
Fertility is an overhaul of Minecraft with a cozy and purposeful feeling. Feed Villagers and traverse a steep progression curve! Create thriving towns, establish real trade with villagers and become the best thing that has ever happened to the world! Happy farming!
VERSION 2 OUT NOW!
With the current release, I am very happy with the mod pack. It runs stable on my private server with my wife, we are having a good time there and with the latest additions and changes we feel good with it. And I hope, you do too <3You can add FTB Quests (and dependencies) manually to this modpack to enjoy a quest line. Due to licensing I can not add FTB Quests directly.
If a bug comes up or you have other ideas about the modpack, feel free to hop into discord and talk to me. Have a good time!
Getting started quick tips
Find a village to have some villagers. Gather as many crops as you can during your first few days and set up a decently big farm. Crops grow slow, so think big. As soon as you can, get a few villagers and give them jobs. They sell better tools, resources and technology. Get a fletcher first. They will sell you a selling bin. This will make earning money fast possible. Craft a trading post and set it up in your village. There you can quickly find all trades without running to every villager individually.Recommended seeds
Some seeds that work well with world creation and offer most things needed in a reasonable distance: 4335344134724497374 \ -4516976297576678275 \ -7504698060764345785📌 Features:
Over 800 food items!
Every villager will select up to two random food items for each level, with each getting harder to make. Can you fill their needs? Based on Farmer's Delight, there are mods like Create: Food, End's Delight, Ube's Delight, a custom version of Farmer's Respite, Brewin' and Chewin and many more adding a broad selection of eatables! All production lines and prograssion steps have been carefully designed resulting in hundreds of custom recipes!
Technology blocks must be bought from Villagers!
By leveling up your villagers they will sell you powerful technology and tools based on their profession and level. Unlock mighty machines, enchanted tools and easy resources! Set up contraptions from the Create Mod, adding kitchen elements with Slice 'n Dice and even offering you ComputerCraft to automate your farm with code! Learn how to control little drones to take care of your crops for you! Powered by our own custom version of Numismatic Overhaul you get money to spend money!
Build your unique village, town or megacity!
With a few selected building block mods you have more than enough at your disposal to build anything you can imagine! Set up a cute village with lots of town folk roaming around buying your produce, or lock them up in an highly-efficient noodle soup factory - we don't judge! Grow different crops in specialized biomes and dimensions and connect them by building your very own fast-travel road system with Via Romana!
Food has nutritions which give effects!
You not only take care of your villagers, but also yourself. NutritionZ activates your nutritional needs. All food items have been customized to give you points in 5 different needs which will unlock powerfull bonuses to you - if you eat properly. But lacking certain nutritions will resolve in you being more vulnerable than ever!
A living, beautiful World
Enhanced world generation by Tectonic and a few extra biomes from Nature's Spirit, Aquamirae, Geophilic, Twigs and Spelunkery! Immersive Weathering further enhancing your world by making plants grow everywhere around you! Seasons change and bring rain and snow to your home, changing the behaviour of your crops and cattle! Further immersive yourself in the wilds with an advanced soundscape, rolling thunder and beautiful new particles!
All new game machanics!
Fertility is packed with game altering mods and custom scripts! Grind down grain not just with heavy machinery but also manual labour. Crack stone bricks with a pickaxe or wash dirt with a sluice to gain a few extra resources! Do you love to build rusty stuff? Well, put down some iron fences and watch them oxidize, especially while it is raining! Tired of breeding chicken? Just leave their eggs on a haybale and they will hatch themselves!
Return to the GRIND!
Custom ore generation, custom ore loot tables and custom gameplay changes make managing resources more tedious but also so much more rewarding! Create's automatic ore machines will not work anymore, as ore generation has been disabled for those machines! Ore veins will be harder to find as all metals have been made rare - yet again, when you find them, they will be huge and take days to deplete! But be sure to bring good tools, because ores will drop more, the better your tool is! The enchanting table has been removed, rendering you dependant on the fortune of your villagers to provide you with magical books from their ancient knowledge! Setting up a farm will also demand more of you than just your little average plot. Crop growth has been significantly decreased, while also being dependant on the biome or season. Think big to reap big results!
Mobs, Pets and Critters!
New, cute animals to pet and breed with Naturalist, Mythic Mounts (End Game only!)! New Monsters and variants roam the land and darkness, if you are feeling brave tonight!
Special In-Game Guide Book <3 (and Advancements)
Fertility help you play the game and achieving your goals with a handy little in-game guide book and a lightweight advancement tab. Are you a completionist looking to collect every advancement in game or a cozy farmer with nothing but sunshine and crops on your mind - the truth probably lies in the middle somewhere. Do what you want!
Days are longer, nights are easier!
Fertility changes the day-night cycle a bit, offering you longer days to tend to your farm and take care of everything on your plate. Nights are therefore a bit shorter and usually not that many monsters come out on the surface. But be careful in caves...
Daily Shop for decorations!
At the Daily Shop you will have the chance to buy new decoration every day! The shop offers items, that you can not craft by yourself! Paying it a visit every day is very rewarding!
Bounties for some spice!
