
Neoforge
19h ago 1
1.21.4
Forge
19h ago 1
1.21.4
Neoforge
19h ago 1
1.21.4
Fabric
19h ago 1
1.21.x
Neoforge
19h ago 1
1.21.x
Fabric
19h ago 1
1.21.x
Neoforge
19h ago 1
1.21.x
Fabric
19h ago 1
1.21.x
Neoforge
19h ago 1
1.21.x
Forge
19h ago 1
1.21.x
Fabric
19h ago 1
1.21.x
Forge
19h ago 1
1.21.x
Neoforge
19h ago 1
1.21.1
Fabric
19h ago 1
1.21
Neoforge
19h ago 1
1.21
Forge
19h ago 1
1.21
Fabric
19h ago 1
1.21
Neoforge
19h ago 1
1.21
Forge
19h ago 1
1.21
Fabric
19h ago 1
1.21
Neoforge
19h ago 1
1.21
Forge
19h ago 1
1.21
Fabric
19h ago 1
1.21
Neoforge
19h ago 1
1.21
Forge
19h ago 1
1.21
Fabric
19h ago 1
1.20.6
Neoforge
19h ago 1
1.20.6
Forge
19h ago 1
1.20.6
Fabric
19h ago 1
1.20.4
Neoforge
19h ago 1
1.20.4
Forge
19h ago 1
1.20.4
Fabric
19h ago 1
1.20.2
Forge
19h ago 1
1.20.2
Neoforge
19h ago 1
1.20.2
Fabric
19h ago 1
1.20.2
Forge
19h ago 1
1.20.2
Fabric
19h ago 1
1.19.x
Fabric
19h ago 1
1.19.x
Forge
19h ago 1
1.20.x
Forge
19h ago 1
1.20.x
Fabric
19h ago 1
1.20.x
Fabric
19h ago 1
1.20.x
Forge
19h ago 1
1.19.x
Fabric
19h ago 1
1.19.x
Forge
19h ago 1
1.20.x
Forge
19h ago 1
1.20.x
Fabric
19h ago 1
1.19.x
Forge
19h ago 1
1.19.4
Fabric
19h ago 1
1.19.x
Fabric
19h ago 1
1.19.4
Forge
19h ago 1
1.19.4
Fabric
19h ago 1
1.19.4
Forge
19h ago 1
1.19.x
Fabric
19h ago 1
1.19.x
Forge
19h ago 1
1.19.3
Fabric
19h ago 1
1.19.3
Forge
19h ago 1
1.18.x
Fabric
19h ago 1
1.18.x
Forge
19h ago 1
1.19.3
Fabric
19h ago 1
1.19.3
Forge
19h ago 1
1.19.x
Forge
19h ago 1
1.19.x
Fabric
19h ago 1
1.19
Forge
19h ago 1
1.19
Fabric
19h ago 1
1.19
Forge
19h ago 1
1.19
Fabric
19h ago 1
  • Fixed configured market group exclusions not applying correctly

