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Forgero

Forgero

by SigmundGranaas • Downloads: 0 • Followers: 0
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Forgero

Forgero is a tool creation and customization mod with an immense amount of variations and possible upgrades. This mod allows you to construct tools consisting of a variety of parts, procedurally generated based on available materials and schematics found scattered through your world. The core of this mod completely data driven, which makes it possible to create a configuration that perfectly fits your playstyle.   

About

Forgero is a mod all about creating, customizing and upgrading your gear. The goal of this mod is to provide the player with as many options for tinkering with your own tools as possible, and to provide yet another reason for exploring Minecraft's world, in search of new upgrades. This mod takes a lot of inspiration from Tinker's construct, and other tools creation mods like Smithee. This is not a copy of these mods, as it tries to stay more in line with vanilla and put its own spin on the process of crafting and upgrading your equipment.

Key features

  • Almost every material in the game can be used to craft part for your tools (but some are better suited than others)
  • Unique schematics will enhance the look, attributes and functionality of your tools
  • Vanilla friendly, this mod uses Minecraft's own textures to generate palettes for materials, and aims to fit the vanilla look and feel
  • Gems can further enhance tools and weapons through an expansive upgrade path
  • Supports for vanilla enchanting
  • All materials, schematics and gems can be entirely customized and expanded though configuration files
  • Adding compatibility with a mod of your choice is done easily with JSON

Modonomicon

We recommend adding modonomicon to get the ingame guide book called the Artifica to aid you on your journey.

Build In Compatibility

  • Ad Astra
  • Advanced Netherite
  • AE2
  • Better End
  • Better Nether
  • Create
  • Deeper and Darker
  • Ecologics
  • Mystical Crops
  • Mythic Metals
  • Naturalist
  • Variant Sticks
  • Wired Redstone

Want to add/help making more mods compatible? Join the discord!

Status

To check the current progress of Forgero, or you want to help out? Head over to Github or Discord.

Questions

Do you have any question about the mod or it's development? Feel free to leave a comment, or contact me over at Github. All suggestions and questions are Welcomed!

Support

As this is experimental software, I provide no support for this mod. The mod is in active development. Contributions and suggestions are welcome!

Known issues:

Issues are tracked mainly tracked on Github. If you are experiencing issues, check there first. I will try to help you resolve your issues as fast as possible.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.4
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.20.2
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.20.1
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.20
Fabric Quilt
last yr. 1
1.20
Fabric Quilt
last yr. 1
1.20
Fabric Quilt
last yr. 1
1.18.2
Fabric Quilt
last yr. 1
1.20-pre5
Fabric Quilt
last yr. 1
1.19.4
Fabric Quilt
last yr. 1
1.19.3
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.18.2
Fabric Quilt
last yr. 1
1.20-pre5
Fabric Quilt
last yr. 1
1.19.4
Fabric Quilt
last yr. 1
1.19.3
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.4
Fabric Quilt
last yr. 1
1.18.2
Fabric Quilt
last yr. 1
1.19.3
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.4
Fabric Quilt
last yr. 1
1.19.3
Fabric Quilt
last yr. 1
1.19.2
Fabric Quilt
last yr. 1
1.19.3
Fabric Quilt
last yr. 1
1.19.x
Fabric Quilt
last yr. 1
1.19.3
Fabric Quilt
last yr. 1
1.19.x
Fabric
last yr. 1
1.19.x
Fabric
last yr. 1
1.19.x
Fabric Quilt
last yr. 1
1.19.3
Fabric Quilt
last yr. 1
1.19.x
Fabric Quilt
last yr. 1
1.18.2
Fabric
last yr. 1
1.19.3
Fabric Quilt
last yr. 1
1.19.x
Fabric Quilt
last yr. 1
1.18.2
Fabric
last yr. 1
1.18.2
Fabric
last yr. 1
1.19.x
Fabric
last yr. 1
1.19.3
Fabric
last yr. 1
1.19.3
Fabric
last yr. 1
1.19.x
Fabric
last yr. 1
1.19.3
Fabric
last yr. 1
1.19.2
Fabric
last yr. 1
1.19.3
Fabric
last yr. 1
1.19.2
Fabric
last yr. 1
1.19.2
Fabric
last yr. 1
1.19.3
Fabric
last yr. 1
[0.13.2+1.20.1] Forgero 0.13.2+1.20.1 by SigmundGranaas on Dec 02, 2024
Download
## 0.13.2



## 0.13.1

  • [Patch]: Added a simple wood binding recipe
  • [Patch]: Added c:ore and minecraft:ore to vein mining tag
  • [Patch]: Added missing sword blade schematic recipe
  • [Patch]: Added missing sword guard schematic recipe


## 0.13.0

## Weapons
A lot of cool new weapons have been added, new weapon types such as spears and clubs are also added. The new weapons each have a distinct purpose and are more historically accurate. They also look a lot better!

### Cutlass
  • Significantly higher attack damage and durability compared.
  • Lower attack speed
![image](https://github.com/user-attachments/assets/2b2758b8-57a5-43a5-ae0e-fc48603bff3a)

### Rapier
  • Slightly higher damage
  • Significantly faster
  • Extra reach
![image](https://github.com/user-attachments/assets/becb1ae0-a9aa-4455-bebe-6e23bbb11fda)

### Katana
  • Faster
  • Higher damage
  • More durability
![image](https://github.com/user-attachments/assets/e0bd7f95-7832-4eea-9256-73bab2f3edcb)

### Club
  • Wooden only
  • High damage
  • Medium speed
  • High durability, but limited by material durability
  • No guard or binding
![image](https://github.com/user-attachments/assets/fce044ec-cfa4-42c2-8d12-b5650f1f5891)

### Spear
  • Significantly higher damage
  • Medium speed
  • Significantly improved reach
  • No guard or binding
  • Can be thrown
![image](https://github.com/user-attachments/assets/da30e740-ca87-466e-a32d-9b65d4d65e62)

### Sickle
  • Lower attack damage
  • Higher speed
  • Breaks multiple plants
![image](https://github.com/user-attachments/assets/f66d51bd-81db-4912-9700-fe41ba2126dd)

### War Hammer
  • Significantly higher attack damage
  • Significantly increased durability
  • Significantly lower speed
  • Need to fix model**

### Knife
  • Lower damage
  • Lower reach
  • Significantly faster

![image](https://github.com/user-attachments/assets/78bff349-1957-430a-bcab-ed4439ecbb0a)

### Kunai
  • Lower reach
  • Significantly faster
  • Can be thrown
![image](https://github.com/user-attachments/assets/c08cd4bc-bdae-4e92-a7cb-c2426db874ba)

### Mace
  • Significantly higher attack damage
  • Significantly increased durability
  • Significantly lower speed
![image](https://github.com/user-attachments/assets/ab03cc76-5a16-4488-8ac0-20b47d80f146)

### Battle axe
  • Significantly higher attack damage
  • Significantly increased durability
  • Significantly lower speed
![image](https://github.com/user-attachments/assets/06a86917-7ecc-44c8-85be-191e087f3170)

### Broadsword
  • Higher attack damage
  • Increased durability
  • Lower speed
![image](https://github.com/user-attachments/assets/fbd0cf8d-f63a-4dd5-9ba1-624f1b731f79)

## Multi block tools
The available multi-block tools have been reworked and renamed to be easier to understand and to provide simpler, yet more useful features.