Looking for quick and easy money? If you are stress resistant enough for quickly running timers and random orders, head on to the next Bounty Board and grab yourself a ticket! The fast and handy will be rewarded lots lots of money and the occasional treasure!
Performance optimized!
Fertility comes equipt with eye-candy like Shaders and Distant Horizons - both turned off by default. To compensate for all that added content, this modpack features the best optimizations out there, while also being tweaked as good as possible with configs and settings. Don't believe anybody who claims magical frame rates, but we do our best to offer every hardware the options they can carry!
Multiplayer first!
Fertility is designed to be played together! While you certainly can master the challenges offered alone, things get easier and more fun with friends! Specialize your productions and barter with each other for money or goods! Use Teams and Claims to divide the endless land! Or meet up and chat with Proximity Voice Chat!
VR ready - just activate both ViveCraft mods and go! <3
For the stereoscopic beings out there Fertility comes with Vivecraft installed (but off by default). Immerse yourself in this world and fully dig in to the work of feeding the hungry!
Join the community and our SMP server by application.
This modpack is more fun with friends. In case you are an avid builder and role player: join our discord, tell us your Fertility story and maybe even join our private SMP!
🔨 Setup and Status:
Fertility is quite stable at this point! All systems and mechanics I wanted are in there now and balance feels fine to me. Version 2 will be a long running, stable version.
If villager needs are too random for you, Download datapack! to reduce the possible needs to a handfull of recipes. Just download it and add it to your world/save or global_packs/required_data! It is loaded automatically.
Distant Horizons and shaders are turned off by default for lower end hardware. Turn them on any time you like, if you have the means of running them. Distant Horizon is activated in the options through that little cube icon top left. Shaders can be enabled in the video settings. If you turn on DH, I recommend disabling the mod "Fog", because it does not do well with DH.
📗 Lore! (Yes, couse we love stories!)
Ah, finally! You packed your little bag, got some sandwiches, a fishing rod and the knife your mother gave you - and off you go! There have been tales of hungry villages all across the land and no decent farm to feed them!
Find your spot on these beautiful islands, build your campo, grow as much stuff as you want and cook it up! Maybe even help out the hungry neighbours? They might offer you more than just a smile!
Fertility is a modpack build around Farmer's Delight, Create and CC:Tweaked. Your journey is spiced up with an extended hunger system and nutritious needs, but also lots of food related items and a focus on automation. You will need to think about setting up small factories and systems to supply you with resources as ore gathering by hand is made a very tedious task.
❓FAQ
- Mining is so slow!
- This is by design: get better tools or level up your villagers. They will sell you resources, too! Mining by yourself is nerved: you will need better tools to yield more drops from mining. Mechanical drills will have the best output. Further machanical processing will also increase materials.
- I can't find ores!
- Ore generation is different here, too: all ores are now clumped together and less frequent. So, you will need to search harder but once you find a vein, you will find plenty!
- My crops don't grow fast enough!
- Also a design choice. You are encouraged to set up bigger farms and tend them properly. In case you want to enhance your farm, think about using rich soil and fertilizer.
- Some of my crops don't grow at all!
- Crops grow dependent on the current season. In winter most crops will not grow at all.
- My animals don't breed!
- Animals will not breed in winter.
- Why do I have negative effects all the time?
- Establish a healthy diet: by mixing up your food, you can get additional positive effects. All food items have nutritional values.
- I don't know where to start!
- Find a village or set up one yourself. Then, get more villagers!
- I cant find seeds or crops!
- All crops can be found in the world but might take some time to be discovered. Some just grow in special biomes others just in the nether. Still there are other ways to get seeds! Set up a bounty board with a Seed Market decree or find a wandering trader. You can also find seeds by washing dirt in sluices.
- I have more questions!
- Read the in-game guide book or join discord for help ;)
- I can't see villager trades in EMI on my server!
- It's a bug with the EMI Trades mod. Workaround: join a Singleplayer world first, and then join your server.
- Some mods have updates already! Can I update them?
- Do whatever you want, but things might break. This modpack has a lot of changes and scripts for the specific version of some mods used. So, if you do update, I can not help you.
This modpack would not be possible without all those amazing mods providing additions to Minecraft!
Additional and modified mods:
https://www.curseforge.com/minecraft/mc-mods/farmers-respite-fabric](Farmer's Respite - Fabric) is included but not available on modrinth.
This modpack uses a modified, forked version of Numismatic Overhaul. Without this great mod this pack would not be the same! Thank you! Also, I have added custom modified versions of some other mods, keeping the original mods attached but replacing them with my modded versions. Hybrid Aquatic, Farmers Respite, EMI Trades, Galosphere, Tinkerer's Smithing - alls of those mods are fantastic and I deeply thank the people involved creating them <3
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After months of playing and balancing, customizing and expanding, it is done.
I am very happy with the pack now. This whole project was started to create a mod pack for my wife and me for our private server as a permanent world. And now it is exactly that.
With this version you get private claims to land, as well as the possibility to buy additional claims from villagers. also, villager behaviour has been overhauled. They are a bit smarter now, offer changing wares (and needs!) and have a few more structures available now.
