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Garden Trails

Garden Trails

by Poulpinou • Downloads: 0 • Followers: 0
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🌱 Garden Trails

Garden Trails is an exploration and crafting mod about plants. You travel the world to find wild plants, harvest them, and bring them home to build your own garden: flower pots, planters, pergolas, trees. Every plant lives next to the others and together they form a small ecosystem that you design.

Then you put that harvest to work. Dry it, ferment it, feed it to the creatures that live around you, and you get silk, tea, sake and even a bird companion that makes your garden grow faster.

No required dependency, and everything blends into vanilla.

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Full-on compatibility

Garden Trails has special compatibilities with the mods of the Dawn of Time ecosystem:

Mod Compatibility Items
Dawn of Time Silk Futons, tatami mats, chairs, flags and cushions
Armor of the Ages Silk, red and green Quetzal feathers Raijin, Pharaoh and Japanese Light armors, Quetzalcoatl armor

These recipes are optional and can be toggled individually in the Garden Trails config. Wearing the Quetzalcoatl chestplate with a Quetzal on your shoulder gives Reunited Brothers: Quetzal Trust speed plus reduced damage.

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Other compatibilities:

  • ✔️ Critters and Companions : Silk recipes for Silk Lead and Grappling Hook.
  • ✔️ Let's Do Vinery : Garden Trails grapes can be crafted into a red grape bag.
  • ✔️ Farmer's Delight : rice can be crafted into a bag of rice, and works on its rich soil.
  • ✔️ Farmer's Respite : tea leaves can be used in the kettle to brew dandelion tea (Forge only).
  • ✔️ Upgrade Aquatic : the mulberry is added to the forge:fruits/mulberry tag (Forge only).
  • ✔️ Farmland compatibility : Aether and Immersive Weathering: plants can grow on their farmland.
  • ✔️ JEI : dedicated Drying and Fermenting recipe categories.

Biome mods

Wild plants, the Quetzal and the rotten tree also spawn in the biomes of these mods, so Garden Trails keeps working in modpacks that replace the vanilla biomes.

Everything is datadriven. The tags gardentrails:quetzal_boosted, gardentrails:tameable_birds and gardentrails:quetzal_bond_chest let modpack authors add their own plants, birds and chestplates. The gardentrails:fermenting and gardentrails:dryer recipe types can be used in datapacks.

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Features

Plants

Wild plants spawn in the world, and you can harvest them and bring them home. The biome list of every plant is a datapack tag, and you can add biomes to it in the config.

Plant Where to find it What you get
Boxwood Bush Forests Hedges (short and tall) to shape your garden
Camellia Jungles, savannas, taigas Leaves that dry into tea
Commelina Swamps, flower forests A blue flower that dries into blue petals
Cypress Savannas A tall decorative tree-like plant
Geraniums Flower forests, meadows, birch forests Six colors, dye, planters
Ivy Forests, dark forests A climbing plant
Mulberry Taigas Mulberry leaves (silk) and mulberry juice (sake)
Rice Swamps Rice for cooking and sake
Wild Grape Forests, dark forests Grapes and grape seeds
Wild Maize Savannas, plains Maize
Maple trees Birch forests, dark forests, Maple Woods (Biomes O' Plenty) Red, orange and green autumn trees

Screenshots of the plants

Flower pots and planters

  • Flower pot: put a plant on an empty vanilla flower pot to get the potted version, and use an empty hand to take the plant back. This works with the plants of Garden Trails, vanilla and other mods. The tooltip of a plant tells you if it fits in a pot.
  • Flower Planter: a wider flower pot made of bricks (6 bricks). Place it against a wall, on the lower or upper half of a block. It holds any plant a flower pot can hold. Put a geranium in it to get the planter with hanging leaves.

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Pergola & Lattice

The pergola and the lattice block handles the climbing plant feature. It supports Grapes, Ivy and Vines, place the plant on the support and let it grow over time.

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Silk

  • Plant a mulberry. It attracts Silkmoths. Put a light nearby to keep them around, collect the leaves for later.
  • Wait for the eggs. A Silkmoth drops about three silk worm eggs during its short life. Killing it gives a smaller chance of eggs.
  • Craft a silk worm hatchery with the leaves..
  • Dry the hatchery on a drying tray to get silk worms.
  • Place the worms on a stick bundle and wait for them to grow, then harvest the cocoons.
  • Craft 3 cocoons into silk.

Silk unlocks recipes in Garden Trails, Dawn of Time, Armor of the Ages and more. You can also craft silk worm eggs back from a cocoon, to start again.

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Food & Effects

Every edible plant has a distinct identity with status effects on consumption :

Plant Effect
Grape Speed
Maize Strength
Mulberry Regeneration
Rice High food value

Drying Tray & Transformation Chain

The Drying Tray is the core of the crafting progression. Available in nine wood types, it transforms raw items into refined ingredients. Place items on the tray, wait, and they turn into something new, up to 4 items at a time :

Input Output
Camellia leaves Tea Leaves
Commelina Blue Petals
Grapes Dried Grapes
Maize Dried Maize
Moldy Rice Fermented Rice
Mulberry Juice Fermented Mulberry Juice
Silk Worm Hatchery Silk Worms

Drying and fermenting your crops unlocks stronger, longer-lasting versions of these effects.

Sake System

Sake is brewed in the Sake Vat. Each batch needs three ingredients, poured one by one, then the vat closes and ferments. When it is ready, right click it with glass bottles to collect your sake.

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Step 1, prepare the base: fermented rice

  • Wash rice by right clicking a water cauldron with it. You get washed rice.
  • Cook the washed rice in a furnace. You get cooked rice.
  • Mix cooked rice with mold to get moldy rice.
  • Dry moldy rice on a drying tray. You get fermented rice.

Where does mold come from: look for the rotten tree in swamps (vanilla and modded swamp biomes) and brush the rotten oak log with a vanilla brush. You can also grow your own source, see Rotten wood below.

Step 2, fill the vat

Every sake uses the same base: a bottle of water + fermented rice + one flavor.

Flavor Result Boost Price to pay
Cooked rice Sake Saturation Slowness
Mulberry juice (fermented) Mulberry Sake Regeneration Mining fatigue
Crushed grape Grape Sake Speed Hunger
Crushed maize Maize Sake Strength Damage
Tea leaves Tea Sake Haste Weakness

Each sake gives a 1 minute boost followed by a short penalty. Drink several in a row and the effects stack. The rewards grow with each drink, and so do the consequences.

Rotten wood

Found in the rotten tree structure in swamps. Rotten oak logs can be crafted into a full set of decorative blocks (planks, stairs, slab, edge, plate, fence, fence gate, trapdoor).

Grow your own mold. Craft a Rotten Oak Sapling with an oak sapling and mold. It grows an oak shaped tree made of rotten oak logs, and you can brush those logs again and again to collect more mold.

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Grapes

To harvest grapes, you have to place the fruit you can collect from wild grapes on the pergola. The fruit will grow until you can harvest it when it appears purple dots on the fruit texture, once they turn dark, you can collect the seed to plant it again.

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Entities

Silkmoth

A small flying insect that spawns around mulberry plants. It lives about 20 minutes and drops silk worm eggs while it flies. It is the starting point of the silk chain.

Quetzal

A colorful bird that lives in jungles (and the jungle biomes of the supported biome mods).

Action Result
Wait and watch It drops blue, green, red and regular feathers while flying
Craft a Quetzal Offering and give it to the bird Tames it (1 chance in 3 per offering)
Right click your tamed Quetzal Cycles between follow, sit and garden mode
Follow mode It can land on your shoulder and gives you Quetzal Trust, a speed bonus
Garden mode It stays where you left it and speeds up the growth of plants around it (crops, saplings, pergola plants, mulberry, camellia and more)

Arrows

Five arrows, each craft gives 4 arrows.

