Hex Research
Status: Abandoned
An addon to Hex Casting that provides alternative ways to accomplish Hexcasting progression.
The general philosophy is that there should be a tedious, but benign way to accomplish any given goal, as well as a faster route, if one is willing to abuse friendly NPCs.
The documentation may be found on the web here.
Requirements
Mandatory
- Minecraft: 1.19.2
- Forge: 1.19.2-43.2.11
- Fabric: 0.14.21
- Hex Casting: 0.10.3
- Architectury: 6.5.85
- Patchouli: 1.19.2-77
- Kotlin for Forge: 1.9.0+kotlin.1.8.0 (Forge Only)
- Fabric Language Kotlin: 3.12.0 (Fabric Only)
Optional
- HexGloop: 1.19.2-0.2.0
Note: Some of the above have dependencies of their own
Content
New Spells
Thought Sieve
Finds the correct stroke order of a Great Spell by filtering possibilities through the mind of a villager. May have adverse effects on the villager.
Imbue Mind (Great)
Imbues a mind formed by a Cognitive Inducer into a block. Follows the Flay Mind recipes.
New Block
Cognitive Inducer
Creates an artificial mind by induction from nearby villagers. Used by the new Imbue Mind spell.
Troubleshooting
- I can't find scrolls or sift for Imbue Mind!
- Adding a great spell to an existing world does not automatically generate the per-world pattern
- As an operator or at the server console, run
/hexcasting recalcPatterns
All Versions
+ Add Version- Updated zh_ch - ChuijkYahus
- Updated dependencies
- Updated zh_ch - ChuijkYahus
- Updated dependencies
- Cognitive Inducer
- No longer able to continuously farm minds from a single villager
- Impression marks are retained for one hour (configurable)
- If a villager has as many marks as is required for their own level of mind (as per config), they no longer contribute.
- Added comparator support (Rank of induced mind)
- Refactored block registration to use the more standard style
- Refactored out block entity access into its own class
- Added version to mod initialization log message
- Cognitive Inducer
- No longer able to continuously farm minds from a single villager
- Impression marks are retained for one hour (configurable)
- If a villager has as many marks as is required for their own level of mind (as per config), they no longer contribute.
- Added comparator support (Rank of induced mind)
- Refactored block registration to use the more standard style
- Refactored out block entity access into its own class
- Added version to mod initialization log message
- Implemented Configuration
- Marked HexGloop as an optional dependency in mod metadata
- Updated zh_ch - ChuijkYahus
- Implemented Configuration
- Marked HexGloop as an optional dependency in mod metadata
- Updated zh_ch - ChuijkYahus
- Cognitive Inducer
- Allow right-clicking media to fill the inducer
- HexGloop Interop
- Imbue Mind now works with the HexGloop Flayer's Table
- Bugfixes
- Cognitive Inducer may now spend all of its stored media
- Mishaps for failed Mind Imbue casts now use the correct localization key
- Fixed use of ClientLevel.getRandom() on the network thread
- Cognitive Inducer
- Allow right-clicking media to fill the inducer
- HexGloop Interop
- Imbue Mind now works with the HexGloop Flayer's Table
- Bugfixes
- Cognitive Inducer may now spend all of its stored media
- Mishaps for failed Mind Imbue casts now use the correct localization key
- Fixed use of ClientLevel.getRandom() on the network thread
- Cognitive Inducers now drop when mined
- Fixed access to client classes in dedicated server
- Fixed Cognitive Inducer not consuming media on Forge
- Cognitive Inducers now drop when mined
- Fixed access to client classes in dedicated server
- Added Vegan Mind Flaying
- Added Block: Cognitive Inducer
- Added Great Spell: Imbue Mind
- If adding this to an existing world, run /hexcasting recalcPatterns to generate the per-world pattern entry
- Added Vegan Mind Flaying
- Added Block: Cognitive Inducer
- Added Great Spell: Imbue Mind
- If adding this to an existing world, run /hexcasting recalcPatterns to generate the per-world pattern entry