### Hammer
  • Mines all blocks in a 3x3 pattern
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/efa6be3b-0df0-42db-a9d2-e51a57dafd70)

### Mandrill pickaxe
  • Vein mines ores
  • Mines a total of 8 ores in a radius
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/d9df5c40-fdf5-409c-96e6-de42f292ee7d)

### Felling axe
  • Mines all wooden blocks in a straight column to a maximum of 30 blocks
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/4aa8e1d5-9ee2-48c3-abf8-6a99d0cfc01e)

### Scythe
  • Breaks all plant in a radius
  • The mining speed is instant
![image](https://github.com/user-attachments/assets/bdedb9e4-6074-4857-a4a5-1f5bc2ce4c14)

### Spade
  • Mines all blocks in a 3x3 pattern
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/1d974c49-2c41-4419-b614-3af1f8bffc1f)

### Entrenching shovel
  • Mines all blocks in a 2x1 pattern
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/bdea9591-5e13-4ad8-b01d-f12436b96c6d)

## New sword guards
All sword guards have been reworked. The new ones a visually distinct, and has some minor variations on durability and weight. All guards have slots for reinforcements and gems. Guards can be placed on all normal sword variants, except knives.

### Tsuba
![image](https://github.com/user-attachments/assets/c7c9567c-a88f-4607-a0da-dba4b1236b39)

### Mechanized
![image](https://github.com/user-attachments/assets/baaf53fe-f31b-44c7-b797-c3cf7142e79a)

### Shell
![image](https://github.com/user-attachments/assets/3715bafe-e320-4344-bb84-08eebd9cfbff)

### Swept
![image](https://github.com/user-attachments/assets/7a10d7f6-88d1-4489-a38c-fcf0d27a90d6)

### Rounded
![image](https://github.com/user-attachments/assets/932e32f7-d3b5-4803-9ceb-b62cf1cecc5b)

### Cruciform
![image](https://github.com/user-attachments/assets/4281b72b-4c5a-468e-aa43-1d6090f9fdcd)

### Half basket
![image](https://github.com/user-attachments/assets/7257171a-5ab5-4d5d-b1a0-c90270fc4707)

## Finding new tools and weapons
You can find these new tools and weapons in various locations. Tools and schematics can be found in various loot chests around the world. The wandering trades has a good chance of spawning with every single schematics from this update, so if you want to find them all, the Wandering trader is your best bet.

### Example loot from a weaponsmith villager chest
![image](https://github.com/user-attachments/assets/1bc0c711-5ae7-4b7a-ac33-fd5532ad336c)

### Example trades from a wandering trader
![image](https://github.com/user-attachments/assets/cfbb59cc-1111-4d18-833f-6e05b0ff0aed)

## Throwing mechanic
Some items, like Kunai and spears can now be thrown! By holding the use button, you will throw the item, similarly to how you would throw a trident. The weapons throwing range will be determined by the initial speed and weight of the weapon. It can be picked from the ground and will drop as an item upon hitting an entity.

https://github.com/user-attachments/assets/6a9302b4-c30b-40b8-baa1-5319f4bcf6f0


## Upgradeable items
A lot of items are now using the Feature system to add new interactions and behaviours to items. These items can be used in a variety of different tool slots.


Upgrading tools and weapons
![image](https://github.com/user-attachments/assets/90e2c874-cad1-434a-be31-f9f6001a155c)


Upgrading arrows. (This will be enhanced later to make it easier to bulk upgrade arrows.)
![image](https://github.com/user-attachments/assets/1e614ac3-8ab7-49af-bc35-062f77da1656)


### Fermented spider eye
  • Applies poison to enemies hit

### Blaze rod
  • Sets enemies on fire when hit

### Fire charge
  • Sets enemies on fire when hit

### Magma cream
  • Sets enemies on fire when hit

### Popped chorus fruit
  • Teleports enemies when hit

### Nautilus shell
  • Enhanced damage while in water

### Shulker shell
  • Applies floating to enemies when hitting them

### Honeycomb
  • Applies slowness to enemies when hitting them

### Slime ball
  • Applies knockback to enemies when hitting them

### End crystal
  • Explodes when hitting an enemy or a block

### Phantom membrane
  • Applies slow falling to enemies when hitting them

### Copper
  • Copper has a constant magnetic effect

## New gems
The new gem system is a lot simpler and focused. Gems are based on available minerals, and provide simple attribute improvements. Each gem has five levels, where the bonus increases every level. All gems follow a similar upgrade path.

### Obtaining gems
Obtaining a level 1 gem is currently based on a very low drop chance from mining the mineral ore. Gems that does not have a corresponding ore, can be found in relevant chests.

### Using gems
All bindings and guards have a slot for gems. This means that tools and weapons which have room for a binding or a sword guard can have a single gem. Upgrading bindings with gems can be done in the upgrade station.

![image](https://github.com/user-attachments/assets/206387d8-1c4c-4a40-b260-d78a00d30623)

### Upgrading gems
All gems use the same upgrade path between levels. Gems is considered to be end-game features, and reaching higher gem levels require you to progress through the game.

Level 1 -> Level 2:
Crafted by surrounding the gem in amethyst shards.

Level 2 -> Level 3:
Stone cutting the level 2 gem

Level 3 -> Level 4:
Combine level 3 gem and dragons breath.

Level 4 -> Level 5:
Combine level 4 gem and a nether star.

### Amethyst gem
![image](https://github.com/user-attachments/assets/4ab03b00-e75f-4fa6-b5af-3584cb250237)
Attribute bonus: **Mining level**

Bonus per level:
  • 1: +1
  • 2: +2
  • 3: +3
  • 4: +4
  • 5: +5


### Diamond gem
![image](https://github.com/user-attachments/assets/237868fd-2ff6-45d5-a190-253539c8fc5b)
Attribute bonus: **Durability**

Bonus per level:
  • 1: +250
  • 2: +750
  • 3: +1250
  • 4: +1750
  • 5: +2250


### Echo gem
![image](https://github.com/user-attachments/assets/8f286a2c-e928-47c5-8653-bd46591c3db6)
Attribute bonus: **Mining Speed**

Bonus per level:
  • 1: +1
  • 2: +2
  • 3: +3
  • 4: +4
  • 5: +5

### Emerald gem
![image](https://github.com/user-attachments/assets/74520f46-a1f3-4116-9a2c-22df0a147528)
Attribute bonus: **Attack Speed**

Bonus per level:
  • 1: +0.15
  • 2: +0.3
  • 3: +0.45
  • 4: +0.6
  • 5: +0.75

### Lapiz Lazuli gem
![image](https://github.com/user-attachments/assets/b739e789-7e63-40dd-a034-4c8e289cff6e)
Attribute bonus: **Reach**

Bonus per level:
  • 1: +0.5
  • 2: +1
  • 3: +1.5
  • 4: +2
  • 5: +2.5

### Prismarine gem
![image](https://github.com/user-attachments/assets/ee52fc91-bbc7-409d-8794-49673bb98d7f)
Attribute bonus: **Attack Damage**

Bonus per level:
  • 1: +1
  • 2: +2
  • 3: +3
  • 4: +4
  • 5: +5

### Quartz gem
![image](https://github.com/user-attachments/assets/8175d78b-c31d-4da6-8c2a-66823c94cf49)
Attribute bonus: **Armor**

Bonus per level:
  • 1: +1
  • 2: +2
  • 3: +3
  • 4: +4
  • 5: +5

## Commands
Extended weapons:
forgero extended_hall

Multi block tools:
forgero multi_block

## Upcoming 0.13 content
Not everything was ready for the initial 0.13 release, so we had to delay some new features and items to get the update out of the door a bit quicker.

