This datapack mainly adds the following features to Minecraft:
- Guns
- Gadgets
- New NPCs with guns
- Gun Shops
- Mission/Quest Editor
It's an utility freely inspired by level/scenario editors in RTS video games such as Age Of Empires, Empire Earth, Empires: Dawn of a Modern World... but also by this mod from Jedi Knight 3: Jedi Academy
How this data pack has been designed:
🕹 Singleplayer and multiplayer
🌏 To run on your own worlds or any free downloadable Minecraft worlds
📕 Use the Game Master's Book to edit Missions, summon NPCs who can shoot at you, change game options ...
Informations
⚠️ Please download the resource pack to correctly display the new items and entities.
⌨️ /give commands
⚠️Your world must have [Allow Commands] ON when it is created (= cheats enabled) for the commands below to work:
Give guns, ammo and gadgets command:
/function give:guns
/function give:ammo
/function give:gadgets
Game Master's Book command:
/function give:game_master_book
🖱️ Special Controls
Reload Gun
Press "Drop item" button
So, it is highly recommended to set the "drop" key to the “r” button.
Drop Item
Long press "Drop item" button
🎳 Installation/Uninstall tips
⚠️To ensure that this data pack works properly after installation, leave your map and return to it (or reload your server once).
⚠️A warning message about Experimental Settings appears when launching the map, this is perfectly normal, you can click on the [I know what I'm doing!] button.
Command to uninstall this data pack:
/function guns:main/uninstall
All Features:
MULTIPLAYER COMPATIBLE
- Team selection with the Game Master's Book
- Assign yourself, other players and other mobs to a team to complete missions and activate the AI of new mobs. You can also leave a team.
MODERN GUNS
- From simple revolvers to heavy weapons
- Possibility of holding a handgun in each hand
- Scope for sniper rifle
- Explosive, smoke, tear-gas, remote-controlled grenades
- Localized damage on entities, headshots possible, blood splatters ON/OFF
- Game difficulty affects gun damage and mob shooting accuracy
- Armor protects against bullets, but alters at the same time
- Bullets collide with TNT, glass panes and metal doors
- Bullet gravitation
GADGETS
- Grappling Hook
- Jetboots
- Fuel required
- Night Vision Goggles
- Battery required
- Sonar Vision Goggles
- Battery required
- Diving Helmet/Rebreather
- Slime arrows
- Tranquilizers
- Telescopic Scanner
- Indicates the entity type
- its team
- its health points
- its distance from your position
- Indicates the entity type
- Spy Garb
- It lets you infiltrate your opponent's team
- Parachute
- Bandages
NEW MOBS
- Enemy spawners + BOSS
- Custom mob skins or random armors with random patterns
- Knight
- Bandit
- Robber
- Burglar
- Can use guns
- Can throw grenades
- Custom mob skins or random armors with random patterns
- Allies Spawners on your team to protect you + HERO
- Custom mob skins or random armors with random patterns
- Knight
- Cowboy
- Police officer
- Spec Ops
- Shoot at the enemy
- React to team killing
- Can follow players who have the Rally Banner
- Custom mob skins or random armors with random patterns
- Special AI
- Can open doors
- Avoid sinking
- Chase players over long distances
- Success of the shot according to difficulty
- Customization+
- Give the items and pieces of armor you want to the NPC you want to appear with what you have on you and in your offhand
- Make spawn a tamed mount with a saddle. Humanoid mobs will mount it if they are close.
GAME MASTER'S BOOK
- Menu with clickable options
- Allows you to create missions
- Kill the Boss
- Elimination
- Parkour
- Steal
- Edit teams
- Give all spawn eggs of the mobs in this data pack
- Give all items of this data pack
- Place random loot boxes
- Place shops
- Options for modifying game rules
- Changes the world's game time
- Guide
All rights reserved

All Versions
+ Add VersionBUG FIXES
- Tranquiliser arrows dealt too much damage when fired
- Players and enemies could not fire through columns of bubbles, regardless of the gun used
BUG FIXES
- Tranquiliser arrows dealt too much damage when fired
- Players and enemies could not fire through columns of bubbles, regardless of the gun used
GAMEPLAY
- Sulfur spikes can be destroyed by shooting them
- Sulfur cubes containing TNT explode when shot
- By aiming carefully with the sniper rifle, you can defuse a Sulfur cube containing TNT
QoL
- The parachute now positions correctly when the player uses it in first-person view
BUG FIXES
- The Rebreather no longer worked underwater once placed on the ground
GAMEPLAY
- Sulfur spikes can be destroyed by shooting them
- Sulfur cubes containing TNT explode when shot
- By aiming carefully with the sniper rifle, you can defuse a Sulfur cube containing TNT
QoL
- The parachute now positions correctly when the player uses it in first-person view
BUG FIXES
- The Rebreather no longer worked underwater once placed on the ground
GAME MASTER BOOK
- Added missing details to tooltips
BUG FIXES
- Allies riding a horse could attack the player in certain situations
- Allies could no longer follow a player riding a horse or in a vehicle
GAME MASTER BOOK
- Added missing details to tooltips
BUG FIXES
- Allies riding a horse could attack the player in certain situations
- Allies could no longer follow a player riding a horse or in a vehicle
- 1.21.11 Minecraft Update
CUSTOM SPAWN EGGS
- Added Parched to the list of random Boss Knights and Heroes.
