This datapack IS multiplayer friendly! Have fun with your friends on a server!
Try using /function thepa:quickfix if you notice any strange behavior!
IF YOU HAVE ANY PROBLEMS, USE THIS SITE TO RESOLVE THE ISSUE
Just for reference as well, right click to scope in. Shift + right click to reload, left click to shoot. To change it back to the legacy firing system (right click to shoot), use the config menu.
To open the config menu. press G or your dialog key, or select the option in the escape menu. All of the old methods for doing those things still work, but dialogs will be the only future for these features.
Reloading costs ammo, to get around this, you can add an inf_reload tag to yourself to not require ammo anymore
/tag @s add inf_reload
To Change the Recoil System (original values are bloom enabled and recoil enabled) USE
/function thepa:recoil_menu
To change mobs holding weapons (original value is Some: 1/20) USE
/function thepa:adjust_mobs
Explanations of Recoil Systems
Bloom: Bullets randomly deviate from the trajectory, in other words, the bullets may not hit where the crosshair is aimed. (Most popular game with this mechanic is Fortnite)
Recoil: Your camera is moved up whenever a bullet is fired, simulating recoil IRL (Most popular games have this feature)
Camera Movement: Instead of the bullets randomly deviating like bloom, the bullets hit the crosshair, but the camera motion is shaken, making SMGs and LMGs much harder to accurately aim while keeping snipers and revolvers mostly the same (Most popular game to have this feature is Call of Duty)
Spray Patterns: The recoil is simulated to where every time you shoot each unique gun, the way the camera is moved will be the same. (Most popular game to use this mechanic is CS:GO)
Scoping makes shooting more accurate, but also obscures more of your vision. New Scopes are out on Sniper Rifles!, Improved Visibility at Range!
Ammo Types for Different Weapons
- Bullets: Revolver, Dualies, 44 Magnum, Glock, Scoped Revolver
- Heavy Ammo: AWP, SGG08, Hunting Rifle, Dragon Breath Sniper
- Shotgun Shells: Shotgun, Tactical Shotgun, Longarm Enforcer, Dragon's Breath Shotgun
- Musket Balls: Musket
- Medium Ammo: Tommy Gun, M1 Garand, AR-15, AK-47, LMG, Automatic Sniper, AUG
- Light Ammo: P90, Tactical AR
- Flares: Flare Gun, Rapid Fire Flare Gun
- Dragon Shells: Dragon Breath Shotgun
- .50 Cal Ammo: Deagle
- Rockets: Rocket Launcher, Quad Launcher, Grenade Launcher
- Energy Cells: BFG 9000
- Chorus Flowers: Shrink Ray, Supersizer
Headshots do increased damage!
Also, all the colored blocks in the crafting recipes are concrete. Recipes are all in the book and in the crafting table.
To reload the tesla gun, throw it on a lightning rod and wait for lightning to strike.
If you have an error, do /reload, if that doesn't work, ask in the comments
To add suppressors or lasersights to a weapon, just throw the weapon and the suppressor/lasersight together on the ground.
If you are more familiar with the curseforge interface, I have these projects cloned and linked: Project Page
All Versions
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- Lag Fixing and Particle Reducement
- Fixed Flashbang Issues
- Lag Fixing and Particle Reducement
- Fixed Flashbang Issues
- Fixed Spray Pattern Recoil
- Resolved Many Issues in Resource Pack
- Fixed Old Weapons not having correct Shooting Delay
- Added Recipe Book Texture
- Increased Rocket Crafting Recipe Yield from 1 to 3
- Added:
- Boom Sniper
- Uses Rocket Ammo
- 6 Plunger Capacity
- Headshot Mult - 2x
- Damage - 2 Heart
- Shoots Sticky Bombs Doing 6 Each
- 1 Shot per Second
- 4.1s Reload Time
- Sawed Off Shotgun
- Uses Shotgun Shells
- 2 Capacity
- Headshot Mult - 1.5x
- Damage - 11
- 1.9 shots per Second
- 2.85s Reload Time
- Combat Shotgun
- Uses Shotgun Shells
- 8 Capacity
- Headshot Mult - 1.75x
- Damage - 6
- 1.7 shots per Second
- 5.8s Reload Time
- Judge Revolver
- Uses Shotgun Shells
- 8 Capacity
- Headshot Mult - 2x
- Damage - 9
- 1.35 shots per Second
- 3.74s Reload Time
- Machine Pistol
- Uses Light Rounds
- 32 Capacity
- Headshot Mult - 1.75x
- Damage - 1.5
- 14 shots per Second
- 2.3s Reload Time
- Ramp-Up Rifle
- Uses Medium Rounds
- 12 Capacity
- Headshot Mult - 1.5x
