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ForgeEndertech

ForgeEndertech

by enderlanky • Downloads: 0 • Followers: 0
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ForgeEndertech is a library mod purpose-built for my own mod ecosystem. It isn't designed as a general-purpose tool for other developers - instead, it focuses on cutting down redundant code and streamlining development and maintenance across my projects.

It doesn't add content to the game itself. Rather, it provides the behind-the-scenes infrastructure that keeps my mods running smoothly and efficiently.

For players, installing this library alongside dependent mods ensures a seamless experience with consistent behavior across all my mods.

Large Ore Deposits Advanced Chimneys Advanced Hook Launchers

Advanced Finders Pollution of the Realms To The Bat Poles!

Mods that require this library

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Neoforge
1d ago 1
26.3
Forge
1d ago 1
26.3
Fabric
1d ago 1
26.2
Neoforge
1d ago 1
26.2
Forge
1d ago 1
26.2
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
26.3
Forge
1d ago 1
26.3
Neoforge
1d ago 1
26.3
Fabric
1d ago 1
26.2
Neoforge
1d ago 1
26.2
Forge
1d ago 1
26.2
Fabric
1d ago 1
26.2
Fabric
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
26.2
Neoforge
1d ago 1
26.2
Forge
1d ago 1
26.2
Fabric
1d ago 1
1.21.1
Neoforge
1d ago 1
26.2
Forge
1d ago 1
26.2
Neoforge
1d ago 1
26.2
Fabric
1d ago 1
+ implemented: RegistryDataBuilder.class
+ implemented: AsyncCachedValue.class
  • improved: Biomes.class
  • improved: BiomeId.class
  • [neoforge] updated: compatibility for breaking changes in NeoForge (thanks to DragonFerocity)
  • fixed: recipe data provider not functioning
  • fixed: biome custom configs now initialize correctly (thanks to Penturt)
  • fixed: Pump no longer stops working when a gas block occupies the space above it, even if there's room for the same pollutant
+ implemented: RegistryDataBuilder.class
+ implemented: AsyncCachedValue.class
  • improved: Biomes.class
  • improved: BiomeId.class
  • [neoforge] updated: compatibility for breaking changes in NeoForge (thanks to DragonFerocity)
  • fixed: recipe data provider not functioning
  • fixed: biome custom configs now initialize correctly (thanks to Penturt)
  • fixed: Pump no longer stops working when a gas block occupies the space above it, even if there's room for the same pollutant
+ implemented: RegistryDataBuilder.class
+ implemented: AsyncCachedValue.class
  • improved: Biomes.class
  • improved: BiomeId.class
  • [neoforge] updated: compatibility for breaking changes in NeoForge (thanks to DragonFerocity)
  • fixed: recipe data provider not functioning
  • fixed: biome custom configs now initialize correctly (thanks to Penturt)
  • fixed: Pump no longer stops working when a gas block occupies the space above it, even if there's room for the same pollutant
+ implemented: WorldSearch.ClosestActiveExhaustPumps.class for efficient multithreaded route searching
+ implemented: AsyncCachedValue.class
  • improved: Biomes.class
  • improved: BiomeId.class
  • fixed: biome custom configs now initialize correctly (thanks to Penturt)
  • fixed: Pump no longer stops working when a gas block occupies the space above it, even if there's room for the same pollutant
+ implemented: WorldSearch.ClosestActiveExhaustPumps.class for efficient multithreaded route searching
+ implemented: AsyncCachedValue.class
  • improved: Biomes.class
  • improved: BiomeId.class
  • fixed: biome custom configs now initialize correctly (thanks to Penturt)
  • fixed: Pump no longer stops working when a gas block occupies the space above it, even if there's room for the same pollutant
+ implemented: WorldSearch.ClosestActiveExhaustPumps.class for efficient multithreaded route searching
+ implemented: AsyncCachedValue.class
  • improved: Biomes.class
  • improved: BiomeId.class
  • fixed: biome custom configs now initialize correctly (thanks to Penturt)
  • fixed: Pump no longer stops working when a gas block occupies the space above it, even if there's room for the same pollutant
+ implemented: WorldSearch.ClosestActiveExhaustPumps.class for efficient multithreaded route searching
