FlashFreeze
FlashFreeze lets you remove and add content-
adding mods without dropping any blocks, entities or items.
You can use it to migrate to a newer version of Minecraft without waiting for That One Last Mod, or turn content mods on and off one by one to nail down that pesky bug.
Usage
All unknown blocks, items and entities are presented as missing textures or as Source Engine ERROR models
Once you turn the content mods back on, all the FlashFrozen™ content is defrosted 100% fresh!
All Versions
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A
0.1.0
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last yr. | 1 |
- Added NeoForge version
- Added support for persisting recipes, stats and advancements
- Added support for persisting NeoForge attachments
- Added support for persisting recipes, stats and advancements
- Updated to 1.21.1
- FlashFreeze is no longer a server-side mod!**
- Unknown entities are now represented as Source Engine-style ERRORs
- Items now have tooltips if they're unknown or have unknown data components
/flashfreeze lookupnow supports block entities
Fixed issue with DUMMY block entities
- Updated to 1.19
- Forge version was dropped due to lack of interest
- Items and blocks now use Polymer, and they are now textured on the client side!
- Removed config and alpha warning screen
- Reduced logspam for block entities and CCA components
- You can now look up unknown blocks' IDs via
/flashfreeze lookup <blockpos>
- Fake entities now:
- can only be destroyed by creative players
- will drop templates if destroyed while shifting
- have a barrier in the head slot
- their gear cannot be changed by players
- All fake items now have
CustomModelDatas - Fake items now use the unknown item's count
- CCA component and Forge capability preservation
- data attached to existing blocks/items/entities by mods is now preserved
- Fake entities now:
- can only be destroyed by creative players
- will drop templates if destroyed while shifting
- have a barrier in the head slot
- their gear cannot be changed by players
- All fake items now have
CustomModelDatas - Fake items now use the unknown item's count
- CCA component and Forge capability preservation
- data attached to existing blocks/items/entities by mods is now preserved
- Fake entities now:
- can only be destroyed by creative players
- will drop templates if destroyed while shifting
- have a barrier in the head slot
- their gear cannot be changed by players
- All fake items now have
CustomModelDatas - Fake items now use the unknown item's count
- CCA component and Forge capability preservation
- data attached to existing blocks/items/entities by mods is now preserved