### Crossbows
Crossbows are in the works, and makes it possible to craft custom crossbow limbs and stocks. These will be available in Wood and metals variants and can be combined to create a wide range of crossbow configurations. It is going to work similarly to vanilla crossbows, so they will be slow to load, will retain a loaded arrow and packs a real punch. #1100

### Tridents
Support for tridents is also in the works. Tridents will be almost identical to the vanilla trident, but will be available in all materials. Trident enchantments will also be supported. #1101

### Mattocks
Mattocks were initially slated for the 0.13 release, but is now going to be a dedicated release due to the work required to get it ready. #1119

## Changes
A lot of stuff has been removed or discarded to better align and balance the mod. The stuff that has been removed has either been poorly implemented, reworked in this released or was just not ready for release yet. Here is a full overview.

### Conditions on tools have been disabled
Due to the unstable nature and lack of clear direction for the conditions on tools, they have currently been disabled. Parts and schematics looted from chests and other location no longer have a chance of getting random conditions. This feature has been disabled until we can rework it. Existing conditions on parts and schematics will still work, but you will not be able to find new ones.

### Deprecated packages
Several items from the extended package are now outdated, as they have either been reworked, discarded or replaced. This means they are no longer included by default with Forgero and will be permanently removed in an upcoming release. Probably Forgero - 0.14. To make it easier to upgrade and test this new release these packages have been moved into a dedicated module.

#### How to upgrade
If you are scared of loosing items, it is always a good idea to back up your save game before updating to the latest major version of this mod. If you have previously used Forgero in your game instance, there will already be a generated config file, which means that the deprecated packages will be loaded as normal when upgrading. No items will be deleted in this case, and you can use the old tools, weapons and gems as before, including the new ones.

It is recommended to remove the forgero_settings.json file from the config directory and restart the game. This will disable the deprecated package by default and you will only have the new tools and weapons. When starting the mod for the first time, this will be the default behaviour.

As an alternative, you can add this to the forgero_settings.json file. This will make sure all deprecated packs are disabled.
``json
"disabledPacks": [
"forgero:extended-handles-deprecated",
"forgero:extended-swords-deprecated",
"forgero:extended-tools-deprecated",
"forgero:material-deprecated",
"forgero:trinkets-deprecated"
],
``

#### Deprecated items
  • Mastercrafted and refined handles
  • All previous multi-block tools
  • Ore mining pickaxe
  • Tree feller axe
  • Chopper axe
  • Path mining pickaxe
  • Grave digger shovel
  • Path digger shovel
  • Reaper
  • All previous gems
  • Magnetico
  • Diamond
  • Redstone
  • Lapiz
  • Undying totem
  • Stone heart
  • Blazed stone heart
  • Ender gem
  • Quartz
  • Lightweight pickaxe head
  • Battle axe (Old)
  • Saber
  • Scimitar
  • Slanted sword
  • Serrated sword
  • Shortsword
  • Old Sword guards
  • Agile
  • Duelling
  • Kimiri
  • tsuba
  • Materials
  • Dragon scale
  • Polar bear pelt

[0.13.1+1.20.1] Forgero 0.13.1+1.20.1 by SigmundGranaas on Nov 27, 2024
Download
## 0.13.1
  • [Patch]: Added a simple wood binding recipe
  • [Patch]: Added c:ore and minecraft:ore to vein mining tag
  • [Patch]: Added missing sword blade schematic recipe
  • [Patch]: Added missing sword guard schematic recipe

## 0.13.0

## Weapons
A lot of cool new weapons have been added, new weapon types such as spears and clubs are also added. The new weapons each have a distinct purpose and are more historically accurate. They also look a lot better!

### Cutlass
  • Significantly higher attack damage and durability compared.
  • Lower attack speed
![image](https://github.com/user-attachments/assets/2b2758b8-57a5-43a5-ae0e-fc48603bff3a)

### Rapier
  • Slightly higher damage
  • Significantly faster
  • Extra reach
![image](https://github.com/user-attachments/assets/becb1ae0-a9aa-4455-bebe-6e23bbb11fda)

### Katana
  • Faster
  • Higher damage
  • More durability
![image](https://github.com/user-attachments/assets/e0bd7f95-7832-4eea-9256-73bab2f3edcb)

### Club
  • Wooden only
  • High damage
  • Medium speed
  • High durability, but limited by material durability
  • No guard or binding
![image](https://github.com/user-attachments/assets/fce044ec-cfa4-42c2-8d12-b5650f1f5891)

### Spear
  • Significantly higher damage
  • Medium speed
  • Significantly improved reach
  • No guard or binding
  • Can be thrown
![image](https://github.com/user-attachments/assets/da30e740-ca87-466e-a32d-9b65d4d65e62)

### Sickle
  • Lower attack damage
  • Higher speed
  • Breaks multiple plants
![image](https://github.com/user-attachments/assets/f66d51bd-81db-4912-9700-fe41ba2126dd)

### War Hammer
  • Significantly higher attack damage
  • Significantly increased durability
  • Significantly lower speed
  • Need to fix model**

### Knife
  • Lower damage
  • Lower reach
  • Significantly faster

![image](https://github.com/user-attachments/assets/78bff349-1957-430a-bcab-ed4439ecbb0a)

### Kunai
  • Lower reach
  • Significantly faster
  • Can be thrown
![image](https://github.com/user-attachments/assets/c08cd4bc-bdae-4e92-a7cb-c2426db874ba)

### Mace
  • Significantly higher attack damage
  • Significantly increased durability
  • Significantly lower speed
![image](https://github.com/user-attachments/assets/ab03cc76-5a16-4488-8ac0-20b47d80f146)

### Battle axe
  • Significantly higher attack damage
  • Significantly increased durability
  • Significantly lower speed
![image](https://github.com/user-attachments/assets/06a86917-7ecc-44c8-85be-191e087f3170)

### Broadsword
  • Higher attack damage
  • Increased durability
  • Lower speed
![image](https://github.com/user-attachments/assets/fbd0cf8d-f63a-4dd5-9ba1-624f1b731f79)

## Multi block tools
The available multi-block tools have been reworked and renamed to be easier to understand and to provide simpler, yet more useful features.

### Hammer
  • Mines all blocks in a 3x3 pattern
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/efa6be3b-0df0-42db-a9d2-e51a57dafd70)

### Mandrill pickaxe
  • Vein mines ores
  • Mines a total of 8 ores in a radius
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/d9df5c40-fdf5-409c-96e6-de42f292ee7d)

### Felling axe
  • Mines all wooden blocks in a straight column to a maximum of 30 blocks
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/4aa8e1d5-9ee2-48c3-abf8-6a99d0cfc01e)

### Scythe
  • Breaks all plant in a radius
  • The mining speed is instant
![image](https://github.com/user-attachments/assets/bdedb9e4-6074-4857-a4a5-1f5bc2ce4c14)

### Spade
  • Mines all blocks in a 3x3 pattern
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/1d974c49-2c41-4419-b614-3af1f8bffc1f)

### Entrenching shovel
  • Mines all blocks in a 2x1 pattern
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/bdea9591-5e13-4ad8-b01d-f12436b96c6d)

## New sword guards
All sword guards have been reworked. The new ones a visually distinct, and has some minor variations on durability and weight. All guards have slots for reinforcements and gems. Guards can be placed on all normal sword variants, except knives.

