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Frostiful

Frostiful

by TheDeathlyCow • Downloads: 0 • Followers: 0
Description
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Frostiful Title Image






Frostiful is a Vanilla+ combat and survival temperature mod that substantially reworks the Powder Snow freezing mechanics. It introduces more ways of freezing and being frozen, as well as new methods for warming up again.

Want something a little warmer? Try Scorchful!


Features

Freezing

There are now many more ways to freeze to death in addition to powder snow with Frostiful installed. Passive freezing, icicles, and new enchantments are some of the exciting new ways that you can now freeze to death!

There are also new ways of resisting the cold! Use Fur Tufts to craft fur armor, which provides Frost Resistance to help you keep warm and resist the creeping winter. When you get too cold, warm up by the light of a fire or by getting some heat from a Sun Lichen-covered rock, or even steal the heat from your enemies with Enervation!

Sun lichen covered rock in a forest

A Sun Lichen covered rock in the snowy taiga.

Frostology and the Re-Branded Iceologer

Frostology is a new form of Illager magic that deals with all matters of cold and frost. Frostologers are a new take on the Iceologer from Minecraft Dungeons, and they are the master of this magic. They reside in their snowy fortresses in the Snowy Plains and Ice Spikes biomes, where they are surrounded by an army of Chillagers at their call. Chillagers wield Crossbows loaded with Glacial Arrows that are capable of long-distance freezing. Having mastered the magic of Frost, the Frostologer is not immune to freezing, but is instead strengthened by it. When they are cold, they gain tremendous power. However, that power is lost if they warm up again.

You can wield this magic, too. By defeating the Frostologer you are able to craft the Frost Wand, which can cast spells that freeze your enemies in place when they are hit. If you can demonstrate your mastery over the cold by defeating an Ominous Frostologer Trial, you can also get the Cloak of Frostology. The Cloak is an obtainable cape item that reverses the effects of freezing to make you become like the Frostologer yourself. Be careful though! With the Frostology Cloak on, you will begin to melt if you get too warm!

The Frostologer keeping watch on their Castle wall

The Frostologer keeping watch on their Castle Wall

New Blocks and Items

Frostiful adds a variety of new blocks and items, including Ice Skates, three new Armor Trims, Packed Snow, and more!

A picture of the Frostologer's Castle, built from packed snow with icicles hanging from the battlements

The Frostologer's Castle

Permissions

Frostiful is licensed under LGPL-3.0. You can use this mod in mod packs, YouTube videos, or anything else. You may copy, modify, and redistribute this mod provided you abide by the terms set forth in the license.

Configuration

Frostiful is extremely highly configurable. It has an extensive config that lets you play around with different settings, disable features, or tweak the values of various things to adjust the difficulty of the mod. For example, if you're not all that into survival, you can completely disable environmental freezing! It also has a fair amount of datapack integration for more complex things like temperature effects.

Frostiful also exposes a number of vanilla mechanics related to freezing to configuration or datapacks, such as what boots can be used to walk on powder snow, how much and how often freeze damage applies when fully frozen, and the effects you get from being cold.

Wiki

Frostiful has a comprehensive player and developer wiki available at https://modded.wiki/w/Frostiful. Thanks to Patbox for hosting this!

Mod Integrations

Frostiful has built-in integrations for many mods. You can get even more from Thermoo Patches, which offers a suite of integration patches for many other mods, such as Origins, Fabric Seasons, Serene Seasons, Colorful Hearts, Overflowing Bars, Armor Points++, Ad Astra, and more!

  • Scorchful: Scorchful is Frostiful's heat-based sister mod, and they are designed to work together. If you like Frostiful, then give Scorchful a try!
  • Tips: Added some Frostiful-specific tips
  • Enchantment Descriptions: Descriptions are provided for Frostiful's enchantments
  • Trinkets: The Cloak of Frostology can be equipped in the Cape slot to not have any effect, and just be cosmetic item
  • Farmer's Delight: Hot Cocoa provides the Warmth effect
  • Farmer's Respite: Teas and warm foods provide the Warmth effect
  • Festive Delight: Christmas Tea provides the Warmth effect
  • Frozen Up: Truffle Hot Chocolate provides the Warmth effect
  • Spectrum: Hot Chocolate, Demon Tea, Restoration Tea, and Glistering Jelly Tea provide the Warmth effect.