- Added the hoe, shovel, pickaxe, and spear, as well as their random variants, for the Survivalist mob.
- Removed the Tamed Horse Spawn Egg.
- It is now possible to summon any vanilla mount with a saddle and make it rideable by a humanoid mob (see NPC Spawners page).
GAME MASTER'S BOOK
- Added a bug report button to the Main Menu.
- Modified some text in the info bubbles.
GAMEPLAY
- Improvements to infiltration. Mobs in this datapack can no longer see through the following blocks but can still fight back:
- leaves
- mangrove roots
- copper grates and their waxed variants
- enchanting table
- ender chest
- end portal frame
- hopper
- pointed dripstone
- trapped chest
BUGS FIXED
- Rally banner item
- Allied mobs did not follow the player in an aquatic environment.
- They teleported onto the player when the player was on a mount or boat.
- It was not possible to shoot through the chorus plant, sniffer egg, or stairs.
- 1.21.11 Minecraft Update
CUSTOM SPAWN EGGS
- Added Parched to the list of random Boss Knights and Heroes.
- Added the hoe, shovel, pickaxe, and spear, as well as their random variants, for the Survivalist mob.
- Removed the Tamed Horse Spawn Egg.
- It is now possible to summon any vanilla mount with a saddle and make it rideable by a humanoid mob (see NPC Spawners page).
GAME MASTER'S BOOK
- Added a bug report button to the Main Menu.
- Modified some text in the info bubbles.
GAMEPLAY
- Improvements to infiltration. Mobs in this datapack can no longer see through the following blocks but can still fight back:
- leaves
- mangrove roots
- copper grates and their waxed variants
- enchanting table
- ender chest
- end portal frame
- hopper
- pointed dripstone
- trapped chest
BUGS FIXED
- Rally banner item
- Allied mobs did not follow the player in an aquatic environment.
- They teleported onto the player when the player was on a mount or boat.
- It was not possible to shoot through the chorus plant, sniffer egg, or stairs.
GUNS
- Rebalanced gun recoil
- Rebalanced bullet spread rates for guns
- Remote Explosives now explode when shot
- Remote control explosives are no longer stackable
- Rebalanced bullet damage on all armor following the addition of copper armor in the latest update
GADGETS
- The Diving Helmet also acts as a gas mask.
- Parachute added (Press the use button to slow down your fall).
- The Tranquilizer no longer causes damage.
- The Jetboots landing mode uses a wider angle (Sneak key + Look down).
- The Night & Sonar Vision Goggles and Rebreather are no longer stackable.
- The Copper Golem is immune to tranquilizer darts.
SHOP
- Added Parachute
- Added Bandages (Acts as a small healing and regeneration potion)
- Removed healing potions
CUSTOM SPAWN EGGS
- Added Tamed Horse spawn eggs that allow mobs to mount the horse that has just spawned next to them.
- Gives a spawn egg that summons a tamed horse with a saddle. Humanoid mobs will mount it if it is within 6 blocks.
- Added copper armor and weapons for Knights.
GAME MASTER'S BOOK
- Logos to replace all ON/OFF buttons.
- Added a page to control the Day/Night cycle and weather in GAME OPTIONS.
- Game rule Fire Tick separated from World Griefing on the GAME OPTIONS page.
- Added Tamed Horse Spawn Eggs to the NPC SPAWNERS page.
- Modified some texts and tips.
- Command to give yourself the Laser Gun is now on the ERASE page.
- Added an OPTION for monster spawning.
ASSETS
- Modification of firing particles for the flare gun and bazooka.
- Change to the skin of the diving helmet.
