

About
Hexalia is a folk-witchcraft and nature magic mod centered on herbalism, rituals, enchanted flora, and living magic.
Gather herbs and crops, refine them with the Mortar & Pestle, brew mystical mixtures, burn herbal combinations in the Censer, awaken enchanted plants, and perform Nature's Rituals using offerings, salt, and elemental forces.
Discover magical tools such as the Kelpweave Blade, Rootshaper, and Cinderhew, along with idols, protective equipment, supernatural creatures, and other forms of magic designed to blend naturally into survival and exploration.
Progression is driven by discovery and understanding rather than a skill tree, allowing Hexalia's systems to gradually become part of your home, garden, and ritual practice.


Showcases
Watch Showcases

Add-ons & Suggested Mods
|
Hexforged by DefinitelyNotADoctorExpands Hexalia with new rituals, relics, brews, elemental magic, and combat-focused abilities, building naturally on its herbal and ritual systems. |
📖 Patchouli
Highly recommended for Hexalia's in-game documentation through the Verdant Grimoire, which covers the mod's major systems, ingredients, rituals, brewing, equipment, creatures, and more.
🔎 Recipe Viewers
Hexalia supports major recipe-viewing mods such as EMI, JEI, and REI where available.
For the best experience, EMI is especially recommended, offering a clean way to browse Hexalia's custom recipes and processing systems alongside standard crafting recipes.
💍 Accessory Mods
Hexalia supports accessory slots through the appropriate loader integration:
- Accessories on 1.21.1
- Trinkets on Fabric 1.20.1
- Curios on Forge 1.20.1
These integrations allow items such as rings, pendants, charms, and Earplugs to be equipped without occupying normal armor slots.

For Developers
Hexalia is designed to be expandable through addons, datapacks, integrations, and modpack-specific content.
It makes extensive use of:
- tags for expandable item and block behavior
- data-driven recipes
- custom recipe types
- standard loader inventories and capabilities where applicable
You are welcome to build addons or integrations around Hexalia's existing systems and magical themes.


Additional Information
🛠️ Development
Hexalia is actively developed, with future updates continuing to expand and refine its rituals, herbalism, enchanted plants, creatures, and world interactions.
📦 Modpack / Addon Usage
You are welcome to include Hexalia in modpacks and create addons for it.
💬 Feedback & Community
Suggestions, bug reports, and feedback are always welcome through the Hexalia community.
All Versions
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- Fixed Fabric 1.20.1 dedicated servers crashing during startup.
- Fixed missing Spawn Egg outputs on Summoning Ritual pages in the Verdant Grimoire.
- Fixed plant and seed composting compatibility on NeoForge 1.21.1.
- Improved Salt compatibility with other mods across supported loaders.
- Fixed the Hexalia Cauldron being incorrectly hidden when using More Culling on Fabric 1.20.1.
- Fixed Fabric 1.20.1 dedicated servers crashing during startup.
- Fixed missing Spawn Egg outputs on Summoning Ritual pages in the Verdant Grimoire.
- Fixed plant and seed composting compatibility on NeoForge 1.21.1.
- Improved Salt compatibility with other mods across supported loaders.
- Fixed the Hexalia Cauldron being incorrectly hidden when using More Culling on Fabric 1.20.1.
- Fixed Fabric 1.20.1 dedicated servers crashing during startup.
- Fixed missing Spawn Egg outputs on Summoning Ritual pages in the Verdant Grimoire.
- Fixed plant and seed composting compatibility on NeoForge 1.21.1.
- Improved Salt compatibility with other mods across supported loaders.
- Fixed the Hexalia Cauldron being incorrectly hidden when using More Culling on Fabric 1.20.1.
- Fixed Fabric 1.20.1 dedicated servers crashing during startup.
- Fixed missing Spawn Egg outputs on Summoning Ritual pages in the Verdant Grimoire.
- Fixed plant and seed composting compatibility on NeoForge 1.21.1.
- Improved Salt compatibility with other mods across supported loaders.
- Fixed the Hexalia Cauldron being incorrectly hidden when using More Culling on Fabric 1.20.1.
