All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Geolosys

Geolosys

by oitsjustjose • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Logo

Effective Nov. 2022, Geolosys will no longer receive updates

Old versions will continue to work exactly as they do now, but Geolosys has become a chore to maintain.

Want to take it over? Reach out to me on Twitter or My Mods' Discord Server. See Full Tweet


Overview

Geolosys is a mod-compatibility-first Ore Generation overhaul mod that integrates Geological Systems into Minecraft. Geolosys is highly configurable via Datapacks and comes with a pre-defined set of default resources to work with a large majority of tech mods!

Learning More

For starters, the in-game field manual can teach players all they'll need to know about generation, Pluton types, resources and more. On top of that, the wiki is full of even more information for mod developers, as well as our incredible community over on Discord!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
2d ago 1
1.21.1
Neoforge
11d ago 1
1.21.1
Neoforge
14d ago 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.2
Forge
last yr. 1
1.18.1
Forge
last yr. 1
1.18.1
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.5
Forge
last yr. 1
1.16.4
Forge
last yr. 1
1.16.4
Forge
last yr. 1
1.16.4
Forge
last yr. 1
1.16.4
Forge
last yr. 1
1.16.4
Forge
last yr. 1
1.16.4
Forge
last yr. 1
1.15.2
Forge
last yr. 1
1.15.2
Forge
last yr. 1
1.15.2
Forge
last yr. 1
1.15.2
Forge
last yr. 1
1.15.2
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.14.4
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.2
Forge
last yr. 1
1.12.1
Forge
last yr. 1
1.12.1
Forge
last yr. 1
1.12.1
Forge
last yr. 1
1.12.1
Forge
last yr. 1
1.12
Forge
last yr. 1
1.12
Forge
last yr. 1
1.12
Forge
last yr. 1
1.18.2
Forge
last yr. 1
# Geolosys Changelog (1.21.1)

## 8.0.1

### Fixed

  • Broken tags across the board

### Changed

  • Small Internal Refactors
  • Updated Creative Tab Ordering
  • Updated Nether Ore Textures

## 8.0.0

It's finally here! After way too long, I finally got around to getting the 1.21.1 port said and done. With it are a few
changes and known limitations that feel worth bringing up :)

The changes it took to get here were also really big, so I may have forgotten something. Apologies in advance if I did -
I'm only human (no really, AI had nothing to do with my code)

### Added:

  • New geolosys:ignored_by_propick Block Tag
  • Blocks in this tag are entirely ignored by the Prospector's Pick. By default this tag is ignored, but if you want
a certain block to never be picked up by the propick, this tag is for you!
  • New geolosys:plant_placeable Block Tag
  • Defines what blocks a given plant block (just Rhododendron in Geolosys) can be placed
  • New default_deposit_matchers Block Tag
  • This replaces the old DEFAULT_REPLACEMENT_MATS config option, but is a valid tag
  • This is used when replacerTag isn't defined for a given deposit (see changes below for more on replacerTag)

### Removed:

  • Patchouli support and optional dependency
  • With the rise of KubeJS, pack makers are more and more frequently making modifications to the default deposit-set,
and since Patchouli _still_ doesn't support dynamic pages in a given chapter, I went ahead and removed the support
for it entirely.
  • This, of course, means that the Field Manual has been removed
  • Other mod compatability
  • Again, with datapacks or KubeJS, you can add Certus/Black quartz drops to Quartz, Yellorium drops to Autunite, and
Osmium drops to Platinum, so it felt useless to continue to support the loot modifier system for a feature folks
could use on their own :)

### Changed:

  • The Deposit format has changed a _teeny_ bit**
  • One new, **required** field has been added: averageSamplesPerChunk
  • This controls how many samples will try to be placed in a given chunk for a deposit
  • The math behind how this is used is:
``python
range = averageSamplesPerChunk / 2
min = averageSamplesPerChunk - range
max = averageSamplesPerChunk + range
samples_to_place = random(min, max)
`
  • One new, optional field has been added: replacerTag
  • This is a string field which points to a tag you define. As such, it should start with #, for example
#geolosys:autunite_ore_can_replace
  • If you'll recall, your deposit ore blocks look something like
"default": [{chance, block}...], "minecraft:deepslate": [{chance, block}...]

This tag is now used to check if an ore block can be placed - if block to be replaced (target) has the
replacerTag block tag, then the ore can replace this target. Of course, if you specify a key (like
"minecraft:deepslate" in the example above) then the ore can replace _that_ target too.
  • This is mostly just another option for you to be able to further customize how ores generate.


  • The Prospector's Pick now has a fixed 250 durability (same as Iron Tools)
  • This is due to the nature of the new NeoForge config loading order
  • There are ways around this using just datapacks - you can set the result for the Prospector's Pick recipe to yield
a
geolosys:prospectors_pick with the component Unbreakable: 1

### Known Bugs:

  • The in-game NeoForge config is not set up
  • This will be set up in a future release, but I figured _no_ in-game config was better than one with broken text
and missing Internationalization.