  • Red, Green, Blue Arrow: more damage than a regular arrow.
  • Quetzal Arrow: far more damage than a regular arrow.
  • Rotten Arrow: less damage than a regular arrow, inflicts Poison and Hunger for 5 seconds.

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Chest generation

Garden Trails items can be found in the chests of vanilla structures. The chance is the probability that the chest gets the item. Each line can be turned off in the config, or all of them with generateChestLoot.

Structure (chest) Item Chance
Shipwreck (treasure) Silk 100%
Shipwreck (supply) Grapes, maize, rice, mulberry 20% each
Plains village house Grapes 50%
Savanna village house Maize 50%
Taiga village house Rice, mulberry 50% each
Simple dungeon Mold 5%
Stronghold (library, corridor, crossing) Mold 5%
Jungle temple One colored arrow (red, green or blue) 25%
Jungle temple One colored feather (red, green or blue) 50%

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Configuration

The config file is config/gardentrails-config.txt, generated on first launch. A restart is required after any change.

Option Effect
generateChestLoot Adds Garden Trails items to vanilla chest loot
generateSilk, generateGrapes, generateMaize, generateRice, generateMulberry Toggles the matching loot additions
generateMold Mold in simple dungeon chests (5%) and stronghold chests (5%)
generateArrows, generateFeathers Colored arrows (25%) and colored feathers (50%) in jungle temple chests
dawnOfTimeUseSilk Enables the silk recipes for Dawn of Time
armorOfTheAgesUseSilk Enables the silk recipes for Armor of the Ages
armorOfTheAgesUseQuetzalFeathers Makes the Quetzalcoatl armor recipes use Garden Trails feathers
<plant>_enabled false stops the plant from spawning (also works for quetzal)
<plant>_extra_biomes Comma separated list of biome IDs added on top of the plant's default biomes

Each plant has only these two keys, for example:

boxwood_bush_enabled=true
boxwood_bush_extra_biomes=byg:jacaranda_forest,mymod:my_biome

Biome IDs use the full form namespace:biome_name. IDs from mods that are not installed are ignored. The default biomes of each plant and of the quetzal are datapack tags (data/gardentrails/tags/worldgen/biome/has_<plant>.json): the config can only add biomes, so to remove some, override the tag with a datapack.

The layout of the config file changed. If you come from an older version, delete your old gardentrails-config.txt to generate the new one.

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Credit

  • Development, models and textures by Poulpinou & TheGoldenWorld.
  • Thank you to Knoxxturre for the Maple tree.
  • Thank you to Hahdrim for the Quetzal bird.
  • Thank you to our community for constantly helping us improve the mod. ❤️
  • ChatGPT has been used to wrap up this page in markdown.
  • Retro Diffusion has been used to generate the logo of this page and Poulpinou reworked it.
  • Garden Trails is released under the MIT License.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric
7d ago 1
26.3
Neoforge
7d ago 1
26.1.2
Fabric
7d ago 1
26.1.2
Neoforge
7d ago 1
1.21.11
Neoforge
7d ago 1
1.21.11
Fabric
7d ago 1
1.21.1
Fabric
8d ago 1
1.21.1
Neoforge
8d ago 1
1.20.1
Forge
8d ago 1
1.20.1
Fabric
8d ago 1
26.3
Neoforge
10d ago 1
26.3
Fabric
10d ago 1
26.1.2
Fabric
10d ago 1
26.1.2
Neoforge
10d ago 1
1.21.11
Neoforge
10d ago 1
1.21.11
Fabric
10d ago 1
1.21.1
Neoforge
11d ago 1
1.21.1
Fabric
11d ago 1
1.20.1
Fabric
11d ago 1
1.20.1
Forge
12d ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Fabric
4mo ago 1
1.21.1
Fabric
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Fabric
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Fabric
4mo ago 1
1.20.1
Fabric
6mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Fabric
7mo ago 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Fabric
last yr. 1
## 🌱 Garden Trails Patch Notes v0.5.0

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

► Full patchnote here: https://www.curseforge.com/minecraft/mc-mods/garden-trails/files/9183592

### New Content
  • Added the Rotten Oak Sapling and its flower pot, it grows an oak shaped tree made of Rotten Oak Logs that can be brushed again to collect more mold
  • Added the Flower Planter, a wider flower pot made of bricks placed against a wall on the lower or upper half of a block, it holds any plant a flower pot can hold, from this mod, vanilla or other mods, shown with the same model as in the pot
  • Added the Rotten Arrow, it deals less damage than a regular arrow but applies Poison and Hunger for 5 seconds on hit
  • Added a socials button on the Garden Trails creative tab, it opens the socials links from the DoT project
  • Added the Japanese Light Armor boots recipe (Armor of the Ages) still using string instead of silk
  • Mold can now be found in the chests of simple dungeons (5%) and of strongholds, in the library, corridors and crossings (5%)
  • Colored arrows (25%) and colored feathers (50%) can now be found in the chests of jungle temples, the color is random
  • New config options generateMold, generateArrows and generateFeathers to turn these chest additions off
### Fixed
  • Fixed the planter turning around when placed on the lower part of a block
  • Fixed the crash at launch on server with Fabric
  • Plants can now be placed anywhere on a pergola in survival (no more dirt or axis requirement) and consume the item
  • Pergolas with plants now drop the pergola when broken, plus the plant when it is mature
  • Fixed the oxidized copper lattice recipe
  • Fixed the sake vat selection overlay and the missing faces around the liquid
  • Fixed the chest loot (silk, grape, maize, rice, mulberry in shipwrecks and village houses) that never appeared with Forge, and its chance being rolled twice
  • Fixed the ivy never growing or spreading, the stick bundles never growing silk worms and the maple sapling never growing: they now react to random ticks again
### Changed
  • Ported the mod to Minecraft 1.21.11 for Fabric and NeoForge
  • Wild rice now spawns twice as often
  • Potted plants now use the vanilla flower pot: put a plant on an empty flower pot to get the potted version, an empty hand gives the plant back
  • Potted plants are no longer craftable nor in the creative tab, and the potted items in inventories are removed, placed pots in the world are kept
  • Plants that fit in a flower pot now show it in their tooltip
  • The geranium planters are replaced by the Flower Planter: put a geranium in it to get the planter with the hanging leaves, placed geranium planters in the world are removed
  • Plants now spawn in the biomes of Terralith, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Atmospheric and Nature's Spirit, so they keep spawning in modpacks that replace the vanilla biomes
  • The mulberry is now in the forge:fruits/mulberry tag, so other mods that use this tag (like Upgrade Aquatic) recognize it as a mulberry
  • The tea leaves are now in the farmersrespite:tea_leaves tag, so they can be used to brew dandelion tea in the Farmer's Respite kettle
  • The red and orange maple trees now also spawn in the Biomes O' Plenty Maple Woods
### Other
  • Removed unused code and made a ton of internal code changes
## 🌱 Garden Trails Patch Notes v0.5.0

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

► Full patchnote here: https://www.curseforge.com/minecraft/mc-mods/garden-trails/files/9183592