- Major Ritual overhaul with redesigned Nature, Celestial, and Summoning Rituals, new environmental energy costs, offering animations, glyphs, particles, Fireflies, and ritual sounds.
- Celestial Blooms now open at night, emit light, feature emissive visuals, and degrade from Fresh → Withered → Dead Bush when used for rituals.
- Completely redesigned Sage Pendant: stores 25% additional XP up to 300 and gradually releases it with Shift + Right-click.
- Reworked Bogshade Boots for wetland mobility, improving movement through Mud and shallow water.
- Major AI improvements for Cacofey and Silk Moths, including new behaviors, navigation improvements, and additional polish.
- Mutavis and Morphora transformations are now gradual
- Major Ritual overhaul with redesigned Nature, Celestial, and Summoning Rituals, new environmental energy costs, offering animations, glyphs, particles, Fireflies, and ritual sounds.
- Celestial Blooms now open at night, emit light, feature emissive visuals, and degrade from Fresh → Withered → Dead Bush when used for rituals.
- Completely redesigned Sage Pendant: stores 25% additional XP up to 300 and gradually releases it with Shift + Right-click.
- Reworked Bogshade Boots for wetland mobility, improving movement through Mud and shallow water.
- Major AI improvements for Cacofey and Silk Moths, including new behaviors, navigation improvements, and additional polish.
- Mutavis and Morphora transformations are now gradual
- Major Ritual overhaul with redesigned Nature, Celestial, and Summoning Rituals, new environmental energy costs, offering animations, glyphs, particles, Fireflies, and ritual sounds.
- Celestial Blooms now open at night, emit light, feature emissive visuals, and degrade from Fresh → Withered → Dead Bush when used for rituals.
- Completely redesigned Sage Pendant: stores 25% additional XP up to 300 and gradually releases it with Shift + Right-click.
- Reworked Bogshade Boots for wetland mobility, improving movement through Mud and shallow water.
- Major AI improvements for Cacofey and Silk Moths, including new behaviors, navigation improvements, and additional polish.
- Mutavis and Morphora transformations are now gradual
- Major Ritual overhaul with redesigned Nature, Celestial, and Summoning Rituals, new environmental energy costs, offering animations, glyphs, particles, Fireflies, and ritual sounds.
- Celestial Blooms now open at night, emit light, feature emissive visuals, and degrade from Fresh → Withered → Dead Bush when used for rituals.
- Completely redesigned Sage Pendant: stores 25% additional XP up to 300 and gradually releases it with Shift + Right-click.
- Reworked Bogshade Boots for wetland mobility, improving movement through Mud and shallow water.
- Major AI improvements for Cacofey and Silk Moths, including new behaviors, navigation improvements, and additional polish.
- Mutavis and Morphora transformations are now gradual
- Catkin now yields 2 String in the Mortar and Pestle.
- Mandrake stun restored to 8 seconds.
### Changed
- Restored intended Censer behavior for Undead Veil, Withering Calm, Phantom Drift, and Blighted Bloom.
- Infused Farmland now uses a self-contained model for better modpack compatibility.
- Earplugs tooltip restored.
### Fixed
- Fixed Censer regressions from the 1.21.1 migration.
- Fixed Infused Farmland side textures.
- Fixed Earplugs translation key.
- Fixed Fabric 1.21.1 natural herb generation; all 19 shared plant features now inject into the correct biomes.
- Continued custom effect holder-safety fixes to prevent save-related crashes.
- Catkin now yields 2 String in the Mortar and Pestle.
- Mandrake stun restored to 8 seconds.
### Changed
- Restored intended Censer behavior for Undead Veil, Withering Calm, Phantom Drift, and Blighted Bloom.
- Infused Farmland now uses a self-contained model for better modpack compatibility.
- Earplugs tooltip restored.
### Fixed
- Fixed Censer regressions from the 1.21.1 migration.
- Fixed Infused Farmland side textures.
- Fixed Earplugs translation key.
- Fixed Fabric 1.21.1 natural herb generation; all 19 shared plant features now inject into the correct biomes.
- Continued custom effect holder-safety fixes to prevent save-related crashes.
- Catkin now yields 2 String in the Mortar and Pestle.
