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Guns Without Roses : Expansions

Guns Without Roses : Expansions

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Guns+ Expansion: Cross-mod Arsenal:

 Vanilla GunsWithoutRoses

Netherite Tier:  

  • Netherite shotgun
  • Nehterite sniper
  • Netherite gatling
  • Unique Ammo:     -Slime (Bounce)      -Netherite (Reusable)     -etc.

 Ice and Fire Integration:

Dragonsteel Weapons  

  • 3 Types: Shotgun/Sniper/Gatling  
  • Elements:  
    • Fire: Ignition + Anti-Ice Dragon
    • Ice: Freeze + Anti-Fire Dragon
    • Lightning: Lightning-bolt
  • Ammo: Elemental-tipped bullets  

 Cataclysm Integration:

Weapon Series:  

  • Cursium Sniper: Auto-tracking 
  • Ignitium Gatling: Health-steal 
  • Lavapower Shotgun: Flame-Jet
  • Special Ammo: Cursed cores/Incendiary cores

Universal Features:

  • Full configs (Damage/Fire rate/Reload)  

Requirements:  

  • Guns Without Roses ≥2.10
  • Ice and Fire ≥2.1.13  (Optional)  
  • Cataclysm ≥2.3.1 (Optional)  

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# Guns Without Roses Expansions 1.29

## New Features

  • Added initial KubeJS support for creating custom guns.
  • Added KubeJS builders for:
  • Guns
  • Shotguns
  • Gatling guns
  • Sniper rifles
  • Added configurable KubeJS gun parameters, including damage, fire delay, projectile speed, projectiles per shot, knockback, pierce count, and ammunition preservation chance.
  • Added KubeJS projectile conversion support.
  • Added server-side KubeJS gun skills with item-based cooldowns.
  • Added KubeJS callbacks for:
  • Gun firing
  • Entity hits
  • Headshots
  • Gun skill usage
  • Added new firing and hit event contexts for KubeJS integrations.

## Weapons and Mechanics

  • Added new 3D models, animations, and textures for:
  • Netherite Shotgun
  • Cursium Ballista
  • Super Shotgun
  • Obsidian Launcher
  • Destiny Seven
  • Hellforge Revolver
  • Skullcrusher Pulverizer
  • Improved Super Shotgun shooting feel and feedback.
  • Added and refined the Super Shotgun Meat Hook system.
  • Added additional Super Shotgun hit effects and gameplay mechanics.
  • Improved Hellforge Revolver coin and combo mechanics.
  • Added Hellforge Revolver rotational coin animations.
  • Added new Skullcrusher Pulverizer mechanics, HUD support, sounds, and visual effects.
  • Added new Obsidian Launcher spell interactions and projectile behavior.
  • Added Destiny Seven lottery effects, sounds, animations, and reward mechanics.

## Visual and Resource Updates

  • Updated weapon models, animations, textures, icons, and sound effects.
  • Fixed several model and animation resource paths.
  • Fixed GeoModel resource references for the Netherite Shotgun and Super Shotgun.
  • Netherite Sniper currently uses its 2D icon as a temporary fallback while its 3D artwork is being finalized.

## Compatibility

  • Added optional KubeJS integration.
  • Added support for custom KubeJS gun registrations without requiring extra gun tag scripts.
  • Improved compatibility with Guns Without Roses projectile and bullet systems.
  • Updated mod metadata and dependency information.

## Fixes

  • Fixed various weapon animation and rendering issues.
  • Fixed incorrect model resource references.
  • Improved projectile ownership and callback handling.
  • Improved event handling for KubeJS-created weapons.
  • Fixed several HUD priority and weapon feedback issues.

## Requirements

  • Minecraft 1.20.1
  • Forge 47+
  • Guns Without Roses 1.20.1-2.5.1+
  • Cloth Config 11+ on the client

### Optional KubeJS Support

  • KubeJS Forge 2001.6.5-build.26
  • Rhino 2001.2.3-build.10
  • Architectury API 9.2.14