### New Content
  • Added the Rotten Oak Sapling and its flower pot, it grows an oak shaped tree made of Rotten Oak Logs that can be brushed again to collect more mold
  • Added the Flower Planter, a wider flower pot made of bricks placed against a wall on the lower or upper half of a block, it holds any plant a flower pot can hold, from this mod, vanilla or other mods, shown with the same model as in the pot
  • Added the Rotten Arrow, it deals less damage than a regular arrow but applies Poison and Hunger for 5 seconds on hit
  • Added a socials button on the Garden Trails creative tab, it opens the socials links from the DoT project
  • Added the Japanese Light Armor boots recipe (Armor of the Ages) still using string instead of silk
  • Mold can now be found in the chests of simple dungeons (5%) and of strongholds, in the library, corridors and crossings (5%)
  • Colored arrows (25%) and colored feathers (50%) can now be found in the chests of jungle temples, the color is random
  • New config options generateMold, generateArrows and generateFeathers to turn these chest additions off
### Fixed
  • Fixed the planter turning around when placed on the lower part of a block
  • Fixed the crash at launch on server with Fabric
  • Plants can now be placed anywhere on a pergola in survival (no more dirt or axis requirement) and consume the item
  • Pergolas with plants now drop the pergola when broken, plus the plant when it is mature
  • Fixed the oxidized copper lattice recipe
  • Fixed the sake vat selection overlay and the missing faces around the liquid
  • Fixed the chest loot (silk, grape, maize, rice, mulberry in shipwrecks and village houses) that never appeared with Forge, and its chance being rolled twice
  • Fixed the ivy never growing or spreading, the stick bundles never growing silk worms and the maple sapling never growing: they now react to random ticks again
### Changed
  • Ported the mod to Minecraft 1.21.11 for Fabric and NeoForge
  • Wild rice now spawns twice as often
  • Potted plants now use the vanilla flower pot: put a plant on an empty flower pot to get the potted version, an empty hand gives the plant back
  • Potted plants are no longer craftable nor in the creative tab, and the potted items in inventories are removed, placed pots in the world are kept
  • Plants that fit in a flower pot now show it in their tooltip
  • The geranium planters are replaced by the Flower Planter: put a geranium in it to get the planter with the hanging leaves, placed geranium planters in the world are removed
  • Plants now spawn in the biomes of Terralith, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Atmospheric and Nature's Spirit, so they keep spawning in modpacks that replace the vanilla biomes
  • The mulberry is now in the forge:fruits/mulberry tag, so other mods that use this tag (like Upgrade Aquatic) recognize it as a mulberry
  • The tea leaves are now in the farmersrespite:tea_leaves tag, so they can be used to brew dandelion tea in the Farmer's Respite kettle
  • The red and orange maple trees now also spawn in the Biomes O' Plenty Maple Woods
### Other
  • Removed unused code and made a ton of internal code changes
## 🌱 Garden Trails Patch Notes v0.4.0

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

► Full patchnote here: https://www.curseforge.com/minecraft/mc-mods/garden-trails/files/9183592

### New Content
  • Added the Rotten Oak Sapling and its flower pot, it grows an oak shaped tree made of Rotten Oak Logs that can be brushed again to collect more mold
  • Added the Flower Planter, a wider flower pot made of bricks placed against a wall on the lower or upper half of a block, it holds any plant a flower pot can hold, from this mod, vanilla or other mods, shown with the same model as in the pot
  • Added the Rotten Arrow, it deals less damage than a regular arrow but applies Poison and Hunger for 5 seconds on hit
  • Added a socials button on the Garden Trails creative tab, it opens the socials links from the DoT project
  • Added the Japanese Light Armor boots recipe (Armor of the Ages) still using string instead of silk
  • Mold can now be found in the chests of simple dungeons (5%) and of strongholds, in the library, corridors and crossings (5%)
  • Colored arrows (25%) and colored feathers (50%) can now be found in the chests of jungle temples, the color is random
  • New config options generateMold, generateArrows and generateFeathers to turn these chest additions off
### Fixed
  • Fixed the planter turning around when placed on the lower part of a block
  • Fixed the crash at launch on server with Fabric
  • Plants can now be placed anywhere on a pergola in survival (no more dirt or axis requirement) and consume the item
  • Pergolas with plants now drop the pergola when broken, plus the plant when it is mature
  • Fixed the oxidized copper lattice recipe
  • Fixed the sake vat selection overlay and the missing faces around the liquid
  • Fixed the chest loot (silk, grape, maize, rice, mulberry in shipwrecks and village houses) that never appeared with Forge, and its chance being rolled twice
  • Fixed the ivy never growing or spreading, the stick bundles never growing silk worms and the maple sapling never growing: they now react to random ticks again
### Changed
  • Ported the mod to Minecraft 1.21.11 for Fabric and NeoForge
  • Wild rice now spawns twice as often
  • Potted plants now use the vanilla flower pot: put a plant on an empty flower pot to get the potted version, an empty hand gives the plant back
  • Potted plants are no longer craftable nor in the creative tab, and the potted items in inventories are removed, placed pots in the world are kept
  • Plants that fit in a flower pot now show it in their tooltip
  • The geranium planters are replaced by the Flower Planter: put a geranium in it to get the planter with the hanging leaves, placed geranium planters in the world are removed
  • Plants now spawn in the biomes of Terralith, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Atmospheric and Nature's Spirit, so they keep spawning in modpacks that replace the vanilla biomes
  • The mulberry is now in the forge:fruits/mulberry tag, so other mods that use this tag (like Upgrade Aquatic) recognize it as a mulberry
  • The tea leaves are now in the farmersrespite:tea_leaves tag, so they can be used to brew dandelion tea in the Farmer's Respite kettle
  • The red and orange maple trees now also spawn in the Biomes O' Plenty Maple Woods
### Other
  • Removed unused code and made a ton of internal code changes
## 🌱 Garden Trails Patch Notes v0.4.0

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

► Full patchnote here: https://www.curseforge.com/minecraft/mc-mods/garden-trails/files/9183592

### New Content
  • Added the Rotten Oak Sapling and its flower pot, it grows an oak shaped tree made of Rotten Oak Logs that can be brushed again to collect more mold
  • Added the Flower Planter, a wider flower pot made of bricks placed against a wall on the lower or upper half of a block, it holds any plant a flower pot can hold, from this mod, vanilla or other mods, shown with the same model as in the pot
  • Added the Rotten Arrow, it deals less damage than a regular arrow but applies Poison and Hunger for 5 seconds on hit
  • Added a socials button on the Garden Trails creative tab, it opens the socials links from the DoT project
  • Added the Japanese Light Armor boots recipe (Armor of the Ages) still using string instead of silk
  • Mold can now be found in the chests of simple dungeons (5%) and of strongholds, in the library, corridors and crossings (5%)
  • Colored arrows (25%) and colored feathers (50%) can now be found in the chests of jungle temples, the color is random
  • New config options generateMold, generateArrows and generateFeathers to turn these chest additions off
### Fixed
  • Fixed the planter turning around when placed on the lower part of a block
  • Fixed the crash at launch on server with Fabric
  • Plants can now be placed anywhere on a pergola in survival (no more dirt or axis requirement) and consume the item
  • Pergolas with plants now drop the pergola when broken, plus the plant when it is mature
  • Fixed the oxidized copper lattice recipe
  • Fixed the sake vat selection overlay and the missing faces around the liquid
  • Fixed the chest loot (silk, grape, maize, rice, mulberry in shipwrecks and village houses) that never appeared with Forge, and its chance being rolled twice
  • Fixed the ivy never growing or spreading, the stick bundles never growing silk worms and the maple sapling never growing: they now react to random ticks again
### Changed
  • Ported the mod to Minecraft 1.21.11 for Fabric and NeoForge
  • Wild rice now spawns twice as often
  • Potted plants now use the vanilla flower pot: put a plant on an empty flower pot to get the potted version, an empty hand gives the plant back
  • Potted plants are no longer craftable nor in the creative tab, and the potted items in inventories are removed, placed pots in the world are kept
  • Plants that fit in a flower pot now show it in their tooltip
  • The geranium planters are replaced by the Flower Planter: put a geranium in it to get the planter with the hanging leaves, placed geranium planters in the world are removed
  • Plants now spawn in the biomes of Terralith, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Atmospheric and Nature's Spirit, so they keep spawning in modpacks that replace the vanilla biomes
  • The mulberry is now in the forge:fruits/mulberry tag, so other mods that use this tag (like Upgrade Aquatic) recognize it as a mulberry
  • The tea leaves are now in the farmersrespite:tea_leaves tag, so they can be used to brew dandelion tea in the Farmer's Respite kettle
  • The red and orange maple trees now also spawn in the Biomes O' Plenty Maple Woods
### Other
  • Removed unused code and made a ton of internal code changes
## 🌱 Garden Trails Patch Notes v0.3.0

