Features
This mod adds new uses to the glow ink sac that was added in version 1.17. With this mod you can make wool, carpets, beds, stained-glass, candles, glass panes, concrete, glazed terracotta, terracotta, concrete powder, leather armor, banners, shields, and even sheep glow with emissive rendering (perfect for use with shaders).
The wool textures of the texture packs are supported.
Glow Wool
Craft any wool with a Glow Ink Sac to create a glowing variant that emits a low light level and renders at full brightness.

Glow Carpets
Craft any carpet with a Glow Ink Sac to create a glowing carpet variant.

Glow Beds
Craft any bed with a Glow Ink Sac, or craft glow wool with planks, to create a glowing bed variant. Glow beds work exactly like vanilla beds (sleeping, setting spawn) with added emissive rendering.

Glow Stained Glass
Craft 8 stained-glass with 1 Glow Ink Sac (3×3 pattern) to make 8 glowing stained-glass blocks. Fully transparent with emissive rendering, compatible with beacons.

Glow Candles
Craft any candle with a Glow Ink Sac to create a glowing candle. Place up to 4 per block and light them — the glow effect stacks with the candle's natural light.

Glow Stained Glass Panes
Craft 8 stained-glass panes with 1 Glow Ink Sac (3×3 pattern) for 8 glow panes, or craft 6 glow stained-glass in a 3×2 pattern for 16 glow panes. Pane connections and transparency work exactly like vanilla.

Glow Concrete
Craft any concrete block with a Glow Ink Sac to create glowing concrete. All 16 colors available.

Glow Glazed Terracotta
Craft any glazed terracotta with a Glow Ink Sac to create a glowing directional variant. Rotation placement works like vanilla.

Glow Terracotta
Craft any terracotta with a Glow Ink Sac to create glowing terracotta blocks.

Glow Concrete Powder
Craft any concrete powder with a Glow Ink Sac to create glowing concrete powder. Like vanilla, it falls with gravity and hardens into glowing concrete on contact with water.

Glowing Sheep
Right-click a sheep with a Glow Ink Sac to make its wool glow. The glowing state persists and is visible to all players in multiplayer. Shearing a glowing sheep drops 1-3 Glow Wool items matching its dye color.

Glowing Leather Armor
Place any leather armor piece in a Smithing Table with a Glow Ink Sac (no template needed) to make it glow at full brightness. Dyed leather armor retains its color while glowing. The effect can be washed off in a water cauldron.

Glowing Banners
Combine any banner with a Glow Ink Sac in a Crafting Table to make it glow. All patterns, colors, and custom names are preserved. Glowing banners render at full brightness both when placed in the world and when held in hand or displayed in item frames.

Glowing Shields
Combine a decorated shield (one with a banner pattern) with a Glow Ink Sac in a Crafting Table to make it glow. Alternatively, applying a glowing banner to a shield will automatically transfer the glow effect. Glowing shields render at full brightness when held.

