Glow Sticks

Glow Sticks adds throwable and placeable light sources for Minecraft.
Craft glow sticks in all 16 dye colors, throw them into caves or water, place permanent creative versions in builds, and use matching glow sticks as simple waypoints while exploring.
Features
- 16 glow stick colors
- Temporary glow sticks that can be activated, thrown, and placed
- Permanent creative glow sticks for decorative lighting
- Land and underwater usage without separate items
- Several visual variants for placed glow sticks
- Waypoint particles and configurable behavior
Overview Video
Quick Start
- Craft glow sticks with a glowing ingredient, glass, and glass panes.
- Use a glow stick once to activate it.
- After activation it is thrown automatically and places light where it lands.
The mod accepts glow berries, glow ink sacs, glow lichen, and glowstone dust as glowing
ingredients.
Colored glow sticks use matching stained glass. The white glow stick uses normal glass.
Highlights
- Works on land and underwater
- Glow sticks fade over time and lose brightness before disappearing
despawnTicks=0disables automatic fading for normal placed glow sticks- Sneak while holding a glow stick to show waypoint particles to the nearest placed glow stick of the same color
- Creative glow sticks can be placed on floors, walls, and ceilings
- Clicking an existing creative glow stick cycles through its visual variant
- Glow sticks react to nearby redstone and can be controlled by signal strength
Why It Is Useful
- Fast cave marking without carrying lots of torches
- Underwater lighting for ruins, caves, and diving routes
- Atmospheric lights for adventure maps, RPG builds, and decoration
- Easy color-coding for paths, entrances, or points of interest
Report Issues
Please report issues through the GitHub issue tracker:
https://github.com/MarkusBordihn/BOs-Glow-Sticks/issues
Logs and clear reproduction steps help a lot when tracking down bugs.
License
The MIT LICENSE applies only to the code in this repository.
Images, models, and other assets are explicitly excluded.
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All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when the creative search indexes glow stick tooltips.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Fixed broken glow sticks still dropping when destroyed by an explosion.
- Changed the mod to Minecraft 26.3.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Removed the Forge build until a Forge release for Minecraft 26.3 is available.
- Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.3
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when the creative search indexes glow stick tooltips.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Fixed broken glow sticks still dropping when destroyed by an explosion.
- Changed the mod to Minecraft 26.3.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Removed the Forge build until a Forge release for Minecraft 26.3 is available.
- Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.3
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when the creative search indexes glow stick tooltips.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Fixed broken glow sticks still dropping when destroyed by an explosion.
- Changed the mod to Minecraft 26.3.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Removed the Forge build until a Forge release for Minecraft 26.3 is available.
- Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.3
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when the creative search indexes glow stick tooltips.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.2
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when the creative search indexes glow stick tooltips.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.2
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when the creative search indexes glow stick tooltips.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.2
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when the creative search indexes glow stick tooltips.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.1.1
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when the creative search indexes glow stick tooltips.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.1.1
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when the creative search indexes glow stick tooltips.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.1.1
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when the creative search indexes glow stick tooltips.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.21.11
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when the creative search indexes glow stick tooltips.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.21.11
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when the creative search indexes glow stick tooltips.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.21.11
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when other mods list glow stick tooltips in the background.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.18.2
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when other mods list glow stick tooltips in the background.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.18.2
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when other mods list glow stick tooltips in the background.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.18.2
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when other mods list glow stick tooltips in the background.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.18.2
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.1
- Fixed #10 by preventing a crash when other mods list glow stick tooltips in the background.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.18.2
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Fixed broken glow sticks still dropping when destroyed by an explosion.
- Changed the mod to Minecraft 26.3.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Removed the Forge build until a Forge release for Minecraft 26.3 is available.
- Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.3
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Fixed broken glow sticks still dropping when destroyed by an explosion.
- Changed the mod to Minecraft 26.3.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Removed the Forge build until a Forge release for Minecraft 26.3 is available.
- Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.3
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.2
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.2
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.2
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.1.1
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.1.1
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/26.1.1
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.21.11
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.21.11
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.21.11
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.18.2
All notable changes to this project will be documented in this file.
## Note
This change log includes the summarized changes.
For the full changelog, please go to the [GitHub History][history] instead.
### 7.5.0
- Fixed #9 by using the stained glass from dye mods like Dye Depot for the new glow stick colors.
- Fixed the crafting advancements not triggering for the 16 new glow stick colors.
- Fixed falling glow sticks staying dark until they landed on the ground.
- Fixed throwing a glow stick doing nothing instead of spawning the thrown glow stick.
- Changed "Get all glow sticks" to require all 32 colors instead of the first 16.
- Changed all glow stick recipes to accept glass, glass panes and glowstone dust from other mods.
- Changed already placed glow sticks to restart with a full lifetime after the update.
- Changed redstone control to always recharge glow sticks and freeze their lifetime.
- Removed
glowStickRedstoneFreezesLifetimeandglowStickRedstoneRecharges. - Added 16 new glow stick colors, craftable from two different vanilla stained glass colors.
- Added a short fading light trail behind falling and thrown glow sticks.
- Improved the waypoint search performance while sneaking with a glow stick in hand.
- Improved the memory usage and loading times for worlds with many placed glow sticks.
### 7.4.0
- Fixed #7 by granting the crafting advancements only for actually crafted glow sticks.
- Fixed #8 by replacing the random despawn chance with an exact lifetime in seconds.
- Fixed glow sticks next to redstone components staying lit and immortal forever.
- Fixed placed glow sticks dropping nothing, floating in the air or being destroyed by throws.
- Fixed advancements and recipe book hints not unlocking for several glow stick actions.
- Changed
despawnTickstoglowStickLifetimeSeconds, migrated on first start, default 36 minutes. - Changed "Sharing is caring." from a challenge to a goal, so it no longer plays the challenge tune.
- Changed glow stick colors to runtime tinting of one shared texture set.
- Added placing and picking up of normal glow sticks, both toggleable in the config.
- Added redstone recharging and evenly lit glow stick chains with a configurable size limit.
- Added the "Follow the light" advancement and an optional survival recipe for creative sticks.
- Added self-lit rendering, a flight animation and a particle trail for thrown glow sticks.
### 7.3.0
- Fixed #5 by adding vertical placeable creative glow sticks.
- Fixed #6 by adjusting the Japanese Name for "Glow Stick". Thanks a lot to
@looksky495
- Fixed temporary underwater light blocks to restore water correctly after expiring.
- Fixed waypoint particles for white glow sticks when no glow stick was held.
- Added config value validation for particle spawn rate and other glow stick settings.
- Improved tooltip texts and configuration handling for glow sticks.
### 7.2.0
- Refactored code for better readability and maintenance.
- Fixed #2 by adding distance requirement.
- Fixed onUseTick method to prevent crashes.
- Added japanese translation, thanks to
@PExPE3. - Added creative versions of the Glow Sticks which do not despawn.
- Added powered versions of the Glow Sticks which reactivate when powered by Redstone.
- Added additional 3 variants for normal and creative Glow Sticks.
- Removed
despawnEnabledconfig entry and replaced it withdespawnTicks=0configuration option.
### 7.1.0
- Added basic particle effects for the Glow Sticks.
- Added waypoint feature which shows a waypoint to the player when holding a Glow Stick and
- Added a new configuration option.
### 7.0.0
- First release of reworked Glow Sticks mods for Fabric, Forge and NeoForge.
- General Code optimizations and improvements.
[history]: https://github.com/MarkusBordihn/BOs-Glow-Sticks/commits/1.18.2