### Tsuba
![image](https://github.com/user-attachments/assets/c7c9567c-a88f-4607-a0da-dba4b1236b39)

### Mechanized
![image](https://github.com/user-attachments/assets/baaf53fe-f31b-44c7-b797-c3cf7142e79a)

### Shell
![image](https://github.com/user-attachments/assets/3715bafe-e320-4344-bb84-08eebd9cfbff)

### Swept
![image](https://github.com/user-attachments/assets/7a10d7f6-88d1-4489-a38c-fcf0d27a90d6)

### Rounded
![image](https://github.com/user-attachments/assets/932e32f7-d3b5-4803-9ceb-b62cf1cecc5b)

### Cruciform
![image](https://github.com/user-attachments/assets/4281b72b-4c5a-468e-aa43-1d6090f9fdcd)

### Half basket
![image](https://github.com/user-attachments/assets/7257171a-5ab5-4d5d-b1a0-c90270fc4707)

## Finding new tools and weapons
You can find these new tools and weapons in various locations. Tools and schematics can be found in various loot chests around the world. The wandering trades has a good chance of spawning with every single schematics from this update, so if you want to find them all, the Wandering trader is your best bet.

### Example loot from a weaponsmith villager chest
![image](https://github.com/user-attachments/assets/1bc0c711-5ae7-4b7a-ac33-fd5532ad336c)

### Example trades from a wandering trader
![image](https://github.com/user-attachments/assets/cfbb59cc-1111-4d18-833f-6e05b0ff0aed)

## Throwing mechanic
Some items, like Kunai and spears can now be thrown! By holding the use button, you will throw the item, similarly to how you would throw a trident. The weapons throwing range will be determined by the initial speed and weight of the weapon. It can be picked from the ground and will drop as an item upon hitting an entity.

https://github.com/user-attachments/assets/6a9302b4-c30b-40b8-baa1-5319f4bcf6f0


## Upgradeable items
A lot of items are now using the Feature system to add new interactions and behaviours to items. These items can be used in a variety of different tool slots.


Upgrading tools and weapons
![image](https://github.com/user-attachments/assets/90e2c874-cad1-434a-be31-f9f6001a155c)


Upgrading arrows. (This will be enhanced later to make it easier to bulk upgrade arrows.)
![image](https://github.com/user-attachments/assets/1e614ac3-8ab7-49af-bc35-062f77da1656)


### Fermented spider eye
  • Applies poison to enemies hit

### Blaze rod
  • Sets enemies on fire when hit

### Fire charge
  • Sets enemies on fire when hit

### Magma cream
  • Sets enemies on fire when hit

### Popped chorus fruit
  • Teleports enemies when hit

### Nautilus shell
  • Enhanced damage while in water

### Shulker shell
  • Applies floating to enemies when hitting them

### Honeycomb
  • Applies slowness to enemies when hitting them

### Slime ball
  • Applies knockback to enemies when hitting them

### End crystal
  • Explodes when hitting an enemy or a block

### Phantom membrane
  • Applies slow falling to enemies when hitting them

### Copper
  • Copper has a constant magnetic effect

## New gems
The new gem system is a lot simpler and focused. Gems are based on available minerals, and provide simple attribute improvements. Each gem has five levels, where the bonus increases every level. All gems follow a similar upgrade path.

### Obtaining gems
Obtaining a level 1 gem is currently based on a very low drop chance from mining the mineral ore. Gems that does not have a corresponding ore, can be found in relevant chests.

### Using gems
All bindings and guards have a slot for gems. This means that tools and weapons which have room for a binding or a sword guard can have a single gem. Upgrading bindings with gems can be done in the upgrade station.

![image](https://github.com/user-attachments/assets/206387d8-1c4c-4a40-b260-d78a00d30623)

### Upgrading gems
All gems use the same upgrade path between levels. Gems is considered to be end-game features, and reaching higher gem levels require you to progress through the game.

Level 1 -> Level 2:
Crafted by surrounding the gem in amethyst shards.

Level 2 -> Level 3:
Stone cutting the level 2 gem

Level 3 -> Level 4:
Combine level 3 gem and dragons breath.

Level 4 -> Level 5:
Combine level 4 gem and a nether star.

### Amethyst gem
![image](https://github.com/user-attachments/assets/4ab03b00-e75f-4fa6-b5af-3584cb250237)
Attribute bonus: **Mining level**

Bonus per level:
  • 1: +1
  • 2: +2
  • 3: +3
  • 4: +4
  • 5: +5


### Diamond gem
![image](https://github.com/user-attachments/assets/237868fd-2ff6-45d5-a190-253539c8fc5b)
Attribute bonus: **Durability**

Bonus per level:
  • 1: +250
  • 2: +750
  • 3: +1250
  • 4: +1750
  • 5: +2250


### Echo gem
![image](https://github.com/user-attachments/assets/8f286a2c-e928-47c5-8653-bd46591c3db6)
Attribute bonus: **Mining Speed**

Bonus per level:
  • 1: +1
  • 2: +2
  • 3: +3
  • 4: +4
  • 5: +5

### Emerald gem
![image](https://github.com/user-attachments/assets/74520f46-a1f3-4116-9a2c-22df0a147528)
Attribute bonus: **Attack Speed**

Bonus per level:
  • 1: +0.15
  • 2: +0.3
  • 3: +0.45
  • 4: +0.6
  • 5: +0.75

### Lapiz Lazuli gem
![image](https://github.com/user-attachments/assets/b739e789-7e63-40dd-a034-4c8e289cff6e)
Attribute bonus: **Reach**

Bonus per level:
  • 1: +0.5
  • 2: +1
  • 3: +1.5
  • 4: +2
  • 5: +2.5

### Prismarine gem
![image](https://github.com/user-attachments/assets/ee52fc91-bbc7-409d-8794-49673bb98d7f)
Attribute bonus: **Attack Damage**

Bonus per level:
  • 1: +1
  • 2: +2
  • 3: +3
  • 4: +4
  • 5: +5

### Quartz gem
![image](https://github.com/user-attachments/assets/8175d78b-c31d-4da6-8c2a-66823c94cf49)
Attribute bonus: **Armor**

Bonus per level:
  • 1: +1
  • 2: +2
  • 3: +3
  • 4: +4
  • 5: +5

## Commands
Extended weapons:
forgero extended_hall

Multi block tools:
forgero multi_block

## Upcoming 0.13 content
Not everything was ready for the initial 0.13 release, so we had to delay some new features and items to get the update out of the door a bit quicker.

### Crossbows
Crossbows are in the works, and makes it possible to craft custom crossbow limbs and stocks. These will be available in Wood and metals variants and can be combined to create a wide range of crossbow configurations. It is going to work similarly to vanilla crossbows, so they will be slow to load, will retain a loaded arrow and packs a real punch. #1100

### Tridents
Support for tridents is also in the works. Tridents will be almost identical to the vanilla trident, but will be available in all materials. Trident enchantments will also be supported. #1101

### Mattocks
Mattocks were initially slated for the 0.13 release, but is now going to be a dedicated release due to the work required to get it ready. #1119

## Changes
A lot of stuff has been removed or discarded to better align and balance the mod. The stuff that has been removed has either been poorly implemented, reworked in this released or was just not ready for release yet. Here is a full overview.