To make life a bit easier, i have increased crop growth and made the Trading Post craftable right away.
To add a bit of fun to the exploration side of things, I included Roguelike Dungeons into the pack now, so you can go out and slap if you want. If you want to add them to your current world, you can use the command /roguelike to generate new dungeons.
This update adds effortless p2p network Multiplayer so you can play with your friends anywhere without a server. Just open up a game as you would usually and share the new multiplayer link with your friends!
Also, I have added cosmetic armor slots, removed litematica again (as I think using Create's schematics table works better) and again, added more custom compats and little tweaks!
If you want, come over to discord, hang out and tell me about your Fertility experience <3
I was enjoying exploring the oceans, but needed more!
Also, Fertility now comes with SCHEMATICS! Use them with litematica or Create. I'll be adding more in the future.
And: I worked on a Questline. It is still in early development, but if you want, download FTBQuest from curseforge and try it out!
As I am resetting my private server for a new world, this update also has Continents (*disabled by default*). I recommend it, but you do you.
Important! IllagerInvasion is removed now. This should be alright for your worlds, but remember to make a backup.
Have fun and let me know what you think!
Also: full changelog is in the pack <3
With this update Fertility gets a few new features, late-game additions and a big balancing overhaul!
The big one first: Villager needs have been reworked to provide a better progression. So in case you start a fresh run, you will enjoy a more clear path with what those hungry noses are wanting!
Many recipes have been touched and selling bin prices changed.
Furthermore I expanded on the righ-click mechanics from Immersive Weathering, adding all cracked variants from twigs to the mix. Now you can customize and texture your builds more easily.
And one last big one for the late-gamers here: on master level the toolsmith will now sell a drill head base. With this tool, you can now start serious mining operations. Before this addition, it was not possible to establish an infinite iron/metal setup with Create. Now, you can look for resource nodes and (in a very complicated way) set up a permanent material miner. Take a look for the in-game explanation, if you dare!
Thank you once more for playing! Feel free to join my discord! <3
I wish you all the best for the end of this year and will see you in 2026!
See full changelogs in changelog.md
### CHANGED
- ADDED farmersdelight:melon_juice to Selling Bin
- REMOVED farmersdelight:melon_juice crafting recipe
- FIXED nethersdelight faultily overwriting furnace recipe
- FIXED feeding_moon refering to wrong lang key
- REMOVED betternether:herbal_medicine from buy_lvl04 tag
- ADDED lavender:dynamic_book (guide book) to minecraft:bookshelf_books and lectern_books tag
- CHANGED Selling Bin price melon_juice
- REMOVED recipes for all cookies "from dough" as it was a slight duplicate
- CHANGED Selling Bin prices for all cookies
- REMOVED wheat dough washing recipe
- REMOVED unused molten_matals EMI entries & recipes
- CHANGED Reforging materials from amethyst_shard to experience_block
- CHANGED nutrition benefits
- CHANGED GUI texture for reforging
- CHANGED Enchantment Industy multipliers in config to really late game
- REMOVED things* from chest loot_tables
- CHANGED villager creation script and messaging. Now only new born villagers are globally announced.
- CHANGED recipe for enchantment_industry:printer
- CHANGED recipe for enchantment_industry:hyper_experience
- REMOVED recipe for enchantment_industry:enchanting_guide
- ADDED enchantment_industry:enchanting_guide to Villager Trade
- CHANGED recipes for all book infustions with betterend:infusion
- CHANGED experience_bottle filling recipe
- CHANGED recipe sugar_cube_uncrafting (reported by Huwulling)
- REMVOED from bounty pool: createfood:bread_slice
- CHANGED recipe output for chains
- CHANGED supplementaries:sack tag now equiptable as belt and back item
- ADDED bubble_blower soap repair smithing_unit_cost
- CHANGED lemongrass loot_table to drop a bit more per harvest
- CHANGED item_coaster block now drops item_coaster when broken
- ADDED endermanoverhaul:flower_fields_enderman to cage_catchable tag
- ADDED naturalist:snake to cage_catchable tag
- ADDED recipe for cooking donut_base
- ADDED Selling Bin price for festive_delight:salmon_verries
- ADDED Selling Bin price for sugar_cookies
- FIXED Villagers not dropping End Eyes properly
- ADDED Info about reforging in Guide Book
- CHANGED Villagers now gift experience nuggets upon level up.
- ADDED new milk_bucket item. Is not drinkable.
- CHANGED all recipes using minecraft:milk_bucket with new milk_bucket
- ADDED kubejs:milk to fluid tag
- ADDED kubejs:milk to item tags (c:milk/milk, c:milk_bucket, c:milks)
- FIXED Trade Achievment not triggering
- CHANGED recipe book action to "default" in EMI. Access FD's cooking recipes again!
- FIXED peanut_soup recipe missing milk
- CHANGED soil tags for cabbage and chili
- ADDED Guidebook page about soil types
- CHANGED completly remade the villager needs for easier and coherent progression.