Additional Info
- All glowing items display a yellow "Glowing" tooltip
- Glowing leather armor can be washed off in a water cauldron
- All 16 dye colors are supported for wool, carpets, beds, stained-glass, candles, glass panes, concrete, glazed terracotta, terracotta, concrete powder, banners, and sheep
- Compatible with Fabric, NeoForge, and Quilt
Shader used: BSL Shaders
Some translations were generated automatically!
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 20d ago | 1 | ||||
| 20d ago | 1 | ||||
| 3mo ago | 1 | ||||
| 3mo ago | 1 | ||||
| 3mo ago | 1 | ||||
| 3mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 |
- Glowing beds (16 colors) — crafted with vanilla bed + glow ink sac, or glow wool + planks
- Glowing stained glass (16 colors) — crafted with 8 stained glass + glow ink sac → 8
- Glowing candles (16 colors) — crafted with candle + glow ink sac
- Glowing stained glass panes (16 colors) — crafted with 8 glass panes + glow ink sac → 8, or 6 glow stained glass → 16
- Glowing concrete (16 colors) — crafted with concrete + glow ink sac
- Glowing glazed terracotta (16 colors) — crafted with glazed terracotta + glow ink sac
- Glowing terracotta (16 colors) — crafted with terracotta + glow ink sac
- Glowing concrete powder (16 colors) — crafted with concrete powder + glow ink sac; hardens into glowing concrete on water contact
- Translations for all new blocks in 14 languages (es_es, es_mx, fr_fr, de_de, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua, zh_cn, zh_tw, en_us)
- Glowing beds (16 colors) — crafted with vanilla bed + glow ink sac, or glow wool + planks
- Glowing stained glass (16 colors) — crafted with 8 stained glass + glow ink sac → 8
- Glowing candles (16 colors) — crafted with candle + glow ink sac
- Glowing stained glass panes (16 colors) — crafted with 8 glass panes + glow ink sac → 8, or 6 glow stained glass → 16
- Glowing concrete (16 colors) — crafted with concrete + glow ink sac
- Glowing glazed terracotta (16 colors) — crafted with glazed terracotta + glow ink sac
- Glowing terracotta (16 colors) — crafted with terracotta + glow ink sac
- Glowing concrete powder (16 colors) — crafted with concrete powder + glow ink sac; hardens into glowing concrete on water contact
- Translations for all new blocks in 14 languages (es_es, es_mx, fr_fr, de_de, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua, zh_cn, zh_tw, en_us)
- Glowing beds (16 colors) — crafted with vanilla bed + glow ink sac, or glow wool + planks
- Glowing stained glass (16 colors) — crafted with 8 stained glass + glow ink sac → 8
- Glowing candles (16 colors) — crafted with candle + glow ink sac
- Glowing stained glass panes (16 colors) — crafted with 8 glass panes + glow ink sac → 8, or 6 glow stained glass → 16
- Glowing concrete (16 colors) — crafted with concrete + glow ink sac
- Glowing glazed terracotta (16 colors) — crafted with glazed terracotta + glow ink sac
- Glowing terracotta (16 colors) — crafted with terracotta + glow ink sac
- Glowing concrete powder (16 colors) — crafted with concrete powder + glow ink sac; hardens into glowing concrete on water contact
- Translations for all new blocks in 14 languages (es_es, es_mx, fr_fr, de_de, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua, zh_cn, zh_tw, en_us)
- Glowing beds (16 colors) — crafted with vanilla bed + glow ink sac, or glow wool + planks
- Glowing stained glass (16 colors) — crafted with 8 stained glass + glow ink sac → 8
- Glowing candles (16 colors) — crafted with candle + glow ink sac
- Glowing stained glass panes (16 colors) — crafted with 8 glass panes + glow ink sac → 8, or 6 glow stained glass → 16
- Glowing concrete (16 colors) — crafted with concrete + glow ink sac
- Glowing glazed terracotta (16 colors) — crafted with glazed terracotta + glow ink sac
- Glowing terracotta (16 colors) — crafted with terracotta + glow ink sac
- Glowing concrete powder (16 colors) — crafted with concrete powder + glow ink sac; hardens into glowing concrete on water contact
- Translations for all new blocks in 14 languages (es_es, es_mx, fr_fr, de_de, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua, zh_cn, zh_tw, en_us)
