
Forbidden & Arcanus
Forbidden & Arcanus is a mod that adds unique magical themed content in a style that could fit vanilla. Additionally, the mod adds many new building related blocks that open up many new possibilities!
Forbidden & Arcanus gets regularly updated with new content and improvements.

Join us on our Discord server to get the latest news, suggest new features or to get support in case you have any problems.
A tutorial that covers most things:

All Versions
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- Replaced Obsidiansteel with Stygian Steel
- Stygian Steel Ingots can be created in the Clibano through an alloying recipe
- Removed unused recipe advancement from clibano alloying and melting recipes
- Clibano alloying recipes now require a duration field
- The clibano UI now supports item quick move behaviour
- Fixed being able to start an alloying recipe when the result slot is occupied
- Replaced Arcane Crystal clibano molten material type with Arcane Crystal Dust
- Added new clibano alloying recipe type
- Create Netherite Ingots with 3x Netherite Scrap and 3x Gold Ingot
- Create Deorum Ingots with 2x Gold Ingot and 4x Arcane Crystal
- Improved clibano melting JEI category
- Removed Deorum Ingot crafting recipe
- Improved Arcane Crystal Obelisk textures
- Fixed Black Hole not calculating essence value correctly for item stacks
- Black Hole can now extract experience from voided essence storage items (eg Experience Utrem Jars)
- Fixed Clibano Core missing loot table
- Renamed "clibano_combustion" recipe type to "clibano_melting"
- Removed experience value from clibano melting recipes
- Added Clibano JEI integration
- Added Asterite Ingot clibano recipe
- Refactored essence input system
- Fixed Aureal Bottle not craftable
- Fixed Arcane Crystal Block & Corrupted Arcane Crystal Block missing mineable/pickaxe tag
- Fixed a few issues with Quantum Injectors and Essence Utrem Jars
- The max capacity for a stored MoltenMaterialType in a Clibano can now be changed through datapacks
- Fixed a crash when collecting Blood with Test Tubes in newer NeoForge versions
- Added Darkstone Meteorites. They generate rarely in the overworld and contain Asterite Debris
- Added Asterite, it's a new material. Currently it's only required to craft the Clibano Core
- Enabled the Clibano Core block again, it can be placed again
- Reworked Clibano functionality, it now has an internal material storage
- Reworked Clibano UI to be more immersive
- Updated Clibano block textures
- Fixed crash if Ponder is not installed
- Fixed Draco Arcanus & Tyr Armor missing armor tags
- Fixed Draco Arcanus & Tyr Armor having infinite durability
- Experimental Content (behind the Preview Feature Flag)**
- Added Aureal Wardstone
- Added spectral\_vision\_unaffected entity tag for entities not highlighted by the Spectral Eye Amulet
- Fixed a duplication bug related to doors
- Fixed Deorum Trapdoor not mineable with pickaxe
- Added missing translations related to the Hephaestus Forge JEI integration
- Added missing dust item tags (arcane\_crystal, mundabitur, corrupti)
### **Experimental Content (behind the Update 2.6 Experiment Feature Flag)**
- Magic Wand can now be used to shoot an Aureal projectile
- Added a new use animation for the Magic Wand
- Added a wand charge indicator to the crosshair when charging a spell
- The player aureal bar now shows when holding a Magic Wand
- Added Mortar block, it has no use for now
- Fixed Draco Arcanus Tools and Blacksmith Gavels using wrong item model
- Fixed Edelwood Ladder missing model and not working
- Fixed Edelwood Branch missing a texture and not rotating correctly
- Fixed Edelwood Branch missing axe mineable tag
- Eternal Stella can no longer be applied to Elytra
Experimental Content (behind the Update 2.6 Experiment Feature Flag)
- Added a Magic Wand item, it doesn't do much yet
- Removed broken Golden Orchid
- Fixed Edelwood Lava Bucket item client desync issue
- Added missing stored_entity component translations
- The xp granted by using a Xpetrified Orb is now controlled by the essence_value item component
- Added ritual_completed advancement criteria
- Fixed a client crash when trying to start a ritual on a server
- Removed Blacksmith Gavel ritual uses mechanic; they now use 50 durability instead when starting a ritual
- Pedestals no longer block the Smithing Table to Hephaestus Forge conversion
- Edelwood Bucket capacity is now controlled by a new bucket_capacity data component
- The amount of aureal granted by drinking an Aureal Bottle is now based on the essence_data item component
- Fixed Hephaestus Forge not dropping inventory contents when broken
- Fixed Hephaestus Forge cache issues preventing multiple forges in a world
- Removed unused config options
- Fixed Polished Darkstone Wall missing pickaxe mineable tag