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

► Full patchnote here: https://www.curseforge.com/minecraft/mc-mods/garden-trails/files/9183592

### New Content
  • Added the Rotten Oak Sapling and its flower pot, it grows an oak shaped tree made of Rotten Oak Logs that can be brushed again to collect more mold
  • Added the Flower Planter, a wider flower pot made of bricks placed against a wall on the lower or upper half of a block, it holds any plant a flower pot can hold, from this mod, vanilla or other mods, shown with the same model as in the pot
  • Added the Rotten Arrow, it deals less damage than a regular arrow but applies Poison and Hunger for 5 seconds on hit
  • Added a socials button on the Garden Trails creative tab, it opens the socials links from the DoT project
  • Added the Japanese Light Armor boots recipe (Armor of the Ages) still using string instead of silk
  • Mold can now be found in the chests of simple dungeons (5%) and of strongholds, in the library, corridors and crossings (5%)
  • Colored arrows (25%) and colored feathers (50%) can now be found in the chests of jungle temples, the color is random
  • New config options generateMold, generateArrows and generateFeathers to turn these chest additions off
### Fixed
  • Fixed the planter turning around when placed on the lower part of a block
  • Fixed the crash at launch on server with Fabric
  • Plants can now be placed anywhere on a pergola in survival (no more dirt or axis requirement) and consume the item
  • Pergolas with plants now drop the pergola when broken, plus the plant when it is mature
  • Fixed the oxidized copper lattice recipe
  • Fixed the sake vat selection overlay and the missing faces around the liquid
  • Fixed the chest loot (silk, grape, maize, rice, mulberry in shipwrecks and village houses) that never appeared with Forge, and its chance being rolled twice
  • Fixed the ivy never growing or spreading, the stick bundles never growing silk worms and the maple sapling never growing: they now react to random ticks again
### Changed
  • Ported the mod to Minecraft 1.21.11 for Fabric and NeoForge
  • Wild rice now spawns twice as often
  • Potted plants now use the vanilla flower pot: put a plant on an empty flower pot to get the potted version, an empty hand gives the plant back
  • Potted plants are no longer craftable nor in the creative tab, and the potted items in inventories are removed, placed pots in the world are kept
  • Plants that fit in a flower pot now show it in their tooltip
  • The geranium planters are replaced by the Flower Planter: put a geranium in it to get the planter with the hanging leaves, placed geranium planters in the world are removed
  • Plants now spawn in the biomes of Terralith, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Atmospheric and Nature's Spirit, so they keep spawning in modpacks that replace the vanilla biomes
  • The mulberry is now in the forge:fruits/mulberry tag, so other mods that use this tag (like Upgrade Aquatic) recognize it as a mulberry
  • The tea leaves are now in the farmersrespite:tea_leaves tag, so they can be used to brew dandelion tea in the Farmer's Respite kettle
  • The red and orange maple trees now also spawn in the Biomes O' Plenty Maple Woods
### Other
  • Removed unused code and made a ton of internal code changes
## 🌱 Garden Trails Patch Notes v0.3.0

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

► Full patchnote here: https://www.curseforge.com/minecraft/mc-mods/garden-trails/files/9183592

### New Content
  • Added the Rotten Oak Sapling and its flower pot, it grows an oak shaped tree made of Rotten Oak Logs that can be brushed again to collect more mold
  • Added the Flower Planter, a wider flower pot made of bricks placed against a wall on the lower or upper half of a block, it holds any plant a flower pot can hold, from this mod, vanilla or other mods, shown with the same model as in the pot
  • Added the Rotten Arrow, it deals less damage than a regular arrow but applies Poison and Hunger for 5 seconds on hit
  • Added a socials button on the Garden Trails creative tab, it opens the socials links from the DoT project
  • Added the Japanese Light Armor boots recipe (Armor of the Ages) still using string instead of silk
  • Mold can now be found in the chests of simple dungeons (5%) and of strongholds, in the library, corridors and crossings (5%)
  • Colored arrows (25%) and colored feathers (50%) can now be found in the chests of jungle temples, the color is random
  • New config options generateMold, generateArrows and generateFeathers to turn these chest additions off
### Fixed
  • Fixed the planter turning around when placed on the lower part of a block
  • Fixed the crash at launch on server with Fabric
  • Plants can now be placed anywhere on a pergola in survival (no more dirt or axis requirement) and consume the item
  • Pergolas with plants now drop the pergola when broken, plus the plant when it is mature
  • Fixed the oxidized copper lattice recipe
  • Fixed the sake vat selection overlay and the missing faces around the liquid
  • Fixed the chest loot (silk, grape, maize, rice, mulberry in shipwrecks and village houses) that never appeared with Forge, and its chance being rolled twice
  • Fixed the ivy never growing or spreading, the stick bundles never growing silk worms and the maple sapling never growing: they now react to random ticks again
### Changed
  • Ported the mod to Minecraft 1.21.11 for Fabric and NeoForge
  • Wild rice now spawns twice as often
  • Potted plants now use the vanilla flower pot: put a plant on an empty flower pot to get the potted version, an empty hand gives the plant back
  • Potted plants are no longer craftable nor in the creative tab, and the potted items in inventories are removed, placed pots in the world are kept
  • Plants that fit in a flower pot now show it in their tooltip
  • The geranium planters are replaced by the Flower Planter: put a geranium in it to get the planter with the hanging leaves, placed geranium planters in the world are removed
  • Plants now spawn in the biomes of Terralith, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Atmospheric and Nature's Spirit, so they keep spawning in modpacks that replace the vanilla biomes
  • The mulberry is now in the forge:fruits/mulberry tag, so other mods that use this tag (like Upgrade Aquatic) recognize it as a mulberry
  • The tea leaves are now in the farmersrespite:tea_leaves tag, so they can be used to brew dandelion tea in the Farmer's Respite kettle
  • The red and orange maple trees now also spawn in the Biomes O' Plenty Maple Woods
### Other
  • Removed unused code and made a ton of internal code changes
## 🌱 Garden Trails Patch Notes v0.2.4

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

► Full patchnote here: https://www.curseforge.com/minecraft/mc-mods/garden-trails/files/9183592