  • Fixed configured market group exclusions not applying correctly

  • Fixed configured market group exclusions not applying correctly

  • Fixed configured market group exclusions not applying correctly

  • Fixed recipe error log spam on load

  • Fixed recipe error log spam on load

  • Fixed recipe error log spam on load

  • Updated to Minecraft 26.3

  • Updated to Minecraft 26.3

  • Fixed Shipping Bin crashing on dedicated servers

  • Fixed Shipping Bin crashing on dedicated servers

  • Fixed Shipping Bin crashing on dedicated servers

  • Fixed Shipping Bin crashing on dedicated servers

  • Fixed Chicken Nest not picking up other items tagged minecraft:eggs

  • Fixed Chicken Nest not picking up other items tagged minecraft:eggs

  • Fixed Chicken Nest not picking up other items tagged minecraft:eggs

  • Fixed Chicken Nest not picking up other items tagged minecraft:eggs

  • Added Shipping Bin
  • Fill it with crops to prepare a shipment.
  • Receive emeralds in response once full.
  • Data Packs can control what items can be sold, how much they are worth, and what kind of payment is given
  • Added Rabbit Trap
  • Place it somewhere and leave the area.
  • Return later to see if it has caught anything.
  • Added Fishing Barrel
  • Place it on the shore and watch as it catches fish for you.
  • Replace the Fishing Rod when it breaks.
  • Added Scythe
  • The scythe will break grown crops in an area of effect when a crop is broken or right-clicked.
  • Allows quickly harvesting your crops without having to check every crop individually.
  • Added Watering Can
  • Hydrates farmland for a day.
  • Hydrated farmland does not lose its moisture even if there is no water blocks around.
  • Hydrated farmland has a small passive growth boost on its crops.
  • Added Sprinkler
  • Place it in your farm for automatic watering.
  • Like the Watering Can, it will hydrate farmland.
  • Try putting something on top to turn it into a Scarecrow and prevent crop trampling nearby.
  • Added disableVanillaWatering option (default: false)
  • When enabled, makes it so nearby water is no longer enough to hydrate farmland.
  • Instead, the Watering Can can be used to water farmland for a day, or a sprinkler can be set up for automatic watering.
  • This could be used for farming-based packs that want Stardew-like chores.

  • Added Shipping Bin
  • Fill it with crops to prepare a shipment.
  • Receive emeralds in response once full.
  • Data Packs can control what items can be sold, how much they are worth, and what kind of payment is given
  • Added Rabbit Trap
  • Place it somewhere and leave the area.
  • Return later to see if it has caught anything.
  • Added Fishing Barrel
  • Place it on the shore and watch as it catches fish for you.
  • Replace the Fishing Rod when it breaks.
  • Added Scythe
  • The scythe will break grown crops in an area of effect when a crop is broken or right-clicked.
  • Allows quickly harvesting your crops without having to check every crop individually.
  • Added Watering Can
  • Hydrates farmland for a day.
  • Hydrated farmland does not lose its moisture even if there is no water blocks around.
  • Hydrated farmland has a small passive growth boost on its crops.
  • Added Sprinkler
  • Place it in your farm for automatic watering.
  • Like the Watering Can, it will hydrate farmland.
  • Try putting something on top to turn it into a Scarecrow and prevent crop trampling nearby.
  • Added disableVanillaWatering option (default: false)
  • When enabled, makes it so nearby water is no longer enough to hydrate farmland.
  • Instead, the Watering Can can be used to water farmland for a day, or a sprinkler can be set up for automatic watering.
  • This could be used for farming-based packs that want Stardew-like chores.

  • Added Shipping Bin
  • Fill it with crops to prepare a shipment.
  • Receive emeralds in response once full.
  • Data Packs can control what items can be sold, how much they are worth, and what kind of payment is given
  • Added Rabbit Trap
  • Place it somewhere and leave the area.
  • Return later to see if it has caught anything.
  • Added Fishing Barrel
  • Place it on the shore and watch as it catches fish for you.
  • Replace the Fishing Rod when it breaks.
  • Added Scythe
  • The scythe will break grown crops in an area of effect when a crop is broken or right-clicked.
  • Allows quickly harvesting your crops without having to check every crop individually.
  • Added Watering Can
  • Hydrates farmland for a day.
  • Hydrated farmland does not lose its moisture even if there is no water blocks around.
  • Hydrated farmland has a small passive growth boost on its crops.
  • Added Sprinkler
  • Place it in your farm for automatic watering.
  • Like the Watering Can, it will hydrate farmland.
  • Try putting something on top to turn it into a Scarecrow and prevent crop trampling nearby.
  • Added disableVanillaWatering option (default: false)
  • When enabled, makes it so nearby water is no longer enough to hydrate farmland.
  • Instead, the Watering Can can be used to water farmland for a day, or a sprinkler can be set up for automatic watering.
  • This could be used for farming-based packs that want Stardew-like chores.

  • Added Shipping Bin
  • Fill it with crops to prepare a shipment.
  • Receive emeralds in response once full.
  • Data Packs can control what items can be sold, how much they are worth, and what kind of payment is given
  • Added Rabbit Trap
  • Place it somewhere and leave the area.
  • Return later to see if it has caught anything.
  • Added Fishing Barrel
  • Place it on the shore and watch as it catches fish for you.
  • Replace the Fishing Rod when it breaks.
  • Added Scythe
  • The scythe will break grown crops in an area of effect when a crop is broken or right-clicked.
  • Allows quickly harvesting your crops without having to check every crop individually.
  • Added Watering Can
  • Hydrates farmland for a day.
  • Hydrated farmland does not lose its moisture even if there is no water blocks around.
  • Hydrated farmland has a small passive growth boost on its crops.
  • Added Sprinkler
  • Place it in your farm for automatic watering.
  • Like the Watering Can, it will hydrate farmland.
  • Try putting something on top to turn it into a Scarecrow and prevent crop trampling nearby.
  • Added disableVanillaWatering option (default: false)
  • When enabled, makes it so nearby water is no longer enough to hydrate farmland.
  • Instead, the Watering Can can be used to water farmland for a day, or a sprinkler can be set up for automatic watering.
  • This could be used for farming-based packs that want Stardew-like chores.