### Highlights

  • Added a unified **Gun Skill** key. Several weapon abilities now use this key instead of crouch + right-click.
  • Reworked the **Hellforge Revolver**:
  • Rebuilt coin throwing, shooting, ricochet, and chain mechanics.
  • Added coin-chain ranks, Heat, Overheat, strong Overheat rewards, and chain timeout behavior.
  • Added coin-hit feedback, HUD flash, FOV punch, Overheat sounds, and heating music.
  • Added many new config options for coin capacity, recharge speed, chain windows, damage multipliers, fire-rate multipliers, and more.
  • Improved the **Super Shotgun**:
  • Added Meat Hook support through the Gun Skill key.
  • Improved hook speed, control, and overall handling.
  • Added Meat Hook HUD, ready sound, and hook kill reward logic.
  • Reworked the **Obsidian Launcher**:
  • Now instantly fires a returning Obsidian Core.
  • Added Fire, Frost, and Holy spell storage.
  • Storing all three spells allows a 3-second Spell Frenzy.
  • Added dedicated HUD, reload sound, and new config options.
  • Expanded the **Skullcrusher**:
  • Added new mechanics and a dedicated HUD with improved priority.
  • Added idle sound.
  • Added GeckoLib model, animation, and sound assets.
  • Added new BOMD weapon enchantments:
  • Gilded Skull**: Skullcrusher bone scraps can become diamond bullets.
  • Slow-Burning Fury**: adjusts Skullcrusher fire-rate scaling and movement-speed bonuses.
  • Wise Casting**: Obsidian Launcher is more likely to cast missing stored spells.
  • Coin Reserve**: Hellforge Revolver maximum coins +2.

### Tweaks

  • Updated weapon tooltips to show the bound Gun Skill key.
  • Improved Hellforge combo feel, audio, and visual feedback.
  • Improved Meat Hook control and combat flow.
  • Improved multiple HUD layouts, offsets, scaling, and collision handling.
  • Added more client config options for HUDs and visual/audio effects.
  • Expanded gun-specific enchantment librarian trade config from Cataclysm-only enchantments to all gun-specific enchantments.
  • Added GeckoLib as a required dependency.

### Fixes

  • Fixed several HUD priority and layout issues.
  • Fixed outdated weapon descriptions after moving abilities to the Gun Skill key.
  • Fixed Obsidian Launcher tooltip/mechanic mismatches from the old charge-based behavior.

  • Fixed a crash when launching the game without Cataclysm installed.
  • Cataclysm integration is now properly treated as optional.
  • Fixed several optional-mod compatibility edge cases where Cataclysm-related logic could be loaded too early.
  • Improved compatibility handling for Tidal Pistol, Remnant Fangshot, Cursium Sniper, Harbinger Raycaster, and related bullet effects.
  • Improved cross-mod safety for Meet Your Fight, Bosses of Mass Destruction, Ice and Fire, and Cataclysm combinations.
  • No gameplay balance changes in this fix version.
### Added
  • Added and expanded several Cataclysm crossover weapon mechanics:
  • Ceraunus Burst: water, storm, and lightning elemental shots, three-shot element combos, dedicated HUD, and new assets.
  • Harbinger Raycaster: redstone battery bullets, overload system, death laser, homing missiles, and overload HUD.
  • Tidal Pistol: reworked into a tidal energy weapon with orbs, mines, portals, rifts, and water/rain empowerment.
  • Remnant Fangshot: expanded gunblade, rage, awakening, stomp, and sandstorm charge mechanics.
  • Cursium Sniper: added rage, full-rage phantom halberd summon, and follow-up triple shot.
  • Ignitium Gatling: added blue fire empowerment.
  • Added Copper Bullet and Redstone Battery Bullet; redstone bullets emit a short redstone pulse on block impact.
  • Added exclusive Cataclysm weapon enchantments:
  • Elemental Resonance, Abyssal Charge, Cursium Drain, Blue Flame Brink, Remnant Fervor, and Overload Calibration.
  • Added new advancements and triggers:
  • Obtain Ceraunus Burst, Harbinger Raycaster, and Remnant Fangshot.
  • Hit a water-soaked target with lightning.
  • Kill during Harbinger overload.
  • Hit with Remnant sandstorm charge.
  • Kill an Enderman with a tidal portal beam.
  • Added recipes, Leviathan loot table support, new bullet models, item textures, and GUI textures.
  • Added client HUD toggles, offset settings, and HUD collision layout handling.

### Changed
  • Rebalanced Cursium Sniper.
  • Buffed Hellforge.
  • Tuned default values and configuration options for Ceraunus Burst, Tidal Pistol, Remnant Fangshot, Harbinger Raycaster, and related weapons.
  • Destiny Seven now benefits from player Luck, improving Double, Triple, and Jackpot odds.
  • Re-enabled enchantment support for the Super Shotgun.
  • Expanded the config screen with more weapon mechanics, HUD settings, bullet settings, and Destiny Seven pool controls.
  • Updated Cataclysm requirement to 3.15+, updated Curios, and added Sweet Charm O' Mine dependency.
  • Added Mixin configuration support.