- Mandrake stun restored to 8 seconds.
### Changed
- Restored intended Censer behavior for Undead Veil, Withering Calm, Phantom Drift, and Blighted Bloom.
- Infused Farmland now uses a self-contained model for better modpack compatibility.
- Earplugs tooltip restored.
### Fixed
- Fixed Censer regressions from the 1.21.1 migration.
- Fixed Infused Farmland side textures.
- Fixed Earplugs translation key.
- Fixed Fabric 1.21.1 natural herb generation; all 19 shared plant features now inject into the correct biomes.
- Continued custom effect holder-safety fixes to prevent save-related crashes.
- Catkin now yields 2 String in the Mortar and Pestle.
- Mandrake stun restored to 8 seconds.
### Changed
- Restored intended Censer behavior for Undead Veil, Withering Calm, Phantom Drift, and Blighted Bloom.
- Infused Farmland now uses a self-contained model for better modpack compatibility.
- Earplugs tooltip restored.
### Fixed
- Fixed Censer regressions from the 1.21.1 migration.
- Fixed Infused Farmland side textures.
- Fixed Earplugs translation key.
- Fixed Fabric 1.21.1 natural herb generation; all 19 shared plant features now inject into the correct biomes.
- Continued custom effect holder-safety fixes to prevent save-related crashes.
- Overhauled Nature’s Ritual with free-form brazier placement and variable offering counts.
- Added soul-sacrifice rituals for summoning Silk Moths and Cacofey.
- Added the Herb Jar, Heartseed, Gravebloom Brew, and Cinderhew.
- Expanded the accessory system with several new magical relics.
- Added new enchanted-plant behaviors and improved herb propagation.
- Updated artwork for the new 1.3.7 content and refreshed several existing brew, salve, and spawn-egg sprites.
For the full changelog please visit [Our Wiki](https://github.com/AstralyaStudios/Hexalia/wiki/Latest-Changelog)
- Overhauled Nature’s Ritual with free-form brazier placement and variable offering counts.
- Added soul-sacrifice rituals for summoning Silk Moths and Cacofey.
- Added the Herb Jar, Heartseed, Gravebloom Brew, and Cinderhew.
- Expanded the accessory system with several new magical relics.
- Added new enchanted-plant behaviors and improved herb propagation.
- Updated artwork for the new 1.3.7 content and refreshed several existing brew, salve, and spawn-egg sprites.
For the full changelog please visit [Our Wiki](https://github.com/AstralyaStudios/Hexalia/wiki/Latest-Changelog)
- Overhauled Nature’s Ritual with free-form brazier placement and variable offering counts.
- Added soul-sacrifice rituals for summoning Silk Moths and Cacofey.
- Added the Herb Jar, Heartseed, Gravebloom Brew, and Cinderhew.
- Expanded the accessory system with several new magical relics.
- Added new enchanted-plant behaviors and improved herb propagation.
- Updated artwork for the new 1.3.7 content and refreshed several existing brew, salve, and spawn-egg sprites.
For the full changelog please visit [Our Wiki](https://github.com/AstralyaStudios/Hexalia/wiki/Latest-Changelog)
- Overhauled Nature’s Ritual with free-form brazier placement and variable offering counts.
- Added soul-sacrifice rituals for summoning Silk Moths and Cacofey.
- Added the Herb Jar, Heartseed, Gravebloom Brew, and Cinderhew.
- Expanded the accessory system with several new magical relics.
- Added new enchanted-plant behaviors and improved herb propagation.
- Updated artwork for the new 1.3.7 content and refreshed several existing brew, salve, and spawn-egg sprites.
For the full changelog please visit [Our Wiki](https://github.com/AstralyaStudios/Hexalia/wiki/Latest-Changelog)
- Fixed the long-standing **Mortar & Pestle / Pestle missing texture** issue.
- Fixed **Bone Meal duplication for magical herbs**, including proper Bone Meal consumption.
- Fixed **Lotus Flower duplication**.
- Added several missing **translation/message keys**.
- Updated the **Verdant Grimoire** with the missing Mortar & Pestle recipes.
