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Firma: Civilization

Firma: Civilization

by alekiponi • Downloads: 0 • Followers: 0
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The title "Firma: Civilization" is stylized in a Minecraft font and overlayed on an image of a ship at port while another ship sails in the distance.

Please check out the online or in-game version of the Field Guide to learn the specifics about the features in Firma: Civilization!

Watercraft

  • Dugout Canoe and Canoe Paddle
  • Kayak and Kayak Paddle
  • Rowboat and Oars
  • Rowboat and Canoe are fully in-world craftable!
  • Removed vanilla-style boats!
  • Full TFC field guide integration
  • Customize boats by adding chests anywhere!
  • Pull boats on leads!

Navigation

  • Sextant
  • Navigator's Timepiece
  • Barometer
  • Full TFC field guide integration
  • Removed coordinates from the debug menu!

Decoration

  • Added 2 new stone-age thatch blocks, crafted from straw, great for roofs and tents
    • Angled Thatch
      • Can be made into a full stair shape by using straw on the block in-world
    • Thatch Slab

THIS MOD IS EXCLUSIVELY HUMAN-MADE AND DOES NOT CONTAIN ASSETS, CODE, DOCUMENTATION, OR ANY OTHER CONTENT GENERATED BY A MODEL.

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
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1.20.1
Forge Neoforge
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1.20.1
Forge Neoforge
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1.20.1
Forge Neoforge
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1.20.1
Forge Neoforge
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1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.20.1
Forge Neoforge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
  • Paddling, rowing, and sailing now consume hunger
  • Kayaks now prefer to go into the player's inventory when destroyed by a player
  • Fixed a crash when loading vanilla worlds
  • Added canal building at sea level
  • Water sources can now be created if there are adjacent sources, the new source will be in a partially enclosed area, and the new source will be at sea level. This means you can dig canals.
  • Added a config to disable canal building
  • Navigation items now respect the climate scale
  • Added a config to turn off this feature
  • New command /firmaciv navigation allows you to get the lat/lon/alt from any game coordinate arbitrarily
  • fix some crashes
  • re-add held models for kayak paddle, canoe paddle
  • remove the need for Ridiculously Simple Roofs to be installed separately
  • fix large vessels deleting their contents in boats
  • fix riding poses in canoe and kayak
  • fix sitting poses being incorrect for kayak and canoe
  • fix forceReduceDebugInfo config
  • fix roofing uncrafting not requiring a saw
  • update to work with the breaking changes in Nifty Ships in 1.0.10
  • fix unreasonable VRAM requirements
  • make forceReducedDebugInfo automatically flip the config back when it's turned to false
  • rely on Nifty Ships for vehicle code
  • huge upgrade to the vehicle code!
  • rely on Ridiculously Simple Roofs for roof code
  • add wooden roofs for all wood types
  • 1.0.0! yay!
  • backport the new Rowboat model and update textures to support resourcepacks
  • add missing item heats for Cleats and Anchors, making them meltable
  • change thatch slab and angled thatch recipes to require thatch blocks instead of straw
  • update some recipes so that they appear in the recipe book when you get the ingredients rather than when you first craft them
  • fix Unfinished Navigator's Timepiece stacking to 64
  • fix cleats not having a tool assigned
  • fix lang entries and tool tags for new thatch blocks
  • fixed angled thatch blocks from not connecting properly to adjacent stair blocks

