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Forestry: CE

Forestry: CE

by thedarkcolour • Downloads: 0 • Followers: 0
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Forestry: Community Edition is a port of the classic Forestry mod, expanding nature with new bees, trees, butterflies, farms, and more.

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Notable features

  • Bees, trees, and butterflies
  • Advanced genetics
  • Multiblock farms
  • Backpacks
  • Mail system
  • Renewable energy production

Credits

  • LEAD DEVELOPER - thedarkcolour
  • ARTISTS - Spearkiller, Falkory
  • CODE CONTRIBUTORS - EnderiumSmith, Spearkiller, Peatral, unilock, bnorax, christopherwalkerml, ccpemily, dmdinnc, PQL87, ericfisherdev
  • TRANSLATORS - ChuijkYahus, Obsoletes, ryudzyn, deaddiesel, Quarkrus, ProgramCrafter, yevgmikh, elochkaan-git, QianFuv, Horusbk

mezz, Nedelosk, temp1011, ramidzkh, and more for continued maintenance during 1.7.10 through 1.18.2

SirSengir for the original mod

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[2.11.1] Forestry: CE 2.11.1 by thedarkcolour on Sep 09, 2026
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## Forestry 2.11.1
  • Fixed leaves sometimes being invisible (#153)
  • Fixed incorrect sapling placement behavior on sides of blocks (#173)
  • Fixed serverside crash with advancement triggers (#432)
  • Fixed wood recipes producing 1 instead of 3 blocks (#439)


[2.11.0] Forestry: CE 2.11.0 by thedarkcolour on Aug 28, 2026
Download
## Forestry 2.11.0
  • Genetic filter now actually moves items around
  • Vintage Comb Block is no longer missing an in-world model
  • Escritoire Game state now persists across world reloads
  • Add new Forestry: CE logo
  • Add Sengir's Notes to the creative menu
  • Ash Block can now be converted back to Ash
  • Tons of new building blocks, thanks to Spearkiller
  • Honeystone, Waxstone, Refractory Wax Stone
  • Jumbo Candles
  • Solar Engine thanks to EnderiumSmith and Spearkiller
  • Smelter thanks to Spearkiller
  • Fixed crepuscular bees not working in Twilight Forest
  • and much more


Initial public release, expect some bugs
## Forestry 2.10.2
  • Fix bugs in French translation, thanks to Horusbk (#313)
  • Add new Russian translations for New Growth Update, thanks to deaddiesel (#302)