### Conditions on tools have been disabled
Due to the unstable nature and lack of clear direction for the conditions on tools, they have currently been disabled. Parts and schematics looted from chests and other location no longer have a chance of getting random conditions. This feature has been disabled until we can rework it. Existing conditions on parts and schematics will still work, but you will not be able to find new ones.

### Deprecated packages
Several items from the extended package are now outdated, as they have either been reworked, discarded or replaced. This means they are no longer included by default with Forgero and will be permanently removed in an upcoming release. Probably Forgero - 0.14. To make it easier to upgrade and test this new release these packages have been moved into a dedicated module.

#### How to upgrade
If you are scared of loosing items, it is always a good idea to back up your save game before updating to the latest major version of this mod. If you have previously used Forgero in your game instance, there will already be a generated config file, which means that the deprecated packages will be loaded as normal when upgrading. No items will be deleted in this case, and you can use the old tools, weapons and gems as before, including the new ones.

It is recommended to remove the forgero_settings.json file from the config directory and restart the game. This will disable the deprecated package by default and you will only have the new tools and weapons. When starting the mod for the first time, this will be the default behaviour.

As an alternative, you can add this to the forgero_settings.json file. This will make sure all deprecated packs are disabled.
``json
"disabledPacks": [
"forgero:extended-handles-deprecated",
"forgero:extended-swords-deprecated",
"forgero:extended-tools-deprecated",
"forgero:material-deprecated",
"forgero:trinkets-deprecated"
],
``

#### Deprecated items
  • Mastercrafted and refined handles
  • All previous multi-block tools
  • Ore mining pickaxe
  • Tree feller axe
  • Chopper axe
  • Path mining pickaxe
  • Grave digger shovel
  • Path digger shovel
  • Reaper
  • All previous gems
  • Magnetico
  • Diamond
  • Redstone
  • Lapiz
  • Undying totem
  • Stone heart
  • Blazed stone heart
  • Ender gem
  • Quartz
  • Lightweight pickaxe head
  • Battle axe (Old)
  • Saber
  • Scimitar
  • Slanted sword
  • Serrated sword
  • Shortsword
  • Old Sword guards
  • Agile
  • Duelling
  • Kimiri
  • tsuba
  • Materials
  • Dragon scale
  • Polar bear pelt

[0.13.0+1.20.1] Forgero 0.13.0+1.20.1 by SigmundGranaas on Nov 23, 2024
Download
# Forgero Beta release 0.13

## Weapons
A lot of cool new weapons have been added, new weapon types such as spears and clubs are also added. The new weapons each have a distinct purpose and are more historically accurate. They also look a lot better!

### Cutlass
  • Significantly higher attack damage and durability compared.
  • Lower attack speed
![image](https://github.com/user-attachments/assets/2b2758b8-57a5-43a5-ae0e-fc48603bff3a)

### Rapier
  • Slightly higher damage
  • Significantly faster
  • Extra reach
![image](https://github.com/user-attachments/assets/becb1ae0-a9aa-4455-bebe-6e23bbb11fda)

### Katana
  • Faster
  • Higher damage
  • More durability
![image](https://github.com/user-attachments/assets/e0bd7f95-7832-4eea-9256-73bab2f3edcb)

### Club
  • Wooden only
  • High damage
  • Medium speed
  • High durability, but limited by material durability
  • No guard or binding
![image](https://github.com/user-attachments/assets/fce044ec-cfa4-42c2-8d12-b5650f1f5891)

### Spear
  • Significantly higher damage
  • Medium speed
  • Significantly improved reach
  • No guard or binding
  • Can be thrown
![image](https://github.com/user-attachments/assets/da30e740-ca87-466e-a32d-9b65d4d65e62)

### Sickle
  • Lower attack damage
  • Higher speed
  • Breaks multiple plants
![image](https://github.com/user-attachments/assets/f66d51bd-81db-4912-9700-fe41ba2126dd)

### War Hammer
  • Significantly higher attack damage
  • Significantly increased durability
  • Significantly lower speed
  • Need to fix model**

### Knife
  • Lower damage
  • Lower reach
  • Significantly faster

![image](https://github.com/user-attachments/assets/78bff349-1957-430a-bcab-ed4439ecbb0a)

### Kunai
  • Lower reach
  • Significantly faster
  • Can be thrown
![image](https://github.com/user-attachments/assets/c08cd4bc-bdae-4e92-a7cb-c2426db874ba)

### Mace
  • Significantly higher attack damage
  • Significantly increased durability
  • Significantly lower speed
![image](https://github.com/user-attachments/assets/ab03cc76-5a16-4488-8ac0-20b47d80f146)

### Battle axe
  • Significantly higher attack damage
  • Significantly increased durability
  • Significantly lower speed
![image](https://github.com/user-attachments/assets/06a86917-7ecc-44c8-85be-191e087f3170)

### Broadsword
  • Higher attack damage
  • Increased durability
  • Lower speed
![image](https://github.com/user-attachments/assets/fbd0cf8d-f63a-4dd5-9ba1-624f1b731f79)

## Multi block tools
The available multi-block tools have been reworked and renamed to be easier to understand and to provide simpler, yet more useful features.

### Hammer
  • Mines all blocks in a 3x3 pattern
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/efa6be3b-0df0-42db-a9d2-e51a57dafd70)

### Mandrill pickaxe
  • Vein mines ores
  • Mines a total of 8 ores in a radius
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/d9df5c40-fdf5-409c-96e6-de42f292ee7d)

### Felling axe
  • Mines all wooden blocks in a straight column to a maximum of 30 blocks
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/4aa8e1d5-9ee2-48c3-abf8-6a99d0cfc01e)

### Scythe
  • Breaks all plant in a radius
  • The mining speed is instant
![image](https://github.com/user-attachments/assets/bdedb9e4-6074-4857-a4a5-1f5bc2ce4c14)

### Spade
  • Mines all blocks in a 3x3 pattern
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/1d974c49-2c41-4419-b614-3af1f8bffc1f)

### Entrenching shovel
  • Mines all blocks in a 2x1 pattern
  • The mining speed is the total mining speed of all the blocks combined
![image](https://github.com/user-attachments/assets/bdea9591-5e13-4ad8-b01d-f12436b96c6d)

## New sword guards
All sword guards have been reworked. The new ones a visually distinct, and has some minor variations on durability and weight. All guards have slots for reinforcements and gems. Guards can be placed on all normal sword variants, except knives.

### Tsuba
![image](https://github.com/user-attachments/assets/c7c9567c-a88f-4607-a0da-dba4b1236b39)

### Mechanized
![image](https://github.com/user-attachments/assets/baaf53fe-f31b-44c7-b797-c3cf7142e79a)

### Shell
![image](https://github.com/user-attachments/assets/3715bafe-e320-4344-bb84-08eebd9cfbff)

### Swept
![image](https://github.com/user-attachments/assets/7a10d7f6-88d1-4489-a38c-fcf0d27a90d6)

### Rounded
![image](https://github.com/user-attachments/assets/932e32f7-d3b5-4803-9ceb-b62cf1cecc5b)

### Cruciform
![image](https://github.com/user-attachments/assets/4281b72b-4c5a-468e-aa43-1d6090f9fdcd)

### Half basket
![image](https://github.com/user-attachments/assets/7257171a-5ab5-4d5d-b1a0-c90270fc4707)

## Finding new tools and weapons
You can find these new tools and weapons in various locations. Tools and schematics can be found in various loot chests around the world. The wandering trades has a good chance of spawning with every single schematics from this update, so if you want to find them all, the Wandering trader is your best bet.

