Inspired by the likes of Techguns, Team Fortress 2, Doom, and a few other oddities, Happiness (is a) Warm Gun is a simple-yet-detailed gun mod for Fabric 1.16/1.17/1.18/1.19. Happiness (is a) Warm Gun, or HWG, shoots for (pun intended) a pleasant, interesting-yet-not-overdetailed and simple-yet-in-depth and intuitive gun mod, to add a new class of weapons. HWG also aims for fairly simply models, all made in json, rather than overmodeled and 32x or higher assets, while still giving the player carefully modeled items. In addition, the Overworld is patrolled by gun-toting Illagers, sneaky Illager spies, and the nether is stalked by horrific Technodemons! Time to rip and tea... erm... slash and shoot... until its done. Getting Started
First, you will want to gather a good amount of iron, gunpowder, levers, gold nuggets, and similar common ingredients. You should be able to craft a few basic firearms this way with the help of a Gun Table. In addition, weapons may drop from Merc and Spy Illagers.
However, you are only able to craft some of the more basic weapons, try getting a Villager interested in your Gun Table, which will turn them into a Gunsmith. They will offer some stronger and more specific weapons due to their profession.
However, if you still need superior firepower, one must enter the very depths of hell itself. Technodemons dot the burning wastes of the realm, and you may be able to acquire some of their weapons by slaying them.
And finally, a few unique weapons can only be found in loot chests.
FAQQ: What version is this mod for?
A: HWG is for 1.16.5+ Fabric. Last Minecraft version will be the maintained version.
Q: How do I craft guns?
A: You must first create a Gun Table, then gather a good amount of resources, which will allow you to make some basic firearms and ammo. After that, you can get a Villager interested in your Gun Table to make them take the Gunsmith profession, and many of the more advanced guns can be acquired though trade. However, a few weapons are only mob drops or treasure.
Q: Can I use this mod in a modpack?
A: Go right ahead! Given your modpack follows the usual ToS. I'd also ask you for the pack to be hosted on Curseforge, but I won't stop you if you want to include it in a Technic pack or similar.
Q: Can I include this mod in a showcase or let's play?
A: Of course! Also, if you do decide to do a review on this mod, please shoot me a link!
Q: Will you backport/port to Forge?
A: No to both. I would also please ask you to not port this mod to Forge either. In addition, we will not backport to any earlier versions of Fabric.
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### Changes
- Updated to Azurelib 3.1.0.
- Improved weapon firing behavior for smoother performance.
- Disabled weapon animations in GUI to prevent visual issues.
- Merc and Spy entities now float properly in water.
### Fixes
- Fixed a crash caused by weapon crafting.
- Fixed issues with weapon reloading functionality.
- Fixed Villagers not taking the Gunsmith profession when near Gun Table.
### Changes
- Updated to Azurelib 3.1.0.
- Improved weapon firing behavior for smoother performance.
- Disabled weapon animations in GUI to prevent visual issues.
- Merc and Spy entities now float properly in water.
### Fixes
- Fixed a crash caused by weapon crafting.
- Fixed issues with weapon reloading functionality.
- Fixed Villagers not taking the Gunsmith profession when near Gun Table.
- Updated to Azurelib 3.0.7 changes.
- Updated to Azurelib 3.0.7 changes.
- Rewrites for AzureLib 3.x
- Removes hitscan damage checks, all projectile now.
- Updates Gun Table screen for overlays.
- Fixed nades not throwing.
- Flames now do more AoE.
- Bullets can now break blocks if bullets_breakdripstone is enabled.
- Fixes Flare light flickering.
- Rewrites for AzureLib 3.x
- Removes hitscan damage checks, all projectile now.
- Updates Gun Table screen for overlays.
- Fixed nades not throwing.
- Flames now do more AoE.
- Bullets can now break blocks if bullets_breakdripstone is enabled.
- Fixes Flare light flickering.
- Fixes Villagers on NeoForge.
- Updates Fabric for changes in trading.
- Fixes Villagers on NeoForge.
- Updates Fabric for changes in trading.
- Updated to 1.21.1 for Fabric/NeoForge now.
- Uses CommonNetwork for all packet related things.