## Forestry 2.10.1
  • Fix bug with Fortune upgrades causing zero drops for non-fortune circuits (#311)


## Forestry 2.10.0
  • More Bee Tweaks, thanks to EnderiumSmith (#291)
  • Changed "0" fertility to display as "Infertile"
  • Crepuscular activity period extended to work during 0..2000, 10000..15000, and 21000..24000
  • Scoops can now be enchanted (Unbreaking, Silk Touch, Fortune)
  • Hives can now be silk-touched
  • Hive drops are now affected by Fortune
  • End Hives now generate properly
  • End Hives now have a rare chance to drop bees with "Phasing" or "Ascension" effects
  • Increased drop rates of bees from Marshy hives
  • Relaxed skylight requirements so that bees don't have to see the sky directly above them, now only requiring hives to be in a skylight of 10 or greater.
  • Phosphor makes lava again instead of Volcanic Propolis
  • Sinister produces Phosphor instead of Volcanic Propolis
  • Luxuriant no longer produces phosphor, now only produces combs
  • Abyssal species now has the "Darkness" effect, which blinds nearby players
  • Savanna and Aquatic lines now uses Crepuscular activity instead of Nocturnal activity
  • Added the Vindictive line back, no longer tied to IndustrialCraft2
  • Vindictive line no longer uses Radioactive effect, uses aggressive instead, and has BOTH_1 climate tolerances
  • Flower spawning fixed to no longer fill the area with the same kind of flower
  • Steadfast species now has Cathemeral activity
  • Sculk species is now bred from Abyssal and Hermitic rather than Abyssal and Phantasmal
  • New Growth Update, thanks to Spearkiller (#241)
  • Added 15 new Tree species**: Golden Elm, Balsam Fir, Coconut, Copper Beech, Feijoa, Dogwood, Ginkgo, Jacaranda, Pewen, Macrocarpa, Olive, Sweet Orange, D'Anjou Pear, Kauri
  • Added 5 new Fruits**:
  • Pear - Can be squeezed into Juice (100 mB)
  • Orange - Can be squeezed into Juice (400 mB)
  • Coconut - Can be squeezed into Milk (500 mB)
  • Feijoa - Can be squeezed into Juice (100 mB)
  • Olive - Can be squeezed into Seed Oil (100 mB)
  • In real life, Olive Oil is not a seed oil, but this is done to avoid having two separate Oil fluids. **New best source of Seed Oil**
  • Added Amber Drone and Amber Sapling, which can be centrifuged to recover Relic Drones and Ginkgo Saplings, respectively
  • Added Amber, a crafting and building material
  • Used to create Amber Electron Tubes, which grant Fortune boosts on socketed machines (Centrifuge and Squeezer)
  • Obtained from Vintage combs
  • Also obtained from centrifuging Amber Drone and Amber Sapling
  • Replaced Hill Cherry species with Sour Cherry
  • Still produces cherries as fruit and has red bark with a yellow inside, but leaves are now green to avoid resembling the Cherry Blossom, which does not produce fruit in real life
  • Replaced Bull Pine species with Ponderosa Pine
  • Pine generation is now taller and skinnier, resembling the Ponderosa species
  • Improved Acacia tree generation to more closely resemble Vanilla Acacia
  • Improved Ipe leaves texture
  • Improved Sugar Maple leaves texture
  • Renamed Desert Acacia species to Camelthorn
  • Renamed Zebrawood species to Zebrano
  • Renamed Sipiri species to Greenheart
  • Improved textures for almost all tree saplings
  • Add JEI descriptions for Mulch, Fertilizier, and Compost
  • Add Analyzer descriptions for nearly every tree species
  • Cherries now produce Juice instead of Seed Oil
  • Changed Squeezer Juice/Oil amounts: Cherry (50 mB), Walnut (50 mB), Chestnut (80 mB)
  • Compost and Mulch can now be used as a fertilizer
  • Make Fertilizer particles and sound match Vanilla Bone Meal
  • TEXTURE PACKS: Sapling models and textures have been moved to follow Vanilla naming conventions.
  • Fixed pod fruits not respecting a tree's Yield allele


## Forestry 2.9.0
  • Fix incorrect bee particle positioning (#247)
  • Added tooltips to bee flower types in the portable analyzer (still missing Photosynth)
  • Changed Ipe leaves from Jungle to Acacia
  • Fix Cathemeral sleep periods not working when daylight cycle is frozen (or in Nether)


## Forestry 2.8.0
  • Added Survivalist's Axe, Sword, and Hoe (#117)
  • Fix Spectacles Curio not working when wearing a helmet (#251)


## Forestry 2.7.0
  • Fixed Apiarist/Arborist/Lepidopterist chest not always closing lid (#257)
  • Fix crash with Bog Earth page in Forester's Manual (#279)
  • Update Japanese translation, thanks to code-onigiri (#269)
  • Update Ukrainian translation, thanks to yevgmikh (#268)
  • Add translations for deaths from bee effects, thanks to ACCBDD (#273)
  • Fix individual deserialization errors causing a crash (#275)


## Forestry 2.6.2
  • Fix egregious typo in FilterLogic
  • Change Escritoire reward calculation for Bees (#253) thanks to bnorax
  • Fix certain recipes being hardcoded to use ingot items instead of ingot tags (#256) thanks to dmdinnc


## Forestry 2.6.1
  • Fixed Research Notes voiding items when used in the offhand (#222)
  • Fix tags for Survivalist tools (#221)
  • Fix bees using Overworld time in dimensions without a daylight cycle, like Nether and End (#223)
  • Add missing Fermenter recipes (#231)
  • Accommodate Amendments's janky Mixins that print snarky log messages about other mods causing bugs (#192)
  • Allow equipping Spectacles in Curios head slot (#224)
  • Add missing stamp recipes to Carpenter (#228)
  • Fix Vanilla fireproof log tags being empty (#237)
  • Fix worldgen crash caused by Undermod biomes (#229)
  • Add config options to forestry-server.toml to disable Apatite and Tin generation (#108)
  • Fix incorrect fruit leaves rendering when fast graphics is enabled (#159)
  • Fix missing Patchouli pages (#125)


