
HBM made the original mod. Link to original mod: https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT
Drillgon200's 1.12.2 Port. Link to Mod: https://github.com/Drillgon200/Hbm-s-Nuclear-Tech-GIT
This project will contain Drillgon200's releases, as well as my fork of his port.
Description:
Use of Just Enough Items strongly recommended!
Hbm's Nuclear Tech Mod is, as the name implies, all about technology, atomic science and nuclear weapons. It features an expansive tech tree of various processing and utility machines, craftable bombs and missiles, guns, and abandoned structures to explore. No longer are nukes just green TNT blocks - you will have to synthesize new types of explosives and enrich uranium before you can send nuclear missiles towards your pals.
Installation HBM's NTM does not have any special dependencies, so the installation procedure is the usual:
Download the .jar file Install Forge modloader on your 1.12.2 Minecraft profile Launch the game once (or manually create the mods folder) Navigate to .minecraft and drop the jar file into the mods folder
First steps Getting started might be a bit confusing at first, so here's a list of things to do in survival
Craft a template folder Craft a burner press Make flat stamps Use folder to turn flat stamps into plate stamps Make copper plates Craft a blast furnace Make steel and Minecraft grade copper Stamp copper into wires Craft an assembly machine Once you've gotten this far, you should have a feel for how the mod works and with the help of JEI you'll find out what you want to do next. For more information, check out the official wiki!
Special Thanks to HBM and Drillgon200.
All Versions
+ Add VersionFixed advanced alloy blades recipe.
Fixed some quadratic functions related to RBMK.
Fixed Fensu and battery charge rates
Digamma fire is slightly less broken
Lots of retextures
SC Battery can now charge armor
Schist Stratum spawning is fixed - Thanks Drillgon
Open Computers Support for rbmk by Cerph
New config options done by RamennBowls
Added option to disable black lung
Added option to toggle gear spawning on mobs
Added option to toggle "O" to duck
DYNOSPHERES WILL BE REMOVED NEXT UPDATE
Added Firebox and Steel Furnace.
Added Hadron recipes for Schrabidium, Euphemium, and Dineutronium.
Changed several Irradiator recipes in order to be balanced
Changed recipes that previously used dineutronium dynospheres
Fixed FAU armor not protecting against digamma
Fixed digamma not reducing health as intended
Fixed FEL and SILEX beam rendering(Credits to Drillgon for helping me)
Fixed Radiation Engine rendering
Fixed oredicting problems for cells (credits to Alcater)
Fixed recipes using Desh not working (I AM ERROR bug)
Fixed crashes related to the steel furnace and firebox
Fixed item names not displaying inside several machines
Reduced black lung and asbestos rates to no longer instantly kill you
Improved hadron coil recipes
Fusion magnet no longer requires neodymium
4000k magnet no longer requires your liver's worth of CMB steel
Added new effect to steel furnace
Happy new year
Added a config for the spawning of random sellafield blocks (Disabled by default)
### So yeah, next week's update will have some new stuff and a ton of fixes so stay tuned!
This update has alot of changes that may cause incompatibilities, lag and crashes.
Please report them on the github.
A BRAND NEW UPDATE
Known Issues:
Nukes are extremely laggy
Nuclear explosions cause water to act weird
Fensu energy charge rate is broken
Stuff done by me:
Changed to 1.7 textures, config option for new textures by Alcater coming soon.
Config for ooze spawn after nuclear explosion
Stuff done by 70000hp:
MIRV Missile
Stuff done by Alcater:
New explosion algorithim
FEL and associated crystals
New GUI Textures
New textures for a couple of other things.
Manual designator has a better input system
Rad Sensor to detect radiation
RMBK Crane
Radar works properly now
If using shaders, nukes now glow
New nuke animation
Multiple new slabs and stairs
And tons of other smaller additions
Remnants Power Armor
Forge Update
Configurable RF to HE Conversion Rate
Stuff done by mexikoedi:
Added config to disable world loaded message
Possible fix for crash when placing reactor core
Bedrock coltan ore cannot be mined now
Possible fix for crash when using forcefield emitter
Satellite designator now can take longer input coords
This release contains a BUNCH more bug fixes as well:
Another fix for gas lag.
Some general door fixes.
Radiation Generators now accept items from hoppers and other mod's transport pipes.
Black Holes wont be destroyed by explosions anymore.
Lightning Grenade has some changes.
Some minor changes to nuclear explosions.
Some optimizations and fixes for pipes.
Less random debug outputs in console.
Tectonic Missile crafting recipe.
Railgun Plasma crafting recipe.
Fixed some oredict stuff.
Added tectonic missile to missile kit.
Fixed some funkiness that happened when trying to lock a door while powered by redstone.
RMBK steam fix.
Minor Radar fix.
Shredder inventory fix.
- Multiple textures have been updated.
- If you have the Connected Textures Mod, the deco block's textures will properly connect.
- Minor Fixes.