### Fixed
  • Fixed a production crash caused by unsafe particle usage.
  • Fixed mismatches between default config values and config screen values.
  • Fixed or improved HUD rendering, projectile hit handling, entity registration, and localization text.
# Guns Without Roses Expansions 1.2.0

Changes since 1.1.2.

## Highlights

  • Added a full Meet Your Fight integration pass with three new themed weapons:
  • Mirecaller Shotgun
  • Duskfall Eclipse Blaster
  • Destiny Seven
  • Added weapon-specific advancements, recipes, models, tooltips, and config entries for the new MYF weapons.
  • Updated the required Guns Without Roses dependency to 1.20.1-2.5.1+.
  • Added optional Meet Your Fight metadata with support for 1.20.1-1.6.0+.

## New Weapons

### Mirecaller Shotgun

  • Added a Swampjaw-themed shotgun.
  • Fires regular GWR shotgun ammunition while tossing a Mirecaller Swamp Mine on each shot.
  • Every third mine readies a short-lived mine burst.
  • The empowered shot deploys mines in an X pattern around the player and gains extra damage and knockback.
  • Uses MYF Swampjaw-inspired sounds.
  • Added configurable mine explosion power.
  • Added GWR shotgun tag support.
  • Added recipe using a Netherite Shotgun and Swampjaw-themed GWR/MYF materials.

### Duskfall Eclipse Blaster

  • Added a Rosalyne-themed burst gun upgraded from Bellringer-style weapon progression.
  • Fires six-shot burst rounds with low base power and configurable piercing.
  • Maintains player-owned Dusk Rose Spirits while held.
  • Dusk Rose Spirits follow the player, can be damaged, use Rose Spirit-style visuals and attacks, and attribute their damage to the owning player.
  • Each active spirit grants configurable damage reduction and a Duskfall Eclipse-only gun damage bonus.
  • Added configurable spirit count, summon interval, health, armor, attack damage, attack cooldown, warning time, targeting range, and target memory.
  • Added a custom Dusk Rose projectile so spirit damage now respects the GWRE config instead of MYF Rosalyne's fixed projectile damage.
  • Added friendly-fire prevention for the owner and same-owner spirits.
  • Added GWR burst gun tag support.
  • Changed firing sound to match Void Spike.
  • Added recipe using a Netherite Gatling path.

### Destiny Seven

  • Added a Dame Fortuna-themed lottery sniper upgraded from Cocktail Shotgun progression.
  • Uses iron, golden, and diamond bullets as lottery tickets.
  • Supports Bust, Double, Triple, and Jackpot outcomes.
  • Jackpot fires seven projectiles by default and can trigger a dedicated challenge advancement.
  • Added pity scaling for non-jackpot shots.
  • Added configurable odds, projectile counts, pity scaling, and weighted bullet pools.
  • Reward pools can include multiple GWRE bullet types and a rare Obsidian Core projectile when available.
  • Added recipe with triple Fortune's Favor slots for the 777 jackpot theme.

## Advancements

  • Added obtain advancements:
  • Minefield Mosh Pit - obtain the Mirecaller Shotgun.
  • Welcome to the Rose Parade - obtain the Duskfall Eclipse Blaster.
  • Place Your Bet - obtain Destiny Seven.
  • Added challenge advancements:
  • This Mine Is Mine - kill 3 targets with one Mirecaller mine explosion.
  • It's a Stand Attack! - have a Dusk Rose Spirit solo kill a full-health target.
  • Never Tell Me the Odds - kill 2 targets with one Destiny Seven jackpot.

## Config

  • Added Mirecaller Shotgun config:
  • base gun stats
  • mine explosion power
  • Added Duskfall Eclipse Blaster config:
  • base gun stats
  • burst size and burst delay
  • pierce count and pierce damage falloff
  • max Dusk Rose Spirits
  • spirit summon interval
  • spirit persistence after unequipping
  • damage bonus per spirit
  • damage reduction per spirit
  • spirit targeting range
  • spirit attack cooldown
  • spirit warning time
  • spirit attack damage
  • spirit max health
  • spirit armor
  • last target memory duration
  • Added Destiny Seven config:
  • odds for iron, golden, and diamond ticket bullets
  • shot counts for each outcome
  • pity jackpot scaling
  • Obsidian Core base damage
  • weighted bust and reward projectile pools
  • Added Cloth Config entries and translations for the new settings.