  • Attempted to fix cannons not properly attaching to boats
  • Added stone-age thatch variants
  • Fixed typo in field guide
  • Fixed incorrect anvil tier for some items
  • Fixed a possible server crash
  • Fixed compasses rotating the wrong direction
  • Slightly change sailing physics
  • Fix some features crashing dedicated servers
  • Fixed a bug where cannons could only be placed on the starboard side of ships
  • Fixed a bug where cannons could be lit and fired underwater
  • Fixed a bug where looking at a compartment you could not place a cannon into would show the "place block" icon next to the crossbar instead of the "seat" icon
  • Added cannon loading requirements to the Firma: Civilization creative tab for ease of use
  • Update rowboat movement to make it feel more substantial
  • Disable suffocation damage while riding boats
  • Boats are now sticky (players and entities will remain on moving boats even if they are not riding)
  • Hitbox update for canoes (entities will now collide with canoes along their entire length)
  • New model for the knot on cleats
  • Boats can now be attached to fences using leadsd
  • Boats (except the kayak) now have persistent damage and require planks to be repaired
  • Boats will now sink instead of being fully destroyed
  • Sunken boats can be destroyed if desired
  • Rowboats can now be painted using dyes
  • Changed bolt smithing recipe to require fewer smithing steps
  • Boats now drift in the wind/waves and rotate to face downwind
  • Boats will now help players up onto themselves, negating Minecraft's poor horizontal entity collision
  • Lots of behind-the-scenes refactors and generalizations allowing for easier addition of new boat types
  • Make canoe entities modular to support 3, 4, and 5-block-long variants (not accessible yet)
  • Third-person camera update for riding boats
  • Implement a new multiblock system that is state-agnostic for dealing with turning angled scaffolding blocks
  • Move most wood-related code over to use TFC's wood classes rather than BoatVariant
  • Added a new boat: the Sloop
  • The Sloop is the first sailing vessel
  • 14 compartments
  • High top speed in the right conditions
  • New construction mechanics to support large boats
  • Construct the hull and then add additional parts such as the keel, deck, and mast
  • Fully simulated sailing, based on real life
  • Full feedback loop
  • Individual input from each sail
  • Rudder authority based on movement speed
  • Wind force on sails with both lift and drag scenarios
  • Basic keel force simulation
  • Allows for realistic sailing maneuvers such as tacking and jibing
  • Anchor
  • Full lowering and raising animation
  • Physical detection of the anchor being buried in the seafloor
  • Affects movement differently based on sail deployment
  • Toggle anchor with no intrusive UI
  • Multiple cleat support and auto-docking
  • Individually toggle sails with no intrusive UI
  • Individually dye sails
  • Dynamic animations react to wind conditions and pilot controls
  • Can also be painted with a unique pattern for each dye color
  • Fully walkable deck with relatively accurate hitbox
  • Added sail items to support the sloop
  • Added an anchor item to support the sloop
  • Added rope items to support the sloop
  • Added flat Shipwright's Scaffoling to support the sloop
  • Added cannons
  • Expensive weapons that are very effective against ships
  • Can be placed on sloops and on land
  • Massive compartment system overhaul (Traister101)
  • Overhaul compartment registration
  • Add all vanilla container blocks in preparation for a vanilla port
  • Add animations to vanilla chests, ender chests, shulker boxes, and vanilla barrels
  • Prepare for adding more TFC containers
  • Prepare for adding animations to TFC chests
  • Field Guide update including chapters on Sloops and Cannons, as well as a major update to the main Boat chapter
  • Fix entity damage sound playing when destroying compartments
  • Fix unintuitive compass orientation while piloting a rowboat in third person
  • Fix placing planks into Shipwright's Scaffolding producing client-side ghost blocks
  • Fix boats sinking after being frozen over
  • Fix navigation text not being translatable
  • Add Simplified Chinese translation (GranniXXie) (Only includes 0.1.x feature translations)
0.1.10 contains a lot of invisble reworks that are necessary for 0.2.0

  • comprehensive boat refactor
  • wind input added and control scheme changed slightly
  • player input in boats now syncs to server
  • some rendering cleanups for compartments
  • some rendering cleanups for boats
  • generalized fix for entity FOV culling
  • fixed Firmaciv UI elements moving the game UI
  • fixed desync bug when unloading and reloading boats asynchronously
  • Fix item heats for some items
  • Trapped chests now work as chest compartments
  • Fix compartment status HUD not displaying the block icon for workbenches
  • Fix navigation book unit conversions
  • Fix Navigator's Timepiece item heat data
  • Fix dedicated server crash from boat control code
  • Add custom Compass to creative tab
  • Anvils can now be stored in boats but are not usable
  • Workbenches can now be placed in boats and are full functional (traister101)
  • Compartments now render their blocks larger in rowboats
  • Change the positioning of compartments in canoes
  • Added powder recipes for cut gems to make acquiring a gem saw easier, in order to make navigation tools easier
  • Updated resource generation (traister101)
  • Fixed not removing recipes for some vanilla style boats (traister101)
  • Fixed a bug where canoe blocks wouldn't finish burning if they were unloaded