- Fixed the broken/missing **Ritual Brazier recipe reference** in the Verdant Grimoire.
- Added a **Nature's Ritual configuration option** to change the required nearby crops from **0–32**, with **8** as the default.
- Fixed the long-standing **Mortar & Pestle / Pestle missing texture** issue.
- Fixed **Bone Meal duplication for magical herbs**, including proper Bone Meal consumption.
- Fixed **Lotus Flower duplication**.
- Added several missing **translation/message keys**.
- Updated the **Verdant Grimoire** with the missing Mortar & Pestle recipes.
- Fixed the broken/missing **Ritual Brazier recipe reference** in the Verdant Grimoire.
- Added a **Nature's Ritual configuration option** to change the required nearby crops from **0–32**, with **8** as the default.
- Fixed the long-standing **Mortar & Pestle / Pestle missing texture** issue.
- Fixed **Bone Meal duplication for magical herbs**, including proper Bone Meal consumption.
- Fixed **Lotus Flower duplication**.
- Added several missing **translation/message keys**.
- Updated the **Verdant Grimoire** with the missing Mortar & Pestle recipes.
- Fixed the broken/missing **Ritual Brazier recipe reference** in the Verdant Grimoire.
- Added a **Nature's Ritual configuration option** to change the required nearby crops from **0–32**, with **8** as the default.
- Fixed the long-standing **Mortar & Pestle / Pestle missing texture** issue.
- Fixed **Bone Meal duplication for magical herbs**, including proper Bone Meal consumption.
- Fixed **Lotus Flower duplication**.
- Added several missing **translation/message keys**.
- Updated the **Verdant Grimoire** with the missing Mortar & Pestle recipes.
- Fixed the broken/missing **Ritual Brazier recipe reference** in the Verdant Grimoire.
- Added a **Nature's Ritual configuration option** to change the required nearby crops from **0–32**, with **8** as the default.
- 1.3.5 Changelog**
- Fixed a Fabric 1.21.1 startup crash related to Cottonwood wood type registration.
- Restored the missing **Galeberries Celestial Infusion** recipe and its Verdant Grimoire entry.
- Fixed remaining **Mortar & Pestle** texture issues across supported versions.
- Removed the leftover **Wheat Seeds → Salt** debugging recipe.
- Added new Mortar & Pestle recipes:
- Bone → 5 Bone Meal
- Sugar Cane → 2 Sugar
- Blaze Rod → 3 Blaze Powder
- Small Cauldron brewing duration is now defined **per recipe**, allowing datapacks and modpacks to configure different brewing times for individual brews.
- Fixed Small Cauldron liquid and swirl colors not properly reflecting the active brew/effect.
- 1.3.5 Changelog**
- Fixed a Fabric 1.21.1 startup crash related to Cottonwood wood type registration.
- Restored the missing **Galeberries Celestial Infusion** recipe and its Verdant Grimoire entry.
- Fixed remaining **Mortar & Pestle** texture issues across supported versions.
- Removed the leftover **Wheat Seeds → Salt** debugging recipe.
- Added new Mortar & Pestle recipes:
- Bone → 5 Bone Meal
- Sugar Cane → 2 Sugar
- Blaze Rod → 3 Blaze Powder
- Small Cauldron brewing duration is now defined **per recipe**, allowing datapacks and modpacks to configure different brewing times for individual brews.
- Fixed Small Cauldron liquid and swirl colors not properly reflecting the active brew/effect.
- 1.3.5 Changelog**
- Fixed a Fabric 1.21.1 startup crash related to Cottonwood wood type registration.
- Restored the missing **Galeberries Celestial Infusion** recipe and its Verdant Grimoire entry.
- Fixed remaining **Mortar & Pestle** texture issues across supported versions.
- Removed the leftover **Wheat Seeds → Salt** debugging recipe.
- Added new Mortar & Pestle recipes:
- Bone → 5 Bone Meal
- Sugar Cane → 2 Sugar
- Blaze Rod → 3 Blaze Powder
- Small Cauldron brewing duration is now defined **per recipe**, allowing datapacks and modpacks to configure different brewing times for individual brews.
- Fixed Small Cauldron liquid and swirl colors not properly reflecting the active brew/effect.