### New Content
  • Added the Rotten Oak Sapling and its flower pot, it grows an oak shaped tree made of Rotten Oak Logs that can be brushed again to collect more mold
  • Added the Flower Planter, a wider flower pot made of bricks placed against a wall on the lower or upper half of a block, it holds any plant a flower pot can hold, from this mod, vanilla or other mods, shown with the same model as in the pot
  • Added the Rotten Arrow, it deals less damage than a regular arrow but applies Poison and Hunger for 5 seconds on hit
  • Added a socials button on the Garden Trails creative tab, it opens the socials links from the DoT project
  • Added the Japanese Light Armor boots recipe (Armor of the Ages) still using string instead of silk
  • Mold can now be found in the chests of simple dungeons (5%) and of strongholds, in the library, corridors and crossings (5%)
  • Colored arrows (25%) and colored feathers (50%) can now be found in the chests of jungle temples, the color is random
  • New config options generateMold, generateArrows and generateFeathers to turn these chest additions off
### Fixed
  • Fixed the planter turning around when placed on the lower part of a block
  • Fixed the crash at launch on server with Fabric
  • Plants can now be placed anywhere on a pergola in survival (no more dirt or axis requirement) and consume the item
  • Pergolas with plants now drop the pergola when broken, plus the plant when it is mature
  • Fixed the oxidized copper lattice recipe
  • Fixed the sake vat selection overlay and the missing faces around the liquid
  • Fixed the chest loot (silk, grape, maize, rice, mulberry in shipwrecks and village houses) that never appeared with Forge, and its chance being rolled twice
  • Fixed the ivy never growing or spreading, the stick bundles never growing silk worms and the maple sapling never growing: they now react to random ticks again
### Changed
  • Wild rice now spawns twice as often
  • Potted plants now use the vanilla flower pot: put a plant on an empty flower pot to get the potted version, an empty hand gives the plant back
  • Potted plants are no longer craftable nor in the creative tab, and the potted items in inventories are removed, placed pots in the world are kept
  • Plants that fit in a flower pot now show it in their tooltip
  • The geranium planters are replaced by the Flower Planter: put a geranium in it to get the planter with the hanging leaves, placed geranium planters in the world are removed
  • Plants now spawn in the biomes of Terralith, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Atmospheric and Nature's Spirit, so they keep spawning in modpacks that replace the vanilla biomes
  • The mulberry is now in the forge:fruits/mulberry tag, so other mods that use this tag (like Upgrade Aquatic) recognize it as a mulberry
  • The tea leaves are now in the farmersrespite:tea_leaves tag, so they can be used to brew dandelion tea in the Farmer's Respite kettle
  • The red and orange maple trees now also spawn in the Biomes O' Plenty Maple Woods
### Other
  • Removed unused code and made a ton of internal code changes
## 🌱 Garden Trails Patch Notes v0.2.4

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

► Full patchnote here: https://www.curseforge.com/minecraft/mc-mods/garden-trails/files/9183592

### New Content
  • Added the Rotten Oak Sapling and its flower pot, it grows an oak shaped tree made of Rotten Oak Logs that can be brushed again to collect more mold
  • Added the Flower Planter, a wider flower pot made of bricks placed against a wall on the lower or upper half of a block, it holds any plant a flower pot can hold, from this mod, vanilla or other mods, shown with the same model as in the pot
  • Added the Rotten Arrow, it deals less damage than a regular arrow but applies Poison and Hunger for 5 seconds on hit
  • Added a socials button on the Garden Trails creative tab, it opens the socials links from the DoT project
  • Added the Japanese Light Armor boots recipe (Armor of the Ages) still using string instead of silk
  • Mold can now be found in the chests of simple dungeons (5%) and of strongholds, in the library, corridors and crossings (5%)
  • Colored arrows (25%) and colored feathers (50%) can now be found in the chests of jungle temples, the color is random
  • New config options generateMold, generateArrows and generateFeathers to turn these chest additions off
### Fixed
  • Fixed the planter turning around when placed on the lower part of a block
  • Fixed the crash at launch on server with Fabric
  • Plants can now be placed anywhere on a pergola in survival (no more dirt or axis requirement) and consume the item
  • Pergolas with plants now drop the pergola when broken, plus the plant when it is mature
  • Fixed the oxidized copper lattice recipe
  • Fixed the sake vat selection overlay and the missing faces around the liquid
  • Fixed the chest loot (silk, grape, maize, rice, mulberry in shipwrecks and village houses) that never appeared with Forge, and its chance being rolled twice
  • Fixed the ivy never growing or spreading, the stick bundles never growing silk worms and the maple sapling never growing: they now react to random ticks again
### Changed
  • Wild rice now spawns twice as often
  • Potted plants now use the vanilla flower pot: put a plant on an empty flower pot to get the potted version, an empty hand gives the plant back
  • Potted plants are no longer craftable nor in the creative tab, and the potted items in inventories are removed, placed pots in the world are kept
  • Plants that fit in a flower pot now show it in their tooltip
  • The geranium planters are replaced by the Flower Planter: put a geranium in it to get the planter with the hanging leaves, placed geranium planters in the world are removed
  • Plants now spawn in the biomes of Terralith, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Atmospheric and Nature's Spirit, so they keep spawning in modpacks that replace the vanilla biomes
  • The mulberry is now in the forge:fruits/mulberry tag, so other mods that use this tag (like Upgrade Aquatic) recognize it as a mulberry
  • The tea leaves are now in the farmersrespite:tea_leaves tag, so they can be used to brew dandelion tea in the Farmer's Respite kettle
  • The red and orange maple trees now also spawn in the Biomes O' Plenty Maple Woods
### Other
  • Removed unused code and made a ton of internal code changes
## 🌱 Garden Trails Patch Notes v0.1.14

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

► Full patchnote here: https://www.curseforge.com/minecraft/mc-mods/garden-trails/files/9183592

### New Content
  • Added the Rotten Oak Sapling and its flower pot, it grows an oak shaped tree made of Rotten Oak Logs that can be brushed again to collect more mold
  • Added the Flower Planter, a wider flower pot made of bricks placed against a wall on the lower or upper half of a block, it holds any plant a flower pot can hold, from this mod, vanilla or other mods, shown with the same model as in the pot
  • Added the Rotten Arrow, it deals less damage than a regular arrow but applies Poison and Hunger for 5 seconds on hit
  • Added a socials button on the Garden Trails creative tab, it opens the socials links from the DoT project
  • Added the Japanese Light Armor boots recipe (Armor of the Ages) still using string instead of silk
  • Mold can now be found in the chests of simple dungeons (5%) and of strongholds, in the library, corridors and crossings (5%)
  • Colored arrows (25%) and colored feathers (50%) can now be found in the chests of jungle temples, the color is random
  • New config options generateMold, generateArrows and generateFeathers to turn these chest additions off
### Fixed
  • Fixed the planter turning around when placed on the lower part of a block
  • Fixed the crash at launch on server with Fabric
  • Plants can now be placed anywhere on a pergola in survival (no more dirt or axis requirement) and consume the item
  • Pergolas with plants now drop the pergola when broken, plus the plant when it is mature
  • Fixed the oxidized copper lattice recipe
  • Fixed the sake vat selection overlay and the missing faces around the liquid
  • Fixed the chest loot (silk, grape, maize, rice, mulberry in shipwrecks and village houses) that never appeared with Forge, and its chance being rolled twice
### Changed
  • Wild rice now spawns twice as often
  • Potted plants now use the vanilla flower pot: put a plant on an empty flower pot to get the potted version, an empty hand gives the plant back
  • Potted plants are no longer craftable nor in the creative tab, and the potted items in inventories are removed, placed pots in the world are kept
  • Plants that fit in a flower pot now show it in their tooltip
  • The geranium planters are replaced by the Flower Planter: put a geranium in it to get the planter with the hanging leaves, placed geranium planters in the world are removed
  • Plants now spawn in the biomes of Terralith, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Atmospheric and Nature's Spirit, so they keep spawning in modpacks that replace the vanilla biomes
  • The mulberry is now in the forge:fruits/mulberry tag, so other mods that use this tag (like Upgrade Aquatic) recognize it as a mulberry
  • The tea leaves are now in the farmersrespite:tea_leaves tag, so they can be used to brew dandelion tea in the Farmer's Respite kettle
  • The red and orange maple trees now also spawn in the Biomes O' Plenty Maple Woods
### Other
  • Removed unused code and made a ton of internal code changes
## 🌱 Garden Trails Patch Notes v0.1.14

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

► Full patchnote here: https://www.curseforge.com/minecraft/mc-mods/garden-trails/files/9183592