- CHANGED breakfast_bar_from_crafting recipe
- CHANGED mushroom_stew recipe
- CHANGED cooking/mushroom_stew recipe
- CHANGED stalagnate_bowl_mushroom recipe
- REMOVED clutter:silver_ore from daily_shop trade list
- ADDED coffee_toffee mixing recipe
- ADDED coffee emptying recipe
- FIXED Coffee Toffee not being craftable
- CHANGED Villager coin trade now displayed in EMI (testing)
- ADDED minecraft:cookie to selling bin
- FIXED Bounties showing wrong name for tea and juice variants "long" & "strong" (still not showing in JEI though)
- ADDED natures_spirit:sandy_soil to immersive_weathering:sandy_dirt and reverse recipe
- CHANGED snowyspirit decor items to be sold in Daily Shop (KubeJS)
- ADDED twigs:silt_brick cracking and repairing
- FIXED twigs:cracked_brick repairing not consuming item
- FIXED bushes giving XP when sneaking and not harvesting
- ADDED twigs:polished_calcite_bricks cracking and repairing
- ADDED twigs:cobblestone_bricks craking and repairing
- ADDED twigs:polished_tuff_bricks cracking and repairing
- ADDED twigs:polished_schist_bricks cracking and repairing
- ADDED twigs:polished_rhyolite_bricks cracking and repairing
- ADDED betterarcheology:cracked_mud_bricks cracking and repairing
- CHANGED cleric not selling flywheel anymore - now craftable
- CHANGED drill_core recipe removed - now toolsmith master level
- CHANGED villager_drades.md in guidebook to reflect changes of cleric & toolsmith
- CHANGED flywheel recipe removal deleted
- CHANGED Re-Balanced Tiers for all tools. Now only positive buffs.
- CHANGED Re-Forging of tool tiers with higher luck dependence now.
- CHANGED deepdrilling:*_drill_head to use create:mechanical_drill
### MODS
- ADDED Grind Enchantments
- ADDED CC: Cosmetics
- ADDED Create: Copycats+
- ADDED Deep Drilling
- REMOVED XRay Spectator
Furthermore the Nether has been expanded with it's own cousine by integrating Nether's Delight!
As always, you can find the full changelog attached!
Thank you for playing! <3
WIth this update I bring one last batch of QoL and balancing as well as some new recipes and one new Mod: Scout.
You now have a bit more options for mobile storage :)
Please be advised: some villager trades have been changed and will only affect new villagers.
Also, with this version I prepare the public server. If you want to join, please join the discord.
Thank you for playing <3
some machanics have been tweaked to come even closer to the games overall vision.
There are some new scripts for special events that you might hopefully experience.
Also, as always, I polished some recipes and tags, worked on balance and coherence.
Some mods have been slightly customized to offer more fun with this modpack.
Thank you for playing!
- Thank you for playing while this pack slowly evolves!**
This update contains mod updates, fixes for a few minor recipe issues and scripting problems, some tag changes but most importantly some more quality tweaks to improve gameplay.
You can now **process silt** more freely as well as **crack brick walls in two stages** - but also **repairing** those with mortar and bricks. This further enhances the interplay between various mods with Immersive Weathering.
Also noteworthy: there is now an advanced recipe for **producing bone meal mechanically** for your mid- to late-game farms.
_Hope you enjoy!_
Additional balancing and QoL also included :)
Thank you!
### Changed
- ADDED #twigs:seashells -> bone meal through mortar interaction (KubeJS)
- ADDED mortar interactions recipe to viewer (Resource Pack)
- CHANGED bone_meal_from_seashell recipe to only give 1
- CHANGED sweet_berry_cheescake recipe
- CHANGED apple_pie recipe
- CHANGED chocolate_pie recipe
- CHANGED raw_cheesecake_from_crafting recipe
- DISABLED all pie from slice recipes for Farmer's Delight and Farmer's Respite (KubeJS)
- ADDED smelting, smoking & campfire recipes for cookie
### Fixed
- KubeJS Scripts removing all recipes of selected items instead of assorted
- coal_ore now dropping reduced amount of coal_chunks when mined with wooden_pickaxe
FULL CHANGELOG ATTACHED
Fixed many smaller bugs and loooots of recipe changes!
With update marks a milestone so far. Next major update will focus on integrating the new Create version, as soon as it arrives for Fabric.
Expect no bigger changes until then.
But as always, I will be gladly collecting feedback and fixing/polishing more! Thank you for your time and I hope you enjoy! <3
full changelog attached <3
Many QoL and balancing tweaks + little mod cleanup. Be advised: Spawn (mod) has been remved - this should be no problem for your world.
See changelog.md for full log.
