THIS PORT IS NOT COMPLETE PLEASE USE https://github.com/SecretAgent12/NTM-Decentralized-Edition FOR FULL EXPERIENCE
This is a port of the minecraft Hbm's Nuclear Tech Mod to minecraft 1.21.1! As the name implies, this mod brings advanced technology, nuclear weapons, hazards and more!
WARNING ️:
This mod is NOT ready for survival!! There may be bugs, crashes and other scary things. So use this mod for fun and not in your worlds that you care! When there are updates, it's best to re-create your world. Please report any issues via the GitHub Issues page.
Installation
Hbm's Nuclear Tech Mod does not have any special dependencies, so the installation procedure is the usual:
- Download the .jar file
- Install NeoForge 21.1.228+ on Minecraft 1.21.1
- Launch the game once (or manually create the mods folder)
- Navigate to .minecraft and drop the jar file into the mods folder
Known issues
Iris shaders
Iris adds support to shaders, somehow breaking a lot of rendering stuff.
Credits
- Hbm's Nuclear Tech Mod created by The Bobcat.
- NeoForged Team for creating NeoForge and Mojang for their work on Minecraft.
Links
Curseforge:https://www.curseforge.com/minecraft/mc-mods/hbms-nuclear-tech-neLicence
This software is licensed under the GNU Lesser General Public License version 3. In short: This software is free, you may run the software freely, create modified versions, distribute this software and distribute modified versions, as long as the modified software too has a free software license (with an exception for linking to this software, as stated by the "Lesser" part of the LGPL, where this may not be required). You win this round, Stallman. The full license can be found in the LICENSE and LICENSE.LESSER files in github repo.
All Versions
+ Add Version- Added anvils
- Added Burner press and its preheater
- Added ore generation
- Added soldering Station, Oil Derrick, Oil Refinery
- Added nuggets, plates/welded plates, fragments, circuits, parts, oil related things, powders
- Added some early recipes, both for machines and crafting
- Added all oil related fluids
- Added upgrades and upgrade system
- Added JEI recipes view
- Added soyuz rocket and its platform
- Added anti-ballistic missile
- Added large launch pad
- Added the blue rinse nuke
- Added assembly machine
- Added some building blocks
- Added volcanoes
- Added barbed wires
- Added spikes
- Added bobbleheads
## CHANGES
- Nuclear explosions will now use "Threaded DDA raytracer"
- This means explosions will destroy blocks much faster
- Fire, balefire, phosphorus and blackfire player properties now will affect player
- Updated fat mine model and texture
## FIXES
- Explosion algorithm now try to clear water at chunk borders
- Fixed server side loading client classes
- Fixed nuke mushroom cloud not rendering after explosion in sable sublevel
- Fixed obj model renderer breaking with veil installed
- Fixed obj model loader crashing the game
- Fixed vanilla armor not reducing damage
- Added Self-charging batteries
- Added Normal, dual, quad rods
- Added OBJ model reloader
- Added Prototype nuke
- Added nuke kits
- Added some ingots (placeholder)
## CHANGES
- Changed version naming
- Now its gonna be (days since 1/1/2026)(build type: A - Alpha, B - beta, etc) e.g 125A
- Improved obj model renderer optimization A LOT
- But render breaks when using Iris
- And its breaks when using Create Aeronautics...
- Crater biomes now will have grass noise
- Revamped fölkvanger field
- Calculator now will have history
- Updated the fat man igniter and gadget wiring icons
## FIXES
- Fixed fensu's lights shading
- Fixed particles being black on linux
- Fixed 256k tank, fensu, battery socket and nukes cull bounding box
- F.L.E.I.J.A nuke, Balefire nuke
- Tier 0 missiles
- Fluid ducts
- ANY vanilla explosion now create cloud and smoke particles
- For some reason this effect was in the old versions of minecraft but not in 1.21.1
- Check this video for showcase https://www.reddit.com/r/Minecraft/comments/1mp049m/after_6_years_mojang_has_finally_fixed_the/
## Changed
- Some collisions
- Ivy mike and tsar bomba now will use explosive lenses instead of EARLY explosive lenses
- Also changed texture of the explosive lenses
- Improved gibbing
- Iron golems now also turn into metal instead of fleshy chunks
- Slimes can now be gibbed, turning into slime globs
- Creepers now also gib into slime instead of blood
- Item renderer translations
- Updated textures for some nuclear bomb GUIs
## Fixed
- Lightning issues in multiblocks
- Spectator now can access multiblock's menu from any part
- 256k fluid tank's render crashing on clients without iris
- Multi detonator missing name and description
- Some explosive block not being ignited by redstone on place
- Missiles!