### New Content
  • Added the Rotten Oak Sapling and its flower pot, it grows an oak shaped tree made of Rotten Oak Logs that can be brushed again to collect more mold
  • Added the Flower Planter, a wider flower pot made of bricks placed against a wall on the lower or upper half of a block, it holds any plant a flower pot can hold, from this mod, vanilla or other mods, shown with the same model as in the pot
  • Added the Rotten Arrow, it deals less damage than a regular arrow but applies Poison and Hunger for 5 seconds on hit
  • Added a socials button on the Garden Trails creative tab, it opens the socials links from the DoT project
  • Added the Japanese Light Armor boots recipe (Armor of the Ages) still using string instead of silk
  • Mold can now be found in the chests of simple dungeons (5%) and of strongholds, in the library, corridors and crossings (5%)
  • Colored arrows (25%) and colored feathers (50%) can now be found in the chests of jungle temples, the color is random
  • New config options generateMold, generateArrows and generateFeathers to turn these chest additions off
### Fixed
  • Fixed the planter turning around when placed on the lower part of a block
  • Fixed the crash at launch on server with Fabric
  • Plants can now be placed anywhere on a pergola in survival (no more dirt or axis requirement) and consume the item
  • Pergolas with plants now drop the pergola when broken, plus the plant when it is mature
  • Fixed the oxidized copper lattice recipe
  • Fixed the sake vat selection overlay and the missing faces around the liquid
  • Fixed the chest loot (silk, grape, maize, rice, mulberry in shipwrecks and village houses) that never appeared with Forge, and its chance being rolled twice
### Changed
  • Wild rice now spawns twice as often
  • Potted plants now use the vanilla flower pot: put a plant on an empty flower pot to get the potted version, an empty hand gives the plant back
  • Potted plants are no longer craftable nor in the creative tab, and the potted items in inventories are removed, placed pots in the world are kept
  • Plants that fit in a flower pot now show it in their tooltip
  • The geranium planters are replaced by the Flower Planter: put a geranium in it to get the planter with the hanging leaves, placed geranium planters in the world are removed
  • Plants now spawn in the biomes of Terralith, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Atmospheric and Nature's Spirit, so they keep spawning in modpacks that replace the vanilla biomes
  • The mulberry is now in the forge:fruits/mulberry tag, so other mods that use this tag (like Upgrade Aquatic) recognize it as a mulberry
  • The tea leaves are now in the farmersrespite:tea_leaves tag, so they can be used to brew dandelion tea in the Farmer's Respite kettle
  • The red and orange maple trees now also spawn in the Biomes O' Plenty Maple Woods
### Other
  • Removed unused code and made a ton of internal code changes
## 🌱 Garden Trails Patch Notes: 26.3 v0.5.0

Portage of the 26.1.2 to 26.3
## 🌱 Garden Trails Patch Notes: 26.3 v0.5.0

Portage of the 26.1.2 to 26.3
## 🌱 Garden Trails Patch Notes: 26.1.2 v0.4.0

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

Portage of the 1.21.11 to 26.1.2
## 🌱 Garden Trails Patch Notes: 26.1.2 v0.4.0

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

Portage of the 1.21.11 to 26.1.2
## 🌱 Garden Trails Patch Notes: 1.21.11 v0.3.0

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

Portage of the 1.21.1 to 1.21.11

### Fixes
  • Fixed the silk worms not growing on the Stick Bundle: the growth code ran in tick instead of randomTick. Since 1.21 randomTick no longer calls tick, so the random ticks never reached it
  • Fixed the Ivy not growing or spreading in the wild (it only grew on a lattice), same cause
  • Fixed the Maple Sapling never growing into a tree, same cause
## 🌱 Garden Trails Patch Notes: 1.21.11 v0.3.0

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

Portage of the 1.21.1 to 1.21.11

### Fixes
  • Fixed the silk worms not growing on the Stick Bundle: the growth code ran in tick instead of randomTick. Since 1.21 randomTick no longer calls tick, so the random ticks never reached it
  • Fixed the Ivy not growing or spreading in the wild (it only grew on a lattice), same cause
  • Fixed the Maple Sapling never growing into a tree, same cause
## 🌱 Garden Trails Patch Notes: 1.21.1 v0.2.3

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

### Big content update
### Bug fixing:
  • Fixed Oxidized copper lattice recipe
  • Pergolas with plants now drops the pergola when broken, plus the plant when it is mature
  • Plants can now be placed anywhere on a pergola in survival (no more dirt or axis requirement) and consume the item, like on lattices

## 🌱 Garden Trails Patch Notes: 1.21.1 v0.2.3

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

### Big content update
### Bug fixing:
  • Fixed Oxidized copper lattice recipe
  • Pergolas with plants now drops the pergola when broken, plus the plant when it is mature
  • Plants can now be placed anywhere on a pergola in survival (no more dirt or axis requirement) and consume the item, like on lattices

[0.1.13] Garden Trails 0.1.13 by Poulpinou on Oct 15, 2026
Download
## 🌱 Garden Trails Patch Notes v0.1.13

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

### New entity: the rare Quetzal bird!
  • Added the Quetzal, a new bird that spawns in jungles and drops feathers, with its spawn egg
  • It can be tamed with the new Quetzal Offering, told to sit or follow, and can land on your shoulder
  • Added the garden mode: right-click a tamed Quetzal to cycle follow, sit and garden. In garden mode it stays in place and speeds up the growth of nearby plants
  • A Quetzal on your shoulder gives the new Quetzal Trust effect, a speed bonus that lasts as long as the bird stays on you
  • Added the Reunited Brothers effect, replacing Quetzal Trust when you wear a Quetzalcoatl chestplate from Armor of the Ages: same speed bonus plus reduced damage taken
  • Added the blue, green and red feathers, dropped by the Quetzal
  • Added the Quetzal Offering, the only item that can tame a Quetzal. The Quetzal Offering and the Quetzal spawn egg are now uncommon (yellow name)
  • Added the blue petals, obtained by drying a commelina in a drying tray
  • Added the grains and seeds mix: works like bone meal on plants and doubles the taming chance of parrots
  • Added datapack tags for tameable birds, boosted plants and chestplates that trigger Reunited Brothers

### New unique crafting system: Sake
  • Added the Sake Vat, a fermenting block that turns three ingredients into sake bottles
  • Added five sakes: regular sake, mulberry, grape, maize and tea. Each one is drinkable and gives a short boost followed by a debuff
  • Drinking the same sake several times in a row extends the boost and adds stacking penalties
  • Added the washed rice, obtained by washing rice in a water cauldron. Cooked rice is now smelted from washed rice
  • Added the mold and the moldy rice. Fermented rice is now obtained by drying moldy rice in a drying tray
  • Added the gardentrails:fermenting recipe type for datapacks
  • Added "Sake Process" tooltips on the rotten oak log, mold, rice, washed rice, cooked rice, moldy rice, fermented rice and the Sake Vat to explain the whole chain

### New blocks: Rotten Wood & Lattices
  • Added 3 rotten tree structures that generates in swamps
  • Added the rotten oak log and the soaked oak log. Brushing a rotten oak log gives mold
  • Added the full rotten oak wood set: planks, stairs, slab, edge, plate, fence, fence gate and trapdoor
  • Added the iron, copper and oxidized copper lattices. Up to four panels fit in one block and plants can grow on them like on pergolas

### Arrows
  • Added the red, green and blue arrows, crafted with a colored feather. They hit slightly more than a regular arrow
  • Added the Quetzal arrow, crafted with the three colored feathers, a bone and an amethyst shard. It hits even more than a regular arrow

### Integration
  • JEI: added the Fermenting and Drying categories
  • Armor of the Ages: the Quetzalcoatl head, chest and feet recipes now use Quetzal feathers, configurable