### Changed
- storagedelight blocks now displayed in EMI (Huwulling)
- guidebook: added info about harvesting with hoe in hand in farming.md
- guidebook: changed villager profession block association from villager.md to villager_trade.md
- fixed: lavender not finding associated items on load
- fixed: tag warning cofh_core:crafting/locks
- changed Daily Shop refresh rate (from 60000)
- guidebook: fixed image loading error in villager_trades.md
- guidebook: added info about storagedrawers:upgrade_template to villager_trade.md
- added storagedrawers:upgrade_template to librarian trade
- removed storagedrawers:upgrade_template recipe from crafting
- changed use of milk powders in recipes (mostly liquid milk now)
- changed tag c:milk_buckets
- removed milk_powder from villager needs (level 3)
- changed recipe for ubesdelight:milk_powder from milk_bucket cooking
- hiding createfood:milk_powder from indexing
- changed recipe for spring rolls
### Mods:
- ADDED Hoes are Scythes
### Changed
- Removed all dough items from Selling Bin
- Increased prices for golden apples, golden carrots and crate variants
- added clay_ball to passive Sluice Loot Table
- added supplementaries:flax_seeds to c:seeds tag
- removed Compact Storage Item Drum recipes
### Mods
- ADDED Storage Drawer
- Changed rich soil random growth chance
- added block loot table for dropping farmersdelight:straw for every naturesspirit grass variant
- changed Villager trade maximum repeat
### Mods
- ADDED Variant Crafting Tables
- ADDED More Compatibility Variants (Nature's Spirit)
- REMOVED Spawn
- REMOVED Visual Workorkbench
- Added Graham Cracker cooking recipe
- Changed farmersdelight:pumpkin_soup recipe
- changed dirt sluicing loot table
- removed farmersdelight:wheat_dough
- changed fletcher trade level for sack
- removed Antique Atlas Natures Spirit Compat from Resource Packs
- removed all not crucial resource packs from global packs - now only in regular folder to be deactivated if wanted
- changed boost per random tick by rich soil
- changed raw metal trades
- removed automatic ore recipes from Create and Spelunkery
- added information about Mini Map in guide book & updated displayed key bind
- changed bounty value for coffee based items
- changed villager level for coffee based items
- changed value of createfood:bread_* variants
- changed moredelight:carrot_soup recipe
- changed expandeddelight:cinnamon_apples recipe
- added straw drop for naturesspirit:scorched_grass & tall_scorched_grass
- changed spawn:sunflower_seeds cutting recipe
### Mods
- REMOVED Typewriter Daycounter
- ADDED Xaero's Minimap
Also, letting go of Antique Atlases. We are using Xaero's World Map now.
### Changed
- Reworked sandwich prices at Selling Bin
- reworked chorus fruit prices at Selling Bin
- removed all raw food items from Selling Bin
- added respawnable_pets:etheric_gem to Daily Shop and Villager Gifting
- changed recipe for bricks from cobblestone via stonecutter
- changed recipe for bricks from stone via stonecutter
- added glass_bottle to Villager Trade (Cleric) and Daily Shop
- removed clutter:beer_mug and wooden_mug items from crafting and Daily Shop
- changed brewinandchewin:beer recipe
- added brewinandchewin drinks to Selling Bin & Villager Trade
- added nutritional values for brewinandchewin drinks
- changed nutritional values for farmersrespite teas and juices
- added nutritional values for farmersdelight melon juice
- changed brewing time for strong tea variants
- added new Lavender Tea
- added new Hibiscus Tea
- added more items to supplementaries:cookies tag to put in Jar
- changed jar capacity
- changed sack capacity
- changed lunch_basket capacity
### Mods:
- REMOVED Antique Atlas
- REMOVED Antique Atlas Compat (Resourcepack)
- REMOVED Surveyor's Framework
- ADDED Xaero's Worldmap
### Fixed
- bounty board pool error
- expanded upon vegetable tag
- missing cleric trades in guide book
- Achievement Villager01 not triggering
- balanced Villager level 2 and level 3 food list
- changed dumpling recipe
- changed barbeque on a stick recipe
- removed chorus fruit basket from daily shop
- changed stuffed_potato recipe
### Mods:
- Spyglass Astronomy 1.0.10.1 -> 1.0.15
- Storage Lables 1.20-1.20.2 -> 1.20-2.0.0
- Supplementaries 1.20-3.1.10 -> 3.1.24
- Moonlight 2.13.40 -> 2.13.79
- Particular 1.1.1 -> 1.1.2 (Hotfix) packed
## [1.5.7] - 2025-03-30
### Fixed
- Graves spawning underground
- guide book mage painting.md not loading correctly
- guide book lootr.md not loading correctly
- unneccessary warn message in chat at beginplay regarding forge tags
- Dandelion tea mixing recipe not working
- some custom crates not returing items back (recipe error)
### Changed
- modified betterdeserttemple loot generation
- modified betterfortress loot generation
- modified betterstrongholds loot generation
- added brewinandchewin items to villager trade
- added BAC items to bounty board
- added BAC items to Selling Bin
- modified brewinandchewin recipes to fit in game
- moved farmersrespite:kettle being sold from Librarian to Cleric
- changed pasta cooking to be more useful
- changed tea.md to reflect current status
- added builders_tea recipe for kettle
### Mods
- added Antique Atlas 4 Compat (resource pack)
- updated FD 2.2.0 -> 2.3.0
- added Destraction Free Recipes
- added Seasons Nature's Spirit Compat
- added Brewin' & Chewin'
- modified farmersrespite for EMI compat 3.0.8 -> 3.0.9 (do not distribute the mod)
- updated Spelunkery 0.3.12 -> 0.3.16
## [1.5.6] - 2025-03-29
### Fixed
- Fertility Alamanach definition file missing syntax
### Mods
- Reverted back to EMI + EMI Trades
- Removed Roughly Enough Items, Roughly Enough Trades and Roughly Enough Professions
- You're in Grave Danger 2.0.10 -> 2.0.13
Also, new mods! And we are saying 'bye' to EMI and switching to REI. Now you can see all those nice tea recipes and what villager sells what (without looking at the guide book).