Compatibility

While this mod is designed to be as compatible as possible with other mods, it is inevitable that sometimes issues will arise. Specific incompatibilities will be documented here and on the wiki as they become known.

Note that other temperature mods, such as Thermite or EnvironmentZ do not work with Frostiful's temperature system and likely never will. Running Frostiful with these mods is redundant as they also add their own temperature system in addition to Frostiful. These mods may technically run together, however if you want to have a warm temperature system with Frostiful I would recommend using Scorchful instead, as it was made to work together with Frostiful.

Other Recommended Mods

These mods aren't made by me, but I think they're pretty neat and go well with Frostiful:

  • Snow! Real Magic: Really helps the snowy ambience, and goes with icicles really well!
  • Immersive Weathering: Adds some neat features that go along with Frostiful well. You may want to disable their icicles, though.
  • Trinkets: Allows you to equip both the inert and activated Cloaks of Frostology items
  • Dehydration: Adds a thirst bar, for when you're really into the survival thing. This also has integration with Scorchful, if you use that!

Requirements

This mod uses Fabric API, Thermoo, Mod Menu, and YACL. For Quilt users: replace Fabric API with the Quilt Standard Libraries. Some older versions of Frostiful use Cloth Config, be sure to check the dependencies of the specific version you are downloading.

Requires Fabric API badge


Requires Thermoo badge

Additional Credits

Thanks to everyone who has contributed to Frostiful, no matter how big or small! See the Credits for the full list of contributors.

Contributors

Translations

Questions?

Most everything in this mod is documented on the wiki, but feel free to join my Discord and ask any questions about the mod you might have!


Frostiful's Neoforge port is very experimental. It is still in alpha, and therefore may contain bugs and cause crashes. The port has also been created in a 'Fabric-like' manner using Forgified Fabric API and custom entry points to minimize the changes needed from the original version, which means that it may not work very well with the Neoforge ecosystem. Proceed with mild caution and please feel free to report issues to the issue tracker. Frostiful remains a Fabric-first mod and the Neoforge port is not likely to be updated to new Minecraft versions regularly.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.x
Fabric Quilt
22h ago 1
26.1.x
Neoforge
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26.1.x
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1.21.1
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26.1.x
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26.1.x
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26.1
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26.1
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1.21.11
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1.21.1
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1.21.1
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1.21.11
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1.21.1
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1.20.1
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1.21
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  • Moved glacial arrow and freezing wind entities to the misc mob category.
  • Moved glacial arrow and freezing wind entities to the misc mob category.
  • Fix broken textures hopefully
# Frostful 3.1.0 Alpha 1: Multiloaderification

Multiloaderifies Frostiful using Neo Loom and Forgified Fabric API for Neoforge support. This means I do not have to maintain two separate branches for Fabric and Neoforge which was a huge pain for me.


# Frostful 3.1.0 Alpha 1: Multiloaderification

Multiloaderifies Frostiful using Neo Loom and Forgified Fabric API for Neoforge support. This means I do not have to maintain two separate branches for Fabric and Neoforge which was a huge pain for me.


# Frostiful 3.0.2: Translation Updates

  • Updated translations for Ukrainian, Russian, and Argentine Spanish
  • Thanks to the translators on Crowdin!

  • Fix Thermoo dependency not working with 10.1+
# Frostiful 3.0.0 for Minecraft 26.1.x

A stable release of Frostiful! Going forward, I plan to work primarily on 26.1.x as I do not have the time or motivation to keep version chasing. The likely next target version for Frostiful will be 27.1 next year. So, I plan to skip 26.2 and 26.3. However, I plan to develop new features and may even be more inclined to do a Neoforge port for this version and maintain it to the same quality that I have for Fabric.

Changes from 3.0.0+26.1-beta.4:

  • No longer eagerly allow temperature statuses to apply when not wearing a Frostology Cloak.
  • Players now receive environmental heating when they are cold and in a warm area (>=15°C).
  • Fixes fur leg armour not being enchantable (fixes [#224](<https://github.com/TheDeathlyCow/frostiful/issues/224>))/

  • Overworld biomes that are snowy should now always be cold.
  • Overworld biomes that are snowy should now always be cold.
# Frostiful 3.0.1 for Minecraft 26.1.x

  • Added Frostiful temperature statuses to the thermoo:cold tag for better compatibility.


