Introduction
Findme:salvation is a mod that customizes taming conditions and riding effects for mobs. It mainly solves the following problems:
- Unify and customize taming conditions for vanilla or other modded mobs.
- Decide whether to keep the original mod's taming, use only this mod's taming, allow both to coexist, or completely disable taming.
- Add riding capability to already tamed mobs that were originally unmountable.
- Allow a single mob to have multiple movement states such as land, flight, and water.
Quick Start
When configuring a mob for the first time, modpack authors can follow these steps:
- Enter the client command
/salvation editor. - In the manager, search for the mob's name or registry ID, e.g.,
minecraft:spider. - Click the mob and then click "Open Details", or double-click the mob to enter the editor.
- On the "Taming" page, select the taming method.
- If you need Redemption/Sacrifice, enable the ritual on the "Ritual" page and set the life threshold that triggers the condition.
- On the "Combat" page, choose the combat behavior after taming.
- On the "Riding" page, select "Redemption Riding" and set the movement type, body size, seat, and posture.
- On the "Control" page, choose specific handling for each enabled state (land, flight, water).
- Click "Save". Changes in the editor are only local drafts until saved.
- Enter the game and spawn a new, ownerless version of the mob to test.
Riding Controls
- Mount the mob: Right-click on the mob
- Forward/Backward:
W/S - Lateral control:
A/D - Jump/Ascend: Space
- Descend:
Shift - Sprint:
Ctrl - Dismount:
X
Note: While riding, the vanilla Shift dismount is blocked because Shift is used for descending. Please use the dedicated dismount key.
Redemption and Sacrifice
When the Redemption and Sacrifice taming condition is enabled, the mob will be locked at a specific health threshold – it will be fixed in place, and its AI/gravity will be paused.
- Redemption (left-click hold): After charging, the mob will be tamed.
- Sacrifice (right-click hold): After charging, the mob dies immediately and drops loot normally.
Editor Features
You can add feeding rules:
- Normal feeding: Customize feed items and set the success probability.
- Low-health feeding: Customize the health range within which items can be fed, and set the probability.
AI logic for tamed mobs:
- Passive: Never actively attack mobs.
- Vigilant: Protect itself; attack attackers when the owner is attacked.
- Assist: Includes Vigilant behavior, and additionally, if the owner lands two hits on the same target within 50 ticks, the mob will actively attack that target.
- Original: Attempt to retain the original mod's target selection, but still protect the owner and allies.
Mobs tamed by this mod will not harm the owner, the owner's companions, or faction allies.
All Versions
+ Add Version- Fixed boss-bar suppression for tamed creatures by matching the creature's exact native boss event.
- Hostile boss bars and third-party boss bars, including Hunting Quest objective bars, are no longer hidden by Salvation.
- Restored native mod interactions: Salvation follow control only uses empty-hand interaction with creatures actually owned by the player when no native command is available.
- Added clearer follow-state feedback and preserved normal interactions for unsupported or unowned creatures.
- Starting a Salvation or Sacrifice ritual now clears nearby mobs' aggression toward the sealed creature.
- Hunting Quest kill objectives now recognize successful Salvation and Sacrifice outcomes for matching targets.
Added optional Book of Dragons 1.31 compatibility.
Salvation taming now completes Book of Dragons' native taming-ritual state instead of leaving rescued dragons classified as wild.
Restores the native owner, follow command and minimum post-ritual affection, and clears saved hostility toward the owner.
Previously rescued Book of Dragons entities are repaired automatically when they load again.
Book of Dragons remains an optional dependency.
1.0.1 - 2026-07-26
Documented the complete post-taming AI model: original AI, retaliation, owner defense, two-hit assist authorization, hostile hunting, follow/stay, target lifetime, ally protection, and dismount restoration.
Added the Entity / NBT editor page and Item Get-style creative-category item picker documentation.
Unified direct item taming and low-health item taming into one rule with an adjustable maximum-health percentage.
Prioritized Salvation riding over foreign entity interactions for configured owned mounts.
Added Ice and Fire CE Cyclops compatibility so a controlled rider is not processed as a player-eating passenger and forcibly dismounted after 32 ticks.
Forge 1.20.1 and NeoForge 1.21.1 artifacts are built from the corresponding open-source branches.
1.0.1 - 2026-07-26
Documented the complete post-taming AI model: original AI, retaliation, owner defense, two-hit assist authorization, hostile hunting, follow/stay, target lifetime, ally protection, and dismount restoration.
Added the Entity / NBT editor page and Item Get-style creative-category item picker documentation.
Unified direct item taming and low-health item taming into one rule with an adjustable maximum-health percentage.
Prioritized Salvation riding over foreign entity interactions for configured owned mounts.
Added Ice and Fire CE Cyclops compatibility so a controlled rider is not processed as a player-eating passenger and forcibly dismounted after 32 ticks.
Forge 1.20.1 and NeoForge 1.21.1 artifacts are built from the corresponding open-source branches.