- Increased chance to find Artisan Relic in village loot chests (18% -> 28%)
- Changes to Hephaestus Forge data cache (this might fix the Hephaestus Forge server issues)
- The Aureal Meter overlay now gets shown when holding an Aureal Bottle or a Quantum Catcher
- Fixed Spectral Eye Amulet not working
- Removed Lens of Veritatis item
- Removed Sanity Meter item
- Removed Nipa block and Nipa structure
- Changed Tags to use "c" namespace
- Fixed Aurum Leaves missing preferred tool
- Added many missing block and item tags
- Many code improvements
- The three Lost Soul variants have been split into different entities
- normal -> forbidden_arcanus:lost_soul
- corrupt -> forbidden_arcanus:corrupt_lost_soul
- enchanted -> forbidden_arcanus:enchanted_lost_soul
- Lost Souls now always drop a Soul item, no matter how they got killed
- Fixed Blacksmith Gavel tooltip
- Fixed possible race condition during client loading
- The Soulbound item modifier is now limited to armor and tool items
- Fixed Edelwood Oil -> Black Dye recipe overwriting vanilla Ink Sac -> Black Dye recipe
- Fixed a crash when using a Corrupt Arcane Crystal Obelisk in a Hephaestus Forge setup
- Reinforced Deorum Blacksmith Gavel is now hidden from the creative tab
- Fixed higher forge tiers missing the pickaxe mineable tag
- The forbidden_arcanus:upgrade_tier ritual result type now requires a result_tier field
- Added test_tube_blacklisted.json entity tag
- Fixed loot modifiers not working
- Changed Clibano Recipes to accept an item stack as result
- Removed the chance that a Lost Soul spawns when killing an entity
- Added new Soul Looting enchantment <br>
- > Grants a 5% per level to spawn a Lost Soul when killing an entity
- Lost Souls can now be damaged by normal swords
- Fixed Edelwood Log smelting recipe being inverted
- Fixed Enhancer Relics sometimes missing data
- Added missing Netherite Blacksmith Gavel recipe
- The Hephaestus Forge main slot now has a stack size limit of 1
- Removed Dark Nether Star Block
- Added back some missing recipes
- Fixed Hephaestus Forge tier tooltip being untranslated
<li>Fixed Edelwood Ladders not being climbable
<li>Fixed Arcane Crystal Blocks not dropping when mined
<li>Fix Lost Souls not being killed by /kill
<li>Lost Souls can now be killed with /kill
<li>Mundabitur interactions are now a full registry, making it easier for addons to create custom mundabitur effects
<li>Updated pt_br lang
<li>Fixed a duplication bug involving Blacksmith Gavels
<li>Removed a few old unused cherry block loot tables
<li>Fixed Aurum Leaves not dropping any loot
<li>Fixed Artisan Relic and Elementarium Enhancer not generating as chest loot
<li>Changed the Quantum Catcher recipe
<li>Set Hephaestus Forge failure chance to zero (the forge no longer randomly explodes)
<li>Removed everything related to our Cherry Tree
<li>The rituals that upgrade the Hephaestus Forge can now be seen in JEI
<li>Hephaestus Forge inputs are now a datapack registry. The path in which the files are located has been changed by this.
<li>Fixed Blood Test Tube tooltip being untranslated
<li>Fixed Black Hole not rendering correctly
<li>Set Netherite Blacksmith Gavel to fire immune
➔ The Terrastomp Prism can be used to apply the Demolishing modifier to tools (allows 3x3 breaking)<br>
➔ The Sea Prism applies the Aquatic modifier to helmets (allows breaking blocks while swimming without a speed decrease & grants you some additional regeneration while in water)<br>
➔ The Whirlwind Prism effect wasn't quite ready yet for this beta. You'll see it next time :)
<p>
<li>The Smelter Prism can now be used in a furnace to smelt items
<li>Rituals have been changed to a full datapack registry now. The path in which the ritual json files are located has been changed by this. <br>Please move your own rituals accordingly if you added any yourself.
<li>Slightly increased Magnetic Modifier range (from 1 block to 1.5 blocks)
<li>Small changes to the fullbright render type used for things like the magic circles. <bR>This might improve compatibility with shaders.
<li>Updated the Soul Extractor model to fix an issue
<li>Added the possibility to require enhancers for certain rituals (eg the prism rituals require the Elementarium enhancer)
- > Can be used to apply the Magnetized modifier on boots <br>
- > Alternatively, it can be used to transform Darkstone Pedestals into Magnetized Darkstone Pedestals
<li>Added Magnetized Darkstone Pedestal</li>
- > Magnetized Pedestals will automatically display items dropped onto them, useful for automation
<li>Added the Terrastomp Prism</li>
- > This new elemental prism can be used to apply the powerful Demolishing modifier to all tools
<li>Added new Quantum Catcher sounds
<li>The hand now correctly swings when using a Quantum Catcher
<li>Added missing Lost Soul lang entry
<li>Updated Arcane Crystal textures
<li>Updated Cherry textures