  • Updated to Minecraft 26.2
  • Updated to Minecraft 26.2
Note: This version changes the conditional loading of market recipes.

If you are creating and sharing custom data pack JSONs to add market recipes, you should now explicitly add an is_group_enabled load condition so that users can easily toggle your group of recipes. See [here](https://github.com/TwelveIterations/FarmingForBlockheads/commit/74eb480653e499a84e1a469ffe0a2c3fd3cf636d) for an example.

  • Added /farmingforblockheads list command to view enabled/disabled groups
  • Added /farmingforblockheads enable and /farmingforblockheads disable command for easy toggling of groups
  • Added dedicated category for spawn eggs and soils, if enabled
  • Added is_group_enabled resource load condition
  • Changed Soul Sand to be grouped under nether.soils
  • Fixed market block being relocatable by other mods, which would leave a broken half block behind
  • Fixed incorrect translation keys for item blocks

Note: This version changes the conditional loading of market recipes.

If you are creating and sharing custom data pack JSONs to add market recipes, you should now explicitly add an is_group_enabled load condition so that users can easily toggle your group of recipes. See [here](https://github.com/TwelveIterations/FarmingForBlockheads/commit/74eb480653e499a84e1a469ffe0a2c3fd3cf636d) for an example.

  • Added /farmingforblockheads list command to view enabled/disabled groups
  • Added /farmingforblockheads enable and /farmingforblockheads disable command for easy toggling of groups
  • Added dedicated category for spawn eggs and soils, if enabled
  • Added is_group_enabled resource load condition
  • Changed Soul Sand to be grouped under nether.soils
  • Fixed market block being relocatable by other mods, which would leave a broken half block behind
  • Fixed incorrect translation keys for item blocks

  • Added sortIndex field to market recipes (default: 0)
  • Fixed markets being relocatable by other mods, which would result in a broken leftover half block
  • Fixed category buttons to wrap when they would overflow the screen
  • Fixed config translation keys
  • Changed default of treatMerchantsLikeBabies to false, as it may have other unwanted effects when shaders are used.
  • This option was used in the past to avoid Merchants from being farmed for blood. If this is still an issue, please make a new report so that a proper solution can be looked into.

  • Added sortIndex field to market recipes (default: 0)
  • Fixed markets being relocatable by other mods, which would result in a broken leftover half block
  • Fixed category buttons to wrap when they would overflow the screen
  • Fixed config translation keys
  • Changed default of treatMerchantsLikeBabies to false, as it may have other unwanted effects when shaders are used.
  • This option was used in the past to avoid Merchants from being farmed for blood. If this is still an issue, please make a new report so that a proper solution can be looked into.

  • Added sortIndex field to market recipes (default: 0)
  • Fixed markets being relocatable by other mods, which would result in a broken leftover half block
  • Fixed category buttons to wrap when they would overflow the screen
  • Fixed config translation keys
  • Changed default of treatMerchantsLikeBabies to false, as it may have other unwanted effects when shaders are used.
  • This option was used in the past to avoid Merchants from being farmed for blood. If this is still an issue, please make a new report so that a proper solution can be looked into.

  • Added predicate field to market recipes, allowing control over what recipes are available for which players (and other conditions)
  • This option is backed by [Shogi](https://shogi.twelveiterations.com) and thus supports all Shogi conditions
  • Added MarketPlaceRecipeEvent and MarketClearRecipeEvent to allow other mods to hook into filling/clearing the payment slot on market item clicks

  • Added predicate field to market recipes, allowing control over what recipes are available for which players (and other conditions)
  • This option is backed by [Shogi](https://shogi.twelveiterations.com) and thus supports all Shogi conditions
  • Added MarketPlaceRecipeEvent and MarketClearRecipeEvent to allow other mods to hook into filling/clearing the payment slot on market item clicks

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