### Improvements
  • Added tooltips on the Ivy, the Cypress and the Quetzal Offering, and unified the style of all tooltips
  • Each color of wild geranium now has its own biome list and spawn rate in the config
  • Bonemeal now works on pergola vines, ivy and grapes
  • The cypress in its flower pot now follows the biome foliage color
  • Plates and edges now connect to panes, iron bars and walls
  • Regular mobs and NPC now see decorative blocks as obstacles instead of walking through them
  • The silkmoth spawn egg now appears in the creative tab

### Fixes
  • Fixed the orange and green maple trees never spawning on Fabric
  • Fixed the cypress flower pot item not being tinted in hand and inventory

### Removed
  • Removed the four old sake bottles with their models, recipes and cumulative effects
  • Removed the Serious Business and Sake-chan advancements

## 🌱 Garden Trails Patch Notes v0.1.13

![new blocks](https://i.imgur.com/PnG9gNy.jpeg)

### New entity: the rare Quetzal bird!
  • Added the Quetzal, a new bird that spawns in jungles and drops feathers, with its spawn egg
  • It can be tamed with the new Quetzal Offering, told to sit or follow, and can land on your shoulder
  • Added the garden mode: right-click a tamed Quetzal to cycle follow, sit and garden. In garden mode it stays in place and speeds up the growth of nearby plants
  • A Quetzal on your shoulder gives the new Quetzal Trust effect, a speed bonus that lasts as long as the bird stays on you
  • Added the Reunited Brothers effect, replacing Quetzal Trust when you wear a Quetzalcoatl chestplate from Armor of the Ages: same speed bonus plus reduced damage taken
  • Added the blue, green and red feathers, dropped by the Quetzal
  • Added the Quetzal Offering, the only item that can tame a Quetzal. The Quetzal Offering and the Quetzal spawn egg are now uncommon (yellow name)
  • Added the blue petals, obtained by drying a commelina in a drying tray
  • Added the grains and seeds mix: works like bone meal on plants and doubles the taming chance of parrots
  • Added datapack tags for tameable birds, boosted plants and chestplates that trigger Reunited Brothers

### New unique crafting system: Sake
  • Added the Sake Vat, a fermenting block that turns three ingredients into sake bottles
  • Added five sakes: regular sake, mulberry, grape, maize and tea. Each one is drinkable and gives a short boost followed by a debuff
  • Drinking the same sake several times in a row extends the boost and adds stacking penalties
  • Added the washed rice, obtained by washing rice in a water cauldron. Cooked rice is now smelted from washed rice
  • Added the mold and the moldy rice. Fermented rice is now obtained by drying moldy rice in a drying tray
  • Added the gardentrails:fermenting recipe type for datapacks
  • Added "Sake Process" tooltips on the rotten oak log, mold, rice, washed rice, cooked rice, moldy rice, fermented rice and the Sake Vat to explain the whole chain

### New blocks: Rotten Wood & Lattices
  • Added 3 rotten tree structures that generates in swamps
  • Added the rotten oak log and the soaked oak log. Brushing a rotten oak log gives mold
  • Added the full rotten oak wood set: planks, stairs, slab, edge, plate, fence, fence gate and trapdoor
  • Added the iron, copper and oxidized copper lattices. Up to four panels fit in one block and plants can grow on them like on pergolas

### Arrows
  • Added the red, green and blue arrows, crafted with a colored feather. They hit slightly more than a regular arrow
  • Added the Quetzal arrow, crafted with the three colored feathers, a bone and an amethyst shard. It hits even more than a regular arrow

### Integration
  • JEI: added the Fermenting and Drying categories
  • Armor of the Ages: the Quetzalcoatl head, chest and feet recipes now use Quetzal feathers, configurable

### Improvements
  • Added tooltips on the Ivy, the Cypress and the Quetzal Offering, and unified the style of all tooltips
  • Each color of wild geranium now has its own biome list and spawn rate in the config
  • Bonemeal now works on pergola vines, ivy and grapes
  • The cypress in its flower pot now follows the biome foliage color
  • Plates and edges now connect to panes, iron bars and walls
  • Regular mobs and NPC now see decorative blocks as obstacles instead of walking through them
  • The silkmoth spawn egg now appears in the creative tab

### Fixes
  • Fixed the orange and green maple trees never spawning on Fabric
  • Fixed the cypress flower pot item not being tinted in hand and inventory

### Removed
  • Removed the four old sake bottles with their models, recipes and cumulative effects
  • Removed the Serious Business and Sake-chan advancements

## 🌱 Garden Trails Patch Notes v0.1.12

![new blocks](https://i.imgur.com/7KE8E5F.png)

### New Content
  • Added the orange and green maple tree with the sapling and pot version
  • Added red, orange, purple, purpleish and white geranium planter
## 🌱 Garden Trails Patch Notes v0.1.12

![new blocks](https://i.imgur.com/7KE8E5F.png)

### New Content
  • Added the orange and green maple tree with the sapling and pot version
  • Added red, orange, purple, purpleish and white geranium planter
## 🌱 Garden Trails Patch Notes v0.2.2

![new blocks](https://i.imgur.com/fj6sUHt.png)

### New Content
  • Added the orange and green maple tree with the sapling and pot version

### Improvements:
  • The silkmoth drop eggs without the need of killing it, making the system smoother
  • Fixed the issue with boxwood and geranium being impossible to duplicate with bonemeal

## 🌱 Garden Trails Patch Notes v0.2.2

![new blocks](https://i.imgur.com/fj6sUHt.png)

### New Content
  • Added the orange and green maple tree with the sapling and pot version

### Improvements:
  • The silkmoth drop eggs without the need of killing it, making the system smoother
  • Fixed the issue with boxwood and geranium being impossible to duplicate with bonemeal

## 🌱 Garden Trails Patch Notes v0.2.1

![new blocks](https://i.imgur.com/jxUkcwd.png)

### New Content
  • Geraniums**
  • Added 5 new Geranium color variants: Orange, Purple, Purplish, Red, and White
  • Each variant comes with its own flower pot
  • Each geranium variation will give you a proper dye

  • Drying Trays**
  • Added 8 new wood variants for the Drying Tray: Oak, Birch, Acacia, Mangrove, Jungle, Cherry, Dark Oak and Spruce
  • They now request 4 items instead of one

  • Pergolas**
  • Added Copper Pergola and Oxidized Copper Pergola
  • Both support Vine, Ivy and Grape attachments

### Plant changes
  • Reduced plant spawning chance for all the plants, to make these more rare and less invasive
  • Reworked all the plant biome list to make these more related to their base irl biome (for example the cypress and the savanna)
  • Made the Boxwood, Geranium and the Camellia colorize following the climate of the biome
  • Improved several textures
### Yet Another Config is no longer needed
  • Removed YACL3 dependency: the config is now a simple txt file in the config folder
  • The config now exposes a per-plant biome list, allowing full control over where each plant spawns in world generation
  • Reworked the tooltip/lore system: entries now use the lore.gardentrails.* format and support dynamic references to other item or block names
  • Updated all the tooltips, making the pergola, drying tray and silk process way more explicit
### Fixes and Cleanup
  • Added a whole new inventory sorting system, ordering each plant/items/pots correctly
  • Fixed the issue with the double crops not being able to properly receive bone meal
  • Fixed the issue making the silkworms not growing on the stick bundle
  • Fixed the issue making the silkmoth crashing the game
  • Fixed all strange textures (white/black overlay) with a lot of plants, drying tray and pot (fabric only)
  • Removed the social media buttons from the GUI
  • Added BiomeColorHandlers on both Fabric and NeoForge for proper tint support
  • Improved Camellia and Cypress Leaves textures (reduced file size, better clarity)

## 🌱 Garden Trails Patch Notes v0.2.1

![new blocks](https://i.imgur.com/jxUkcwd.png)

### New Content
  • Geraniums**
  • Added 5 new Geranium color variants: Orange, Purple, Purplish, Red, and White
  • Each variant comes with its own flower pot
  • Each geranium variation will give you a proper dye

