GuideME
This project offers the foundation for your mods or modpacks guidebook. Based on the technology powering Applied Energistics 2s guidebook, it allows you to write your guide in simple Markdown, while embedding 3d scenes straight from structure files.
For players, guides based on GuideME offer:
- Smooth scrolling goodness
- Content being front and center, with an advanced text layout engine supporting reflow and inline elements
- Interactive 3D scenes with annotations, intuitively illustrating concepts from your mod
- Cross-linking between topics and quick information in link tooltips
- Showing inline-recipes in your guidebook "JEI-Style"
- Offers the ability to "hold G" to quickly jump to the relevant guidebook page in any item tooltip
For modders, it offers a rich extensibility API, allowing you to:
- Add custom inline or block tags to Markdown, backed by a custom Widget system
- Extend the recipe rendering to display your custom recipes in the guide
- Use custom Markdown front-matter to easily add arbitrary information to guidebook pages
- Use custom indices to quickly find pages based on custom attributes
- Allow resource packs or addons to add their own content to your guide
Example
The following is an example page from the AE2 guidebook (source).
---
navigation:
parent: ae2-mechanics/ae2-mechanics-index.md
title: Channels
icon: controller
---
# Channels
Applied Energistics 2's [ME Networks](me-network-connections.md) require
Channels to support [devices](../ae2-mechanics/devices.md) which use networked storage, or other network
services. Think of channels like USB cables to all your devices. A computer only has so many USB ports and can only support
so many devices connected to it. Most machines, full-block devices, and standard cables can only pass through
up to 8 channels. You can think of full-block devices and standard cables as a bundle of 8 "channel wires". However, [dense cables](../items-blocks-machines/cables.md#dense-cable) can support up
to 32 channels. The only other devices capable of transmitting 32 are <ItemLink id="me_p2p_tunnel" />
and the [Quantum Network Bridge](../items-blocks-machines/quantum_bridge.md). Each time a device uses up a channel, imagine pulling off a usb "wire" from
the bundle, which obviously means that "wire" isn't available further down the line.
<GameScene zoom="7" interactive={true}>
<ImportStructure src="../assets/assemblies/channel_demonstration_1.snbt" />
</GameScene>

All Versions
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- Fix block lighting issue in scene exports.
- Tessellate guidebook blocks with ambient occlusion again by @shartte in https://github.com/AppliedEnergistics/GuideME/pull/134
- Read node positions from JSON and add deep copying of mdast nodes by @shartte in https://github.com/AppliedEnergistics/GuideME/pull/138
- Fix ProGuard on JDK distributions without jmods by @shartte in https://github.com/AppliedEnergistics/GuideME/pull/137
- Greatly improved the static website export by @shartte in https://github.com/AppliedEnergistics/GuideME/pull/80
- Port to Minecraft 26.3 by @shartte in https://github.com/AppliedEnergistics/GuideME/pull/135
- Port to Minecraft 26.2 by @shartte in https://github.com/AppliedEnergistics/GuideME/pull/133
- Full Changelog**: https://github.com/AppliedEnergistics/GuideME/compare/v26.1.15-beta...v26.2.1-alpha
- Fix content of tooltips (e.g. for scene annotations) disappearing when the tooltip is shown near the bottom or
- Fix content of tooltips being rendered twice
- Fix crash when same image is multiple times on a page by @shartte in https://github.com/AppliedEnergistics/GuideME/pull/125
- Fix clicks on guide widgets being ignored with certain GUI scales by @shartte in https://github.com/AppliedEnergistics/GuideME/pull/127
- Reuse existing client connection to avoid network initialization of our fake connection by fabric-api by @shartte in https://github.com/AppliedEnergistics/GuideME/pull/128
- Make vertical margins of horizontal rules/thematic breaks consistent by @shartte in https://github.com/AppliedEnergistics/GuideME/pull/129
- Add the ability to ignore missing pages on ItemLink attributes by @XFactHD in https://github.com/AppliedEnergistics/GuideME/pull/107
- Add fallback for potentially missing items to ItemLink by @XFactHD in https://github.com/AppliedEnergistics/GuideME/pull/108
- Fix registry access on boot for navigation icons by @shartte in https://github.com/AppliedEnergistics/GuideME/pull/124
- Fix tiny item and fluid icons in the 26.1 site export by @andrewsf in https://github.com/AppliedEnergistics/GuideME/pull/120
- Fixes for 26.1 scene rendering: face culling, block render types, BE model data, texture blur by @andrewsf in https://github.com/AppliedEnergistics/GuideME/pull/118
- Cache the fake render environment used by game scenes by @julian-perge in https://github.com/AppliedEnergistics/GuideME/pull/123
## New Contributors
- @XFactHD made their first contribution in https://github.com/AppliedEnergistics/GuideME/pull/107
- @andrewsf made their first contribution in https://github.com/AppliedEnergistics/GuideME/pull/120
- @julian-perge made their first contribution in https://github.com/AppliedEnergistics/GuideME/pull/123
- Fix startup crash
- Fix showing guides on startup during developments with modded datapack registries
- Fix navigation icon data components not being able to use registries
- Defensively copy the contents of recipe slots to prevent accidental modification of the underlying ingredient by addons.
- (1.20.1) Add option to hide slot in LytSlot by @radzo73 in https://github.com/AppliedEnergistics/GuideME/pull/95
- Fix a problem when enabling the vectorization incubator module on newer JDKs
- Add option to hide slot in LytSlot by @radzo73 in https://github.com/AppliedEnergistics/GuideME/pull/93
- Fix keybinding category by @Mithi83 in https://github.com/AppliedEnergistics/GuideME/pull/90
## New Contributors
- @radzo73 made their first contribution in https://github.com/AppliedEnergistics/GuideME/pull/93
- Bump to MC 26.1.2 by @Technici4n in https://github.com/AppliedEnergistics/GuideME/pull/86
- Hopefully fix CurseForge publishing.
- Full Changelog**: https://github.com/AppliedEnergistics/GuideME/compare/v20.4.5...v20.4.6