- Glowing beds (16 colors) — crafted with vanilla bed + glow ink sac, or glow wool + planks
- Glowing stained glass (16 colors) — crafted with 8 stained glass + glow ink sac → 8
- Glowing candles (16 colors) — crafted with candle + glow ink sac
- Glowing stained glass panes (16 colors) — crafted with 8 glass panes + glow ink sac → 8, or 6 glow stained glass → 16
- Glowing concrete (16 colors) — crafted with concrete + glow ink sac
- Glowing glazed terracotta (16 colors) — crafted with glazed terracotta + glow ink sac
- Glowing terracotta (16 colors) — crafted with terracotta + glow ink sac
- Glowing concrete powder (16 colors) — crafted with concrete powder + glow ink sac; hardens into glowing concrete on water contact
- Translations for all new blocks in 14 languages (es_es, es_mx, fr_fr, de_de, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua, zh_cn, zh_tw, en_us)
- Glowing beds (16 colors) — crafted with vanilla bed + glow ink sac, or glow wool + planks
- Glowing stained glass (16 colors) — crafted with 8 stained glass + glow ink sac → 8
- Glowing candles (16 colors) — crafted with candle + glow ink sac
- Glowing stained glass panes (16 colors) — crafted with 8 glass panes + glow ink sac → 8, or 6 glow stained glass → 16
- Glowing concrete (16 colors) — crafted with concrete + glow ink sac
- Glowing glazed terracotta (16 colors) — crafted with glazed terracotta + glow ink sac
- Glowing terracotta (16 colors) — crafted with terracotta + glow ink sac
- Glowing concrete powder (16 colors) — crafted with concrete powder + glow ink sac; hardens into glowing concrete on water contact
- Translations for all new blocks in 14 languages (es_es, es_mx, fr_fr, de_de, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua, zh_cn, zh_tw, en_us)
- Right-click interaction**: Using a Glow Ink Sac on a sheep makes its wool glow. The sheep must not be sheared and
- Emissive wool rendering**: A glowing sheep's wool renders at full brightness (light level
0xF000F0), making it
- Glow wool drops**: Shearing a glowing sheep drops 1-3 **Glow Wool** items matching the sheep's dye color, instead of
- Persistent state**: The glowing state is saved and loaded with the entity's data (NBT field
GlowingWool), so it
- Network synchronization**: The glowing state is synced between server and client via
SynchedEntityData, so all
#### Glowing Leather Armor
- Smithing recipe (no template)**: Place any leather armor piece (helmet, chestplate, leggings, or boots) in the
the
GLOWING data component attached.- Emissive armor rendering**: Leather armor with the
GLOWINGcomponent renders at full brightness on the player
- Component system**: Introduced a custom
DataComponentType<Unit>calledGLOWINGthat can be attached to any item.
- Cauldron washing**: Right-clicking a water cauldron while holding a glowing item (armor, banner, or shield) removes
GLOWING component, consuming one water level from the cauldron. This follows the same interaction pattern aswashing dyed leather armor in vanilla.
#### Glowing Tooltip
- Universal "Glowing" indicator**: Any item that has the
GLOWINGdata component displays a yellow **"Glowing"** text
the component.
#### Glowing Banners
- Crafting recipe (shapeless)**: Combine any banner (all 16 colors) with a Glow Ink Sac in a crafting table to produce
- Emissive placed banner rendering**: When a glowing banner is placed in the world as a block (standing or
persists through placement, breaking, and pick-block.
- Emissive item rendering**: Glowing banners held in hand, displayed in item frames, or shown in the inventory render
- Already-glowing rejection**: Banners that already have the
GLOWINGcomponent cannot be re-crafted with another
#### Glowing Shields
- Crafting recipe (shapeless)**: Combine a shield that already has a banner pattern applied (via the vanilla shield
- Glow transfer from banner**: When combining a **glowing banner** with a shield using the vanilla shield decoration
GLOWING componentfrom the banner.
- Emissive shield rendering**: A shield with the
GLOWINGcomponent renders at full brightness when held in hand (
#### Localization
- Updated all 14 language files (en_us, es_es, es_mx, de_de, fr_fr, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua,
