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Fractured

Fractured

by Rebel459 • Downloads: 0 • Followers: 0
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Made as a part of Legacies, aiming to completely reimagine modded Minecraft while upholding these same unique, vanilla-style design principles. If you like Legacies and Legends, I highly recommend you check it out!

Fractured is a highly-configurable, simple overhaul of the process in which eyes of ender are acquired, targeting both users and modpack developers.

Inspired by End Remastered, Fractured approaches end progression rebalancing - aiming to encourage exploration to collect the eyes and lengthen the journey to the stronghold and end dimension whilst preserving the unique requirements to craft ender eyes present in vanilla. With Fractured Eyes found from most vanilla structures whilst exploring, Fractured provides a straightforward approach to its rebalancing of Eyes of Ender acquisition.

  • Collect Fractured Eyes found throughout structures
  • Repair them into Eyes of Ender
  • Travel to the Stronghold and complete the portal

A Fractured Eye must be repaired into an Eye of Ender by combining it with an Ender Pearl and Blaze Powder, in order to progress to the End Dimension. Upon reaching the End dimension, you may alternatively use Chorus Fruit, rather than repairing a Fractured Eye in the recipe.

The chance of a Fractured Eye spawning in each structure is easily configurable through the text-based config file, and you can additionally toggle whether or not stronghold frames can generate with ender eyes.

The complete list of default config settings is shown below. Chances are in %, out of 100. Setting a chance to 0 will disable the eyes spawning in that structure entirely, and setting a chance to 100 will guarantee one spawn per chest.

{
  "general": {
    "eye_break_chance": 20,
    "broken_eyes_fracture": true,
    "generate_eyes_in_frames": true,
    "fractured_eyes": true
  },
  "vanilla_loot": {
    "stronghold": 5,
    "abandoned_mineshaft": 25,
    "desert_pyramid": 15,
    "jungle_temple": 20,
    "nether_fortress": 20,
    "shipwreck": 5,
    "igloo": 25,
    "dungeon": 25,
    "woodland_mansion": 10,
    "pillager_outpost": 5,
    "bastion_remnant": 5,
    "ocean_ruins": 5,
    "ruined_portal": 5,
    "ancient_city": 5,
    "buried_treasure": 20
  },
  "integration_loot": {
    "lal_dungeons": 20,
    "lal_ruined_library": 5,
    "lal_pale_cabin": 5,
    "lal_underground_cabins": 5,
    "lal_spire": 5,
    "lal_ruined_aether_portal": 5,
    "enderscape_stronghold": 5,
    "dnt_stronghold": 5,
    "ii_illager_fort": 20,
    "ii_illusioner_tower": 10,
    "ii_labyrinth": 5
  }
}

Additionally, Fractured adds a new advancement granted upon discovering your first Fractured Eye - "And So It Begins", which also grants the player the crafting recipe for Eyes of Ender to their recipe books.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.x
Fabric
14d ago 1
26.1.x
Fabric
14d ago 1
26.1.x
Neoforge
14d ago 1
26.1.x
Fabric
6mo ago 1
26.1.x
Neoforge
6mo ago 1
1.21.11
Fabric
6mo ago 1
1.21.11
Fabric
10mo ago 1
1.21.11
Fabric
11mo ago 1
1.21.11
Fabric
11mo ago 1
1.21.x
Fabric
11mo ago 1
1.21.5
Fabric
last yr. 1
1.21.4
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
  • fixed unsafe Fabric-side registration staging
  • updated to Unified API rewrite
  • updated to Unified API rewrite
  • ported to 26.1 & multiloader (Fabric / NeoForge)

Notes
  • now depends on Unified API
  • ported to 26.1 & multiloader (Fabric / NeoForge)

Notes
  • now depends on Unified API
Integration
  • fixed missing Enderscape Stronghold config translation
Changed
  • added loot table integration for Enderscape's Stronghold overhaul
What's New
  • Eyes of Ender drop Fractured Eyes when shattered!
  • configurable eye break chance
  • all-new loot table support and configuration for other mods - including Legacies and Legends, DnT's Stronghold, and Illager Invasion

Config
  • added eye_break_chance config, which decides the chance of an eye shattering, defaulting to 20% (identical to vanilla)
  • added broken_eyes_fracture config, which dictates whether thrown eyes that shatter should leave behind a Fractured Eye
  • added multiple loot table config options (%-based, like the vanilla ones) for various Legacies and Legends, Dungeons & Taverns and Illager Invasion structures
  • as eye loot chances are percentage-based, the config now ensures that only values from 0 to 100 are accepted
  • renamed the Eye Chances config category to the Vanilla Loot config category

Notes
  • no longer depends on FrozenLib
  • ported to 1.21.11
  • marked as supporting multiple versions
  • no longer embeds FrozenLib
  • ported to 1.21.5
  • now depends on Cloth Config

Config Overhaul
  • remade config, now called fractured.json5
  • config now supports in-game editing via Mod Menu
  • config split into General and Eye Chances
  • tweaked some default config values
  • initial release for 1.21.4
  • initial release for 1.21.1
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