This update should not break any existing worlds, still please back them up regularly. Also, as a reminder: as soon as Create 6 is released for fabric, we will probably let go of Tom's Simple Storage.
Thank you for playing and enjoy!
### Fixed
- Villagers not thanking, now for real. New random logic
- Villagers gaining Master Level not dropping Ender Eyes. New random logic
- Villager trade description for Leatherworker showed wrong crafting block #guide
- Ribbits were still mentioned in pets #guide
- Anvil had bad link #guide
- Nature's Spirit biomes not rendering on Atlas
- added two custom markers to Atlas Map
### changes
- cleaned and balanced createfood nutrition values
- increased bark drop from create:saw
- added niftycarts to Via Romana system
- increased Distant Horizon Server data transfer speed (caution!)
- increased tuna sandwich output
- removed chorus fruit items from level 3 villager demands and put in level 5 demands
- Disabled DistantHorizon console logs
- removed all @farmersdelight:*cabinet from craftables
- added all @farmersdelight:*cabinets to Daily Shop
- removed all @storagedelight items from craftables
- added all @sotragedelight items to Daily Shop
- added decorative blocks to Via Romana #path_block tag
- added @respitecreators nutrition values
- tweaked You're In Grave Danger config to hopefully set grave spawn straight
### Mod Versions
- Via Romana 1.3 -> 1.3.3
### Added
- Respite Datapack by Lucy Lucy
- Respite Creators
- Roughly Enough Items (REI)
- Roughly Enough Trades
- Roughly Enough Professions
- ImmersiveThunder
### Removed
- EMI
- EMI Loot
- EMI Trades
### Changes
- removed moredelight:diced_potatoes from bounty pool
- tea_bush now drops seeds again
- added cooking recipe for brown sugar from molasses_bucket
- added bark drop from cutting logs on create saw
### added
- Via Romana for fast travel in style
- Sounds
### removed
- QualitySounds
### Mod-Versions
- More Mob Variants 1.3.0.1 -> 1.3.1
- More Mob Variants x Fresh Animations 1.3.0-1.9 -> 1.3.1-1.9.2
Currently testing Distant Horizons and Server Pack.
### Fixed
- Villagers not thanking properly - Playtest!
### Changes
- added cookies to selling bin
- added new honey_bottle recipe
- corrected apple_slice nutritions
- added new cat sounds in dedication to the glorious Nerio and Chenoa
### Mod-Versions
Distant Horizons from 2.2.1-a to 2.3.0-b
Known bug: Villagers just dropping gifts but not thanking verbally. How dare they?!
### Fixed
- removed clutter:redwood_cupboard from craftables
- added clutter:redwood_* blocks to daily shop list
- (treasure) chest not being converted to Lootr but to MCV
### Changes
- disabled "activities" from generic bounties, to be reworked
- changed nutritions for createfood:bread_slice and toast_slice to match minecraft:bread base nutritions
- betterend:leather_stripe output reduced by crafting
- betterend:leather_strupe cutting board recipe added
- removed expandeddelight:cheese_wheel and cheese_slice
- replaced all moredelight:toast with createfood:toast_slice in recipes
- replaced all expandeddelight:cheese_slice with createfood:cheese_slice in recipes
- expandeddelight:cheese_wheel & *_slice removed from villager trade and bounties
- removed natures_spirit:cheese_bucket recipe and replaced ingredient for all derivative products
- added natures_delight products to villager needs (lvl 3 and 4)
- added vanilla recipes for all ubesdelight baking mat and cooking recipes - just because of lack for EMI viewer, scouzi!
### Updated
- Quad 1.3.0 beta -> 1.2.9
- createfood:chicken_patty recipe producing 2 patties instead of one
- toast recipe duplicates removed
- fried_egg and cooked_egg unified
- snow not covering asparagus fixed
### Changes
- purulent_tea demand moved from level 2 to level 3
- disabled archeologist spawning naturally
- supplementaries:wicker_fence now made from straw or flax, not sugar_cane
- added info on animals not breeding in winter in seasons.md
- Added village_trades.md to collect ALL possible villager sales
This update further enhances balancing with village trades, adds new content to established mechanics and tries to fix a few bugs/incoherences. Also, getting seeds is made a bit easier.
The Guide Book gets more polish, too. Also, Advancements have been put in place.