"Glowing" tooltip translation key.- Right-click interaction**: Using a Glow Ink Sac on a sheep makes its wool glow. The sheep must not be sheared and
- Emissive wool rendering**: A glowing sheep's wool renders at full brightness (light level
0xF000F0), making it
- Glow wool drops**: Shearing a glowing sheep drops 1-3 **Glow Wool** items matching the sheep's dye color, instead of
- Persistent state**: The glowing state is saved and loaded with the entity's data (NBT field
GlowingWool), so it
- Network synchronization**: The glowing state is synced between server and client via
SynchedEntityData, so all
#### Glowing Leather Armor
- Smithing recipe (no template)**: Place any leather armor piece (helmet, chestplate, leggings, or boots) in the
the
GLOWING data component attached.- Emissive armor rendering**: Leather armor with the
GLOWINGcomponent renders at full brightness on the player
- Component system**: Introduced a custom
DataComponentType<Unit>calledGLOWINGthat can be attached to any item.
- Cauldron washing**: Right-clicking a water cauldron while holding a glowing item (armor, banner, or shield) removes
GLOWING component, consuming one water level from the cauldron. This follows the same interaction pattern aswashing dyed leather armor in vanilla.
#### Glowing Tooltip
- Universal "Glowing" indicator**: Any item that has the
GLOWINGdata component displays a yellow **"Glowing"** text
the component.
#### Glowing Banners
- Crafting recipe (shapeless)**: Combine any banner (all 16 colors) with a Glow Ink Sac in a crafting table to produce
- Emissive placed banner rendering**: When a glowing banner is placed in the world as a block (standing or
persists through placement, breaking, and pick-block.
- Emissive item rendering**: Glowing banners held in hand, displayed in item frames, or shown in the inventory render
- Already-glowing rejection**: Banners that already have the
GLOWINGcomponent cannot be re-crafted with another
#### Glowing Shields
- Crafting recipe (shapeless)**: Combine a shield that already has a banner pattern applied (via the vanilla shield
- Glow transfer from banner**: When combining a **glowing banner** with a shield using the vanilla shield decoration
GLOWING componentfrom the banner.
- Emissive shield rendering**: A shield with the
GLOWINGcomponent renders at full brightness when held in hand (
#### Localization
- Updated all 14 language files (en_us, es_es, es_mx, de_de, fr_fr, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua,
"Glowing" tooltip translation key.- Right-click interaction**: Using a Glow Ink Sac on a sheep makes its wool glow. The sheep must not be sheared and
- Emissive wool rendering**: A glowing sheep's wool renders at full brightness (light level
0xF000F0), making it
- Glow wool drops**: Shearing a glowing sheep drops 1-3 **Glow Wool** items matching the sheep's dye color, instead of
- Persistent state**: The glowing state is saved and loaded with the entity's data (NBT field
GlowingWool), so it
- Network synchronization**: The glowing state is synced between server and client via
SynchedEntityData, so all
#### Glowing Leather Armor
- Smithing recipe (no template)**: Place any leather armor piece (helmet, chestplate, leggings, or boots) in the
the
GLOWING data component attached.- Emissive armor rendering**: Leather armor with the
GLOWINGcomponent renders at full brightness on the player
- Component system**: Introduced a custom
DataComponentType<Unit>calledGLOWINGthat can be attached to any item.
- Cauldron washing**: Right-clicking a water cauldron while holding a glowing item (armor, banner, or shield) removes
GLOWING component, consuming one water level from the cauldron. This follows the same interaction pattern aswashing dyed leather armor in vanilla.
#### Glowing Tooltip
- Universal "Glowing" indicator**: Any item that has the
GLOWINGdata component displays a yellow **"Glowing"** text
the component.
#### Glowing Banners
- Crafting recipe (shapeless)**: Combine any banner (all 16 colors) with a Glow Ink Sac in a crafting table to produce
- Emissive placed banner rendering**: When a glowing banner is placed in the world as a block (standing or
