Gorify is a datapack that adds purely cosmetic gore effects to Minecraft vanilla. Blood, execution, bleedings, falling impacts, suffocation and more…
Features
- Blood particules on damage dealt / taken (redstone block particle)
- Blood fountain on mob execution as a finisher
- 4 Bleedings intensity depending on the player health (regen your hearts to stop the bleedings)
- Cuts bleedings: constant bleedings for fiew seconds when hit by a sword/axe/tool
- Special bleedings in water (red dust_color_transition)
- Bubble particules on suffocation
- Blood traces on bleedings / damage (60 seconds of lifetime, then despawn)
- Entity corpses stay longer on the ground (1 seconds of lifetime, then despawn)
- Dust particules and crash impact on heavy fall damage
Datapack's Options
In game, use: /function fkgm:options/get
Patreon Supporters
- 26.2 (29/06/2026): Azerxim, Setsu-P, varinyc, nfnpgllxhn, Phantom-Glitch-Wolf, Kody Delaurier-McQuillan
- 26.1 (01/04/2026): Setsu-P, varinyc, nfnpgllxhn
- 1.21.11 corpses (06/02/2026): Setsu-P, varinyc, nfnpgllxhn
- 1.21.11 (18/12/2025): Azerxim, Setsu-P, varinyc, Wani P, nfnpgllxhn
- 1.21.9 (01/10/2025): CYKLOPPS, Azerxim, varinyc, Setsu-P, Wani P, Lionel Felke
- 1.21.6 Trace V2 (28/07/2025): CYKLOPPS, Azerxim, Setsu-P, varinyc, Wani P
- 1.21.6 (2025-07-11): CYKLOPPS, Azerxim, Setsu-P, varinyc, Wani P
- 1.21.5 (2025-06-07): CYKLOPPS, Azerxim, Setsu-P, varinyc, Wani P
- 1.21.2 (2024-11-07): Screaming Man, ZMH, Darklad32, CYKLOPPS, Azerxim, Aidan McCreary, varinyc, Setsu-P, Maximilian Adler, ODS, Jamie B
- 1.21 (2024-06-18): 아아앨, Screaming Man, ZMH, CYKLOPPS, Darklad32, Memick Kung, Aidan McCreary, EXcore, Setsu-P
- 1.20.5 (2024-05-22): Angelo Russo, 아아앨, EXcore, Screaming Man, ZMH, Darklad32, CYKLOPPS, Memick Kung, Aidan McCreary, Setsu-P
- 1.20.3 (2023-12-22): Angelo Russo, 깔수, Screaming Man, ZMH, Darklad32, CYKLOPPS, God Emperor Leto II Atriedes
- 1.20 (2023-06-14): Delivator, Jonathan Fanelli, Angelo Russo, Phantom-Glitch-Wolf, John Stampe, 깔수, Screaming Man, Dorian Dejean, ooF, ZMH, Yokie
- Gorify V2 (2023-02-08): Jonathan Fanelli, Angelo Russo, Screaming Man, Dorian Dejean, ooF, ZMH, Deadlot3, Samantha Flanary
- Combat Bleeding (2022-09-01): Screaming Man, Dorian Dejean, Peter Schubert, ooF, Tân Huỳnh
- 1.19 (2022-06-14): Screaming Man, Dorian Dejean, ooF, Tân Huỳnh
- 1.18 (2021-12-08): Screaming Man, Dorian Dejean, Peter Schuber
- 1.17 (2022-03-08): Screaming Man, Dorian Dejean, Peter Schubert
Patreon Version
The free versions are designed to be fun and fully playable. The Patreon version is for players and server owners who want more control, comfort, and flexibility through an in-game settings menu to tweak the parameters live, without file editing.Becoming a Gold Patreon also means:
- Getting access to every Patreon versions of every projects.
- Getting your name listed in each project and on this page (see above).
- Supporting long-term development, updates, and new features 💛
Mod Version
Mod packaging is designed to be more convenient for your installations. Executed on the server side, it does not need to be installed on the client side. Keep in mind that inside the mod is simply a datapack. In addition, interactions between too many mods can degrade the functioning of one or more mods.Developpers Infos
- Add fkgm.ignore tag to an entity to make the datapack ignore it.
Issue / Bug
This pack require critical features. If any of your mods mess up with those, it may break.- scoreboard for entities (used for blood traces and executions).
- armor_stand (execution) and block_display (for blood traces) entities.
- entities' position xyz in data Pos[], to check if they are in water and decide which particle to use.
Sodium 26.1 seems to have some issues with block_display colors, making the traces appearing blue instead. Can't do much about this for now. Waiting fix. (bug found by UANe100)
All Versions
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corpses
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corpses
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1.21.11+
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1.21.11+
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1.21.5
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1.21.4
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1.21.2+
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1.21
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- add sulfur_cube
- corpse time default value: -20 -> 0 (reset to vanilla)
- datapack now ignore entity with tag **fkgm.ignore** (for compatibility purpose, with other packs and mods)
- add sulfur_cube
- corpse time default value: -20 -> 0 (reset to vanilla)
- datapack now ignore entity with tag **fkgm.ignore** (for compatibility purpose, with other packs and mods)
- adjust particles for all baby variants
- 26.1 fixes
- adjust particles for all baby variants
- 26.1 fixes
- entity corpses now stay longer on the ground. Default: 1 minute.
- Bloodstains can now be hidden underground (if you've done something wrong)
- entity corpses now stay longer on the ground. Default: 1 minute.
- Bloodstains can now be hidden underground (if you've done something wrong)
- add parched, camel_husk, nautilus, zombie_nautilus
- fix iron_golem and magma_cube
- Minimal damage to spread a blood trace has been reduce from 4 to 2
- blood trace no longer spawn under water
- minor fixes
- add parched, camel_husk, nautilus, zombie_nautilus
- fix iron_golem and magma_cube
- Minimal damage to spread a blood trace has been reduce from 4 to 2
- blood trace no longer spawn under water
- minor fixes
- 1.21.9 fixes
- add: copper_golem and mannequin
- framework update
- more blood traces OMG!
- blood traces are now spread with block_display entities, making them more consistent and various in shape and size
- blood traces no longer prevent block placement
- blood traces duration is now 15 -> 60 seconds
- blood trace option to disable the randomness of traces
Blood Trace fix: thanks to @TJFreshy 's feedback
- 1.21.5 fixes
- UltraBlood particle pos fix
- add differents blood size for salmon, dolphin, squid and glow_squid
- creaking mob is [broken](https://bugs.mojang.com/browse/MC-278365) for now
- 1.21.2 fixes
- Compatibility 1.21
- Breeze and Bogged added
- Cuts bleeds options
- "anchored eyes" particles for more compatibility with scale
- 1.20.5+ compatibility only.
- Armarillo added as blood type mob.
- Fall impacts required now a fall from 7+ block to get particle. Falls with 6- blocks are vanilla.
- Crash yourself when falling from >12 block to get a custom fx.
- Blood traces lifetime is now lowered to 15s (default).
- Blood traces have been reworked is now less frequent: need at least 2 hearts of damage to spawn.
- Water suffocation no longer spread blood.
- Many options have been added in the ingame menu for more customization (premium).
- Blood particles are now anchored eyes to better match possible mob scaling.
- 1.20 Compatibility: code and functionnality updated for 1.20
- Camel and Sniffer added as blood type mobs
- Code rewrited for 1.20+
- Cuts bleedings: if a mob/player hit you with a sword/axe/tool, it will add 5 seconds of strain bleedings. There is a new option to enable/disable it.
- improved blood trace performances
- "Goremode" have been renamed into "Gorify".
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