- 1.3.5 Changelog**
- Fixed a Fabric 1.21.1 startup crash related to Cottonwood wood type registration.
- Restored the missing **Galeberries Celestial Infusion** recipe and its Verdant Grimoire entry.
- Fixed remaining **Mortar & Pestle** texture issues across supported versions.
- Removed the leftover **Wheat Seeds → Salt** debugging recipe.
- Added new Mortar & Pestle recipes:
- Bone → 5 Bone Meal
- Sugar Cane → 2 Sugar
- Blaze Rod → 3 Blaze Powder
- Small Cauldron brewing duration is now defined **per recipe**, allowing datapacks and modpacks to configure different brewing times for individual brews.
- Fixed Small Cauldron liquid and swirl colors not properly reflecting the active brew/effect.
- 1.3.4 Changelog**
- Fixed dedicated server startup crashes on Fabric and NeoForge 1.21.1 caused by client-only classes loading during server initialization.
- Fixed missing Mortar & Pestle textures on NeoForge 1.21.1.
- Fixed a crash caused by placing a Silk Cocoon on a tree that already had another cocoon attached.
- Fixed a world-loading crash on 1.21.1 caused by a missing Herbalist Hut template pool registry entry.
- Improved compatibility and stability across dedicated servers for Fabric and NeoForge 1.21.1.
- Improved overall cross-loader stability through additional verification and regression testing.
- 1.3.4 Changelog**
- Fixed dedicated server startup crashes on Fabric and NeoForge 1.21.1 caused by client-only classes loading during server initialization.
- Fixed missing Mortar & Pestle textures on NeoForge 1.21.1.
- Fixed a crash caused by placing a Silk Cocoon on a tree that already had another cocoon attached.
- Fixed a world-loading crash on 1.21.1 caused by a missing Herbalist Hut template pool registry entry.
- Improved compatibility and stability across dedicated servers for Fabric and NeoForge 1.21.1.
- Improved overall cross-loader stability through additional verification and regression testing.
- 1.3.4 Changelog**
- Fixed dedicated server startup crashes on Fabric and NeoForge 1.21.1 caused by client-only classes loading during server initialization.
- Fixed missing Mortar & Pestle textures on NeoForge 1.21.1.
- Fixed a crash caused by placing a Silk Cocoon on a tree that already had another cocoon attached.
- Fixed a world-loading crash on 1.21.1 caused by a missing Herbalist Hut template pool registry entry.
- Improved compatibility and stability across dedicated servers for Fabric and NeoForge 1.21.1.
- Improved overall cross-loader stability through additional verification and regression testing.
- 1.3.4 Changelog**
- Fixed dedicated server startup crashes on Fabric and NeoForge 1.21.1 caused by client-only classes loading during server initialization.
- Fixed missing Mortar & Pestle textures on NeoForge 1.21.1.
- Fixed a crash caused by placing a Silk Cocoon on a tree that already had another cocoon attached.
- Fixed a world-loading crash on 1.21.1 caused by a missing Herbalist Hut template pool registry entry.
- Improved compatibility and stability across dedicated servers for Fabric and NeoForge 1.21.1.
- Improved overall cross-loader stability through additional verification and regression testing.
- Fixed Rootshaper pickaxe mode not dropping stone blocks on 1.21.1.
- Fixed Foul, Frost, and Searing Sacs not throwing correctly.
- Fixed Frost Sac projectile behavior on Forge 1.20.1.
### World Generation
- Fixed Silk Cocoon world generation on Fabric 1.21.1.
- Verified Silk Cocoon and Silk Moth generation across all supported versions.
### Recipes & Compatibility
- Verdant Grimoire can now only be crafted when Patchouli is installed.
- Removed an outdated duplicate Mutavis recipe on Forge 1.20.1.
- Verified Mortar & Pestle progression and Mutavis recipes across all projects.
- Added **Architectury API** as a required dependency for **1.21.1**.
### Verdant Grimoire
- Improved documentation for the Mortar & Pestle, Brewing, Mutavis, and Ritual Brazier.
- Fixed broken Patchouli links and clarified several progression steps.