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Formidulus

Formidulus

by absolutelyaya • Downloads: 0 • Followers: 0
Description
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Changelog
Versions

Formidulus

The Current Release is more of a proof of concept; I plan on expanding on it a lot more in the future.

Release Trailer

Content

The Current Release of the mod contains

  • 1 Challenging Soulslike Boss
  • An OST made by Efefski
  • Items with special Abilities
    • 2 Weapons
    • 1 Support Item
  • 2 Decorative Blocks
  • 2 Cosmetic Equipment pieces
  • 1 Structure
  • 1 Banner Pattern

Dependencies

Only Fabric API is required to run Formidulus Trinkets is required for some features, doesn't have to be installed tho ModMenu is (as always) Recommended

Note

  • This Mod is Balanced around Netherite Armor; in other words, it's intended to be End-Game or Post-Endgame Content.
  • The Worlds Difficulty Affects the Behavior and Stats of both Bosses and its Minions
  • This Mod uses YayConfig; to Change Server//World Settings easily, use the command /yayConfig formidulus:world

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
[0.1.2-beta] Formidulus 0.1.2-beta by absolutelyaya on Jan 13, 2025
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  • added new Item: Bulwark
  • Dropped by the Deer
  • A heavy shield capable of absorbing up to 40 Damage while placed
  • Can be used to interrupt//counter certain Attacks
  • Added Russian Translation provided by Closted748
  • Fixed Deer Exploit involving Boats//Minecarts
  • Some Damage Types can now disable Shields
  • like when a shield is hit with an axe, yk
  • this is handled by the shield_disabling_damage Damage Type Tag
  • added soulless Mob Type Tag
  • Immune to Soul-Damage, due to lack thereof
  • Includes things like boats, the Bulwark *but* also Golems
  • added bulwark_unblockable Damage Type Tag
  • listed Damage Types do not get absorbed by a placed Bulwark
  • includes stuff like being on fire or poison damage
  • fixed crash related to bosses trying to select a random valid target while there isn't any
  • fixed Daggers accepting any enchantment (thanks MoriyaShiine for the help)
[0.1.1-beta] Formidulus 0.1.1-beta by absolutelyaya on Dec 22, 2024
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This is just a small patch, I am already working on new actual content tho
  • added Trinkets Integration
  • Trinkets mod is optional, but recommended. Currently only cosmetics are affected, some future item might be useless without it tho
  • the deer skull can now be put into a hat slot, allowing helmets to be worn underneath
  • added /formidulus command
  • contains sub-commands for config access and debug stuff
  • added real-time event "Solstice Festival"
  • mainly unimplemented for now, just wanted to add a small nice christmas thing
  • takes place on the 24th of december, with it being active for a week before and after
  • while the "Solstice Festival" is active, certain mobs have a chance to spawn wearing a Jolly Hat
  • added Jolly Hat
  • fixed deer being deleted by enchancements frostbite
  • fixed deer run attack obstruction check having no consequence
  • to make up for the prior point: nerfed deer a little bit
  • in a way reduced turning towards targets during run attacks
  • changed the max angle of the attack radius for the claw run attack
  • somewhat changed how run attacks work, making it a bit easier to cause deer to run into walls
  • nerfed vampirism and soulsteal abilities
  • added Great Lantern Block // Ability Item
  • placeable as an almost full block lantern
  • charges while placed down
  • right clicking a fully charged placed lantern or right clicking while holding one, performs the Healwave Ability, giving regeneration to nearby non-hostile entities
  • added Chain Link Item
  • mainly used as an anti-frustraition measure for deer drops
  • changed how real-time events are handled internally
  • updated yayConfig to 1.0.3
  • fixed an annoying but causing saved configs not to actually get loaded
  • added Jolly Mob Chance config entry
  • added unique sprite to a config entry that didn't have one before
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