[About the Mod]
This mod primarily adds six illagers—the Nun,Earl,Dramatist,Headsman,PsychicM&W and SpellSword—along with related items and creatures. They only spawn during raid events.
[Main Mobs Introduction]
Nun: An illager capable of protecting nearby illagers, effective against the undead. She can enlarge herself and, under certain conditions, deal massive damage.
Earl: Excels at bloodsucking, skilled at impaling enemies with stakes for heavy damage. He can summon vampire bats and transform into an undead vampire.
Dramatist: Weak in solo combat, but can enchant illagers' weapons and is adept at creating dramatic characters to aid in battle.
Headsman: Possesses strong growth potential, combines pursuit abilities, and can summon guillotines especially effective against non-undead mobs.
Psychic(M&W):Exceling at using superpowers,esecially the electric discharge superpower(can't make villiager transfer),and possesses exceptional control capabilities.
Additionally, there are many interesting mobs related to the above, such as the Priest and the Intelligencer.
Priest: The Priest, a friendly mob that is fragile yet capable of providing buff effects and dealing massive magical damage.
Intelligencer: A friendly mob with strong survival and crowd-control abilities.
Snowman Armor: A friendly mob that excels at close-quarters combat and can deal heavy damage. [Notes]
A Note from the Creator: Please note that all content in this mod is entirely based on the creator's stereotypes and anime inspirations, and is not related to real-world religious or cultural beliefs. We kindly ask players to treat these elements lightly. This mod comes with built-in Chinese localization. Starting from version 1.0.6, the English translation has been changed from American English to British English.
As the author is still a student, the current version of the mod contains limited content but will be updated irregularly.
Future versions will introduce more diverse and engaging mobs, mechanics, and features. Finally, please remember to download GeckoLib as a required API.
How to Install Gloom Raiders (Mod)
Gloom Raiders by 2878558583 is verified for Forge across Minecraft versions 1.20.1 (latest release: 1.4.1, file size: 9.9 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded Gloom Raiders file into your Minecraft
.minecraft/modsfolder and launch the game.
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2.Fixed some known bugs.
3.Changed the trigger mechanism for some of the Smith's weapons so that weapon skills now activate on hit.
2. Reset the skills and model of Fire Monster.
3. Optimized how the Command Flag works; you can now right-click to open an interface and select the entity you wish to summon.
2. Balanced the duration of the Insufficient effect after SnowArmor is defeated.
2. Added the Priest-related item Cross Staff. Using this item fires the same magic as Priest.
3. Reset some skills and animations for MuGuiying, Eric and the Phantom of Opera.
4. Modified the four creatures affected by the Alternate Storyline Script. Right-clicking them now puts them into idle state with exclusive animations.
5. Fixed bugs related to Earl.
6. Fine-tuned animations and skills for some mobs.
2. Reduced the particle effects of the Dramatist.
3. Added an item form for the Army Flag. You can now right-click the placed Army Flag to pick it up directly into your hand.
2.Fixed some reported bugs.
2.Added missing translations that were not implemented before.
3.Added simple visual effects for Dramatist's skill.
4.Fixed several reported bugs.
2.Nose Texture Toggle: Added nose-less textures for Nun and PsychicW as requested! You can toggle this via the /nunnosecommond and /psychicwnosecommond commands, or through the Game Rules menu. The default is set to true (nose texture enabled).
3.Audio Adjustments: Tweaked and updated the voice lines/sound effects for Nun and PsychicW.
4.Awaken Earl Rebalance: Nerfed the Awaken Earl. When taking damage from sunlight, its maximum health will now decrease by half of the damage dealt. However, its max health will never drop below 20 points.
5.Localization: Added English translations for a few previously untranslated texts.
6.Bug Fixes: Fixed various minor bugs.
2. Remade the textures, animations and skills of the Big Nun.
3. Tweaked the target-seeking function of the Vampire bat; it now regards the attack targets of Earl and Awaken Earl within a fixed range as enemies.
4. Adjusted the target-seeking function of the Dramatist's summons; they now take the Dramatist's attack target within a fixed range as their foe.
5. The Dramatist's summons and Vampire bat will follow Dramatist, Earl or Awaken Earl when idle.
6. Fixed some bugs associated with PsychicM and PsychcW.
2. Fixed some bugs.
2. Adjusted Dramatist's skills. Accidental friendly damage to Dramatist will no longer trigger counterattacks from Dramatist and its summons.
3. Revised Dramatist animations and added a new skill. Now after taking damage, Dramatist can teleport its summons to itself under specific conditions.
2. The skill triggering mechanics of SpellSword have been remade. It now has greater flexibility than before. In return, some of its base attributes have been lowered, though it still remains a formidable opponent for players.
3. Holding the Needle Sword now grants immunity to damage from explosions and splash potions.
4. Fixed several bugs.
2.Adjusted the target-seeking behavior of the Parasitic Light Sphere: it will no longer freeze when illagers are nearby, and will instead track a nearby mob with the #illager tag. Additionally, it will no longer prioritize vanilla Minecraft illagers as targets.
2. Remade the abilities of the Snowman Armor, granting it scaled combat power growth; overall, it has become much stronger.
3. Added a variant of the GuiHeng Sword. This new version uses a unique item ID to be fully compatible with the Better Combat mod. You can obtain the new GuiHeng Sword through crafting or the original methods. If you prefer not to use the new variant, the old GuiHeng Sword is still craftable.
4. Added several commands to adjust the natural spawn rates of friendly creatures, including the Intelligencer and Strategist. As before, enter the corresponding creature’s name in the command bar to locate the setting command directly. The value **0** enables spawning by default, and **1** disables it.
5. Fixed multiple bugs and added many previously overlooked details.
6. Chinese text displayed in the chat box will be revised in the next update. I have been extremely busy recently and have not had time to finish this adjustment, my apologies.
2.Adjusted the triggering mechanics of some of Headsman's abilities; Headsman will no longer trigger multiple skills simultaneously as it did previously.
3.Fixed all known crash bugs caused by Headsman's abilities.
4.Further reduced the natural spawn rate of Strategist and fixed the bug where iron golems spawned incorrectly alongside it.