### Example loot from a weaponsmith villager chest
![image](https://github.com/user-attachments/assets/1bc0c711-5ae7-4b7a-ac33-fd5532ad336c)

### Example trades from a wandering trader
![image](https://github.com/user-attachments/assets/cfbb59cc-1111-4d18-833f-6e05b0ff0aed)

## Throwing mechanic
Some items, like Kunai and spears can now be thrown! By holding the use button, you will throw the item, similarly to how you would throw a trident. The weapons throwing range will be determined by the initial speed and weight of the weapon. It can be picked from the ground and will drop as an item upon hitting an entity.

https://github.com/user-attachments/assets/6a9302b4-c30b-40b8-baa1-5319f4bcf6f0


## Upgradeable items
A lot of items are now using the Feature system to add new interactions and behaviours to items. These items can be used in a variety of different tool slots.


Upgrading tools and weapons
![image](https://github.com/user-attachments/assets/90e2c874-cad1-434a-be31-f9f6001a155c)


Upgrading arrows. (This will be enhanced later to make it easier to bulk upgrade arrows.)
![image](https://github.com/user-attachments/assets/1e614ac3-8ab7-49af-bc35-062f77da1656)


### Fermented spider eye
  • Applies poison to enemies hit

### Blaze rod
  • Sets enemies on fire when hit

### Fire charge
  • Sets enemies on fire when hit

### Magma cream
  • Sets enemies on fire when hit

### Popped chorus fruit
  • Teleports enemies when hit

### Nautilus shell
  • Enhanced damage while in water

### Shulker shell
  • Applies floating to enemies when hitting them

### Honeycomb
  • Applies slowness to enemies when hitting them

### Slime ball
  • Applies knockback to enemies when hitting them

### End crystal
  • Explodes when hitting an enemy or a block

### Phantom membrane
  • Applies slow falling to enemies when hitting them

### Copper
  • Copper has a constant magnetic effect

## New gems
The new gem system is a lot simpler and focused. Gems are based on available minerals, and provide simple attribute improvements. Each gem has five levels, where the bonus increases every level. All gems follow a similar upgrade path.

### Obtaining gems
Obtaining a level 1 gem is currently based on a very low drop chance from mining the mineral ore. Gems that does not have a corresponding ore, can be found in relevant chests.

### Using gems
All bindings and guards have a slot for gems. This means that tools and weapons which have room for a binding or a sword guard can have a single gem. Upgrading bindings with gems can be done in the upgrade station.

![image](https://github.com/user-attachments/assets/206387d8-1c4c-4a40-b260-d78a00d30623)

### Upgrading gems
All gems use the same upgrade path between levels. Gems is considered to be end-game features, and reaching higher gem levels require you to progress through the game.

Level 1 -> Level 2:
Crafted by surrounding the gem in amethyst shards.

Level 2 -> Level 3:
Stone cutting the level 2 gem

Level 3 -> Level 4:
Combine level 3 gem and dragons breath.

Level 4 -> Level 5:
Combine level 4 gem and a nether star.

### Amethyst gem
![image](https://github.com/user-attachments/assets/4ab03b00-e75f-4fa6-b5af-3584cb250237)
Attribute bonus: **Mining level**

Bonus per level:
  • 1: +1
  • 2: +2
  • 3: +3
  • 4: +4
  • 5: +5


### Diamond gem
![image](https://github.com/user-attachments/assets/237868fd-2ff6-45d5-a190-253539c8fc5b)
Attribute bonus: **Durability**

Bonus per level:
  • 1: +250
  • 2: +750
  • 3: +1250
  • 4: +1750
  • 5: +2250


### Echo gem
![image](https://github.com/user-attachments/assets/8f286a2c-e928-47c5-8653-bd46591c3db6)
Attribute bonus: **Mining Speed**

Bonus per level:
  • 1: +1
  • 2: +2
  • 3: +3
  • 4: +4
  • 5: +5

### Emerald gem
![image](https://github.com/user-attachments/assets/74520f46-a1f3-4116-9a2c-22df0a147528)
Attribute bonus: **Attack Speed**

Bonus per level:
  • 1: +0.15
  • 2: +0.3
  • 3: +0.45
  • 4: +0.6
  • 5: +0.75

### Lapiz Lazuli gem
![image](https://github.com/user-attachments/assets/b739e789-7e63-40dd-a034-4c8e289cff6e)
Attribute bonus: **Reach**

Bonus per level:
  • 1: +0.5
  • 2: +1
  • 3: +1.5
  • 4: +2
  • 5: +2.5

### Prismarine gem
![image](https://github.com/user-attachments/assets/ee52fc91-bbc7-409d-8794-49673bb98d7f)
Attribute bonus: **Attack Damage**

Bonus per level:
  • 1: +1
  • 2: +2
  • 3: +3
  • 4: +4
  • 5: +5

### Quartz gem
![image](https://github.com/user-attachments/assets/8175d78b-c31d-4da6-8c2a-66823c94cf49)
Attribute bonus: **Armor**

Bonus per level:
  • 1: +1
  • 2: +2
  • 3: +3
  • 4: +4
  • 5: +5

## Commands
Extended weapons:
forgero extended_hall

Multi block tools:
forgero multi_block

## Upcoming 0.13 content
Not everything was ready for the initial 0.13 release, so we had to delay some new features and items to get the update out of the door a bit quicker.

### Crossbows
Crossbows are in the works, and makes it possible to craft custom crossbow limbs and stocks. These will be available in Wood and metals variants and can be combined to create a wide range of crossbow configurations. It is going to work similarly to vanilla crossbows, so they will be slow to load, will retain a loaded arrow and packs a real punch. #1100

### Tridents
Support for tridents is also in the works. Tridents will be almost identical to the vanilla trident, but will be available in all materials. Trident enchantments will also be supported. #1101

### Mattocks
Mattocks were initially slated for the 0.13 release, but is now going to be a dedicated release due to the work required to get it ready. #1119

## Changes
A lot of stuff has been removed or discarded to better align and balance the mod. The stuff that has been removed has either been poorly implemented, reworked in this released or was just not ready for release yet. Here is a full overview.

### Conditions on tools have been disabled
Due to the unstable nature and lack of clear direction for the conditions on tools, they have currently been disabled. Parts and schematics looted from chests and other location no longer have a chance of getting random conditions. This feature has been disabled until we can rework it. Existing conditions on parts and schematics will still work, but you will not be able to find new ones.

### Deprecated packages
Several items from the extended package are now outdated, as they have either been reworked, discarded or replaced. This means they are no longer included by default with Forgero and will be permanently removed in an upcoming release. Probably Forgero - 0.14. To make it easier to upgrade and test this new release these packages have been moved into a dedicated module.

