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Genesis

Genesis

by Recko • Downloads: 0 • Followers: 0
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No AI used

A very lightweight iris-based shader that tries to emulate the visuals of Minecraft a1.1.2_01 as accurately as possible.

(Made with minecraft versions 1.20 and later in mind.)

genesis screenshot

If you steal this as-is I will hunt you down. (I'm looking at you 9minecraft.)

Do not redistribute my shader.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.x 1.20.x
Iris
1d ago 1
1.21.x 1.20.x
Iris
1d ago 1
1.21.x 1.20.x
Iris
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
1.21.x 1.20.x
Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
1.21.x 1.20.x
Iris
1d ago 1
1.21.x 1.20.x
Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
1.21.x 1.20.x
Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
1.21.x 1.20.x
Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
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Iris
1d ago 1
[v6.0] Genesis v6.0 by Recko on Oct 13, 2026
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ACTUALLY fixed foliage glowing through entities, and changed water color.
Fixed issues with the lighting. Also fixed a bug with flowers and grass being bright at night.
Increased brightness of lighting because it was too dark.
Fixed a bug with fog at short distances when using Nostalgic Tweaks, and made shadows darker.
Removed shading from flowers and grass, and adjusted the grass color, so everything looks pretty.
[v5.5] Genesis v5.5 by Recko on Oct 13, 2026
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Fixed coloring of foliage.
Lighting now has no color, accurate to alpha!
Fixed the block breaking texture and entity tinting (the red tint that shows when entities are damaged).
Fixed the color of vines.
Made the gradient between and the sky sharper for the sake of accuracy.
Changed water color and calling it done for now!
Added support for oculus.
Fixed underwater fog.
Slight changes to the way distant horizons colors are determined.
Fixed an issue where flowers would no longer have transparency with fast leaves enabled.
Made the distant horizons terrain blend in better with standard terrain.
Changed method of detecting leaves with distant horizons.
Added fog to distant horizons! Now it looks really good. :)
Distant horizons support!
Fixed color of vines.
Fixed underwater fog, and changed default fog distance.
Fixed a transparency issue.
Changed default fog distance and watermark size, and tweaked colors.
Adjusted fog and foliage colors.
Adjustments to color and fog for the sake of accuracy.
[v2.5] Genesis v2.5 by Recko on Oct 13, 2026
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Made minor changes to improve accuracy.
Changed the way normal orientation color works, so it's actually good now.
Made the face lighting actually accurate to alpha, adjusted the colors a tiny bit, and turned off fast leaves by default. This update makes the game feel far more like alpha, even moreso than it already did.
I found a line of code that was a bit silly so I fixed it.
[v2.1] Genesis v2.1 by Recko on Oct 13, 2026
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Fixed a stupid mistake where every single buffer was 16 bit color precision.
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