- Animation of the small flame at the tip of the flamethrower.
- Modification of the file path for the Semi-Auto Rifle, Combat Rifle, and Burst Rifle. Requires them to be re-invoked to function correctly if updated on a world.
- Changed the texture of Remote Explosives.
- Changed the texture of the Telescopic Scanner.
COMMAND
- Disabled default reset of Game Rules for the Data Pack uninstall command
BUG FIXES
- Survivalists were taking harmless hits out of nowhere when a player on the nearby blue team was disguised as a red team member.
- When a player fired a bazooka right after a mob, both shots were fired at the player's target.
- Enemy Mobs with the Flare Gun or Bazooka would shoot at specific axes and not directly at their target.
- Removed consume particles when using Spy Garb.
- The name of an entity that had changed teams would retain the color of the previous team.
- Piles would lose their texture in ammo boxes.
- Remote Explosives were impossible to place in Adventure Game Mode.
- The TNT Minecart did not explode when shot at.
- Blood impact particles were duplicated when the player shot at an entity.
- Jetboots no longer emitted sound or flame particles.
- Custom mobs could rarely spawn with bulletproof leggings under their clothes.
- Night Goggles and Sonar Vision Goggles:
- If the player wore them and then threw away the batteries, their use was unlimited.
- If they were placed as blocks and then picked up, their data was lost, rendering them unusable.
- A sleeping player would not wake up when hit.
- Vex armor trim was not in the list of random armor.
GUNS
- Rebalanced gun recoil
- Rebalanced bullet spread rates for guns
- Remote Explosives now explode when shot
- Remote control explosives are no longer stackable
- Rebalanced bullet damage on all armor following the addition of copper armor in the latest update
GADGETS
- The Diving Helmet also acts as a gas mask.
- Parachute added (Press the use button to slow down your fall).
- The Tranquilizer no longer causes damage.
- The Jetboots landing mode uses a wider angle (Sneak key + Look down).
- The Night & Sonar Vision Goggles and Rebreather are no longer stackable.
- The Copper Golem is immune to tranquilizer darts.
SHOP
- Added Parachute
- Added Bandages (Acts as a small healing and regeneration potion)
- Removed healing potions
CUSTOM SPAWN EGGS
- Added Tamed Horse spawn eggs that allow mobs to mount the horse that has just spawned next to them.
- Gives a spawn egg that summons a tamed horse with a saddle. Humanoid mobs will mount it if it is within 6 blocks.
- Added copper armor and weapons for Knights.
GAME MASTER'S BOOK
- Logos to replace all ON/OFF buttons.
- Added a page to control the Day/Night cycle and weather in GAME OPTIONS.
- Game rule Fire Tick separated from World Griefing on the GAME OPTIONS page.
- Added Tamed Horse Spawn Eggs to the NPC SPAWNERS page.
- Modified some texts and tips.
- Command to give yourself the Laser Gun is now on the ERASE page.
- Added an OPTION for monster spawning.
ASSETS
- Modification of firing particles for the flare gun and bazooka.
- Change to the skin of the diving helmet.
- Animation of the small flame at the tip of the flamethrower.
- Modification of the file path for the Semi-Auto Rifle, Combat Rifle, and Burst Rifle. Requires them to be re-invoked to function correctly if updated on a world.
- Changed the texture of Remote Explosives.
- Changed the texture of the Telescopic Scanner.
COMMAND
- Disabled default reset of Game Rules for the Data Pack uninstall command
BUG FIXES
- Survivalists were taking harmless hits out of nowhere when a player on the nearby blue team was disguised as a red team member.
- When a player fired a bazooka right after a mob, both shots were fired at the player's target.
- Enemy Mobs with the Flare Gun or Bazooka would shoot at specific axes and not directly at their target.
- Removed consume particles when using Spy Garb.
- The name of an entity that had changed teams would retain the color of the previous team.
- Piles would lose their texture in ammo boxes.
- Remote Explosives were impossible to place in Adventure Game Mode.
- The TNT Minecart did not explode when shot at.
- Blood impact particles were duplicated when the player shot at an entity.
- Jetboots no longer emitted sound or flame particles.
- Custom mobs could rarely spawn with bulletproof leggings under their clothes.
- Night Goggles and Sonar Vision Goggles:
- If the player wore them and then threw away the batteries, their use was unlimited.
- If they were placed as blocks and then picked up, their data was lost, rendering them unusable.
- A sleeping player would not wake up when hit.