#### How to upgrade
If you are scared of loosing items, it is always a good idea to back up your save game before updating to the latest major version of this mod. If you have previously used Forgero in your game instance, there will already be a generated config file, which means that the deprecated packages will be loaded as normal when upgrading. No items will be deleted in this case, and you can use the old tools, weapons and gems as before, including the new ones.

It is recommended to remove the forgero_settings.json file from the config directory and restart the game. This will disable the deprecated package by default and you will only have the new tools and weapons. When starting the mod for the first time, this will be the default behaviour.

As an alternative, you can add this to the forgero_settings.json file. This will make sure all deprecated packs are disabled.
``json
"disabledPacks": [
"forgero:extended-handles-deprecated",
"forgero:extended-swords-deprecated",
"forgero:extended-tools-deprecated",
"forgero:material-deprecated",
"forgero:trinkets-deprecated"
],
``

#### Deprecated items
  • Mastercrafted and refined handles
  • All previous multi-block tools
  • Ore mining pickaxe
  • Tree feller axe
  • Chopper axe
  • Path mining pickaxe
  • Grave digger shovel
  • Path digger shovel
  • Reaper
  • All previous gems
  • Magnetico
  • Diamond
  • Redstone
  • Lapiz
  • Undying totem
  • Stone heart
  • Blazed stone heart
  • Ender gem
  • Quartz
  • Lightweight pickaxe head
  • Battle axe (Old)
  • Saber
  • Scimitar
  • Slanted sword
  • Serrated sword
  • Shortsword
  • Old Sword guards
  • Agile
  • Duelling
  • Kimiri
  • tsuba
  • Materials
  • Dragon scale
  • Polar bear pelt

[0.12.9+1.20.1] Forgero 0.12.9+1.20.1 by SigmundGranaas on Nov 23, 2024
Download
# Forgero Beta release 0.12.9

## Changelog

# Forgero Beta release 0.13-RC-1

## Changelog
[Feature]: Gem Overhaul
[Feature]: Extended package overhaul
[0.12.8+1.20.1] Forgero 0.12.8+1.20.1 by SigmundGranaas on Oct 21, 2024
Download
# Forgero Beta release 0.12.7

## Changelog

# Forgero Beta release 0.13-RC-1
  • [Warning]: Only use this verison on new saves. It removes and changes several items. Some of your existing items might be deleted.**

## Changelog
[Feature]: Gem Overhaul
[Feature]: Extended package overhaul

[0.12.7+1.20.1] Forgero 0.12.7+1.20.1 by SigmundGranaas on Sep 11, 2024
Download
# Forgero Beta release 0.12.7

## Changelog

[0.12.6+1.20.1] Forgero 0.12.6+1.20.1 by SigmundGranaas on Sep 10, 2024
Download
# Forgero Beta release 0.12.6

## Changelog

[0.12.5+1.20.1] Forgero 0.12.5+1.20.1 by SigmundGranaas on Aug 29, 2024
Download
# Forgero Beta release 0.12.5

## Changelog

[0.12.4+1.20.1] Forgero 0.12.4+1.20.1 by SigmundGranaas on Aug 21, 2024
Download
# Forgero Beta release 0.12.4

## Changelog



[0.12.3+1.20.1] Forgero 0.12.3+1.20.1 by SigmundGranaas on Aug 08, 2024
Download
# Forgero Beta release 0.12.3

## Changelog

  • [Patch]: Added create dependencies to common materials by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/1029
in https://github.com/SigmundGranaas/forgero/pull/993
in https://github.com/SigmundGranaas/forgero/pull/1032
in https://github.com/SigmundGranaas/forgero/pull/978
  • [Patch]: Fixed explosion handler not taking self damage by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/1033


[0.12.1+1.20.1] Forgero 0.12.1+1.20.1 by SigmundGranaas on Jul 26, 2024
Download
# Forgero Beta release 0.12.1

## Changelog

in https://github.com/SigmundGranaas/forgero/pull/929
  • [Patch]: Update Gradle and improve the build script by @Steveplays28
in https://github.com/SigmundGranaas/forgero/pull/930
in https://github.com/SigmundGranaas/forgero/pull/952
in https://github.com/SigmundGranaas/forgero/pull/973
  • [Patch]: Added logging of a predicate failed to be created by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/968

[0.12.0+1.20.4] Forgero 0.12.0+1.20.4 by SigmundGranaas on May 13, 2024
Download
# Forgero Beta release 0.12.0

# Changelog

in https://github.com/SigmundGranaas/forgero/pull/832
in https://github.com/SigmundGranaas/forgero/pull/844
in https://github.com/SigmundGranaas/forgero/pull/847
in https://github.com/SigmundGranaas/forgero/pull/850
  • [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/852
in https://github.com/SigmundGranaas/forgero/pull/855
  • [Patch]: Switched base arrow from stone to flint by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/856
  • [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/859
  • [Patch]: Arrow results + handle model improvements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/860
in https://github.com/SigmundGranaas/forgero/pull/864
  • [Patch]: Fixed properties being tested before being applied by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/866
  • [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/867
in https://github.com/SigmundGranaas/forgero/pull/869
  • [Patch]: Fixed arrows being stuck in bows when swapping items by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/871
in https://github.com/SigmundGranaas/forgero/pull/874
  • [Patch]: Fixed bows not being damaged when fired by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/875
  • [Patch]: Fixed mastercrafted arrows not doing damage by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/876
  • [Patch]: Fixed naming inconsistencies for speed calculation on block breaking handlers by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/878
  • [Patch]: Overhauled testing suite for vein mining tools by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/881
  • [Pach]: Selection and filter handler testing suite by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/883
in https://github.com/SigmundGranaas/forgero/pull/885
  • [Patch]: Tweaked pattern selection algorithm to check air block placements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/887
in https://github.com/SigmundGranaas/forgero/pull/892
  • [Patch: Added vein mining description to tree-chopper heads by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/895
  • [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/894
in https://github.com/SigmundGranaas/forgero/pull/903
in https://github.com/SigmundGranaas/forgero/pull/907
  • [Patch]: Fix incorrect soft binding material count by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/909
in https://github.com/SigmundGranaas/forgero/pull/918

[0.12.0+1.20.1] Forgero 0.12.0+1.20.1 by SigmundGranaas on May 13, 2024
Download
# Forgero release 0.12.0

# Changelog

in https://github.com/SigmundGranaas/forgero/pull/832
in https://github.com/SigmundGranaas/forgero/pull/844
in https://github.com/SigmundGranaas/forgero/pull/847
in https://github.com/SigmundGranaas/forgero/pull/850
  • [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/852
in https://github.com/SigmundGranaas/forgero/pull/855
  • [Patch]: Switched base arrow from stone to flint by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/856
  • [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/859
  • [Patch]: Arrow results + handle model improvements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/860
in https://github.com/SigmundGranaas/forgero/pull/864
  • [Patch]: Fixed properties being tested before being applied by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/866
  • [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/867
in https://github.com/SigmundGranaas/forgero/pull/869
  • [Patch]: Fixed arrows being stuck in bows when swapping items by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/871
in https://github.com/SigmundGranaas/forgero/pull/874
  • [Patch]: Fixed bows not being damaged when fired by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/875
  • [Patch]: Fixed mastercrafted arrows not doing damage by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/876
  • [Patch]: Fixed naming inconsistencies for speed calculation on block breaking handlers by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/878
  • [Patch]: Overhauled testing suite for vein mining tools by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/881
  • [Pach]: Selection and filter handler testing suite by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/883
in https://github.com/SigmundGranaas/forgero/pull/885
  • [Patch]: Tweaked pattern selection algorithm to check air block placements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/887
in https://github.com/SigmundGranaas/forgero/pull/892
  • [Patch: Added vein mining description to tree-chopper heads by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/895
  • [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/894
in https://github.com/SigmundGranaas/forgero/pull/903
in https://github.com/SigmundGranaas/forgero/pull/907
  • [Patch]: Fix incorrect soft binding material count by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/909
in https://github.com/SigmundGranaas/forgero/pull/918

