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FS shaders

FS shaders

by roi.berezovsky • Downloads: 0 • Followers: 0
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FS shaders

A lightweight, performance-first shader pack for Minecraft Java Edition. The goal is realistic lighting — soft shadows, reflective water, wet weather, moving foliage — while staying fast enough for mid-range hardware. Built for the OptiFine / Iris pipeline.

Add a screenshot or two here — the reflective-water sunset shot makes a strong lead image.

Features

Soft shadows — Percentage-Closer Filtering with slope-scaled bias and shadow distortion for smooth edges and extra resolution near the player. Reflective water & glass — screen-space reflections with analytic wave-normal ripples. Fresnel makes water dark when viewed head-on and mirror-like at grazing angles. Rain wetness — when it rains, flat, sky-exposed surfaces darken, gain gloss, and reflect both the sun/moon and nearby torch light. Melting ice — reflects roughly 3× stronger than water, with a slow, half-liquid surface. Dynamic sky — time-of-day gradient plus procedural clouds that thicken and desaturate toward gray during storms. Wind — leaves flutter with traveling gust fronts, grass and plants sway from the base, and sand gets a subtle shimmer. ACES tonemapping in a full linear-light pipeline.

Performance

A hybrid deferred pipeline shades each screen pixel once, with aggressive early-outs (reflections skip non-reflective pixels, shadow work is skipped where it can't matter) and no heavy volumetric raymarching. Built to run at high FPS on mid-range GPUs. Graceful fallbacks keep the pipeline from black-screening if a feature can't run on your setup.

Requirements

Minecraft Java Edition OptiFine or Iris (with Sodium) GLSL 120-compatible GPU

Installation

Download the .zip — do not unzip it. Place it in .minecraft/shaderpacks. In game: Options → Video Settings → Shaders, then select FS shaders.

Feedback

Bug reports and suggestions are welcome — tell me your GPU and Minecraft/Iris (or OptiFine) version so issues are easy to reproduce.

All Versions

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Name Game version Platforms Published Downloads Actions
26.2
Iris OF OptiFine
1d ago 1
  • End nebula** — a procedural green/gold nebula across the End sky, sampled as
true 3D noise along the view ray (no pole seam), layered behind the starfield
and black hole. Toggle plus brightness / coverage / scale / colour sliders
under *End → Nebula*.
  • End stone retexture** — optional woven-brick khaki pattern generated
in-shader, keyed to the End stone block. Toggle under *End → End Stone*.
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