if you want to publish an modified version, or just modify it to help me as an colaborator, fork this github and send an pull request Hex's Github Rep
What happened to Hexs Vanilla Shaders or Legacy Shaders?
They are still here, but now i am focusing on the new Rewrite one, fixed most of the bugs from older versions.
What is HDFR?
It's my Own shader! But now i rewrited some useful parts, and fixed most of the bugs. Made for myself, but now for everyone! Now working with Iris 1.6.17+.
Github Repository
I am needing ppl to help me to fix these things:
Gbuffers_Terrain / Composite: Every entity is transparent, and i dont know how to fix it. Skylightleak: In night time, there is some lights coming out of nowhere.
If you can help me, send an request to the git rep.
Credits
saada2006 Shader Tutorial - Used as the first base to the shader.
Acerola's Channel - Watched the Shaders video, then created some post processing techniques.
All Versions
+ Add Version- Modified Tonemap (now its Unchart2Custom)
- Added trashy DH Support (no fog)
- Better shadows
- Added Uncharted2Tonemap (But brighter.), also, modified final.fsh.
- Changed every light color to White.
- Modified most of shader.
- Nether and The End will not have the same effects as Overworld until 1.0 Releases.
- Removed DH Support due to frame rate bugs.
- Removed FXAA in Toaster Version.
- Removed SSAO in Toaster Version.
- Solved Transparent entities bug.
- Added FXAA.
- Added SSAO.
- Added Uncharted2Tonemap (But brighter.), also, modified final.fsh.
- Changed every light color to White.
- Modified most of shader.
- Nether and The End will not have the same effects as Overworld until 1.0 Releases.
- Removed DH Support due to frame rate bugs.
- Solved Transparent entities bug.
- Trying to remove SSAO Artifact in screen.
- The shader was not fully rewrited, some functions are still here.**
## Updates GHub
- Separated Codes for Nether and Overworld (Custom code for end is coming.)
- Fixed Nether Ugly Fog.
- Rewrited Nether Saturation.
- Fixed skylight leak in nether.
- Trying to add Distant Horizons support...
- The shader was not fully rewrited, some functions are still here.**
## Updates GHub
- Fully Working on [Iris 1.6.17+](https://www.modrinth.com/mod/iris/version/1.7.0+1.20.1).
- Fixed Most of the SkyLight leaks in Night time, at the cost of no Shadows at night time! (More info on [Github.](https://github.com/HexBrasil/Hex-Vanilla-Shaders-Reworked))
- Fixed somethings in shadows, added more shadows samples and smthings.
- Removed Bloom and Volumetric Lights.
- Added more gamma correction.
- Lights are now brighter.
- Testing for SSR and Custom lights in nether on version 0.8Alpha.
- Changed Torches / Sky Colors Light;
- Outside is not brighter;
## Recomendations
- Use Sodium and Other Optmization mods for better FPS.
# How to Install?
Step 1:
- _EXTRACT the file._**
Step 2:
- _Paste it in ``
.minecraft/shaderpacks`_**
## Known Bugs:
`
gbuffers_terrain.fsh / .vsh:`
- Entity rendering is glitched, every mob including
`minecraft:player` is transparent;
- Sky Leak rendering is glitched;
`composite-vol_lights (compositeX.vsh / .vsh):``- Volumetric Light Rays coming out of nowhere in Night Time;
- Fixed Shadow Leak Bug; (Not the night one)
- Crispy Shadows;
- Reworked Saturation; (Again)
- Nerfed Volumetric Lightning Again;
- Changed Some DrawBuffers;
## Recomendations
- Use Sodium and Other Optmization mods for better FPS.
# How to Install?
Step 1:
- _EXTRACT the file._**
Step 2:
- _Paste it in ``
.minecraft/shaderpacks`_**
## Known Bugs:
`
gbuffers_terrain.fsh / .vsh:`
- Entity rendering is glitched, every mob including
`minecraft:player` is transparent;
- Sky Leak rendering is glitched;
`composite-vol_lights (compositeX.vsh / .vsh):``- Volumetric Light Rays coming out of nowhere in Night Time;
- Fixed the Darker Shadows;
- Added More Shadow Samples (Better Shadow Quality);
- Reworked Fog;
- Reworked Saturation;
- Less Blurry;
## Recomendations
- Use Sodium and Other Optmization mods for better FPS.
# How to Install?
Step 1:
- _EXTRACT the file._**
Step 2:
- _Paste it in ``
.minecraft/shaderpacks`_**
## Known Bugs:
`
gbuffers_terrain.fsh / .vsh:`
- Entity rendering is glitched, every mob including
`minecraft:player` is transparent;
- Sky Leak rendering is glitched;
`composite-vol_lights (compositeX.vsh / .vsh):``- Volumetric Light Rays coming out of nowhere in Night Time;
- Removed Volumetric Clouds;
- Nerfed Volumetric Lightning;
- Darker Scene (For Realistic Screenshots).
## Recomendations:
### **Use _Sodium_ for better perfomance and Experience.**
## BETA Features:
- Realistic Water (Not Working for sm reason);
- SSR in Water and Rain (Not Working for sm reason);
## How do i install?
Step 1:
- _EXTRACT the file._**
Step 2:
- _Paste it in ``
.minecraft/shaderpacks`_**
## Know Bugs:
- Entity Bugs:*
- Entity rendering is glitched, every mob including
minecraft:player`` is transparent.;- Volumetric Light Rays coming out of nowhere in Night Time;
- Light Leak bug when night time.
- Fake Indirect Lightning;
- Better Soft Shadows;
- Options Menu deleted for now;
- Now using Sola's Shaders and BSL Lib Utils for performance improvements;
- New Bloom effect added;
- New Saturation effect added;
- Volumetric Clouds added; (DEPRECATED)
- Volumetric Lightning REVAMP;
- From the Fog / The Legend of Herobrine eye texture now glows;
- Waystone textures glows.
## Recomendations:
### **Use _Sodium_ for better perfomance and Experience.**
## How do i install?
Step 1:
- _EXTRACT the file._**
Step 2:
- _Paste it in ``
.minecraft/shaderpacks`_**
## Know Bugs:
- Entity Bugs:*
- Entity rendering is glitched, every mob including
minecraft:player`` is transparent.- Volumetric Lightning;
- Soft Shadows;
- PTGI Testing;
- New Options Menu;
- Dynamic Lights Support. (With lamb dynamic lights.)
- Shadows added;
- Debug configs added;
- Old / Legacy Style Fog + Brightness.
## Recommendations:
### Please, set "shadowMapResolution" BELOW 12K if you got low Performance (Or read the thing below!), i forgot to change it in my pc :(
### In ``
.minecraft/shaderpacks`` please put the .txt into shaderpacks too, so you you will never have to use the 12k resolution again,.