# Forgero Beta release 0.12.0-rc-5

# Changelog

in https://github.com/SigmundGranaas/forgero/pull/907
  • [Patch]: Fix incorrect soft binding material count by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/909
in https://github.com/SigmundGranaas/forgero/pull/918


# Forgero Beta release 0.12.0-rc-5

# Changelog

in https://github.com/SigmundGranaas/forgero/pull/907
  • [Patch]: Fix incorrect soft binding material count by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/909
in https://github.com/SigmundGranaas/forgero/pull/918


# Forgero Beta release 0.12.0-rc-3

# Changelog

## What's Changed

  • [Patch]: Added vein mining description to tree-chopper heads by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/895
  • [Feature]: Reworked context provider strategy for dynamic models by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/894
in https://github.com/SigmundGranaas/forgero/pull/903

# Forgero Beta release 0.12.0-rc-3

# Changelog

## What's Changed

  • [Patch]: Fixed improper mixin plugin init for EmissiveTextures by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/892

# Forgero Beta release 0.12.0-rc-2

# Changelog

in https://github.com/SigmundGranaas/forgero/pull/832
in https://github.com/SigmundGranaas/forgero/pull/844
in https://github.com/SigmundGranaas/forgero/pull/847
in https://github.com/SigmundGranaas/forgero/pull/850
  • [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/852
in https://github.com/SigmundGranaas/forgero/pull/855
  • [Patch]: Switched base arrow from stone to flint by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/856
  • [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/859
  • [Patch]: Arrow results + handle model improvements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/860
in https://github.com/SigmundGranaas/forgero/pull/864
  • [Patch]: Fixed properties being tested before being applied by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/866
  • [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/867
in https://github.com/SigmundGranaas/forgero/pull/869
  • [Patch]: Fixed arrows being stuck in bows when swapping items by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/871
in https://github.com/SigmundGranaas/forgero/pull/874
  • [Patch]: Fixed bows not being damaged when fired by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/875
  • [Patch]: Fixed mastercrafted arrows not doing damage by @JorisDeBeer
in https://github.com/SigmundGranaas/forgero/pull/876
  • [Patch]: Fixed naming inconsistencies for speed calculation on block breaking handlers by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/878
  • [Patch]: Overhauled testing suite for vein mining tools by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/881
  • [Pach]: Selection and filter handler testing suite by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/883
in https://github.com/SigmundGranaas/forgero/pull/885
  • [Patch]: Tweaked pattern selection algorithm to check air block placements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/887

# Forgero Beta release 0.12.0-rc-1

# Changelog

in https://github.com/SigmundGranaas/forgero/pull/832
in https://github.com/SigmundGranaas/forgero/pull/844
in https://github.com/SigmundGranaas/forgero/pull/847
in https://github.com/SigmundGranaas/forgero/pull/850
  • [Patch]: Inverted draw_speed calculation to be similar to attack_speed by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/852
in https://github.com/SigmundGranaas/forgero/pull/855
  • [Patch]: Switched base arrow from stone to flint by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/856
  • [Patch]: Added a filter to arrow slots so they will not contribute weight by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/859
  • [Patch]: Arrow results + handle model improvements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/860
in https://github.com/SigmundGranaas/forgero/pull/864
  • [Patch]: Fixed properties being tested before being applied by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/866
  • [Patch]: Updated incorrect hardness calculation naming by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/867
in https://github.com/SigmundGranaas/forgero/pull/869

# Forgero Beta release 0.11.12

# Changelog

in https://github.com/SigmundGranaas/forgero/pull/834
  • [Feature]: Bow pull logic and handling as feature configuration by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/833

# Forgero Beta release 0.11.11

# Changelog


# Forgero Beta release 0.11.10

# Changelog


[0.11.9+1.20.1] Forgero 0.11.9+1.20.1 by SigmundGranaas on Dec 27, 2023
Download
# Forgero Beta release 0.11.9

# Changelog


[0.11.8+1.19.2] Forgero 0.11.8+1.19.2 by SigmundGranaas on Dec 26, 2023
Download
# Forgero Beta release 0.11.8

  • This is the last update for 1.19.2. Only 1.21+ will be supported going forward.**

# Changelog

  • [Feature]: Static textures as children of model elements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/793
in https://github.com/SigmundGranaas/forgero/pull/797
  • [Hotfix]: Added entity attributes to the soul entity by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/802
in https://github.com/SigmundGranaas/forgero/pull/805
in https://github.com/SigmundGranaas/forgero/pull/806


[0.11.8+1.20.1] Forgero 0.11.8+1.20.1 by SigmundGranaas on Dec 26, 2023
Download
# Forgero Beta release 0.11.8

  • This is the last update for 1.19.2. Only 1.21+ will be supported going forward.**

# Changelog

  • [Feature]: Static textures as children of model elements by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/793
in https://github.com/SigmundGranaas/forgero/pull/797
  • [Hotfix]: Added entity attributes to the soul entity by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/802
in https://github.com/SigmundGranaas/forgero/pull/805
in https://github.com/SigmundGranaas/forgero/pull/806

[0.11.7+1.20.1] Forgero 0.11.7+1.20.1 by SigmundGranaas on Dec 09, 2023
Download
# Forgero Beta release 0.11.7

## ! Warning !

  • This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**

# Changelog



[0.11.7+1.19.2] Forgero 0.11.7+1.19.2 by SigmundGranaas on Dec 09, 2023
Download
# Forgero Beta release 0.11.7

## ! Warning !

  • This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**

# Changelog



[0.11.6+1.20.1] Forgero 0.11.6+1.20.1 by SigmundGranaas on Nov 22, 2023
Download
# Forgero Beta release 0.11.6

## ! Warning !

  • This version is not fully backwards compatible. Gems placed on sword blades and tool heads will disappear when used
with this version of Forgero**

# Changelog

  • [Feature]: Added a NameVisitor to parse and inject custom names by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/733
in https://github.com/SigmundGranaas/forgero/pull/741
  • [Patch]: Flickering issues when new stacks are created by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/753
in https://github.com/SigmundGranaas/forgero/pull/757
  • [Patch]: Created a new method for fetching propagated conditions by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/758
  • [Patch]: Updated materials requirement for path mining pickaxe by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/762
in https://github.com/SigmundGranaas/forgero/pull/763
in https://github.com/SigmundGranaas/forgero/pull/767
  • [Patch]: Better caching mechanics for features by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/774
in https://github.com/SigmundGranaas/forgero/pull/779
  • [Patch]: Fixed conditions not being applied to parts by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/780
  • [Patch]: Fixed block breaking being usable on parts by @SigmundGranaas
in https://github.com/SigmundGranaas/forgero/pull/781


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