- Vex armor trim was not in the list of random armor.
WEAPONS
- Flamethrower damage reduced by 2
- Knife durability reduced
- Rate of fire changed on some guns
GAMEPLAY
- Survivalist mobs are more aggressive
ASSETS
- Addition of a slider indicating that bubbles disperse when fired for a long time
- Combat Rifle and Auto Pistol pixel modifications
- Minigun was incorrectly positioned in mobs' hands
- New texture for the Flamethrower
- New texture for the Slime Arrow
BUG FIXES
- The page count indicator on page 1 of TEAMS EDITOR had disappeared.
- Flamethrower did not lower armor durability
- The Survivalist NPC was constantly trying to shoot his target through the walls.
- Damage sounds could no longer be heard when the mobs in this datapack struck.
- Allied NPCs could no longer reload SMG Combat
- Allied NPCs needlessly reloaded the sniper rifle between shots.
- Fixed an AI bug that prevented some NPCs from firing at another target NPC.
- Allied NPCs too far away who were following the player could sometimes behave aggressively when the player put away the Rally Banner.
- A Blue Rally Banner placed on the ground and then picked up lost its datas, making it useless for gathering allied NPCs.
- The camera was too choppy when strafing a moving target.
WEAPONS
- Flamethrower damage reduced by 2
- Knife durability reduced
- Rate of fire changed on some guns
GAMEPLAY
- Survivalist mobs are more aggressive
ASSETS
- Addition of a slider indicating that bubbles disperse when fired for a long time
- Combat Rifle and Auto Pistol pixel modifications
- Minigun was incorrectly positioned in mobs' hands
- New texture for the Flamethrower
- New texture for the Slime Arrow
BUG FIXES
- The page count indicator on page 1 of TEAMS EDITOR had disappeared.
- Flamethrower did not lower armor durability
- The Survivalist NPC was constantly trying to shoot his target through the walls.
- Damage sounds could no longer be heard when the mobs in this datapack struck.
- Allied NPCs could no longer reload SMG Combat
- Allied NPCs needlessly reloaded the sniper rifle between shots.
- Fixed an AI bug that prevented some NPCs from firing at another target NPC.
- Allied NPCs too far away who were following the player could sometimes behave aggressively when the player put away the Rally Banner.
- A Blue Rally Banner placed on the ground and then picked up lost its datas, making it useless for gathering allied NPCs.
- The camera was too choppy when strafing a moving target.
- Modified guns: 3 random enchantments added to Boss and Hero Mobs' guns:
- Fire Aspect I
- Knockback I
- Sharpness I
- Gun recoil adjustments
- Bullet spread added for guns
- Increased effective range for guns
- Gun damage balancing
- Old West Rifle does more damage
- Sniper Rifle now has 4 cartridges instead of 5
- Sniper Rifle cooldown reduced
SHOPS
- Price cuts at gadget shop:
- Spectral Arrows
- Slime Arrows
- Tranquilizer
- Recovery Compass
- More batteries for an emerald
GAME MASTER's BOOK
- Added ON/OFF switch in TEAMS EDITOR menu to make Dragon Egg Minecart visible through walls
GAMEPLAY
- NPCs no longer make skeleton noises
- Loot balancing
ASSETS
- Size of some guns changed from too large:
- FPS view modified
- Semi-Auto Rifle
- Texture modification:
- Compact Shotgun
- Combat SMG
- Change in the smoke particle of the revolver and Old West Rifle, which was too thick
FIXED BUGS
- Night/Sonar Goggles became unusable if laid down as a block and then picked up again.
- Night/Sonar Goggles had no overlay if bought from a gadget seller
- Force Game Rules doEntityDrops=true and doMobLoot=true for worlds where this is disabled.
- Modified guns: 3 random enchantments added to Boss and Hero Mobs' guns:
- Fire Aspect I
- Knockback I
- Sharpness I
- Gun recoil adjustments
- Bullet spread added for guns
- Increased effective range for guns
- Gun damage balancing
- Old West Rifle does more damage
- Sniper Rifle now has 4 cartridges instead of 5
- Sniper Rifle cooldown reduced
SHOPS
- Price cuts at gadget shop:
- Spectral Arrows
- Slime Arrows
- Tranquilizer
- Recovery Compass
- More batteries for an emerald
GAME MASTER's BOOK
- Added ON/OFF switch in TEAMS EDITOR menu to make Dragon Egg Minecart visible through walls
GAMEPLAY
- NPCs no longer make skeleton noises
- Loot balancing
ASSETS
- Size of some guns changed from too large:
- FPS view modified
- Semi-Auto Rifle
- Texture modification:
- Compact Shotgun
- Combat SMG
- Change in the smoke particle of the revolver and Old West Rifle, which was too thick
FIXED BUGS
- Night/Sonar Goggles became unusable if laid down as a block and then picked up again.
