👊Grab a Knuckle, master the force and martial art!
📂 Installation
🚨Required Mods
👍Highly Recommended Mods
🕹️ Features
The Forcemaster class is a hybrid martial artist using fist weapons called "Knuckles". The class enhances its fighting abilities by casting spells.This class is inspired from the MMORPG FLYFF (Fly For Fun).

✨Spells
Make use of the new Forcemaster-Skills and Spells to make fighting and combat more fun, by equipping a Spell Book and unlocking all of its powerful spells!
To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).
To use the spell books: equip them and hold a weapon (vanilla, or even third party mods).

Force Mastery
This spell book offers a fast attacking fighter, that can stun and knock up its targets and deal a high amount of damage in a short time.

🤺Combat & Equipment
- Craft new the martial art weapons, the Knuckles!
- They're enhanced with arcane force magic to enhance each hit

⚙️Configuration
- Armor & Weapon bonuses:
- _config/forcemaster_rpg/items.json
- Tweaks:
- _config/forcemaster_rpg/tweaks.json
- Status Effects:
- config/forcemaster_rpg/effects.json
🤝Mod Compability
🎥 Showcases
Thanks to all content creators for showcasing my Mod😊!
🙌Credits
- GALA Lab for creating Flyff and inspiring this mod!
- Deadelus for creating the amazing Spell Engine API
- HaxTheCharizard for creating the Knuckle 3D Models & Oriene Armor Set Model
- Slepykat for creating the other Armor Set Models
- Damienbrittan for creating the awesome Mod Banner!
- Emil for creating the Knuckle Inventory Textures
- Pedravila for creating the LNE-Knuckle Models
🧙♂️Check out my other RPG themed Mods!
Want to play more RPG content? Check out the RPG Series Mods created by Daedelus!
Check out more RPG-Content created by other Spell Engine Dev's
All Versions
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- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed
more_rpg_classes->mrpg_lib(and its advancement root moved tomrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the oldmore_rpg_classes:/more_rpg_content:ids from this mod or MRPGL, update them tomrpg_lib: - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Forcemaster equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed
more_rpg_classes->mrpg_lib(and its advancement root moved tomrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the oldmore_rpg_classes:/more_rpg_content:ids from this mod or MRPGL, update them tomrpg_lib: - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Forcemaster equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Fixed Better Combat Animations being in the wrong folder path
- Fixed the wrong registration for the Knuckle 3D Models
- Fixed Better Combat Animations being in the wrong folder path
- Fixed the wrong registration for the Knuckle 3D Models
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47, no Forgified Fabric API). NeoForge is replaced by Forge on
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3
- The Billporon armor is now always registered, so a server without Armory RPGs starts (its set bonus used
### Accepted 1.20.1 limitations
- Knuckles no longer carry
#minecraft:enchantable/durability/#minecraft:enchantable/sharp_weapon
- Armor opts into
#minecraft:trimmable_armordirectly, replacing the 1.21-only
#minecraft:{head,chest,leg,foot}_armor tags, so the sets stay trimmable at a smithing table.- 1.20.1 has no item data components: equipment-set membership and the custom knuckle models are carried as
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47, no Forgified Fabric API). NeoForge is replaced by Forge on
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3
- The Billporon armor is now always registered, so a server without Armory RPGs starts (its set bonus used
### Accepted 1.20.1 limitations
- Knuckles no longer carry
#minecraft:enchantable/durability/#minecraft:enchantable/sharp_weapon
- Armor opts into
#minecraft:trimmable_armordirectly, replacing the 1.21-only
#minecraft:{head,chest,leg,foot}_armor tags, so the sets stay trimmable at a smithing table.- 1.20.1 has no item data components: equipment-set membership and the custom knuckle models are carried as
- Drop Forgified Fabric API (FFAPI) as a required dependency
- Replace AzurelibArmor with Armor Model API
- Drop Forgified Fabric API (FFAPI) as a required dependency
- Replace AzurelibArmor with Armor Model API
- Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
- Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
- Adapt to Spell Engine 1.9.10+ API Changes
- Spell Expansion**
- T2 Baraqijal Esna: Launches a bolt of Baraqijal's light, dealing damage and stacking the target with the Light of Baraqijal Effect.
- Lowering their resistance to arcane magic and damaging them over time.
- T3 Nen Sphere: Charge a magic sphere, unleashing it as a piercing beam. The longer you charge, the further and harder it strikes.
- Dealing damage and overloading you with Arcane Overflow, scaling with your charge.
- T4 Sonic Hand: Unleashes 5 blindingly fast fist strikes, each dealing melee damage. Consumes Arcane Overflow.
- Balancing & Internal Changes:**
- Added uk_ua localization- #8 - thx Ch1sho
- Clean up Code
- Changed the Color of Forcemaster Particles, Spell Textures and Effect Textures to bright blue, representing another type of "Arcane" Magic
- tweaked some Spell Power Coefficient Numbers and for some Spells used the new PowerBlend feature for better hybrid melee/arcane treatment