# Frostiful 2.3.2 for Minecraft Neoforge 1.21.1

# Frostiful 2.3.1 for Minecraft Neoforge 1.21.1

  • Fixed not being able to place packed snow layers
  • Fixed config screen not appearing the mod list

# Frostiful 3.0.0 Beta 3

  • Updated and reimplemented Trinkets integration using [Trinkets Updated](<https://modrinth.com/mod/trinkets-updated>).
  • Note for CurseForge users: this fork is only available on Modrinth
  • This fork introduces a new API for Trinkets that does not yet have an accessories compatibility layer. It is possible that accessories integration will be implemented in the future separately.
  • Renamed a bunch of internal classes to better match mojmap

# Frostiful 3.0.0 Beta 2 for Minecraft 26.1.x

Some bug fixes, mostly related to 26.1 changes.

  • Fixed null translations for the pink banner patterns
  • Fixed missing texture sprites in the smithing table
  • Fixed banner pattern items not being useable in the Loom
  • Fixed sun lichens not being placed on cobblestone
  • Fixed a crash with point wind spawning
# Frostiful 3.0.0 Beta 1 for Minecraft 26.1

I have now implemented the new config system for Frostiful, which moves Frostiful 3.0 into a beta release. As I mentioned before, **all users configs are going to be reset!**

## New Config System

I made this system with several goals in mind:

1. Make the config simpler, and remove a lot of options that are overly granular
2. Make the config more powerful, with individual options that are capable of making large scale changes
3. Make the config less brittle so that I can change base values freely without forcing configs to either reset or use old values that I may consider to be unbalanced
4. Update the names of config values to be more consistent and in line with the updated terminology actually used by the mod
5. Introduce comments to make the version-specific config documentation extremely easy to access
  • Currently, the config docs are exclusively hosted on the wiki, which is a nightmare to maintain when the config changes so much
6. Make the config GUI less cluttered (where feasible), and more user friendly.
7. Support the ability to, in the future, write scripts that can automatically update the config schema.

Some things were not goals:
1. Backport this change to previous Minecraft versions
2. Support automatic migration from the current system to this new system.

### Structure
The single monolithic config file has been split into multiple more focused files:

  • client/accessibility.json5: to support settings that make Frostiful more accessibility to users with different needs
  • client/display.json5: for other visual settings

  • common/temperature_source.json5: Temperature change multipliers for all heating and cooling sources
  • common/environment.json5: Passive freezing and biome temperature
  • common/soaking.json5: Wetness mechanics
  • common/block.json5: General block behaviour
  • common/entity.json5: General mob behaviour
  • common/item.json5: General item behaviour
  • common/weather.json5: Settings for weather-related systems

### Important Changes

The scope of this change is too large for me to be able to comprehensively list every changed option. However, I can provide a few high-level updates to the structure.

The most significant structural change is that multipliers have largely replace hardcoded values. That is, most raw integer point values have been replaced with float multipliers applied to base values maintained internally. This means balance changes to base values in future updates will no longer require me to invalidate your config files or require you to manually recalculate your customizations.

I have also introduced new global heating and cooling multipliers in the Temperature Source config. The heatingMultiplier and coolingMultiplier serve as much more powerful top-level controls that scale all non-environment heating and cooling sources respectively. Individual per-source multipliers are still available for fine-grained control.

I have also updated several config option names to actually match terminology used in the mod and its documentation, and to be more consistent with each other. Notable renames include:

  • straysCarryFrostArrows -> straysCarryGlacialArrows
  • Many boolean values have been updated to follow a pattern of enableX, for example:
  • doChillagerPatrols -> enableChillagerPatrols
  • renderDripParticles -> enableDripParticles


The effect amplifier of the Frost Bite mob effect applied by Biters is now also difficulty-aware. biterFrostBiteMaxAmplifier has been replaced with frostBiteAmplifierDifficulty, which can be set to AUTOMATIC to scale with world difficulty, or locked to a specific difficulty's value.

windSpawnStrategy has been replaced with freezingWindSpawningMethod, which is now the only option used to disable wind spawning entirely without a separate toggle.