  • Rework ejecting animal code to use Forge events instead of mixins (eerussianguy)
  • Fixed a major tag problem where axes no longer worked... this is why we have alphas!
  • Changed how the config works for disabling vanilla boats
  • Huge bugfix update for yesterday's big release!**

  • Fixed a bug where the firmaciv compass did not rotate correctly at certain angles

  • Fixed a bug where the canoe's health was 8 times lower than it was supposed to be

  • Fixed a bug where players using the Better Third Person mod would forcibly and incorrectly rotate compartments when they enter them from third person

  • Fixed a bug where player leg outer layers were not positioned correctly in compartments with custom sitting poses (kayak, canoe, rowboat middle seats)

  • Fixed a bug where compartment and cleat status icons became slightly misaligned when the Minecraft window had an odd numbered height

  • Fix broken translations on canoe component blocks

  • Fix incorrect translation on Shipwright's Scaffolding

  • Fix Oarlocks not being assigned a tool and not dropping anything

  • Fix Shipwright's Scaffolding not being assigned a tool and not dropping anything

  • The largest-ever Firma: Civilization update by far!**

  • Added anvil recipes for all navigation tools
  • Navigation tools have unfinished variants
  • Finishing requires glass components
  • Navigation tools can now be melted (but why would you do that?)
  • Firma: Civilization boats no longer negate fall damage
  • Compasses always point North to make them more consistent with the Firma: Civilization navigation ethos
  • Created the compartment system
  • All Firma: Civilization boats use the new system
  • Each boat has a number of compartments, which can be used for passengers and/or chests (more containers coming in the future)
  • Compartment tooltips show what a compartment can be used for at any given moment
  • Each boat has a pilot compartment for controlling the boat
  • Compartments with containers in them will persist for 5 minutes after a boat is destroyed and sink to the bottom
  • Extremely extensible. Will be able to support many new features!
  • Add a config for fully disabling vanilla-style boats (on by default)
  • Completely overhauled the Firma: Civilization section of the field guide
  • Split boats out into individual chapters
  • Added a boat overview page for general information
  • Updated navigation page
  • Added images
  • Removed entity pages and replaced them with isometric images
  • Animals will now get restless and leave boats after 3 days
  • Added tooltip to show how to eject animals
  • Canoe now has 2 compartments instead of 2 passengers slots
  • Added rowboat
  • All-new in-world crafting system for rowboats which will scale to larger boats in the future
  • Added copper Bolts for boat construction
  • Added Shipwright's Scaffolding
  • Added oarlocks and oars
  • Rowboat has 3 seats and 2 extra compartments for containers, and can hold larger animals like horses
  • This means that rowboats can hold up to 4 chests and up to 2 large animals
  • Added rowboat-related achievements
  • Added cleats & lead functionality to boats
  • Attached leads to cleats to tow boats
  • Boats can be towed up on shore and up slabs
  • Canoe and Rowboat now have cleats
  • Added a tooltip to show when the player is looking at a cleat
  • Fixed a bug where the player's arm wouldn't swing when processing canoe components
  • Fixed a bug where the field guide had inconsitent information about climate distances
  • Minor canoe visual updates
  • Updated the model to show where the cleat is
  • Updated to a smoother texture
  • Major refactors
  • Refactor boat variant control
  • Refactor package arrangement to be more sensible
  • New resource generation using mcresources
  • Some background work to support future sailing gameplay
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