Frozen Apocalypse is an open source Minecraft mod designed to add a challenge to your Minecraft world. The sun is quickly moving away from your world, eventually freezing the surface and making it uninhabitable.
Warning! This will destroy your world! Make backups!
Forge Users
Frozen Apocalypse is compatible with Sinytra Connector (Minecraft 1.20.1). For instructions, click here.
Premise
Have you ever wanted to freeze your Minecraft world, turning it into a frozen wasteland. Is Minecraft too easy for you or do you just want a reason to make an awesome underground base? If so, this mod is for you!
Each day, your world will quickly turn into a frozen, apocalyptic wasteland as the sun moves further away!
Apocalypse
Day by day effects - Spoilers ahead
Most mobs freeze at or above the freezing Y level. Certain mobs will be converted to frozen variants.- Day 0: Nothing happens. Gives you time to prepare.
- Day 1: 10% smaller sun. 150 freezing level. Grass converts to frosted grass.
- Day 2: 20% smaller sun. 112 freezing level. World freezing effects increase speed.
- Day 3: 30% smaller sun. 84 freezing level. World freezing effects increase speed. Mobs survive daylight. All biomes snow. Water turns to ice. Icicles form. Leaves converts to dead leaves.
- Day 4: 40% smaller sun. 62 freezing level. World freezing effects increase speed.
- Day 5: 50% smaller sun. 45 freezing level. World freezing effects increase speed. Freezing damage increases. Grass converts to dead grass. Ice converts to packed ice. Lava converts to obsidian
- Day 6: 60% smaller sun. 30 freezing level. World freezing effects increase speed. Freezing damage increases. Mobs can spawn during the day. It will snow full snow blocks.
- Day 7: 70% smaller sun. 20 freezing level. World freezing effects increase speed. Freezing damage increases.
- Day 8: 80% smaller sun. Same freezing level. World freezing effects increase speed. Freezing damage increases. Grass converts to permafrost. Leaves decay.
- Day 9: 90% smaller sun. Same freezing level. World freezing effects increase speed. Freezing damage increases.
Thermal Armor
In order to protect yourself from freezing to death on the surface, you can craft variants of thermal armor. You must wear all pieces of thermal armor in order to not freeze. You can wear different types of thermal armor.
Frost Resistance
Frost resistance is a status effect which prevents a player or mob from freezing to death. If a player dies and the apocalypse level is high enough, the player will get 2 minutes of frost resistance. This should give players enough time to get to a safe location.
Wiki
The wiki has all the available information about the mod, including crafting recipes. Visit it here.
License
All Versions
+ Add Version##### Added
- Config option for blue ice (#31)
- Config option for determining what mobs are allowed to spawn during apocalypse (#19)
##### Fixed
- Icicles not having a proper tool (#30)
- Entities riding entities freezing due to position being inside a block (#24)
- Blocks being placed above flowing fluids (#21)
##### Changed
- Icicles no longer form near light sources (#27)
- Icicles require a silk touch pickaxe to collect (unless they fall)
- Icicles behave more like ice
##### Added
- Added golden thermal armor
- Added iron, gold, and diamond thermal horse armor (#14)
##### Fixed
- Creative or spectating players unnecessarily getting frost resistance effect after death
- Cryoboomer explosion placing blocks where it shouldn't (replacing obsidian/bedrock)
- Dimensions not being checked for snow in biomes (#13)
- Frozen variants converted in non-affected dimensions (#15)
##### Fixed
- Dimension ids (actually world ids) not being checked properly
- Icy cobwebs not breaking fast with swords or shears
##### Added
- Added a 9th apocalypse level, sun is now 90% smaller, entities freeze very quickly
- Added 4 new mob variants: Cryoboomer (creeper), Frostbite (zombie), Iceweaver (spider), Shiverstare (enderman)
- These variants are created if the corresponding mob is above the freezing Y level
- Added 5 new blocks: frosted grass, dead grass, dead leaves, icicles, and icy cobwebs
- Each new block spawns during certain apocalypse levels
- Added config option for minimum light level to avoid freezing for each apocalypse level, further levels increase the minimum light level
- Added config option for freezing immune entities
- Added config option for determining affected dimensions
##### Changed
- Almost everything about the apocalypse levels, major rewrite
- Reverted back to Minecraft 1.20.1, as multiple other mods are still stuck at this version
- All blocks that produce light are now considered heat sources
- Snow only spawns when snowing, instead of all the time
- Dry biomes will now snow (deserts, badlands, etc.)
