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Geographicraft

Geographicraft

by Zeno410 • Downloads: 0 • Followers: 0
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Set climate zones to smaller, more manageable sizes so you can find a variety of biomes more easily.

Prevent hot biome-cold biome transitions, if you want, or mix all the biomes together.

Change the frequencies of common biomes and climate zones to occur as often or as rarely as you want.

Restore true oceans to 1.7+, or keep a universal continent with large lakes.

Create a variety of land sizes, from giant continents tens of thousands of blocks across to islands that fit on a single map.

Make climate bands to mimic an earthlike world.

Set initial spawn area to any land area anywhere.

Increase sub-biome variety in vanilla biomes.

Link to more detailed discussion of landmass control towards the bottom of the MC Forum Thread. I am also journaling a world to show the combination of RTG and the new Geographicraft version here.

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[1.0] Geographicraft 1.0 by Zeno410 on Sep 24, 2026
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Changed Mushroom Islands to use Geographicraft's standard incidence system. Use fresh configs for this version since the old Mushroom Island config is obsolete and the new one won't default properly with old configs. Intended as release but I like to wait a week or two to see if anybody finds a problem.
Changed some BoP beach defaults from stone beach to gravel beach.
Changed internal biome identifiers to handle adding biomes to existing games. Added support for BOPFreed.
[0.9.8.5] 0.9.8.5 by Zeno410 on Sep 07, 2024
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Fixed default incidence for BoP Seasonal Forest.

Added built in Traverse support.

Ignores leading spaces in biome ID names.

corrected reference to "minecraft:beach" to "minecraft:beaches"

Geo uses a patch biome rather than crashing when trying to find a beach for a biome it doesn't recognize.
[0.9.8.3] 0.9.8.3 by Zeno410 on Jul 19, 2024
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Fixed Jungle beaches from Cold Beach.
[0.9.8.2] 0.9.8.2 by Zeno410 on Jul 18, 2024
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Added missing Cold Forest and Cold Forest Hills to Novam Terram support.
[0.9.8.1] 0.9.8.1 by Zeno410 on Jul 16, 2024
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Fixed a server crash
[0.9.8] 0.9.8 by Zeno410 on Jul 15, 2024
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Added configs for beach biomes, using biome identifier names rather than IDs. A biome can be assigned a beach from another mod.

Biomes o Plenty biomes now have gravel beaches when appropriate.

Added a config to set external biomes by biome identifier name rather than by ID. Identifiers will override IDs, and setting by ID# should be considered deprecated.

Suggestions on default beaches warmly welcomed. I don't remotely have the time to test 300 or so biomes.

Also: I am very seriously considering configs for subbiomes. If you want them, squeak.
[0.9.6.1] 0.9.6.1 by Zeno410 on Jul 02, 2024
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Added support for Novam Terram biomes, but with beaches off. Intended only for use with RTG.
[0.9.6] 0.9.6 by Zeno410 on Jun 12, 2024
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Fixed a bug where Geographicraft would place biome IDs 40 and 41 (if present) in inappropriate places

Lowered the default frequency of Thaumcraft Magical Forest to 3 and of Thaumcraft Eerie to 0.

If you have biome mods, *do not* update existing worlds if you turned off chunk wall prevention.
[0.9.5.1] 0.9.5.1 by Zeno410 on Mar 28, 2024
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Added support for 1.5 version of Environs. Note: this is not the version supported by RTG.
Added support for Spooky Biomes
Added configs for medium and large continents at start.
[0.9.5] 0.9.5 by Zeno410 on Mar 26, 2024
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Added support for Defiled Lands biomes
[0.9.4] 0.9.4 by Zeno410 on Mar 23, 2024
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Allowed more than 256 biomes. Added built in support for Biomes You Go.
[0.9.3.1] 0.9.3.1 by Zeno410 on Mar 06, 2024
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Initial Modrinth Release
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