Set climate zones to smaller, more manageable sizes so you can find a variety of biomes more easily.
Prevent hot biome-cold biome transitions, if you want, or mix all the biomes together.
Change the frequencies of common biomes and climate zones to occur as often or as rarely as you want.
Restore true oceans to 1.7+, or keep a universal continent with large lakes.
Create a variety of land sizes, from giant continents tens of thousands of blocks across to islands that fit on a single map.
Make climate bands to mimic an earthlike world.
Set initial spawn area to any land area anywhere.
Increase sub-biome variety in vanilla biomes.
Link to more detailed discussion of landmass control towards the bottom of the MC Forum Thread. I am also journaling a world to show the combination of RTG and the new Geographicraft version here.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
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| 2mo ago | 1 | ||||
| 2mo ago | 1 | ||||
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R
0.9.8.5
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last yr. | 1 | |||
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A
0.9.8.3
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last yr. | 1 | |||
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A
0.9.8.2
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last yr. | 1 | |||
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A
0.9.8.1
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last yr. | 1 | |||
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A
0.9.8
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last yr. | 1 | |||
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A
0.9.6.1
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last yr. | 1 | |||
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R
0.9.6
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last yr. | 1 | |||
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B
0.9.5.1
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last yr. | 1 | |||
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B
0.9.5
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last yr. | 1 | |||
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B
0.9.4
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last yr. | 1 | |||
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R
0.9.3.1
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last yr. | 1 |
Added built in Traverse support.
Ignores leading spaces in biome ID names.
corrected reference to "minecraft:beach" to "minecraft:beaches"
Geo uses a patch biome rather than crashing when trying to find a beach for a biome it doesn't recognize.
Biomes o Plenty biomes now have gravel beaches when appropriate.
Added a config to set external biomes by biome identifier name rather than by ID. Identifiers will override IDs, and setting by ID# should be considered deprecated.
Suggestions on default beaches warmly welcomed. I don't remotely have the time to test 300 or so biomes.
Also: I am very seriously considering configs for subbiomes. If you want them, squeak.
Lowered the default frequency of Thaumcraft Magical Forest to 3 and of Thaumcraft Eerie to 0.
If you have biome mods, *do not* update existing worlds if you turned off chunk wall prevention.
Added support for Spooky Biomes
Added configs for medium and large continents at start.