What does Fog Overrides do?
Fog Overrides let's you customize fog on a per biome basis.
Biome features:
- Fog range.
- Fog color.
- Sky color. (since version 1.3)
- Water color (experimental feature) (since version 2.0.0).
- Underwater fog range and color with and without the water breathing potion effect.
- Under lava fog range and color with and without the fire resistance potion effect.
Dimension features (biome specific settings overrides this):
- Fog range.
- Fog color.
- Sky color. (since version 1.3)
- Underwater fog range and color with and without the water breathing potion effect.
- Under lava fog range and color with and without the fire resistance potion effect.
Gamemode (creative/spectator) specific features:
- Fog range.
- Underwater fog range.
- Under lava fog range.
General features:
- Config menu (since version 1.1.2)
- Cloud height
- Water overlay toggle
- Lava overlay toggle and offset (offset also has option for fire resistance potion).
Server features (since version 2.0.0):
- Servers with the mod installed now sends the settings to the clients.
- Client settings are ineffective while connected to a server with the mod installed.
- This also applies to "Open to LAN"-servers with the mod installed.
- The mod is not required on the server for a client to be able to connect. A server with the mod installed also does not require the clients to have the mod installed.
- If the mod is installed on the server and clients: Clients see the game according to server settings.
- If the mod is only installed on the client: The client is in charge of settings and rendering.
- If the mod is only installed on the server: Clients will be able to connect without the mod but wont see the fog.
FAQ
- How do I configure the mod?
- The mod is configured from the mod menu (since mod version 1.1.2). Find "Fog Overrides" in the list and click config.
- For older version you will have to find the config file in the config directory in your Minecraft instance directory.
- On servers you will have to find the "fogoverrides.properties"-file in the config directory of the server.
- Does this mod support Sodium/Iris or Optifine?
- I will try my best to keep compatibility with Sodium.
- While the mod will likely run with Iris installed, I wont promise shader compatibility. Some shaders have their own fog-implementation and supporting that is outside the scope of this mod.
- Optifine is not supported and wont ever be supported.
- Compatibility with mods follows an "if it works it works" kind of deal.
- Can you port this mod/feature to X version?
- In short: no.
- This is not because I don't want the mod to be compatible, but because the workload of maintaining multiple versions would be too much for me to handle.
- Can I use this mod in my modpack?
- Yes, as long as the modpack is hosted on either CurseForge or Modrinth.
- Does this game work on Forge/Fabric/NeoForge?
- Loader compatibility follows Architectury's loader support.
- For later versions this means: Fabric and NeoForge
All Versions
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- Changed how the mod gets the registry data. Now only loads the dimension and biome list once a world has been loaded.
- Allows for server side dimensions and biomes to be customized as long as the server has the mod installed.
- Fixes an issue where the dimension and biome list wouldn't load with some mod combinations.
- Server now sends it's registry list to the client on join.
- Fixed config command opening the config screen on integrated servers.
- Dimension and Biome list in the config menu is now in alphabetical order.
- Changed how the mod gets the registry data. Now only loads the dimension and biome list once a world has been loaded.
- Allows for server side dimensions and biomes to be customized as long as the server has the mod installed.
- Fixes an issue where the dimension and biome list wouldn't load with some mod combinations.
- Server now sends it's registry list to the client on join.
- Fixed config command opening the config screen on integrated servers.
- Dimension and Biome list in the config menu is now in alphabetical order.
- Changed how the mod gets the registry data. Now only loads the dimension and biome list once a world has been loaded.
- Allows for server side dimensions and biomes to be customized as long as the server has the mod installed.
- Fixes an issue where the dimension and biome list wouldn't load with some mod combinations.
- Server now sends it's registry list to the client on join.
- Fixed config command opening the config screen on integrated servers.
- Dimension and Biome list in the config menu is now in alphabetical order.
- Mod toggle option + keybind
Fixed
- Disabling fog in dimension or biome doesn't disable the fog unless the fog distance is valid.
- Mod toggle option + keybind
Fixed
- Disabling fog in dimension or biome doesn't disable the fog unless the fog distance is valid.
- Mod toggle option + keybind
Fixed
- Disabling fog in dimension or biome doesn't disable the fog unless the fog distance is valid.
- Mod toggle option + keybind
Fixed
- Disabling fog in dimension or biome doesn't disable the fog unless the fog distance is valid.
Fix client crashes on both fabric and forge.
Fix for not being able to disable fog when fog distance values are invalid.
Fix for Fabric clients crashing when mod is running on servers.
Improved F3 information
Improved search in config screen
Added fog overrides command,
- allows for configuration on servers (note: client needs mod for config)
- allows for reloading the settings.
Added rain fog settings
Fix packet crash on NeoForge.
Biome specific fog overrides
New config screen features