- Armory & Arsenal Compat Equipment is now added to a separate Item Group
- Fixed Burstcrack not triggering Arcane Overflow
- Forcemaster Spells are now divided in two Groups: Brawl & Might
- Nen Focus & Arcane Overflow now use Spell Engine's GlowingItemStatusEffect Renderer
- Adapt to Spell Engine 1.9.10+ API Changes
- Spell Expansion**
- T2 Baraqijal Esna: Launches a bolt of Baraqijal's light, dealing damage and stacking the target with the Light of Baraqijal Effect.
- Lowering their resistance to arcane magic and damaging them over time.
- T3 Nen Sphere: Charge a magic sphere, unleashing it as a piercing beam. The longer you charge, the further and harder it strikes.
- Dealing damage and overloading you with Arcane Overflow, scaling with your charge.
- T4 Sonic Hand: Unleashes 5 blindingly fast fist strikes, each dealing melee damage. Consumes Arcane Overflow.
- Balancing & Internal Changes:**
- Added uk_ua localization- #8 - thx Ch1sho
- Clean up Code
- Changed the Color of Forcemaster Particles, Spell Textures and Effect Textures to bright blue, representing another type of "Arcane" Magic
- tweaked some Spell Power Coefficient Numbers and for some Spells used the new PowerBlend feature for better hybrid melee/arcane treatment
- Armory & Arsenal Compat Equipment is now added to a separate Item Group
- Fixed Burstcrack not triggering Arcane Overflow
- Forcemaster Spells are now divided in two Groups: Brawl & Might
- Nen Focus & Arcane Overflow now use Spell Engine's GlowingItemStatusEffect Renderer
- Incompatibility with Alex's Mobs: GH issue #9
- again fix Effects Config and some other values
- new Effects config version -> effects_v4
- If values in the effect config got changed, it did not work, this was fixed
- Update to use Spell Engine 1.9.0**
- DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
- The Forcemaster Spell Book now offers 3 spells only, to match other classes
- Burstcrack** is now the Weapon Skill for Knuckles.
- Slightly Nerfed Burstcrack damage numbers
- Stonehand is now the Tier 2 spell
- The Billporon Armor Set now reduces the cooldown of Belial Smashing
- Technically changed Belial Smashing & Asal to deliver melee hits
- Changed the Oriene Armor Recipes
- Update to use Spell Engine 1.9.0**
- DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
- The Forcemaster Spell Book now offers 3 spells only, to match other classes
- Burstcrack** is now the Weapon Skill for Knuckles.
- Slightly Nerfed Burstcrack damage numbers
- Stonehand is now the Tier 2 spell
- The Billporon Armor Set now reduces the cooldown of Belial Smashing
- Technically changed Belial Smashing & Asal to deliver melee hits
- Changed the Oriene Armor Recipes
- fix broken item models
- add Spell Binding description for Forcemaster Spell Book
- fix broken item models
- add Spell Binding description for Forcemaster Spell Book
- Add many Datagen methods, so most stuff gets generated
- Federhorn Knuckle:
- Knuckle of Madness:
- Artwork Done by Slepykat!
- Knuckle of Madness uses the Carve Passive from MRPGLib (Chacne to reduce Armor and increase incoming damage)
- New Passive Nen Focus - for the Federhorn Knuckle
- Nen Focus: When you kill a target with Forcemaster Spells, you get Nen Focus, stacking Arcane Overflow with each Melee Hit
- Add many Datagen methods, so most stuff gets generated
- Federhorn Knuckle:
- Knuckle of Madness:
- Artwork Done by Slepykat!
- Knuckle of Madness uses the Carve Passive from MRPGLib (Chacne to reduce Armor and increase incoming damage)
- New Passive Nen Focus - for the Federhorn Knuckle
- Nen Focus: When you kill a target with Forcemaster Spells, you get Nen Focus, stacking Arcane Overflow with each Melee Hit
- fix minecraft armor tags not loading when armory compat sets are not loading
- fix minecraft armor tags not loading when armory compat sets are not loading
- Item Frames now also show the inventory texture of knuckles
- fix equipment set bonus resourcepack not loading (for billporon armor set)
- Update Weapon Spell Power
- Item Frames now also show the inventory texture of knuckles
- fix equipment set bonus resourcepack not loading (for billporon armor set)
- Update Weapon Spell Power
- backport new knuckle inventory textures
- add lamb dynamic lights glow compat for some knuckle textures
- Update Knuckle Inventory Textures (created by Emil)
- Add Smithing Recipes for the Billporon Set with new Upgrade Crystals
- Add Blue Aura to Wither Knuckle Model
- remove billporon armor set from rpg-series loot tags
- Update Knuckle Inventory Textures (created by Emil)
- Add Smithing Recipes for the Billporon Set with new Upgrade Crystals
- Add Blue Aura to Wither Knuckle Model
- remove billporon armor set from rpg-series loot tags
- Move to Architectury Enviroment for Multiloader
- NeoForge Beta!
- Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
- Add LNE Knuckle Variants "Fist of Tides","Wyrm's Claw","Glacial Fist","Wither's Bash"
- LNE-Knuckle Models are created by Pedravila
- Tweak Knuckle Passives a bit
- tweak some inventory knuckle textures (Will become a complete overhaul in the future)
- Move to Architectury Enviroment for Multiloader
- NeoForge Beta!
- Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
- Add LNE Knuckle Variants "Fist of Tides","Wyrm's Claw","Glacial Fist","Wither's Bash"
- LNE-Knuckle Models are created by Pedravila
- Tweak Knuckle Passives a bit
- tweak some inventory knuckle textures (Will become a complete overhaul in the future)
