### Removed Options

These are, I believe, most of the removed options. Basically all of these were considered to be too granular and implementation specific details for user-exposed configs, and so were largely replaced with simple hard-coded constants.

  • windSpawnCapPerSecond
  • windSpawnRarity
  • windSpawnRarityThunder
  • frostologerCoolingFromFrostWandHit
  • iceBreakFallbackDamage
  • maxLightLevelToForm
  • minSkylightLevelToForm
  • disableFrostOverlayWhenWearingFrostologyCloak
  • thrownIcicleCooldown
# Frostiful 3.0.0 Alpha 2 for Minecraft 26.1

A second preview build of Frostiful for Minecraft 26.1. **The config update is still to come, and will result in resets of user config files.**

  • Fixed Ice Skate blades not rendering
  • Added baby humanoid textures for Fur Armor and Fur Padded Chainmail Armor
# Frostiful 3.0.0 Alpha 1 for Minecraft 26.1

This is a first preview build of Frostiful for Minecraft 26.1. This early build has not yet been very thoroughly tested, and may still contain bugs, so it is released as an alpha.

I have also begun the process of migrating Frostiful's config system from Cloth Config to YACL. This initial migration only includes a very basic port of the previous config options to a new YACL-based system. However, I plan to overhaul the entire config system, essentially from scratch, to create a more powerful and useful config system. Unlike previous config system migrations for Scorchful, **I do not plan to create any systems for automatic migration of user config files, and all configs will be reset!** This is just simply because the scope of updates I plan to make mean that the effort required to implement such a system is not worth it for me. So, this is another reason I am releasing this as an alpha. Sorry!

Minecraft 26.1 will likely be the next major LTS version for Frostiful, replacing 1.21.1 (which will remain fixes only for the time being). so between that, and the new config system, I have decided to bump the major version of the mod to 3.0.0.
  • Overworld biomes that are snowy should now always be cold
  • (Internal change) Migrated many datapack-based functionalities (including loot tables, tags, and enchantments) from being manually defined directly in JSON to automatically generated with Java.
# Frostiful 2.3 for NeoForge 1.21.1

Frostiful has been ported to Neoforge! This port is possible thanks to [Forgified Fabric API](https://github.com/Sinytra/ForgifiedFabricAPI) and the [Yumi Minecraft Foundation Library](https://github.com/YumiProject/yumi-minecraft-foundation-library). Big thanks to them for making this relatively easy to do!

This port is feature equivalent to the latest Frostiful for 1.21.1, 2.3.1+1.21.1.

  • Please note that this is an experimental Neoforge port of Frostiful.** It is still in alpha, and therefore may contain bugs and cause crashes. This port has also been created in a 'Fabric-like' manner using Forgified Fabric API and custom entry points to minimize the changes needed from the original version, which means that it may not work very well with the Neoforge ecosystem. Proceed with mild caution and please feel free to report issues to the [issue tracker](https://github.com/TheDeathlyCow/frostiful/issues).

  • Frostiful remains a Fabric-first mod and this port is not likely to be updated to new Minecraft versions regularly.**


# Frostiful 2.3 for Minecraft 1.21.1

  • Added the enchantment Ice Speed
  • Ice Speed is exclusive to Ice Skates and increases movement speed when on Ice
  • Ice Speed can be obtained from an Enchanting Table
  • Added new sounds to the Biter
  • All worn items enchanted with Curse of Binding will now drop when you take damage while frozen by the Frost Wand
  • This allows players in Hardcore mode to remove unbreakable (like Elytra or the Cloak of Frostology) enchanted with Curse of Binding items in a fair way
  • When the Frostologer destroys heat sources with its Blizzard spell, most heat sources will now break instead of turning to Ice.
  • Some exceptions include: Torches turning to Frozen Torches (as before); Crying Obsidian and Lava turning to Obsidian; Flowing Lava turning to Stone; waterlogged blocks turning to Ice; and Jack o' Lanterns turning to Carved Pumpkins
  • For technical users, this behaviour is now controlled with the frostiful/block_transformer datapack registry
  • Fixed Frostologers spamming freezing effects when in any well-lit area
  • Fixed the Cloak of Frostology not protecting against freeze damage.
  • Added Brazilian Portuguese translations, thanks [Artemis Ribeiro](https://crowdin.com/profile/artemisdumb)!
  • Hotfix 2.3.1+1.21.11: Fixed missing sounds
  • Fixed sounds (again)
  • Fixed missing sounds
# Frostiful 2.3 for Minecraft 1.21.1

