
Flowers placed on the ground don’t fill in enough space to look good on their own. This resource pack aims to fix that by making flowers be in clusters rather than individual, filling in the empty spaces between flowers and making the world generally much prettier.
Because this only changes models and not textures, it should be compatible with any pack that changes the flowers' textures. However, it won't be compatible with packs that change the flowers' models, for example packs that give flowers a 3D model rather than a 2D cross shape.
There's also support for various mods to make the flowers that they add placed as clusters too. Here's the full list of supported mods:
~~ Supported Mod List ~~
Currently supported mods:
- Biomes O' Plenty (burning blossom, glowflower, orange cosmos, pink hibiscus, rose, wilted lily)
- The Aether (white flower, purple flower)
- Wilder Wild (carnation, marigold, seeding dandelion, pasqueflower)
- Trailier Tales (cyan rose)
- Nature's Spirit (anemone, black iris, blue iris, hibiscus)
- No Man's Land (aconite, starflower, thistle, blue lupine, red lupine, yellow lupine, pink lupine, autumn crocus, wild mint)
- Verdance (violet)
- Friends & Foes (buttercup)
- Atmospheric (firethorn, gilia, yucca flower)
- Environmental (violet, bluebell, dianthus, yellow hibiscus, orange hibiscus, red hibiscus, pink hibiscus, magenta hibiscus, purple hibiscus, red lotus flower, white lotus flower, tasselflower)
- Autumnity (autumn crocus)
- Buzzier Bees (buttercup, pink clover, white clover)
What flowers should or shouldn't be placed in clusters is determined by how much the default flower model covers the block it's on. That's why some larger flowers aren't placed in clusters, for example hibiscuses in Wilder Wild.
February 7th 2026 : 100k downloads, that's crazy!
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- Added support for 26.3, as that update made changes to block models that made the models added by this pack have weird shading. The pack still works in old versions (still 1.13+)
- Literally nothing else. Have a good day
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- Added support for 26.1's golden dandelions
- Changed the pack icon again to prove I have free will
- Fixed the pack.mcmeta to make the pack not say "broken or incompatible" in recent versions. This makes the pack technically incompatible with 1.13-1.19.4, as in the game says it's not compatible, but it should still work just fine
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- Added mod support for No Man's Land, the Aether and updated Wilder Wild support to work with pasqueflowers
- Very slightly changed the pack icon. Surely I won't change it again... or will I?
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- Fixed a bug where one of the eyeblossom models had a flower with no emissive textures
- Added mod support for Verdance
- Updated the pack icon again (for the last time, hopefully)
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- Open and closed eyeblossoms are now also placed in clusters
- Added mod support for Biomes o' Plenty, Atmospheric, Environmental, Nature's Spirit and Trailier Tales, and updated Wilder Wild support to work with new flowers
- Updated the pack icon
- [Technical] The base models used to make multiple flowers appear per block are now in their own namespace, flower_clusters, rather than the default minecraft one
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<summary>~~ Details ~~</summary>
- When placed on the ground, flowers are placed in groups of 1 to 3
- There is a slight bias for groups of 2 and 3 over singular flowers
- There's also compatibility for Wilder Wild, Friends & Foes, Buzzier Bees and Autumnity to make the flowers they add also place in clusters. There may be more mod support added in the future
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