- Mobs can now spawn during the day after day 5, config option available
- Config file warns the user via logs and makes a backup when there are syntax errors, type mismatches, and missing/unknown fields
- Config file now can back up into different file names
##### Fixed
- Apocalypse now lags the world even less due to multiple optimizations and feature removal
- Sun size change packet being registered every tick and returning incorrect data type
- Fixed a bunch of leaves remaining after decaying on trees (still might be some though)
##### Removed
- Removed the ability to add custom light source check (contributed to significant performance issues)
- Removed heat source check delay as it doesn't improve performance
- Removed severely outdated Simplified Chinese translation
- Removed disabling the weather
- It now snows after a certain point in all biomes
- Fixed animals not spawning when they should
- Other fixes
- It now snows after a certain point in all biomes
- Fixed animals not spawning when they should
- Other fixes
- Added mob burning, sun sizes, and sun can change size to config
- Renamed gamerule frozenApocalypseUpdateSpeed to frozenApocalypseWorldUpdateSpeed
- Fixed time bugs after adding custom apocalypses
- Fixed other bugs
- Added mob burning, sun sizes, and sun can change size to config
- Renamed gamerule frozenApocalypseUpdateSpeed to frozenApocalypseWorldUpdateSpeed
- Fixed time bugs after adding custom apocalypses
- Fixed other bugs
- Allowed full customizable apocalypse via the config file. You can now change different effects including weather toggles, snow, and other effects. You can also make your own apocalypse levels
- Removed max apocalypse level
- Fixed mod blocks not working as heat blocks, and allowed heat block radius option
- Mobs will no longer spawn in the freezing zone (except undead, and spawners)
- Fixed sun resize issues
- Other bug fixes
- Allowed full customizable apocalypse via the config file. You can now change different effects including weather toggles, snow, and other effects. You can also make your own apocalypse levels
- Removed max apocalypse level
- Fixed mod blocks not working as heat blocks, and allowed heat block radius option
- Mobs will no longer spawn in the freezing zone (except undead, and spawners)
- Fixed sun resize issues
- Other bug fixes
- Added 3 new gamerules: frozenApocalypseMaxLevel, frozenApocalypseUpdateSpeed, and frozenApocalypseDeathProtectionDuration
- Updated apocalypse effects to include an 8th level, which updates the world twice as fast
- Fixed some performance issues, the apocalypse should lag the world significantly less on server side
- Fixed other bugs
- Added 3 new gamerules: frozenApocalypseMaxLevel, frozenApocalypseUpdateSpeed, and frozenApocalypseDeathProtectionDuration
- Updated apocalypse effects to include an 8th level, which updates the world twice as fast
- Fixed some performance issues, the apocalypse should lag the world significantly less on server side
- Fixed other bugs
- Added two new variants of thermal armor, diamond and netherite
- Updated apocalypse effects, now a 7 stage progression
- Made surface harsher, player and mobs take more damage during later stages
- Replaced powder snow with regular snow so mobs can spawn on surface
- Zombies no longer take damage from the frost, mobs no longer catch on fire after day 2
- Fixed sun size, sun size now decreases appropriately and works on servers
- Players and mobs can now be warm near certain blocks like torches and lava
- Fixed numerous bugs and remove unnecessary things
- Added two new variants of thermal armor, diamond and netherite
- Updated apocalypse effects, now a 7 stage progression
- Made surface harsher, player and mobs take more damage during later stages
- Replaced powder snow with regular snow so mobs can spawn on surface
- Zombies no longer take damage from the frost, mobs no longer catch on fire after day 2
- Fixed sun size, sun size now decreases appropriately and works on servers
- Players and mobs can now be warm near certain blocks like torches and lava
- Fixed numerous bugs and remove unnecessary things
- Updated to 1.20.2 (same as 1.20.1)
- Updated to 1.20.1
- Added Simplified Chinese support (thanks Kasulaix!)
- Updated to 1.19.4
- Initial release