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Fully Enchanced

Fully Enchanced

by taavi • Downloads: 0 • Followers: 0
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Overhauled Enchanting

Enchantments now appear as "locked" in the enchantment table, until it's corresponding enchanted book is placed in a nearby Chiseled Bookshelf. Amethyst replaces lapis as the enchanting fuel. The position of the Chiseled Bookshelves is no longer strict. By default, a 8 block radius around the table, allowing for much more creative library building. Decorative bookshelves no longer affect enchanting, but can still look great in your new library :-)

Loot Changes

Enchanted books will now be found in different loot chests based on their uses, themes, and/or capabilities. However, don't worry about finding repeat enchantments. Found enchantments will be remembered and no longer appear in future loot chests!

Lectern Overhaul

So if I lose a book, I can never find it again? Don't worry! Using a Lectern, you can rewrite any enchanted books you've discovered. lectern ui or if you still want to display books you can do that too! Replace this with a description

Currently adds 10 new enchantments

-Displace (Digging Tools): Breaks effective blocks in a 3x3 area. Excludes ores. Teleports targets randomly on hit.

-Skates (Boots): Increases velocity and slipperiness on ice.

-Shriek (Goat Horn): Lets out a sonically-charged shriek. Spreads skulk on kill.

-Return (Goat Horn): Teleport back to a previously set location after a delay. Interrupted by movement or damage taken. Use while crouching to set location.

-Plow (hoe): Breaks fully grown crops in a wave originating from a broken crop

-Crook (hoe): Pulls hit mob towards player. No longer deals damage

-Transmute (fishing rod): Catches are transmuted into valuable materials

-Composure (chestplate): Avoiding damage for a period creates a single use damage negating barrier

-Shove (chestplate): Increases knockback dealt by unarmed attacks

-Overdrive (pickaxe): Continuously mining blocks increases mining speed

Base Mod Enchantment Changes (all configurable):

  • Slide: Replaced with slam
  • Buoy: Lowered Post water wet time to 2 seconds
  • Scooping: reworked, mobs drop loot on hit up to 3 times.
  • Luck of the Sea: Replaced with Lure
  • Lure: Removes non-fish items from the loot pool (except nautilus shells)

    Other Random Changes

  • bookshelves are renamed to decorative bookshelves, while chiseled bookshelves are now just bookshelves.
  • both bookshelf types now drop without silk touch. ender chests too
  • lapis completely removed from generation as it has no unique function
  • in creative mode inventory, right click an item with enchanted book to quickly apply enchantment
  • only bookshelves containing enchanted books emit particles
  • villagers cannot sell enchanted books

    Most changes are configurable.

    more planned

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
1mo ago 1
1.21.1
Fabric
1mo ago 1
1.21.1
Fabric
1mo ago 1
1.21.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
  • fixed server side running issue
  • lowered gear enchanting cost to 5
  • amethyst cost aligned with xp cost
### Book Enchanting
a blank book can now be enchanted at level 30, choose from 4 random unlearned enchantments, though the names will be hidden :D
  • slidetoslam reworked to seperate and disallow instead of actually changing the enchantment.
  • removed some debug config options
  • added some lang stuff
Big update.
## loot tables
loot tables have been tweaked to hold specific enchantments based on themes, uses, or general vibes.
new **Learned Enchantments** system makes loot chests never have a book you've already found.
### lectern overhaul
lectern can now be used for "Scribing." players can rewrite enchanted books that they've found before, so an enchantment can never be truly lost, and duplicates can be made to share with friends or different enchanting stations.

  • 6 new enchantments**: none very game changing, just useful or fun.
  • Plow (hoe): Breaks fully grown crops in a wave originating from a broken crop

  • Crook (hoe): Pulls hit mob towards player. No longer deals damage

  • Transmute (fishing rod): Catches are transmuted into valuable materials

  • Composure (chestplate): Avoiding damage for a period creates a single use damage negating barrier

  • Shove (chestplate): Increases knockback dealt by unarmed attacks

  • Overdrive (pickaxe): Continuously mining blocks increases mining speed

### tweaks (all configurable)
  • no villager enchanted books
  • luck of the sea added to disallowed enchantments
  • lure added back, now only catches fish
  • scooping drops items on hit,
  • buoy water extension time lowered to 2 by default
  • slide is now just slam
### fixes:
  • skates visual and audio improvements
  • bookshelf particals now work
  • lapis removal now works
  • bookshelf books -> enchanting table behavior optimized
  • a million other things
sorry this took so long uhhh. i moved accross the country and had to rebuild the whole mod basically and also kept trying to add stuff i didnt know how to add cause im not actually a good dev. here's what's changed
# enchantments
+ Return: horn enchantment that teleports you to a previously set location

removed:
  • requite
  • warcry
  • chamber
i dont think they really provided any value. maybe requite will come back later idk

# other changes
this mod no longer reenables durability, because you can just do that in the enchancement config already. and i dont think my durability config was even working

i think that's all that has changed
since it was basically built all over again, this will probably break if you're trying to update a world with an older version of the mod
Added the Shriek enchantment along with some more config options
Version 1.0! introduction of the new learned enchantments system. lots of changes
War Cry(Goat Horn) Enchantment Added
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