- Damage - 2.7 (first 6) => 4.5 (last 6)
- 3.5 shots per Second
- 3.08s Cooldown Time
- Rethought Out Minigun (Now Non-Laser Version Added)
- Uses Medium Rounds
- INF Capacity
- Headshot Mult - 2x
- Damage - 0.5
- 20 shots per Second
- No Reload Time
- Fixed Spray Pattern Recoil
- Resolved Many Issues in Resource Pack
- Fixed Old Weapons not having correct Shooting Delay
- Added Recipe Book Texture
- Increased Rocket Crafting Recipe Yield from 1 to 3
- Added:
- Boom Sniper
- Uses Rocket Ammo
- 6 Plunger Capacity
- Headshot Mult - 2x
- Damage - 2 Heart
- Shoots Sticky Bombs Doing 6 Each
- 1 Shot per Second
- 4.1s Reload Time
- Sawed Off Shotgun
- Uses Shotgun Shells
- 2 Capacity
- Headshot Mult - 1.5x
- Damage - 11
- 1.9 shots per Second
- 2.85s Reload Time
- Combat Shotgun
- Uses Shotgun Shells
- 8 Capacity
- Headshot Mult - 1.75x
- Damage - 6
- 1.7 shots per Second
- 5.8s Reload Time
- Judge Revolver
- Uses Shotgun Shells
- 8 Capacity
- Headshot Mult - 2x
- Damage - 9
- 1.35 shots per Second
- 3.74s Reload Time
- Machine Pistol
- Uses Light Rounds
- 32 Capacity
- Headshot Mult - 1.75x
- Damage - 1.5
- 14 shots per Second
- 2.3s Reload Time
- Ramp-Up Rifle
- Uses Medium Rounds
- 12 Capacity
- Headshot Mult - 1.5x
- Damage - 2.7 (first 6) => 4.5 (last 6)
- 3.5 shots per Second
- 3.08s Cooldown Time
- Rethought Out Minigun (Now Non-Laser Version Added)
- Uses Medium Rounds
- INF Capacity
- Headshot Mult - 2x
- Damage - 0.5
- 20 shots per Second
- No Reload Time
- Overhauled Controls (now, right click to scope, left click to shoot, still shift+right/left click to reload)
- Added Legacy Support in Dialog
- Fixed a ton of models that needed scoped variations
- Updated Recipes to Fit with modern Controls
- Created functions to bring old weapons into the modern control ecosystem
- Fixed Mounted Turret
- Fixed Skeletons and Pillagers
- Fixed Dualies and a weird no-ammo glitch
- Overhauled Controls (now, right click to scope, left click to shoot, still shift+right/left click to reload)
- Added Legacy Support in Dialog
- Fixed a ton of models that needed scoped variations
- Updated Recipes to Fit with modern Controls
- Created functions to bring old weapons into the modern control ecosystem
- Fixed Mounted Turret
- Fixed Skeletons and Pillagers
- Fixed Dualies and a weird no-ammo glitch
- Huge Shotgun Rework/Rebalance!
- Shotguns now are more responsive and can do damage more consistantly.
- Shotguns now only load the remainder of the chamber instead of completely reloading the weapon.
- Refactored Some ID values to better align with future additions.
- Added new gun: **!Ranger Shotgun! **
- 1 shot break action shotgun.
- Rebalanced Tactical Assualt Rifle.
- Huge Shotgun Rework/Rebalance!
- Shotguns now are more responsive and can do damage more consistantly.
- Shotguns now only load the remainder of the chamber instead of completely reloading the weapon.
- Refactored Some ID values to better align with future additions.
- Added new gun: **!Ranger Shotgun! **
- 1 shot break action shotgun.
- Rebalanced Tactical Assualt Rifle.
- Added QuickFix Function
- Made the Uninstall Functon actually work
- Changed the behavior of the Supersizer and Shrink Ray to make them non-permanant status effects
- Fixed Suppressor Texture
- Fixed Pack.mcmeta, long overdue
- Added QuickFix Function
- Made the Uninstall Functon actually work
- Changed the behavior of the Supersizer and Shrink Ray to make them non-permanant status effects
- Fixed Suppressor Texture
- Fixed Pack.mcmeta, long overdue
- Fixed an issue where the suppressor texture was not rendering in correctly
- Fixed an issue where the suppressor texture was not rendering in correctly
- Improved Death Messages to Include Gun Type
- Reinstituted Player Kill Counters
- Ensured Proper Damage to Players
- Made BFG 9000 do Knockback
- Improved Headshot Accuracy
- Improved Death Messages to Include Gun Type
- Reinstituted Player Kill Counters
- Ensured Proper Damage to Players
- Made BFG 9000 do Knockback
- Improved Headshot Accuracy
- Updated to 1.21.6
- Made dialog menus to replace the old config menus
- Fixed mobs dropping errored named objects
- Updated to 1.21.6
- Made dialog menus to replace the old config menus
- Fixed mobs dropping errored named objects