- Launch pads, designators
- All missiles except for tier 0 missiles and tectonic missile (placeholder currently)
- Liquid oxygen and taint barrel
- Some liquids for missiles
- Some blocks
## Changed
- Explosion effect for vanilla explosions changed
## Fixed
- Fallout rain incorrectly processing leaves
- Plushies!
- N² mine
- Dynamite, tnt, semtex, c4, fissure bombs
- Laser detonator
## Changed
- Nuke big mushroom cloud changes:
- Now its particle, not entity
- This means mushroom cloud can be rendered even outside of render distance
- Shockwave is now a little longer
- Nukes now create falling blocks
- Gadget, ivy mike, tsar bomba, nukes
- Explosive barrels
- Fluid tank multiblock
- Fluid tanks, barrels, hazard tanks, identifiers, etc
- Jei plugin
- Battery socket capacitors
## Changed
- Item rendering handling
- Now same as original mod
## Fixed
- Crash when you tried opening menus as spectator
- Balefire explosion spawning balefire on water
- Machines!
- FEnSU - used for storing infinity amount of energy
- Red copper cable - used for transferring energy
- Battery socket - used for storing batteries with energy
- Works like original mod!
- Little boy bomb
- Guess what it does
- World generation
- Crashed bombs, as well mines now will generate in your world
- Duck button
## Changed
- Nukes guis
- Particle rendering method (ONCE AGAIN)
- Items icons
## Fixed
- Explosion did knockback while flying
- Creative tab items misplacing
- Custom obj loader
- Better performance (pls), better shading, etc
- Airstrike Designators
- Only 3 right now
- Det cord explosive
## Changed
- 500 particle changes
## Fixed
- Broken hud keybind
- Geiger counter block is now actually listed in creative tab
- Fat man nuke finally have its menu
- Ignition items added
- Black holes!
- Chunk radiation command
- Coal gas should spawn after coal ore breaks
## Changed
- Updated debris particle
- Destroyed some legacy ass code
## Fixed
- Skeletonizer's skeletons position being wrong
- Rubble entity texture fixed
- Satellites!
- SatLinker machine
- Can be launched only with the /ntmsatellites command!
- Geiger counter block
- Skeletonizer
- Works like in the original mod
- When some mobs die with gib effect, their skeleton appears
- Advanced alloy
- Only armor and a sword for now
- Gases, with their hazards
- Use a diamond helmet as a gas mask (lel)
- Lung diseases
- Coal and asbestos!
- Fully added gui for tools with abilities
- Alt keybind by default
- NTM skybox
- Armor radiation resistance
## Changed
- Some tooltips
- Particle effects
- Muke type particles fading effect should be better
- Might break some things
## Fixed
- Slaked sellafite not dropping
- Their ore variant too
- All landmines types!
- Still not spawning in the world
- Added a ton of entities, items.
- Fat man nuke
- Currently no gui
- Tools with ability (not full)
## Changed
- Nuke rendering code
## Fixed
- Fixed particle things (i really hate it)
- Keybind crash
yes i know a little update. it's been three weeks, but since i don't have documentation on Mojang's code, i just tested a lot of things, and some of them actually worked
- Update notification
- Armor resistance handler
- For now its only on diamond armor set (fau stats)
- Armor config
- Landmines
- Very wip
- Via /give
- Not spawning in the world
- No texture or model
- Works like Naval Mine
- Main menu splashes (lel)
## Fixed
- The mod can now be run on the server side
- The particle code has been rewritten once again
- Fixed fallout rain things
- Fixed nuke things
- Lots of other things
This is the last time I create a changelog without a changelog file.
- New bomb - crashed bomb.
- 4 variants
- Antimatter
- Only via /give
- Localization to the configs
## Fixed
- Re-did almost all particle code