  • improved: Biomes.class
  • improved: BiomeId.class
  • moved: task executor service from Advanced Finders for use across mods
  • updated to Minecraft 26.3
  • updated to Minecraft 26.3
  • updated to Minecraft 26.3
+ added: support for Ducts from Advanced Chimneys
+ added: new methods to ColorARGB.class
+ added: ItemStack and data component serialization/deserialization methods to ForgeItem.class
  • renamed: ventPipeLength option to ventDuctLength and increased its default value from 32 to 256
  • fixed: game failing to close properly due to improper executor service shutdown (thanks to Goose5002)
+ added: support for Ducts from Advanced Chimneys
+ added: new methods to ColorARGB.class
+ added: ItemStack and data component serialization/deserialization methods to ForgeItem.class
  • renamed: ventPipeLength option to ventDuctLength and increased its default value from 32 to 256
  • fixed: game failing to close properly due to improper executor service shutdown (thanks to Goose5002)
+ added: support for Ducts from Advanced Chimneys
+ added: new methods to ColorARGB.class
+ added: ItemStack and data component serialization/deserialization methods to ForgeItem.class
  • renamed: ventPipeLength option to ventDuctLength and increased its default value from 32 to 256
  • fixed: game failing to close properly due to improper executor service shutdown (thanks to Goose5002)
+ added: support for Ducts from Advanced Chimneys
+ added: new methods to ColorARGB.class
+ added: ItemStack and data component serialization/deserialization methods to ForgeItem.class
  • renamed: ventPipeLength option to ventDuctLength and increased its default value from 32 to 256
  • fixed: game failing to close properly due to improper executor service shutdown (thanks to Goose5002)
  • fixed: vent system not functioning correctly when a chimney was placed at the beginning (thanks to heavypyro37)
+ added: support for Ducts from Advanced Chimneys
+ added: new config options for repaintable blocks
+ added: new methods to ColorARGB.class
+ added: new methods to ForgeEntity.class
+ added: RepaintableBlockTile.class to replace ChameleonBlockTile.class
+ added: RepaintableBlockModel.class to replace ChameleonBlockModel.class
  • renamed: ventPipeLength option to ventDuctLength and increased its default value from 32 to 256
  • fixed: repaintable blocks now respect sample block color tinting
+ added: support for Ducts from Advanced Chimneys
+ added: new methods to ColorARGB.class
+ added: ItemStack and data component serialization/deserialization methods to ForgeItem.class
  • renamed: ventPipeLength option to ventDuctLength and increased its default value from 32 to 256
  • fixed: repaintable blocks now respect sample block color tinting
  • fixed: some emitters (like campfires) not receiving random tick updates, which resulted in no emissions (thanks to Cyra_Driluth)
  • fixed: some emitters (like campfires) not receiving random tick updates, which resulted in no emissions (thanks to Cyra_Driluth)
  • fixed: SmokeContainers.isChimney() returning true for air blocks on the client side due to a Forge tag synchronization bug
  • fixed: early interactions with newly loaded chunks causing intermittent lag spikes (thanks to dreadp1r4te)
  • fixed: DamageableItem durability option not functioning (thanks to darth_phaethon)
  • fixed: DamageableItem durability option not functioning (thanks to darth_phaethon)
  • fixed: DamageableItem durability option not functioning (thanks to darth_phaethon)
  • fixed: early interactions with newly loaded chunks causing intermittent lag spikes (thanks to dreadp1r4te)
## 26.2.0.0
  • updated to Minecraft 26.2
  • fixed: early interactions with newly loaded chunks causing intermittent lag spikes (thanks to dreadp1r4te)
## 26.2.0.0
  • updated to Minecraft 26.2
  • fixed: early interactions with newly loaded chunks causing intermittent lag spikes (thanks to dreadp1r4te)
## 26.2.0.0
  • updated to Minecraft 26.2
  • fixed: early interactions with newly loaded chunks causing intermittent lag spikes (thanks to dreadp1r4te)
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