Fighting Styles ⚔️
This pack adds a new method of fighting, currently adds 1 fighting style which is Sword/Katana Style with special animations, 5 movement techniques/abilities and 4 slash types, special progression with a stamina system (with its own progression as well!)
🔴 Track statistics with /trigger fs.menu
⚠️ How to get a fighting style?
There's only one currently, it being the Sword/Katana Fighting Style, you obtain it by simply attacking with a katana, on each attack you get a chance to get the fighting style which also increases on each attack.
Sword Style 🤺
Usable with katanas, simply right-click to activate your forms, then left-click to use the ability. You unlock more abilities through watching another mob/player use them, so in single-player, look out for swordsmen zombies which spawn occasionally.
Fist Style ✊
Unlocked by landing hits with the Fist item. You unlock abilities by increasing your score, currently only "Punch" and "Barrage".
Drop-key launches a punch, landing throws another, stronger punch.
Sneaking shields you
Slash Style (Sukuna) ╱
Unobtainable style in survival, to unlock use: _/advancement grant @s only svmfs:style/slash/root
Item to use the style with: _/loot give @s loot svm_fs:item/slashstyle
Stamina ⚡
Functionality ✨
Using style abilities and dashing requires stamina, it regenerates over time, regeneration rate is dependent on your exhaustion score which comes in Low, Temperate, High, Exhausted Once you reach Exhausted state and get your stamina below 10%, your reach Overexhaustion and become stunned
Running keeps the exhaustion from going down!
Progression ⬆️
While exhausted, your score increases, the more exhausted you are, the higher the score will get and once your exhaustion ends, you will gain more stamina after some time (unless your exhaustion goes up again)
Not using your stamina will decrease it down to 50% of the max stamina a player ever a had
Dashing 💨
Activation ✅
Double-tapping any of these keys: Forward, Backward, Left, Right will attempt to dash
Pressing any other of them will reset the double-tap so for example:
Forward -> Backward -> Forward - won't dash
Backward -> Backward - will dash
To dash player must:
- Be on ground
- Have the dash off cooldown
- Have enough (50) stamina
Progression ⬆️
The more you dash, the stronger they will get and cover more distance as well as reduce the cost
Not dashing for longer periods of time decreases your level slowly
Crafting Recipes
Katana
(In smithing table)

Gauntlet

Nunchucks

Sharpening Pebble

Rainbow Paper
(Accepts any wool type)

How to Install Fighting Styles (Datapack)
Fighting Styles by LordGacie is verified for Datapack, Fabric, Forge, Neoforge, Quilt across Minecraft versions 1.21.10, 1.21.11, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1 (latest release: 1.5+mod, file size: 2.3 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21.10, 1.21.11, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1) and platform (Datapack, Fabric, Forge, Neoforge, Quilt).
- Make sure you have the compatible loader or environment installed for Datapack, Fabric, Forge, Neoforge, Quilt.
- Move the downloaded Fighting Styles file into your Minecraft
.minecraft/saves/<world>/datapacksfolder and launch the game.
All Versions
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Fighting Styles 1.5
| MOVEMENT
- Added wall jumping and ledge grabbing
- Wall jumps require blocks on either right/left side of the player, pressing Right/Left movement key checks for a block or Right/Left respectively and launch you away from that direction
- Ledge Grabs require the player to jump mid-air and a solid block with a non-solid block above
Fighting Styles 1.5
| MOVEMENT
- Added wall jumping and ledge grabbing
- Wall jumps require blocks on either right/left side of the player, pressing Right/Left movement key checks for a block or Right/Left respectively and launch you away from that direction
- Ledge Grabs require the player to jump mid-air and a solid block with a non-solid block above
| MENU
- Fist Style:
- Added a list of abilities and their usage requirements
| STYLES
- General:
- Upgraded the title shown for damage increase from speed
- Fist Style:
- Added a cooldown display
- Removed the ability switcher
- You now use unlocked abilities through specific clicks
- Right-Click > Punch
- Q/Drop > Fury Strikes
- Sneak + Right-Click > Strong Punch
- Sneak + Q/Drop > Barrage
- Regular fist attacks can now deal increased damage from speed
prooly more but i forgot
| MENU
- Fist Style:
- Added a list of abilities and their usage requirements
| STYLES
- General:
- Upgraded the title shown for damage increase from speed
- Fist Style:
- Added a cooldown display
- Removed the ability switcher
- You now use unlocked abilities through specific clicks
- Right-Click > Punch
- Q/Drop > Fury Strikes
- Sneak + Right-Click > Strong Punch
- Sneak + Q/Drop > Barrage
- Regular fist attacks can now deal increased damage from speed
prooly more but i forgot
| MENU
- You can now view styles despite not having them unlocked
- Updated few visuals
| MENU
- You can now view styles despite not having them unlocked
- Updated few visuals
| SLASH STYLE
- Came back as an Admin Style, obtainable with "advancement grant @s only svm_fs:style/slash/root", usable with item: "loot give @s loot svm_fs:item/slash_style"
- Dismantle & Slash-Barrage have slash variations when holding W+S or A+D
| SLASH STYLE
- Came back as an Admin Style, obtainable with "advancement grant @s only svm_fs:style/slash/root", usable with item: "loot give @s loot svm_fs:item/slash_style"
- Dismantle & Slash-Barrage have slash variations when holding W+S or A+D
| DASHING:
- Now gives safe fall distance and reduce fall damage for the next fall
- Increased cooldown when using a mid-air dash
| STYLES:
- Fist:
- Using Drop-key with a fist throws a punch, if it lands on a mob, throws another, stronger punch which knocks the mob away
- Barrage is usable with the fist score of over 400