Follow Me (Cobblemon Addon)
Follow me is a client/server addon which allows your pokemon to follow you like in Gen2 remake games!
✨ Features
- Smooth Following System: Pokémon now dynamically adjust their speed to smoothly catch up to you. They will gracefully walk or run behind you.
- Interactive Feeding: Hold an Apple or Sweet Berries, and your out-of-ball team will smoothly surround you in a circle.
- Friendship Boosts: Right-click with an Apple/Berries in your main hand to feed your entire active team! Each Pokémon gets +2 Friendship (Balanced for survival: maximum 7 times per Minecraft day).
- Secret Easter Egg: Have exactly 6 Clefairies out of their Pokéballs and double-tap the toggle key...
- Combat detection: When you get damage from wild pokemon, mob or player or you hit it "Follow Me" turns off to allow vanilla combat system work
🎮 Controls
- Press ` (Grave Accent / Tilde) to toggle the "Follow Me" mode ON or OFF. When OFF, Pokémon revert to their vanilla Cobblemon AI.
✏️ Configuration
Config file, Mod menu support and commands for changing parameters like:
- Show/Off Pop-up notifications (Config, Mod menu only)
- Turn On/Off Combat detector (Config, commands)
- How many friendship do you get from walking (Config, commands)
- How many steps do you need to get friendship (Config, commands)
| Command | Action |
|---|---|
| /followme battle_detector true/false | Turns On/Off Combat detector |
| /followme friendship_amount |
Changes the received Friendship value from walking |
| /followme friendship_steps |
Changes the number of steps required to obtain friendship |
⚙️ Requirements
- Minecraft: 1.21.1
- Mod Loader: Fabric
- Dependencies:
- Fabric API
- Cobblemon (tested on version 1.7.1 mod version 2.2.0 tested on 1.8.0)
For suggestions and bug reports you can contact me here: https://discord.com/channels/934267676354834442/1516820187008077967
All Versions
+ Add Version- Fixed the bug when animations on riding Pokemon didn't work properly
- Fixed the bug when Pokemon could keep up the distance from player
- Slightly reworked steps gaining, now it should work better
- Follow me mod now supports Cobblemon 1.8.0
- Pop-up notifications are now shown in the chat
- Added config file, mod menu support and commands for changing parameters like:**
- Show/Off Pop-up notifications (Config, Mod menu only)
- Turn On/Off Combat detector (Config, commands)
- How many friendship do you get from walking (Config, commands)
- How many steps do you need to get friendship (Config, commands)
| Command | Action |
| :--- | :--- |
| /followme battle_detector true/false | Turns On/Off Combat detector |
| /followme friendship_amount <value> | Changes the received Friendship value from walking |
| /followme friendship_steps <value> | Changes the number of steps required to obtain friendship |
- Solved the problem when levitating Pokémon (like mew) could fly very high from you in Follow me mod
- Now when you release your Pokémon on big distance when **Follow me ON** it will come to you with it's normal speed and will stay on safe distance
- Added small safe zone which will allow your Pokémon trigger less on your moves
- Big Pokémon won’t push you anymore when you are not moving
- Solved animation issues
- Added Pokemon running and flying animations support (Only for Pokemon who has these animations in game).
- Now your Pokemon can go through leaves blocks. This will help them to get stuck less often in places where there are a lot of trees.
- When you join the battle against mob, wild Pokémon or player "Follow me" will turn off automatically and switch to native Pokémon AI to help you in battle
- Friendship from walking:** Added a new mechanic where following Pokémon gain +10 Friendship for every 100 blocks walked. Chat notifications for this event now dynamically display the specific Pokémon's name.
- Flight improvements:** Pokémon now generate cloud particles when following a player who is using Elytra or Creative flight.
- Fall damage immunity:** Following Pokémon no longer take fall damage, preventing them from taking heavy damage or fainting after dropping from high altitudes.