persists through placement, breaking, and pick-block.
- Emissive item rendering**: Glowing banners held in hand, displayed in item frames, or shown in the inventory render
- Already-glowing rejection**: Banners that already have the
GLOWINGcomponent cannot be re-crafted with another
#### Glowing Shields
- Crafting recipe (shapeless)**: Combine a shield that already has a banner pattern applied (via the vanilla shield
- Glow transfer from banner**: When combining a **glowing banner** with a shield using the vanilla shield decoration
GLOWING componentfrom the banner.
- Emissive shield rendering**: A shield with the
GLOWINGcomponent renders at full brightness when held in hand (
#### Localization
- Updated all 14 language files (en_us, es_es, es_mx, de_de, fr_fr, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua,
"Glowing" tooltip translation key.- Right-click interaction**: Using a Glow Ink Sac on a sheep makes its wool glow. The sheep must not be sheared and
- Emissive wool rendering**: A glowing sheep's wool renders at full brightness (light level
0xF000F0), making it
- Glow wool drops**: Shearing a glowing sheep drops 1-3 **Glow Wool** items matching the sheep's dye color, instead of
- Persistent state**: The glowing state is saved and loaded with the entity's data (NBT field
GlowingWool), so it
- Network synchronization**: The glowing state is synced between server and client via
SynchedEntityData, so all
#### Glowing Leather Armor
- Smithing recipe (no template)**: Place any leather armor piece (helmet, chestplate, leggings, or boots) in the
the
GLOWING data component attached.- Emissive armor rendering**: Leather armor with the
GLOWINGcomponent renders at full brightness on the player
- Component system**: Introduced a custom
DataComponentType<Unit>calledGLOWINGthat can be attached to any item.
- Cauldron washing**: Right-clicking a water cauldron while holding a glowing item (armor, banner, or shield) removes
GLOWING component, consuming one water level from the cauldron. This follows the same interaction pattern aswashing dyed leather armor in vanilla.
#### Glowing Tooltip
- Universal "Glowing" indicator**: Any item that has the
GLOWINGdata component displays a yellow **"Glowing"** text
the component.
#### Glowing Banners
- Crafting recipe (shapeless)**: Combine any banner (all 16 colors) with a Glow Ink Sac in a crafting table to produce
- Emissive placed banner rendering**: When a glowing banner is placed in the world as a block (standing or
persists through placement, breaking, and pick-block.
- Emissive item rendering**: Glowing banners held in hand, displayed in item frames, or shown in the inventory render
- Already-glowing rejection**: Banners that already have the
GLOWINGcomponent cannot be re-crafted with another
#### Glowing Shields
- Crafting recipe (shapeless)**: Combine a shield that already has a banner pattern applied (via the vanilla shield
- Glow transfer from banner**: When combining a **glowing banner** with a shield using the vanilla shield decoration
GLOWING componentfrom the banner.
- Emissive shield rendering**: A shield with the
GLOWINGcomponent renders at full brightness when held in hand (
#### Localization
- Updated all 14 language files (en_us, es_es, es_mx, de_de, fr_fr, it_it, ja_jp, ko_kr, pt_br, ru_ru, tr_tr, uk_ua,
"Glowing" tooltip translation key.- Port to 26.1
- Port to 26.1
- Port to 26.1
- Port to 26.1
- Anvian's lib added as a dependency
- Anvian's lib added as a dependency
- Anvian's lib added as a dependency
- Forge support added
- Anvian's lib added as a dependency
- Forge support added
- Anvian's lib added as a dependency
- Forge support added
- Anvian's lib added as a dependency
- Forge support added
- Anvian's lib added as a dependency
- Forge support added
- Anvian's lib added as a dependency
- Forge support added
- Anvian's lib added as a dependency
- Support to Minecraft 1.21.5
- Forge support added
- Anvian's lib added as a dependency
- Support to Minecraft 1.21.5
- Forge support added
- Anvian's lib added as a dependency
- Support to Minecraft 1.21.5
- Port to 1.21.2
- Port to 1.21.2
- Recipes fixed
- Recipes fixed
- Port to 1.21

