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Hex's Default Shaders Rewrite

Hex's Default Shaders Rewrite

by HexBR_ • Downloads: 0 • Followers: 0
Description
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Versions

if you want to publish an modified version, or just modify it to help me as an colaborator, fork this github and send an pull request Hex's Github Rep

What happened to Hexs Vanilla Shaders or Legacy Shaders?

They are still here, but now i am focusing on the new Rewrite one, fixed most of the bugs from older versions.

What is HDFR?

It's my Own shader! But now i rewrited some useful parts, and fixed most of the bugs. Made for myself, but now for everyone! Now working with Iris 1.6.17+.

Github Repository

I am needing ppl to help me to fix these things:

Gbuffers_Terrain / Composite: Every entity is transparent, and i dont know how to fix it. Skylightleak: In night time, there is some lights coming out of nowhere.

If you can help me, send an request to the git rep.

Credits

saada2006 Shader Tutorial - Used as the first base to the shader.

Acerola's Channel - Watched the Shaders video, then created some post processing techniques.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21 1.20.x
Iris OF OptiFine
1d ago 1
1.20.x
Iris
1d ago 1
1.20.x
Iris
1d ago 1
1.20.x
Iris
1d ago 1
1.20.x
Iris
1d ago 1
1.20.x
Iris
1d ago 1
1.20.x 1.19.4
Iris
1d ago 1
1.20.x 1.19.4
Iris
1d ago 1
1.20.x 1.19.x 1.18.x +2
Iris
1d ago 1
1.20.x 1.19.x 1.18.x +8
Iris OF OptiFine
1d ago 1
1.20.x 1.19.x 1.18.x +6
Iris
1d ago 1
1.20.x 1.19.x 1.18.x +1
Iris
1d ago 1
## Updates GHub


  • Modified Tonemap (now its Unchart2Custom)
  • Added trashy DH Support (no fog)
  • Better shadows
## Updates GHub


  • Added Uncharted2Tonemap (But brighter.), also, modified final.fsh.
  • Changed every light color to White.
  • Modified most of shader.
  • Nether and The End will not have the same effects as Overworld until 1.0 Releases.
  • Removed DH Support due to frame rate bugs.
  • Removed FXAA in Toaster Version.
  • Removed SSAO in Toaster Version.
  • Solved Transparent entities bug.
## Updates GHub

  • Added FXAA.
  • Added SSAO.
  • Added Uncharted2Tonemap (But brighter.), also, modified final.fsh.
  • Changed every light color to White.
  • Modified most of shader.
  • Nether and The End will not have the same effects as Overworld until 1.0 Releases.
  • Removed DH Support due to frame rate bugs.
  • Solved Transparent entities bug.
  • Trying to remove SSAO Artifact in screen.
(See more glitches in issues thing)
  • The shader was not fully rewrited, some functions are still here.**

## Updates GHub
  • Separated Codes for Nether and Overworld (Custom code for end is coming.)
  • Fixed Nether Ugly Fog.
  • Rewrited Nether Saturation.
  • Fixed skylight leak in nether.
  • Trying to add Distant Horizons support...
  • The shader was not fully rewrited, some functions are still here.**

## Updates GHub
# Update 0.5A

  • Changed Torches / Sky Colors Light;
  • Outside is not brighter;

## Recomendations

  • Use Sodium and Other Optmization mods for better FPS.

# How to Install?

Step 1:
  • _EXTRACT the file._**

Step 2:
  • _Paste it in ``.minecraft/shaderpacks`_**

## Known Bugs:

`gbuffers_terrain.fsh / .vsh:`
  • Entity rendering is glitched, every mob including
`minecraft:player` is transparent;
  • Sky Leak rendering is glitched;

`composite-vol_lights (compositeX.vsh / .vsh):``
  • Volumetric Light Rays coming out of nowhere in Night Time;



[0.4A] HVSR - Alpha 0.4A by HexBR_ on Oct 13, 2026
Download
# Update 0.4A

  • Fixed Shadow Leak Bug; (Not the night one)
  • Crispy Shadows;
  • Reworked Saturation; (Again)
  • Nerfed Volumetric Lightning Again;
  • Changed Some DrawBuffers;

## Recomendations

  • Use Sodium and Other Optmization mods for better FPS.