  • Drying Trays**
  • Added 8 new wood variants for the Drying Tray: Oak, Birch, Acacia, Mangrove, Jungle, Cherry, Dark Oak and Spruce
  • They now request 4 items instead of one

  • Pergolas**
  • Added Copper Pergola and Oxidized Copper Pergola
  • Both support Vine, Ivy and Grape attachments

### Plant changes
  • Reduced plant spawning chance for all the plants, to make these more rare and less invasive
  • Reworked all the plant biome list to make these more related to their base irl biome (for example the cypress and the savanna)
  • Made the Boxwood, Geranium and the Camellia colorize following the climate of the biome
  • Improved several textures
### Yet Another Config is no longer needed
  • Removed YACL3 dependency: the config is now a simple txt file in the config folder
  • The config now exposes a per-plant biome list, allowing full control over where each plant spawns in world generation
  • Reworked the tooltip/lore system: entries now use the lore.gardentrails.* format and support dynamic references to other item or block names
  • Updated all the tooltips, making the pergola, drying tray and silk process way more explicit
### Fixes and Cleanup
  • Added a whole new inventory sorting system, ordering each plant/items/pots correctly
  • Fixed the issue with the double crops not being able to properly receive bone meal
  • Fixed the issue making the silkworms not growing on the stick bundle
  • Fixed the issue making the silkmoth crashing the game
  • Fixed all strange textures (white/black overlay) with a lot of plants, drying tray and pot (fabric only)
  • Removed the social media buttons from the GUI
  • Added BiomeColorHandlers on both Fabric and NeoForge for proper tint support
  • Improved Camellia and Cypress Leaves textures (reduced file size, better clarity)

## 🌱 Garden Trails Patch Notes v0.1.11
### Removed Yet Another Config dependency:
  • The mod do not need YET as a prerequisite anymore
  • The configuration is now through a config file.txt in the config folder gardentrails-config
### Configurable plants:
  • This config is helping you to customize the biome list of plants, it is completely datadriven
  • If you want a plant to not spawn anymore in the the world, just remove all the biomes in the config and leave the field empty like this 'boxwood_bush_biomes='
### Other
  • Removed some unused files
## 🌱 Garden Trails Patch Notes v0.1.11
### Removed Yet Another Config dependency:
  • The mod do not need YET as a prerequisite anymore
  • The configuration is now through a config file.txt in the config folder gardentrails-config
### Configurable plants:
  • This config is helping you to customize the biome list of plants, it is completely datadriven
  • If you want a plant to not spawn anymore in the the world, just remove all the biomes in the config and leave the field empty like this 'boxwood_bush_biomes='
### Other
  • Removed some unused files
## 🌱 Garden Trails Patch Notes v0.1.10

![dawn of time patreon rewards](https://i.imgur.com/fkfQOCc.png)

### New Ingame Patreon rewards, skins!
  • 3 new skins for the drying tray: Silver, Golden and Amethyst. I have removed the craft for now, I will implement the Patreon tier system in a later update. This element still need to be better integrated into the game

### New Plants & potted variation
  • Geranium**: 5 new color variants added: Orange, Purple, Purpleish, Red and White
  • New potted geranium variations: Orange, Purple, Purpleish, Red and White

### Plant Improvements
  • Camellia**: now colors itself dynamically based on the biome's foliage color. The texture reacts to jungle greens, savanna yellows and taiga tones
  • Geranium**: leaves are now tinted by biome foliage color, giving each color variant a natural feel in its environment
  • Improved cypress texture to make it better match the savanna color tone, added more leaves to the texture to make it more thick
  • Removed the tint color on the cypress flower pot

### ️ World Generation & Biome Redistribution
Plants now spawn in biomes that better match their real-world origins. The flower forest is no longer overloaded and now only hosts true flowers.

| Plant | New Biomes |
|---|------------------------------------------------------------------------------------------------------------------|
| Boxwood Bush | forest, birch_forest, old_growth_birch_forest, windswept_forest |
| Camellia | jungle, sparse_jungle, bamboo_jungle, savanna, taiga |
| Commelina | swamp, mangrove_swamp, flower_forest |
| Cypress | savanna, savanna_plateau, windswept_savanna |
| Geranium Pink | flower_forest, meadow, birch_forest, old_growth_birch_forest |
| Ivy | forest, birch_forest, old_growth_birch_forest, dark_forest |
| Mulberry | taiga, old_growth_pine_taiga, old_growth_spruce_taiga |
| Red Maple | birch_forest, old_growth_birch_forest, dark_forest |
| Rice | swamp, mangrove_swamp |
| Wild Grape | forest, birch_forest, dark_forest |
| Wild Maize | savanna, savanna_plateau, windswept_savanna, plains |

### Spawn Balancing
Plant spawning has been tuned to feel more natural and less cluttered across all biomes.
  • All plants now spawn 50% less frequently and in smaller groups. Patches are roughly half the size they used to be.
  • Geranium Pink and Wild Maize spawn 70% less often. They were appearing far too frequently and have been brought down to a more reasonable density.
  • Red Maple is now a rare encounter. It spawns 90% less often and always appears as a single tree.

### Bug fixing
  • Fixed broken Mulberry lootable, the block couldn't drop anything
## 🌱 Garden Trails Patch Notes v0.1.10

![dawn of time patreon rewards](https://i.imgur.com/fkfQOCc.png)

### New Ingame Patreon rewards, skins!
  • 3 new skins for the drying tray: Silver, Golden and Amethyst. I have removed the craft for now, I will implement the Patreon tier system in a later update. This element still need to be better integrated into the game

### New Plants & potted variation
  • Geranium**: 5 new color variants added: Orange, Purple, Purpleish, Red and White
  • New potted geranium variations: Orange, Purple, Purpleish, Red and White

### Plant Improvements
  • Camellia**: now colors itself dynamically based on the biome's foliage color. The texture reacts to jungle greens, savanna yellows and taiga tones
  • Geranium**: leaves are now tinted by biome foliage color, giving each color variant a natural feel in its environment
  • Improved cypress texture to make it better match the savanna color tone, added more leaves to the texture to make it more thick
  • Removed the tint color on the cypress flower pot

### ️ World Generation & Biome Redistribution
Plants now spawn in biomes that better match their real-world origins. The flower forest is no longer overloaded and now only hosts true flowers.

| Plant | New Biomes |
|---|------------------------------------------------------------------------------------------------------------------|
| Boxwood Bush | forest, birch_forest, old_growth_birch_forest, windswept_forest |
| Camellia | jungle, sparse_jungle, bamboo_jungle, savanna, taiga |
| Commelina | swamp, mangrove_swamp, flower_forest |
| Cypress | savanna, savanna_plateau, windswept_savanna |
| Geranium Pink | flower_forest, meadow, birch_forest, old_growth_birch_forest |
| Ivy | forest, birch_forest, old_growth_birch_forest, dark_forest |
| Mulberry | taiga, old_growth_pine_taiga, old_growth_spruce_taiga |
| Red Maple | birch_forest, old_growth_birch_forest, dark_forest |
| Rice | swamp, mangrove_swamp |
| Wild Grape | forest, birch_forest, dark_forest |
| Wild Maize | savanna, savanna_plateau, windswept_savanna, plains |

### Spawn Balancing
Plant spawning has been tuned to feel more natural and less cluttered across all biomes.
  • All plants now spawn 50% less frequently and in smaller groups. Patches are roughly half the size they used to be.
  • Geranium Pink and Wild Maize spawn 70% less often. They were appearing far too frequently and have been brought down to a more reasonable density.
  • Red Maple is now a rare encounter. It spawns 90% less often and always appears as a single tree.

### Bug fixing
  • Fixed broken Mulberry lootable, the block couldn't drop anything
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