## Localization And Assets

  • Added English and Simplified Chinese names, tooltips, advancement text, and config labels for the new MYF content.
  • Added item models and textures for:
  • Mirecaller Shotgun
  • Duskfall Eclipse Blaster
  • Destiny Seven
  • Added entity translation keys for:
  • Dusk Rose Spirit
  • Mirecaller Swamp Mine

## Compatibility

  • Required:
  • Minecraft 1.20.1
  • Forge 47+
  • Guns Without Roses 1.20.1-2.5.1+
  • Cloth Config 11+ on client
  • Optional:
  • Meet Your Fight 1.20.1-1.6.0+
  • Bosses of Mass Destruction
  • Cataclysm
  • Ice and Fire
  • Alex's Caves
Achievement System

Fixed RIP AND TEAR achievement not triggering when completing all required achievements with compatibility mods installed
Added login check as a fallback mechanism to ensure the achievement triggers even if the advancement event is missed
Fixed recursive check issue that could prevent RIP AND TEAR from being properly awarded
Corrected ghost_sniper.json advancement condition where the modid was incorrectly set to Ice and Fire instead of Cataclysm
Crash Fixes

Fixed crash when Cataclysm mod is not installed ( NoClassDefFoundError: Flame_Jet_Entity )
Replaced direct class imports with reflection-based approach for Cataclysm entity references
Added proper mod loading checks before attempting to interact with Cataclysm-specific entities
Improved error handling in ChickenBurnedByFlameJetTrigger to prevent game crashes
🔧 Technical Improvements
Code Quality

Implemented safe mod compatibility patterns using string-based class name checking
Added reflection-based method invocation for cross-mod functionality
Removed unnecessary debug logging statements
Improved null safety checks throughout the advancement system
Compatibility

Enhanced support for mixed mod configurations (Vanilla + any combination of Cataclysm/BOMD/Ice and Fire)
Achievements now properly detect which mods are loaded and adjust requirements accordingly
Better handling of mod integration without hard dependencies
📋 Notes
The RIP AND TEAR achievement now correctly requires completion of ALL achievements from installed compatible mods
When playing with only Vanilla content, only the 6 base achievements are required
When Cataclysm is installed, all 6 Cataclysm achievements must be completed
When BOMD is installed, all 8 BOMD achievements must be completed
When Ice and Fire is installed, the Dragons Bane achievement must be completed
### NEW COMPAT WITH BOMD
  • Four new weapon**
  • Two new type of gun
### ADVANCEMENT
  • Add 10+ advancement
  • Add the way to get super shotgun
### FIX BUG
  • Nehterite Gatling default delay was 1
  • Silver bullets can be made using silver ingots with silver tag

## Fix recipes:
  • Lava Power Bullet
  • Silver Bullet;
## Add Item:
  • Maws of Gluttony
  • Super Shotgun(Only creative mode)
Fix bug that **will broken bullet bag**.

Add **New Weapon** _Tidal Pistol_.

Add **Golden Bullet** Configs.

Changed the default Dragonsteel Shotgun firing delay
Restrictions on the ability to summon Phantom Halberds only with a cursium sniper headshot
  • Fixed the netherite bullet will drop shot by shotgun.
(In the absence of the other two optional mods installed)
# Guns+ Expansion: Cross-mod Arsenal
  • Netherite Tier Guns**  
  • Netherite Shotgun**
  • Netherite Sniper**
  • Netherite Gatling**

## 🔥 Ice and Fire Integration~~~~
  • Dragonsteel Series**  
  • 3 Weapon Types*: Shotgun/Sniper/Gatling  
  • 3 Elements*: Fire (Ignition), Ice (Freeze), Lightning (Chain)  
  • Crafted in **Dragon Forge** using dragon blood  
  • Special Bullets: Dragonsteel-tipped (Elemental effects)  

## ☄️ Cataclysm Tech-weapons  
  • Cursium Sniper**: Auto-tracking bullets (Phases walls)  
  • Ignitium Gatling**: Health-steal 
  • Lavapower Shotgun**: Magma splash (Terrain burning)  
  • Ammo Types: Cursed/Ignited/Molten cores  

## ⚙️ Features  
  • Full configs 

  • Requires**:  

  • Guns Without Roses
  • Ice and Fire ≥2.1.13  (Optional)  
  • Cataclysm ≥2.3.1 (Optional)  

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