### API Changes:

  • The static GeolosysAPI.plutonRegistry instance has been renamed GeolosysAPI.DEPOSIT_REGISTRY
  • IDeposit is gone - it has been replaced with an abstract parent Deposit class
  • You'll need to initialize the superclass in your constructor.
  • In exchange, you get a _ton_ of methods pre-implemented for you, like onGenerationComplete, canPlaceInBiome,
getOre and more!
  • Deposit::afterGen has been renamed Deposit::onGenerationComplete
  • CommonDepositData` has been added to help with serializing and deserializing common attributes across all deposits,
like Y Min and Max, Ore and Sample Blocks, Generation Weight, etc.
# Geolosys Changelog (1.21.1)

## 8.0.0

It's finally here! After way too long, I finally got around to getting the 1.21.1 port said and done. With it are a few
changes and known limitations that feel worth bringing up :)

The changes it took to get here were also really big, so I may have forgotten something. Apologies in advance if I did -
I'm only human (no really, AI had nothing to do with my code)

### Added:

  • New geolosys:ignored_by_propick Block Tag
  • Blocks in this tag are entirely ignored by the Prospector's Pick. By default this tag is ignored, but if you want
a certain block to never be picked up by the propick, this tag is for you!
  • New geolosys:plant_placeable Block Tag
  • Defines what blocks a given plant block (just Rhododendron in Geolosys) can be placed
  • New default_deposit_matchers Block Tag
  • This replaces the old DEFAULT_REPLACEMENT_MATS config option, but is a valid tag
  • This is used when replacerTag isn't defined for a given deposit (see changes below for more on replacerTag)

### Removed:

  • Patchouli support and optional dependency
  • With the rise of KubeJS, pack makers are more and more frequently making modifications to the default deposit-set,
and since Patchouli _still_ doesn't support dynamic pages in a given chapter, I went ahead and removed the support
for it entirely.
  • This, of course, means that the Field Manual has been removed
  • Other mod compatability
  • Again, with datapacks or KubeJS, you can add Certus/Black quartz drops to Quartz, Yellorium drops to Autunite, and
Osmium drops to Platinum, so it felt useless to continue to support the loot modifier system for a feature folks
could use on their own :)

### Changed:

  • The Deposit format has changed a _teeny_ bit**
  • One new, **required** field has been added: averageSamplesPerChunk
  • This controls how many samples will try to be placed in a given chunk for a deposit
  • The math behind how this is used is:
``python
range = averageSamplesPerChunk / 2
min = averageSamplesPerChunk - range
max = averageSamplesPerChunk + range
samples_to_place = random(min, max)
`
  • One new, optional field has been added: replacerTag
  • This is a string field which points to a tag you define. As such, it should start with #, for example
#geolosys:autunite_ore_can_replace
  • If you'll recall, your deposit ore blocks look something like
"default": [{chance, block}...], "minecraft:deepslate": [{chance, block}...]

This tag is now used to check if an ore block can be placed - if block to be replaced (target) has the
replacerTag block tag, then the ore can replace this target. Of course, if you specify a key (like
"minecraft:deepslate" in the example above) then the ore can replace _that_ target too.
  • This is mostly just another option for you to be able to further customize how ores generate.


  • The Prospector's Pick now has a fixed 250 durability (same as Iron Tools)
  • This is due to the nature of the new NeoForge config loading order
  • There are ways around this using just datapacks - you can set the result for the Prospector's Pick recipe to yield
a
geolosys:prospectors_pick with the component Unbreakable: 1

### Known Bugs:

  • The in-game NeoForge config is not set up
  • This will be set up in a future release, but I figured _no_ in-game config was better than one with broken text
and missing Internationalization.

### API Changes:

  • The static GeolosysAPI.plutonRegistry instance has been renamed GeolosysAPI.DEPOSIT_REGISTRY
  • IDeposit is gone - it has been replaced with an abstract parent Deposit class
  • You'll need to initialize the superclass in your constructor.
  • In exchange, you get a _ton_ of methods pre-implemented for you, like onGenerationComplete, canPlaceInBiome,
getOre and more!
  • Deposit::afterGen has been renamed Deposit::onGenerationComplete
  • CommonDepositData` has been added to help with serializing and deserializing common attributes across all deposits,
like Y Min and Max, Ore and Sample Blocks, Generation Weight, etc.
# Geolosys Changelog (1.20.1)

## 7.0.11

### Fixed:

  • Patchouli incompatibility

## 7.0.10

  • Port of 7.0.10 from 1.19.2**
# Geolosys Changelog (1.20.1)

## 7.0.14

### Added:

  • The ability for samples field to be entirely absent from your deposit

## 7.0.13

### Fixed:

  • Recipe registration for the Field Manual always occurring, even if Patchouli isn't installed

## 7.0.12

### Fixed:

  • Being unable to set the samples array to empty
  • This fix now permits you to use an empty array when you don't want any samples
  • Coal Items not being smeltable
  • Incompatibility with C2ME due to writing to stale chunks

## 7.0.11

### Fixed:

  • Patchouli incompatibility

## 7.0.10

  • Port of 7.0.10 from 1.19.2**
# Geolosys Changelog (1.20.1)

## 7.0.13

### Fixed:

  • Recipe registration for the Field Manual always occurring, even if Patchouli isn't installed

## 7.0.12

### Fixed:

  • Being unable to set the samples array to empty
  • This fix now permits you to use an empty array when you don't want any samples
  • Coal Items not being smeltable
  • Incompatibility with C2ME due to writing to stale chunks

## 7.0.11

### Fixed:

  • Patchouli incompatibility

## 7.0.10

  • Port of 7.0.10 from 1.19.2**
# Geolosys Changelog (1.20.1)

## 7.0.12

### Fixed:

  • Being unable to set the samples array to empty
  • This fix now permits you to use an empty array when you don't want any samples
  • Coal Items not being smeltable
  • Incompatibility with C2ME due to writing to stale chunks

## 7.0.11

### Fixed:

  • Patchouli incompatibility

## 7.0.10

  • Port of 7.0.10 from 1.19.2**
# Geolosys Changelog (1.20.1)

## 7.0.11

### Fixed:

  • Patchouli incompatibility

## 7.0.10

  • Port of 7.0.10 from 1.19.2**
# Geolosys Changelog (1.20.1)

## 7.0.10

  • Port of 7.0.10 from 1.19.2**
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Migrated Automagically from CurseForge
Geolosys Icon
Download Geolosys
Select game version
Select platform