
This mod allows golems from ModularGolems to use spells from Iron's Spells n Spellbooks, and adds more golem materials that have higher spell casting capabilities.
Spell casting abilities:
- Regular golem: 100 max mana, 100% mana regen (50 seconds to regen all mana)
- Gold humanoid golem: 200 max mana, 140% mana regen
- Netherite humanoid golem: 300 max mana, 140% mana regen
- Sculk humanoid golem: 200 max mana, 120% mana regen, +40% eldritch spell power
- Pyrium humanoid golem: 900 max mana, 200% mana regen, +50% spell power, +20% cooldown reduction
Dog golems with max mana bonus will be able to transfer mana to its riders (humanoid golem & player).
Sone spells are banned. You can see golem mana, spell cooldowns, and invalid spells by using command wand to point at a golem.
All Versions
+ Add Version- fix Jade compat item entity description
- Golem can use enhance and heal spells even when there are no attack target
- Golem switch to imbued weapon when using spell from the weapon
- Golem switch to imbued weapon when using spell that depends on melee attack damage
- Misc golem spell use optimizations
- Golem can use enhance and heal spells even when there are no attack target
- Golem switch to imbued weapon when using spell from the weapon
- Golem switch to imbued weapon when using spell that depends on melee attack damage
- Misc golem spell use optimizations
- Add Mithril golem
- Add mana mending modifier
- Add more ISS stats to materials from other mods
- Allow golems to use weapons imbued with spell
- Add Mithril golem
- Add mana mending modifier
- Add more ISS stats to materials from other mods
- Allow golems to use weapons imbued with spell
- some golem materials have magic resist properties now
- allow golem to melee attack with staff
- golem no longer use support spells on enemies
- golem use control spells only when target is not immune to the effect and does not have the effect
- golem use fortify spell only when it has no damage absorption
- some golem materials have magic resist properties now
- allow golem to melee attack with staff
- golem no longer use support spells on enemies
- golem use control spells only when target is not immune to the effect and does not have the effect
- golem use fortify spell only when it has no damage absorption
- Golem regen mana as item as well
- Fix golem having 0 mana at start
- Golem choose spells wisely
- Golem supports instant mana potion
- Golem renders ray of siphoning and evocation / charged layer
- Golem with GeckoLib TLM skin supports ISS spell casting animation
- Fix spell cast mana cost for continuous spells
- Fix cooldown applied at the beginning of a cast
- Fix spells casted for too long
- Add generic spell attributes to golem attribute screen
- Fix mana sync bug
- Fix spell cast mana cost for continuous spells
- Fix cooldown applied at the beginning of a cast
- Fix spells casted for too long
- Add generic spell attributes to golem attribute screen
- Add material spell stats and pyrium golem
- Fix mana sync bug
- Initial Release
- Initial Release