### Fixed
- compact_white_chest recipe error with black_dye
### Changes
- re-balanced all Village Trades
- Finalized Advancements for now
- customized day and night lenght (15min vs 8min)
- added recipe for grinding calcite to chalk
- added recipe for grinding natures_spirit:white_chalk to chalk
- added interaction for mortar & pestle for calcite
- added interaction for mortar & pestle for natures_spirit:white_chalk
- changed sugar recipe
- changed galosphere:silver_ore spawning
- added seasons tag to snowyspirit:ginger_flower
- added seasons tag to farmersrespite:tea
- added seasons tag to ubesdelight:lemongrass_seeds
- added items to replaceable_by_snow tag
- changed loot_table for tea_bush states
- added seasons tag to festive_delight:cinnamon_bush
- removed _stables from village/plains/ worldgen
- lemongrass now dropping seeds
- naturalist:brass correct fish tag
- villager trades adjusted
- villager level-up gifts adjusted, cleaned up
- wandering trader seed shop corrected to reflect modded seeds too
- bountiful seed decree now with modded seeds, too
- added nutritions to snowyspirit food
- added seeds to sluice loot_table
- added info to farming.md about finding crops
- added new entry regarding sluices and channels -> sluice.md
- changed a few recipes regarding filters
- Create's pulleys crafting now locked behind base pulley
- removed manual item application for create casings
- Transfered all mortar and pestle interactions to grindstone mechanic introduced by spelunkery as potential replacement
- Changed cooking.md to promote grinding against mortar & pestle (because mortar_and_pestle is buggy with additional items, not hard-coded by the mod itself.)
- expandeddelight:mortar_and_pestle lang file: emptied translation string for interaction fail in all available languages
### Added
- Custom Time Cycle
### Updated
- Antique Atlas 2.10.0 -> 2.11.0
- Surveyor Map Framework 0.6.24 -> 0.6.25
### Removed
- Revive
### Changes
- Set default Ping Wheel channel to "GLOBAL"
- slighlty increased crop growth time
- improved grave spawning to be over ground
- Villagers now also gift Chalk on levelup
- Disabled coin generation in loot chests
- Added lemongrass_seeds seasons information
- added infos to emi.md regarding recipe overview
- rope_ladder now made with rope, too
- nutrition: cabbage_rolls now have fat
- nutrition: changed potato and first step derivates
- can't make ingots out of nuggets for all
- added infos to introduction.md about important game mechanics
- added infos to ore_processing.md about nugget to ingot restrictions
- corrected bad link in farming.md
- deleted advancement restriction for all multiplayer infos in guide book
- added infos about Multiplayer
- added infos to lootr.md
- added infos to atlas-surveyor.md
- added infos to chunky.md
- added infos to instant_multiplayer.md
- added infos to opac.md
- added infos to ping.md
- added large ore deposits for create:zinc
- Mason was selling stone and rewarding xp - no mo'
- Wandering Trader had some unlimited trades
- added infos about job sites to villager.md
- added two more starting kits
- enabled random starting kit on join
- added block information througout book
- added infos to farming.md about seasonal compendium crafting.
- unified snowyspirit:ginger with ubesdelight:ginger
- updated loot for YUNG's better... dungeons.
- added bug-note to tea.md
### Updated
- Fabric Launcher 0.16.7 -> 0.16.9
### Added
- Typewriter Day Counter
- Noctural Bats
### Removed
- Isometric Renders
### Changes
- turned off farmer's delight rich soil generation in villages -> config
- added infos in cooking.md
- added infos in advanced_farmin.md
- made create:fluid_pipe uncraftable, Fisherman selling them + Daily Shop
- added manual salt grinding recipe
- added salt milling
- added infos in industrial_farming.md
- added custom recipes for farmersrespite:black_cod
- changed default config for better_combat
- hide unused and deactivated items from EMI
- made sliceanddice:sprinkler uncraftable, Fisherman selling
- halfed liquid fertilizer production output
### Fixed
- structure loading error caused by left-over, empty structure files
- Flax growing out of season
- tomato growing out of season
- rice growing too slow
### Updated
- Starter Kit 7.0 -> 7.1
- Moonlight 2.13.25 -> 2.13.40
- Supplementaries 3.1.6 -> 3.1.10
### Added
- Seasons Delight Refabricated
- Chat Heads
- Chat Animation
### Removed
- Ribbits
- Seasons Delight
End of the year update brings Joy, Fixes, Lots of FIXES and the GUIDE BOOK.
This release is a big one, narrowing down on the final vision!
Thank you so much for playing! Feel free to get in touch via discord!
Next up: work on the questline and more playtest.
Have a great festive times, if celebrating <3
### Changed
- spelunkery:stone_channel now craftable again; recipe changed to require spelunkery:wooden_channel
- Added emi:info texts to selected items for more straight-forward info for players
- added minecraft:enchanting_table to villager trade
- changed liberian trade to sell one enchanted book on expert level.
- changed mason trade to sell diamonds on expert level.
- removed cheap food/basic crops from Selling Bin
- added crates back to Selling Bin.
- added simplyswords:uniques to weaponsmith trades
- changed ends_delight nutritions up
- set prices for ends_delight food up
- most expensive food now is ends_delight:dragon_leg_with_sauce_block -> goal
- added ends_delight food to villager trading pool
- increased villager trade prices further
- changed load-in schedule for road sign generation
- edited recipes for festive_delight compat with expandeddelight & create
- added festive_delight:cinnamon_sticks to mortar script
- removed ubesdelight:lemongrass from c:salat_ingrediences tag.