## Forestry 2.6.0
  • Fixed planks recipes for all wood types, now able to craft planks from stripped logs (#227)
  • Fix beeswax not waxing Copper blocks or Signs
  • Fix vanilla fireproof logs and wood not being strippable
  • Allow right-clicking wood with Refractory Wax to make it fireproof (#89)
  • Make crafting fireproof logs and planks cheaper in the Thermionic Fabricator (#89)
  • Fix Willow leaves decaying upon spawn (#232)
  • Allow data-driven tree generation through new "forestry:custom_tree" feature, which accepts a "genome" field (#216)
  • To override existing tree generation, disable Forestry's tree generation in its server config file. Then, add your desired tree features.
  • Fix inconsistent tree generation by using the world gen random source rather than the world random
  • Fix potential crash from Desert Acacia generation


## Forestry 2.5.4
  • Fixed incompatibility with ModernFix


## Forestry 2.5.3
  • Fences no longer attach to decorative leaves (#172)
  • Deepslate Tin and Apatite now use correct sounds (#209)
  • Fix Alveary Sieve, Hygroregulator, Swarmer not dropping contents when destroyed (#207)
  • Fix Error Ledgers being covered by JEI bookmarks (#204)
  • Allow bees to pollinate potted flowers (#163)
  • Fix unsafe direct Level usage in HiveDecorator (#197)
  • Fix regression with Bee House not extending lifespan to 3x like in old versions
  • Add Vanilla bee species, obtained by right-clicking a Vanilla bee entity with a scoop


## Forestry 2.5.2
  • Fix hybrids not producing drops of inactive species
  • Forestry trees no longer spawn naturally by default. Can still be enabled in the config (#206)
  • Update Chinese translation to account for new additions (#205) thanks to ChuijkYahus, FridayAnubis, ZHAY10086
  • Improve Russian translation (#212) thanks to ProgramCrafter
  • Add last of EnderiumSmith's changes (#210) thanks to EnderiumSmith
  • Add new Relic species, whose drones are dug up by Sniffers
  • Add new Anachrone species, whose queens can shorten the lifespan of other beehives
  • Add new Primeval species, who produces Vintage combs with lots of Honeydew
  • Fix centering of Beehive effect radii
  • Adjust author tag in fifth page of Analyzer
  • Implement a variety of minor changes and Vanilla integrations (#169, #187) thanks to Spearkiller:
  • Candles can now be crafted from Forestry beeswax and string
  • Honey Bottles can now be crafted using Forestry honey drops
  • Woven Silk is now cheaper to make (9 silk -> 4 silk)
  • Vanilla Honeycomb can now be centrifuged for Forestry beeswax (but not honey drops)
  • Simmering Comb now makes new Volcanic Propolis instead of Phosphorus, which is used to create Lava
  • Silk Wisp can no longer be made from string
  • Ice Shards can now be crafted into Vanilla Ice block
  • Vanilla Honey Block can now be created from Forestry honey drops
  • Removed Honey Pot from creative tab and can no longer be crafted. Will be fully removed in 1.21
  • Phosphor is no longer used to create Lava (replaced by Volcanic Propolis)
  • Phosphor can now be used to craft torches in batches of 6
  • Changed color of Simmering Comb
  • Luxuriant species now produces Phosphor


## Forestry 2.5.1
  • Simmering comb no longer produces Phosphorus
  • Frozen Ocean is now an Icy Biome
  • Fix Apiarist armor and durability
  • Add KubeJS bindings for TemperatureType, HumidityType, and ForestryTaxa
  • Remove hive placement log spam
  • Replace all usages of old Stack with faster ArrayDeque class (free optimization)
  • Fix API init timing to always be after all mod items have registered instead of just most of the time (#196)
  • Add config option to disable enchantment glints on bees (#170)


## Forestry 2.5.0
  • Added Lush and Aquatic Bees to shared breeding patterns (#190)
  • Add missing sponge comb recipes (#202)
  • Add new Zombified species, obtained by breeding an Embittered, Spiteful, or Seething princess with any drone while in a non-Hellish climate
  • Add new Sculk species, mutated from Abyssal and Phantasmal, that produces Sculk and Experience Drops that can be converted to Experience Bottles
  • Fix Mail System, thanks to Peatral (#203, #134)
  • Fix Invalid Player data when loading items with unregistered species
  • Update Chinese translations, thanks to ChuijkYahus (#184)


## Forestry 2.4.5
  • Fix bugged bee breeding. Sorry! (#199)
  • Create mutable copy of block drops to fix farm crash (#193)


