This mod aims to take Gregtech and integrate it with Create, through the use of a gregtech-style tier system.
Shafts & other Kinetic Blocks now have a max capacity, meaning the capacity of a network is dictated by the lowest tier block on the network. If you generate more than the block can support, the entire network will be capped to that block's max capacity.
(In Development): Tiered Machines/Recipes: Most machines will be tiered, and the recipes they can perform will be determined by the tier of the machine.
For KubeJS/datapack support, check the wiki
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- Change limiting factor per tier to be RPM instead of stress. (This means a shaft over max rpm will break.) Recipes are still tier gated to machine tier
- Add tiered chained conveyors
- Fix broken crafting recipe for large water wheels when
enableHardCreateRecipesis false - Fix wrong active recipe type being read on saws
- Fix NPE with certain block cutting recipes
- Add recipe type selection (via screwdriver) & circuit selection to tiered mechanical saws
- Fix crash with belts and mechanical presses
- Remove chain from zinc recipe
- Fix mechanical presses not being placed correctly on belts, depots, and weighted ejectors
- Fix mechanical presses not working correctly with multiple inputs in KJS recipes
- Fix crash when placing saws next to two kinetic sources with different rotation directions
- Add tooltips to kinetic pumps to show mB/t
- Fix tiered powered shafts not being replaced properly on contraptions
- Add various mixins to fix belt bugs
- Create Repair is now required
- Fix crash with tiered encased fan
- Update treated wood window & pane textures, and update alloy textures (Chubbachoo)
- Remove duplicate andesite alloy
- Allow recipes of a specific mod id to not be inherited
- Localize recipe config
- Change tank size of tiered encased fans to mimic ore washer
- Allow tiered encased fans to process the same stack multiple times
- Fix crushing wheels & millstones always processing one item at a time regardless of what the recipe input count is
- Crushing wheels will now always output items that either do not have a recipe, or any remainder items in an input stack (eg. odd # of items are put in, but recipe requires an even # of items)
- Fix fans voiding items on belts
- Make certain recipe IDs unique to stop EMI log spam
- Collapse certain BlockCutting recipes
- Bump min forge version to 47.3.10
- Fix another fan related crash
- Fix fans voiding input item entities when there is not enough fluid in the fan to process the entire stack
- Fix fan multiplier not applying when set to something other than the default
- Fix item processing time calculation on fans when the entire stack cannot be processed at once
- Fix another fan related crash
- Fix recipe removal logging
- Fix fan & basin related crashes
- Make saws use proper sawblades
- Fix certain splashing fan recipes not working
- Move circuit selection on fans down 1px
- Fix wrong fluid colors on splashing particles when fans have different fluids
- Update to GTCEu 7.5.0
- Fix missing tag error for wheat dust when
useCreateItemsInRecipesis enabled
- Fix wrong category for zinc forge hammer recipe
- Fix recipe without a circuit not working with encased fans
- Better checking for removing wood recipes
- Custom splashing implementation (you can now specify a fluid to use & consume!)
- Add ability to remove warning when recipes cannot be removed
- Fix crash when checking for ingredient counts
- Add rubber and treated wood windows & panes
- Create hard glass recipes for create window panes
- Removed more conflicting recipes
- Added compression/forge hammer recipe for raw zinc
- Update create raw material textures to reflect GTCEu material colors
- Remove regular fluid tank recipe if
enableHardCreateRecipesis enabled - Fix saws not working with composite packages
- Add decomp recipes for various Create components
- Fix dyeing recipes not appearing in the proper JEI category
- Add hardmode postbox dyeing recipes
- Remove Create brass recipe and match it to GTCEu instead
- Remove conflicting Create recipes (configurable, disabled by default)
- Make mixing recipes prefer recipes with circuits over non-circuit recipes
- Fix addon recipes not getting converted
- Fix missing lang entry for wire coating category
- Fix chemical bath dyeing recipes not being in the correct category
- Fix missing lang entry for wire coating category
- Fix chemical bath dyeing recipes not being in the correct category
- Fix wrong cogwheel model rotation when backend is 'flywheel:off'
- Fix crash with powered shafts
- Gave vertical gearbox items unification entries
- Fix crash with MixinSteamEngineBlock#PlacementHelper
- Refactor shafts/cogwheels/girders/gearboxes to support custom materials
- Disable brass/copper/zinc nugget/ingot/block compacting/decompacting crafting table recipes if
hardRecipesis enabled fanProcessingMultiplierconfig option is now ingreate-recipes.yaml- Create items can be used as input/outputs in recipes instead of GT counterparts (configurable)
- Allow modded wrenches to shrink belts
- Update TieredShaftBlock placement assist to support placement assisting cog blocks (gmfCoding)
- Fix belts crashing on servers
- Fix large cogwheel shafts being invisible when backend is
flywheel:off - Any crafting table recipes added/changed by Greate will use the Greate namespace
- Create uk_ua.json (StarmanMine142)
- Fix normal saws not performing recipes
- Cleanup Belts
- Generate Belts based on BeltProperty
- Move maxLength config option to BeltProperty (default 20)
- Move custom materials to Greate namespace instead of GT
- Fix crushing wheels applying recipes with wrong duration (Closes #95) (Also fixes normal crushing wheels not working)
- Fix missing texture particle for certain pressing recipes
- Fix mixin crash
- Fix visual bug with fluids when TMRV is installed
- Update to Create 6.0.8
- Cleanup mixins & add missing mixins for various tooltips
- Add check for certain recipes to a fix crash
- Fix log spam for kubejs bending recipes
- Handle broken recipes when trying to inherit them
- Add Chinese Lang (闫茂源 & jmecn)