- changed farmersdelight:stuffed_pumpkin_block recipe to use tags
- Added emi:info to all relevant items usable with mortar_and_pestle
- added additional compat for expandeddelight and createfood/create
- fixed some recipes for expandeddelight
- added assembly recipe for expandeddelight:*salad
- added assembly recipe for ends_delight:*salad
- added moredelight:*salad assemply
- added oceansdelight create compat
- added things:item_magnet back to legendaries
### Added
- Fabric Seasons: Delight Compat
- Nature's Compass
### Updated
- Delightful Creators from 1.3 to 1.3 (refabricated)
Major balancing overhaul! The most important systems have been cleaned up and reset. Villager trade is now fully functional as the main progression path. Bounties have been re-designed to offer more challenge and progression.
Food has been rebalanced based on it's respective nutrition value and recipes have been improved to provide more challenging production. For expample, unprocessed wheat is now mostly useless until ground down. Early game is more manual with mortar and juicers, stepping up to semi-automatic milling and further up fully-automatic milling and crushing!
Next update cycle focuses on Guide Book and a few cosmetic scripts.
### Changed
- Changed compact_barrel_purple texture
- Changed compact_barrel_cyan texture
- Disabled LMFT error messages
- Added KubeJS script for expandeddelight:mortar...
- Wheat recipes replaced with dough
- Processing wheat to create:wheat_flour yields more now with milling and crushing
- famersdelight:wheat_dough deactivated. No more manual dough recipes.
- Wheat now has almost no use in it's raw form. You have to grind it down. Create's millstone and Crushing Wheels are advanced methods. Do it by hand with spelunkery:pebbles or with expandeddelight:mortar_and_pestle block during early game.
- You can now crush rock_salt with a mortar
- Increased TradingPost reach
- Increased Hammer and Chisel charge time
- Villagers reaching apprentice level give you a present for establishing a healty releationship
- Villagers reaching expert level have a chance to drop an ender eye now.
- Villagers now scale better, demanding more complex food earlier.
- Reworked Villager rewards per Level
- added twigs:paper_lantern and natures_spirit:paper_lantern to daily shop
- added maps for sale to cartographer
- tweaked juicer recipe
- tweaked sweet_berry seasons timing
- filled c:vegetables tag
- filled c:mushrooms tag
- tweaked vegetable_soup recipe
- tweaked vegetable_noodles recipe
- added wooden_bin to fletcher trade
- added villager sounds on level up and reward
- added nether fungus to c:mushrooms tag
- removed Hay from worldgen in natures_spirit villages
- added cinnamon to mortar interaction (kubejs)
- removed expandeddelight:cheese_sandwich and *:grilled_cheese
- changed ED:peanutbutter recipe, now with eggs
- changed ED:*sweet_roll recipes to not be directly craftable but staged
- changed all *cookie recipes away from direct crafting
- activated createfood compats
- updated createfood nutritions
- corrected nutritions for oceansdelight
- updated sellingbin items ans prices
- fixed tag error in sell_legendary
- fixed errors in comact_storage recipes again (script error)
- Reworked Bounty Boards Default Decree COMPLETLY!
- Added Seed Market Decree for Bounties
- Added Workshop Decree for Bounties
- cleaned up config files
- disabled fancy menue editing
### Added
- Amendmends
- Simple Voice Chat
### Removed:
- Plasmo Voice
- ps_soundphysics
### Fixed:
- Error in recipes for all compact_storage:compact_chest_white_chest_with... dyes,
- Error in recipe ubesdelight:garlic_from_garlic_crate
- LMFT Error for all biome related worldgen tags in Fertility
### Updated mods:
- WorldHost from 0.4.14 to 0.5.0
- End's Delight from 2.0 to 2.5
The Balancing Era. Currently reworking balancing aspects. This includes setting up a seperated questing datapack.
### Added
- Stack Refill
- MixinTrace
- LoadMyFTags
- Fertility Questing (own datapack)
### Changed
- unified rope from FD, Supp and Beautify to supplementaries:rope for everything
- reworked crafting removal of supplementaries
- reworked crafting removal of decorative_blocks
- reworked crafting removal of compact_storage:backpacks...
- reworked crafting removal of computercraft
- reworked crafting removal of twigs
- reworked crafting removal of natures_spirit
- reworked crafting removal of natures_spirit
- reworked Villager Trades
### Removed
- IPNlib
- Botarium
- Controlify
### Updated Mods
- Balm from 7.3.4 to 7.3.9
- ComputerCraft from 1.111.0 to 1.113.1
- CraftTweaker from 14.0.42 to 14.0.44
- EMI from 1.1.16 to 1.1.18
- Fabric Seasons from 2.3 to 2.4.2-Beta
- Fabric Seasons: Extras from 1.2-Beta to 1.3.2-Beta
- Famer's Delight Refabricated from 2.1.6 to 2.2.0
- Supplementaries from 2.8.17 to 3.1.6
- MoonLightLib from 2.13.10 to 2.13.25
- PuzzlesLib from 8.1.20 to 8.1.24
- Companion from 5.1.0 to 5.2.2