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Foxy shader

Foxy shader

by ENXV233 • Downloads: 0 • Followers: 0
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Foxy — evoking agility and nimbleness — aims for a high degree of stylistic choice and all-round versatility.

The ray tracing feature must be manually enabled and its presets switched in the GUI

Novigrad

Features:

Supports global ray tracing (must be enabled manually), a complete IRC-SVGF denoising system, screen-space path tracing (SSPT), pure irradiance GI, and various hybrid global-illumination combinations such as screen space + irradiance cache; also supports hardware-ray-tracing-style shading presets.

VRTGI

Includes a real-time, volumetrically rendered black hole driven entirely by ray tracing within a relativistic framework (with a certain performance cost), highly customizable physical parameters, support for player flight-based exploration (must be enabled manually in the settings), and a four-dimensional easter egg near the singularity inspired by Interstellar.

VRTGI

Novigrad

VRTGI

Threshold space

Basic Features:

Volumetric clouds, atmospheric scattering, volumetric light, volumetric fog, weather changes, the four seasons, held light sources, motion blur, the option to manually replace the sun/moon with a real-time rendered black hole, temporal anti-aliasing with adjustable strength, TAAU (feels fairly gimmicky), tone mapping, manual color grading (AGX, ACES, ACES2), depth of field, essentially complete material support (some ultra-high-resolution materials may show moiré), material specular reflection, material rough reflection (reflections can be off-screen), no mineral/ore glow for now (just add an emissive resource pack), parallax (smooth parallax planned for the future), colorwheel, Voxy, DH compatibility, and basic compatibility with Aeronautics (physics structures generally show no serious rendering issues under ray tracing / AO); SR mod compatibility will be considered later depending on how things go.

Large Scene Appearance

Basic Features

Recommended Specs:

RTX 3060 / RX 5600 or above (with ray tracing enabled)

GT 960 / RX 470 or above (playing without ray tracing)

Integrated graphics / mobile (worth a try)

Compatibility: Iris 1.20.1 through 26.1; Oculus still untested (so far, test 1.20.1 + Oculus shades correctly).

All Versions

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Name Game version Platforms Published Downloads Actions
26.1 1.21.x 1.20.x
Iris
1d ago 1
26.1 1.21.x 1.20.x
Iris
1d ago 1
26.1 1.21.x 1.20.x
Iris
1d ago 1
26.1 1.21.x 1.20.x
Iris
1d ago 1
26.1 1.21.x 1.20.x
Iris
1d ago 1
26.1 1.21.x 1.20.x
Iris
1d ago 1
26.1 1.21.x 1.20.x
Iris
1d ago 1
26.1 1.21.x 1.20.x
Iris OF OptiFine
1d ago 1
26.1 1.21.x 1.20.x
Iris
1d ago 1
26.1 1.21.x 1.20.x
Iris
1d ago 1
26.1 1.21.x 1.20.x
Iris
1d ago 1
26.1 1.21.x 1.20.x
Iris
1d ago 1
[1.2.1] Foxy shader 1.2.1 by ENXV233 on Oct 13, 2026
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Completely rework mirror reflections in the ray tracing presets

Fixed black pixels in ray tracing modes

Adjusted post-processing in the default preset to correct its overly dark appearance

Reworked water caustics and enabled them by default

Reworked underwater effects, fixed water surface bugs, and reduced performance overhead

Improved emissive block handling for LOD mods in ray tracing presets, reducing excessive brightness and yellow tint

Additional performance optimizations and minor tweaks

[1.2.0] Foxy shader 1.2.0 by ENXV233 on Oct 13, 2026
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Comprehensively improved visuals across all ray tracing presets.
[1.1.9] Foxy shader 1.1.9 by ENXV233 on Oct 13, 2026
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Improved ray-traced lighting in dark areas, and light-source blocks no longer light up as a whole block. Fixed emissive-texture support for resource-pack emissive blocks, grass still being treated as green in the voxel grid in autumn/winter, and leaves lighting up abnormally beyond the shadow map distance. Removed the annoying overcast weather from the default weather cycle.
[1.1.8] Foxy shader 1.1.8 by ENXV233 on Oct 13, 2026
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Sharper shadows, added screen-space contact shadows to fix light leaking at the base of grass, improved leaf translucency, and fixed mobs not flashing red when damaged.
[1.1.7] Foxy shader 1.1.7 by ENXV233 on Oct 13, 2026
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Fixed a warm colour shift in cloud atmospheric scattering
Reworked light-emitting block handling, so lava lakes no longer go black in daylight
Fixed atmospheric scattering breaking the cloud history
Fixed cloud brightness overflow caused by the realistic lighting scale
[1.1.6] Foxy shader 1.1.6 by ENXV233 on Oct 13, 2026
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Improved cloud lighting
Adjusted emissive map and bloom parameters for better visuals
Fixed lava appearing black in RT mode during daytime
[1.1.5] Foxy shader 1.1.5 by ENXV233 on Oct 13, 2026
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Fix over-bright ambient light at the sun/moon handover
[1.1.4] Foxy shader 1.1.4 by ENXV233 on Oct 13, 2026
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Restructure code and optimize rendering performance and resource access efficiency
[1.1.3] Foxy shader 1.1.3 by ENXV233 on Oct 13, 2026
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Added an RSM indirect lighting mode, toggleable from the shader options

improved the sky brightness mismatch caused by auto exposure
[1.1.2] Foxy shader 1.1.2 by ENXV233 on Oct 13, 2026
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Distant Horizons terrain now receives shadow occlusion
Fixed incorrect depth-occlusion rendering on Distant Horizons water surfaces
Improved weather: it now clears up above the cloud layer while it rains below
Fixed visual artifacts when TAAU and material reflections are enabled at the same time
[1.1.0] Foxy shader 1.1.0 by ENXV233 on Oct 13, 2026
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