- Night/Sonar Goggles had no overlay if bought from a gadget seller
- Force Game Rules doEntityDrops=true and doMobLoot=true for worlds where this is disabled.
- Illager Survivalist movement speed changed to match skeleton speed
- Increased emerald loot for NPCs
- Generated ammo loot balanced
- Increased range for NPCs using Double-Barreled Shotgun
SHOPS
- Balancing gun prices
GAME MASTER's BOOK
- Hover texts description added to main menu
- Added infinite ammo option in GAME OPTION
- Gun recoil option added to GAME OPTION
- Options sorted alphabetically in GAME OPTIONS
- Tips converted to info bubbles on corresponding pages
ASSETS
- The Lasergun no longer has particles at the end of the barrel to make it easier to see when shooting with it
- Textures of old spawn eggs for NPCs
FIXED BUGS
- Sellers could be found in a team and cause malfunctions during the mission Elimination
- On-screen display of death by explosives now shows the name of the corresponding explosive type
- Blast particle was displayed twice if the MobGriefing gamerule had been activated
- Sniper use message not displayed until player has reloaded at least one gun
- Illager Survivalist movement speed changed to match skeleton speed
- Increased emerald loot for NPCs
- Generated ammo loot balanced
- Increased range for NPCs using Double-Barreled Shotgun
SHOPS
- Balancing gun prices
GAME MASTER's BOOK
- Hover texts description added to main menu
- Added infinite ammo option in GAME OPTION
- Gun recoil option added to GAME OPTION
- Options sorted alphabetically in GAME OPTIONS
- Tips converted to info bubbles on corresponding pages
ASSETS
- The Lasergun no longer has particles at the end of the barrel to make it easier to see when shooting with it
- Textures of old spawn eggs for NPCs
FIXED BUGS
- Sellers could be found in a team and cause malfunctions during the mission Elimination
- On-screen display of death by explosives now shows the name of the corresponding explosive type
- Blast particle was displayed twice if the MobGriefing gamerule had been activated
- Sniper use message not displayed until player has reloaded at least one gun
- Remote-controlled explosive and his Remote control
NEW GADGET
- Spy Garb : The opposing team's mobs won't attack you unless you're a suspect
GAME MASTER's BOOK
- Added clickable shortcuts in mission pages
GAMEPLAY
- Re-add gun loading bars and simplify their length.
- Reduction of the range of all weapons, which was too high
- Reduction of the lasergun cooldown to better “sweep” the area to clear entities
- Shotguns now fire buckshot ammunition instead of slug ammunition
- Tranquilizer darts now fire like arrows
SHOPS
- Tranquilizers were ‘snowball’ type and are now “arrow” type. You need to delete and recreate the Gadget Shop to get tranquilizer darts arrows to update to this version
ASSETS
- Sonar Goggles: Sonar sound is played each time it sweeps the area
- New sound for the lasergun
BUG FIXES
- Reduced gun damage for non-humanoid mobs
- It was possible to put a salesman to sleep or employ him with the tranquilizer and then reactivate his AI by hitting him afterwards
- Tranquilizer darts didn't work on players
- Remote-controlled explosive and his Remote control
NEW GADGET
- Spy Garb : The opposing team's mobs won't attack you unless you're a suspect
GAME MASTER's BOOK
- Added clickable shortcuts in mission pages
GAMEPLAY
- Re-add gun loading bars and simplify their length.
- Reduction of the range of all weapons, which was too high
- Reduction of the lasergun cooldown to better “sweep” the area to clear entities
- Shotguns now fire buckshot ammunition instead of slug ammunition
- Tranquilizer darts now fire like arrows
SHOPS
- Tranquilizers were ‘snowball’ type and are now “arrow” type. You need to delete and recreate the Gadget Shop to get tranquilizer darts arrows to update to this version
ASSETS
- Sonar Goggles: Sonar sound is played each time it sweeps the area
- New sound for the lasergun
BUG FIXES
- Reduced gun damage for non-humanoid mobs
- It was possible to put a salesman to sleep or employ him with the tranquilizer and then reactivate his AI by hitting him afterwards
- Tranquilizer darts didn't work on players