  • Added the enchantment Ice Speed
  • Ice Speed is exclusive to Ice Skates and increases movement speed when on Ice
  • Ice Speed can be obtained from an Enchanting Table
  • Added new sounds to the Biter
  • All worn items enchanted with Curse of Binding will now drop when you take damage while frozen by the Frost Wand
  • This allows players in Hardcore mode to remove unbreakable (like Elytra or the Cloak of Frostology) enchanted with Curse of Binding items in a fair way
  • When the Frostologer destroys heat sources with its Blizzard spell, most heat sources will now break instead of turning to Ice.
  • Some exceptions include: Torches turning to Frozen Torches (as before); Crying Obsidian and Lava turning to Obsidian; Flowing Lava turning to Stone; waterlogged blocks turning to Ice; and Jack o' Lanterns turning to Carved Pumpkins
  • For technical users, this behaviour is now controlled with the frostiful/block_transformer datapack registry
  • Fixed Frostologers spamming freezing effects when in any well-lit area
  • Fixed the Cloak of Frostology not protecting against freeze damage.
  • Added Brazilian Portuguese translations, thanks [Artemis Ribeiro](https://crowdin.com/profile/artemisdumb)!
# Frostiful 2.3

  • Added the enchantment Ice Speed
  • Ice Speed is exclusive to Ice Skates and increases movement speed when on Ice
  • Ice Speed can be obtained from an Enchanting Table
  • Added new sounds to the Biter
  • All worn items enchanted with Curse of Binding will now drop when you take damage while frozen by the Frost Wand
  • This allows players in Hardcore mode to remove unbreakable (like Elytra or the Cloak of Frostology) enchanted with Curse of Binding items in a fair way
  • When the Frostologer destroys heat sources with its Blizzard spell, most heat sources will now break instead of turning to Ice.
  • Some exceptions include: Torches turning to Frozen Torches (as before); Crying Obsidian and Lava turning to Obsidian; Flowing Lava turning to Stone; waterlogged blocks turning to Ice; and Jack o' Lanterns turning to Carved Pumpkins
  • For technical users, this behaviour is now controlled with the frostiful/block_transformer datapack registry
  • Fixed Frostologers spamming freezing effects when in any well-lit area

# Frostiful for Minecraft 1.21.11

Frostiful is now updated to Minecraft 1.21.11. Per the LTS policy, Minecraft 1.21.10 is now unsupported. Note that the LTS Policy for Frostiful has been updated, 1.21.1 will now receive only limited support for fixes and minor changes.

  • Updated Russian and Argentine Spanish translations. Thanks aiocringe and Texaliuz!
  • Added a new enum environment attribute: frostiful:gameplay/wind_behavior. This attribute controls when freezing wind should appear in a biome. It may take any of the values never, during_rain, and always. By default, it is never.
  • Renamed the gamerule frostiful.doPassiveFreezing to frostiful:do_passive_freezing, to conform to new registry requirements for 1.21.11. A datafix has been applied to convert worlds from 1.21.11 to this new format.

Hotfix changes from 2.2.13+1.21.10:
  • Fixed a mixin crash on startup.
  • Updated Russian and Argentine Spanish translations. Thanks aiocringe and Texaliuz!

# Frostiful for Minecraft 1.21.11

Frostiful is now updated to Minecraft 1.21.11. Per the LTS policy, Minecraft 1.21.10 is now unsupported. Note that the LTS Policy for Frostiful has been updated, 1.21.1 will now receive only limited support for fixes and minor changes.

  • Updated Russian and Argentine Spanish translations. Thanks aiocringe and Texaliuz!
  • Added a new enum environment attribute: frostiful:gameplay/wind_behavior. This attribute controls when freezing wind should appear in a biome. It may take any of the values never, during_rain, and always. By default, it is never.
  • Renamed the gamerule frostiful.doPassiveFreezing to frostiful:do_passive_freezing, to conform to new registry requirements for 1.21.11. A datafix has been applied to convert worlds from 1.21.11 to this new format.

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