- Changed so min spawn weight and group can be set to 0.
- KNOWN ISSUE: VILLAGERS DON'T PROPERLY TAKE PROFESSION FROM GUN TABLE BLOCK, AWAITING A REPLY FROM NEOFORGE ON WHY THIS IS HAPPENING AS THE SAME CODE IS WORKING FINE FOR FABRIC VILLAGERS**
- Updated to 1.21.1 for Fabric/NeoForge now.
- Uses CommonNetwork for all packet related things.
- Changed so min spawn weight and group can be set to 0.
- KNOWN ISSUE: VILLAGERS DON'T PROPERLY TAKE PROFESSION FROM GUN TABLE BLOCK, AWAITING A REPLY FROM NEOFORGE ON WHY THIS IS HAPPENING AS THE SAME CODE IS WORKING FINE FOR FABRIC VILLAGERS**
- Ported to 1.20.6
- Fixes laggy leg/arm movement.
- Backports Recipe fixes.
- Tweaks network code.
- Fixes Silver Hellhorse Revolver texture.
- Fixes laggy leg/arm movement.
- Fixes laggy leg/arm movement.
- Backports Recipe fixes.
- Tweaks network code.
- Fixes Silver Hellhorse Revolver texture.
- Fixes requirement on Arch, no longer needed, closes #119
- 1.20.4 port (Huge thanks to drulllkuus for this!)
- Requires latest AzureLib (2.1.6)
- Fixes Siler Revolver texture missing.
- Fixes Crafting Packet
- Fixes Crafting Packet
- Rewrote Mob Rendering code to be efficient.
- Rewrote weapons to use new AzureLib system for supporting Alt Firing options.
- Rewrote weapons to use 1 weapon class for everything now.
- Removed unused HWG Book recipe.
- Adds Rocket Launcher cool down and cap configs.
- Flamethrower animations are added to both Flamethrowers.
- Balrog and Brimestone animations added/emissive textures added.
- Rocket Launcher now has animations.
- Rewrote Mob Rendering code to be efficient.
- Rewrote weapons to use new AzureLib system for supporting Alt Firing options.
- Rewrote weapons to use 1 weapon class for everything now.
- Removed unused HWG Book recipe.
- Adds Rocket Launcher cool down and cap configs.
- Flamethrower animations are added to both Flamethrowers.
- Balrog and Brimestone animations added/emissive textures added.
- Rocket Launcher now has animations.
- Fixes Incendiary Enchantment setting player on fire.
- Adds Reload Cooldown configuration.
- Adds weapons to BackSlot tags.
- Fixes Incendiary Enchantment setting player on fire.
- Adds Reload Cooldown configuration.
- Adds weapons to BackSlot tags.
- Fixes enchantment mixin
- Fixes projectiles not properly setting entities on fire with Incendiary Enchantment
- Fixes enchantment mixin
- Fixes projectiles not properly setting entities on fire with Incendiary Enchantment
- Give the guns support for the new Incendiary Enchantment
- Simply hide bewitchment/gig items from menu/move recipes to compat datapacks. Fixes logging issues when the two mods aren't installed as well.
- Requires latest AzureLib
- Give the guns support for the new Incendiary Enchantment
- Simply hide bewitchment/gig items from menu/move recipes to compat datapacks. Fixes logging issues when the two mods aren't installed as well.
- Requires latest AzureLib
- Fixes Granade Launcher crashing.
- Fixes reload sounds not playing.
- Fixes cooldowns configs for AK, SMG, Tommygun, and Balrog.
- Fixes max ammo setting for AK, SMG, and Tommygun.
- Fixes Brimstone not reloading properly when changed.
- Changed Brimstone reload sound.
- Fixes Granade Launcher crashing.
- Fixes reload sounds not playing.
- Fixes cooldowns configs for AK, SMG, Tommygun, and Balrog.
- Fixes max ammo setting for AK, SMG, and Tommygun.
- Fixes Brimstone not reloading properly when changed.
- Changed Brimstone reload sound.
- Clean up code.
- Adds weapon cooldown configuration.
- Clean up code.
- Adds weapon cooldown configuration.