## Forestry 2.4.4
  • Add Embittered bee genus, thanks to EnderiumSmith
  • Add new Embittered bee species that spawns in Warped Forest biomes underneath Huge Warped Fungus
  • Add new Spiteful bee species that produces pollen clusters
  • Add new Seething bee species that produces Blaze powder
  • Add new Warped bee species that produces both Mysterious and Simmering combs
  • Add ForestryEvent.BeeMatingEvent to allow for special mating conditions
  • Make Savanna & Desert lines Nocturnal instead of Metaturnal
  • Give Village common bees boosted climate tolerance


## Forestry 2.4.3
  • Add Aquatic bee genus, thanks to EnderiumSmith
  • Add new Aquatic bee species that spawns in Warm Ocean biomes by coral reefs
  • Add new Pirate bee species that spawns in shipwreck chests and buried treasure chests
  • Add new Prismatic bee species that produces Prismarine shards and crystals
  • Add new Abyssal bee species that produces glow ink sacs
  • Add Solar bee genus, thanks to EnderiumSmith
  • Added Kleptoplastic bee species that light nearby entities on fire, using sunlight to pollinate
  • Added Photosynthetic bee species with "Fast" pollination
  • Added Autotroph bee species with "Faster" pollination, the fastest of any species in base Forestry
  • Added missing mutation for Myrtle Ebony (#186)
  • Fix percentage values displaying incorrectly for centrifuge (#168)


## Forestry 2.4.2
  • Reimplement config option for changing Forestry tree natural spawn rate
  • Reimplement config option to disable butterfly spawning


## Forestry 2.4.1
  • Require Forge 47.3.5 to fix Hanging Signs crash (#174)
  • Dropped NeoForge support. There is absolutely no reason to use NeoForge in 1.20.1.
  • Fix Forestry structure loot not appearing in chests, thanks to EnderiumSmith (#183)
  • Add Shulking bee species, thanks to EnderiumSmith
  • Add Sign items to #minecraft:signs item tag
  • Add Hanging Sign items to #minecraft:hanging_signs item tag


## Forestry 2.4.0
  • Add Lush bee genus, thanks to EnderiumSmith (#180)
  • Add new Lush species, which spawns naturally in Lush Caves biomes
  • Add new Verdant species, which can produce Small Dripleaf blocks
  • Add new Luxuriant species, which can speed up growth of Glow Berrires and has Fast pollination
  • Fix Chinese (Simplified) translation, thanks to ChuijkYahus (#178)
  • Fix Ukrainian translation, thanks to yevgmikh (#181)


## Forestry 2.3.3
  • Actually fix painting variants
  • Phase out usage of java.awt.Color in common code to avoid potential server crashes with certain providers
  • Fix fluids preventing blocks from being placed in them (#166)
  • Fix fluids not rendering their flowing textures properly in the overworld (#167)


## Forestry 2.3.2
  • Fix paintings only being available through commands
  • Add GeneticsEventJS#defineTaxon method to add custom genera and other taxa through KubeJS


## Forestry 2.3.1
  • Massive texture overhaul and two new paintings, thanks to Spearkiller (#171)
  • Added Pressure Plates, Buttons, Trapdoors, Signs, Hanging Signs, Boats, and Chest Boats for all wood types


## Forestry 2.3.0
  • Fix saplings with default genomes not generating leaves properly (#144)
  • Add API for IBeekeepingLogic to change throttle ticks
  • Fix NBT loading bug in BeekeepingLogic to load queen max health
  • Make parts of JEI plugin public
  • Fix IBeeModifier.modifyAging and IIndividualLiving.age
  • Fix bee territory being too small on East and West (#162)
  • Remove the Analyzer widgets from Apiary and Alveary


## Forestry 2.2.3
  • Add Cathemeral bee activity type, which is a random activity period of 12000 ticks that varies based on position. Check times using /forestry bee cathemeral
  • Fix Tolerant Flyer tooltip and Cave Tolerant display in analyzer
  • Fix bees not working below y=0
  • Fix Bog Earth crash when set to maturity = 3 using a debug stick
  • Add worldgen random to IHive#getPosForHive and IHiveGen#getPosForHive
  • Fix rendering glitch with Forestry doors (#158)


## Forestry 2.2.2
  • Fix accidental drop shadow in Tab 4 of Analyzer for researched mutations with a + sign
  • Fix product chances not showing in JEI (#152)
  • Add missing allele translations


## Forestry 2.2.1
  • Fix saplings not being able to grow through leaves
  • Fix incorrect door recipes overriding Vanilla and only producing 1 door instead of 3 (#154)
  • Actually fix tree leaves not decaying when harvested in an Arboretum/Tree farm


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