# How to Install?

Step 1:
  • _EXTRACT the file._**

Step 2:
  • _Paste it in ``.minecraft/shaderpacks`_**

## Known Bugs:

`gbuffers_terrain.fsh / .vsh:`
  • Entity rendering is glitched, every mob including
`minecraft:player` is transparent;
  • Sky Leak rendering is glitched;

`composite-vol_lights (compositeX.vsh / .vsh):``
  • Volumetric Light Rays coming out of nowhere in Night Time;



[0.3A] HVSR - Alpha 0.3A by HexBR_ on Oct 13, 2026
Download
# Update 0.3A

  • Fixed the Darker Shadows;
  • Added More Shadow Samples (Better Shadow Quality);
  • Reworked Fog;
  • Reworked Saturation;
  • Less Blurry;

## Recomendations

  • Use Sodium and Other Optmization mods for better FPS.

# How to Install?

Step 1:
  • _EXTRACT the file._**

Step 2:
  • _Paste it in ``.minecraft/shaderpacks`_**

## Known Bugs:

`gbuffers_terrain.fsh / .vsh:`
  • Entity rendering is glitched, every mob including
`minecraft:player` is transparent;
  • Sky Leak rendering is glitched;

`composite-vol_lights (compositeX.vsh / .vsh):``
  • Volumetric Light Rays coming out of nowhere in Night Time;



# Update LR0.2
  • Removed Volumetric Clouds;
  • Nerfed Volumetric Lightning;
  • Darker Scene (For Realistic Screenshots).

## Recomendations:

### **Use _Sodium_ for better perfomance and Experience.**

## BETA Features:

  • Realistic Water (Not Working for sm reason);
  • SSR in Water and Rain (Not Working for sm reason);

## How do i install?
Step 1:
  • _EXTRACT the file._**

Step 2:
  • _Paste it in ``.minecraft/shaderpacks`_**

## Know Bugs:

  • Entity Bugs:*
  • Entity rendering is glitched, every mob including
`minecraft:player`` is transparent.;
  • Volumetric Light Rays coming out of nowhere in Night Time;
  • Light Leak bug when night time.


# Update LR0.1
  • Fake Indirect Lightning;
  • Better Soft Shadows;
  • Options Menu deleted for now;
  • Now using Sola's Shaders and BSL Lib Utils for performance improvements;
  • New Bloom effect added;
  • New Saturation effect added;
  • Volumetric Clouds added; (DEPRECATED)
  • Volumetric Lightning REVAMP;
## Mod Compatibility Update LR0.1
  • From the Fog / The Legend of Herobrine eye texture now glows;
  • Waystone textures glows.

## Recomendations:

### **Use _Sodium_ for better perfomance and Experience.**

## How do i install?
Step 1:
  • _EXTRACT the file._**

Step 2:
  • _Paste it in ``.minecraft/shaderpacks`_**

## Know Bugs:

  • Entity Bugs:*
  • Entity rendering is glitched, every mob including
`minecraft:player`` is transparent.


# Update Legacy-0.2 in Legacy/Alpha Branch;
  • Volumetric Lightning;
  • Soft Shadows;
  • PTGI Testing;
  • New Options Menu;
  • Dynamic Lights Support. (With lamb dynamic lights.)
## **Update 0.1**

  • Shadows added;
  • Debug configs added;
  • Old / Legacy Style Fog + Brightness.

## Recommendations:

### Please, set "shadowMapResolution" BELOW 12K if you got low Performance (Or read the thing below!), i forgot to change it in my pc :(

### In ``.minecraft/shaderpacks`` please put the .txt into shaderpacks too, so you you will never have to use the 12k resolution again,.

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