
Why
Adding a good number of spell effects is time consuming. This mod just add a way for hex casting to interact with many interface like blocks, items or entities. Like the motes from Hexal but for Entity, Potion and blocks too.
Content
Upgraded Book 
A better version of the spellbook:
- He cast spell using the caster stack so you can add iotas on your stack as an input and he can can leave iotas on the stack as an output.
- You can cast a spell by right clicking with it
- He is colorable with color spirits.
Special Staff
A programmable and colorable staff. Write a spell in it, then when you draw a pattern using it, the spell treat it and return your new stack. You can make a staff that cast the pattern and add it to a list at the bottom of the stack , a staff that don't call the pattern but instead draw it in the world using block, or a staff for writing a pattern to a scroll on wall you are looking just by drawing it per example.
Spirits
You can extract a spirit from an entity into a spirit container using an extraction crystal.
Then you can move them from a container to another, mix them, and manifest them.
For example, you can manifest a Shears Spirit on a sheep to shear it, you can manifest a Iron Golem Spirit on a position to summon an Iron Golem, then manifest a Wolf Spirit on the Iron Golem to summon a Wolf ridden by the Iron Golem and finally manifest Bone Spirits on the Wolf to tame it.
You can find more examples here
Bags and Tablets
They contains spirits. So you can have Spirits available at any time to manifest them.
Media Vortex
A media vortex can be summoned using Vortex Formation, it can contains Spirit for a short time, and if you filled it with the rights Spirits in the good order, it can create new Spirits by mixing them.
Use EMI to see the recipes
Mixed Pigment
New 2-colors custom pigments, you can find predefined ones in various chests and craft them.
Examples
https://github.com/Jempasam/Hexlink/wiki/Exemples-Spells)
Contact
All Versions
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- Enchantment spirit corrections
- Enchantment manifestation corrections
- Updated Languages
- Correct mod icon and metadata, some compatibility with modmenu
- Bug Correction:** Mipmap level fixed to 1
- Better enchantment manifestation
- /!\ Emergency Quick Fix Update /!\\**
- Stack size ignored bug correction
- Better EMI Support
- Composter vortex recipe NERFED
- Tag translation
- A new cosmetic Snake Staff
- A new cosmetic Big Tablet on a Stick Staff
- A new cosmetic Cane Staff
- A new cosmetic Pure Media Staff
- The Spirit Staff recipe use crystal instead of philosophical crystal
- A new cosmetic Handmade Staff
- A new pattern for getting NBT using a path
- Durability used in spirit extraction only for a fixed list of item to prevent armor duplication with moded armor and probably many other duplication glitch
- The ugraded spellbook recipe now contain an artifact
- Mobs are removed from existence instead of dying when extracted, no more infinite loots
- Github wiki updated, with a guide for the spirits things
- Some guidebook and text updates
- Probably an update of translations
- Extractors crystals now in chest loots
- Big tablets are craftables
- Big tablets are rotatables
- New spell to get a list of spirit type of all spirits containeds in a spirit container.
- Huge bug fixe about bad iota mishap
- Better spirit look for block and item spirits
- Datapack synchronisation correction
- Fixed a crash cause by particles
- No more colored grid, now in his own standalone mod: Hexcasting Pigment Plus
- Now compatible with Hexcasting Pigment Plus
- Downgraded from fabric 0.15.5 to 0.15.3, so it works with last version of quilt
- No more automatic iota embedding for the Upgraded Spellbook
- Updated guide book
- Updated translations
- Incompatibility with Blur+Sodium solved
- Dependency on trinkets is removed
- FORBIDDEN Focus Ring does not work anymore
- Updated Translations
- Updated book text
- Guide Book correction
- Dependency verification
- NBT Pattern change
- Vortex Crafting work again
- Some default black lists for extraction
- Language update
- Debug prints removed
- Less particles for spirits containers blocks
- Upgraded Spellbooks are colorable using Color Spirits
- A new pattern to get NBTs of an entity or a block entity
- +Special Wand, a customisable wand you can program how it treat the new pattern and the player stack each time the player draw a pattern using it.
- +Big Tablet, a spirit storage block
- +Color spirit extraction and vortex recipes
- +Data driven spirits extractors
- Vortex and Big Tablet have now a limit of spirits they can contains
- Updated loot tables with way more differents loots
- +Random and usable variant of philosophical crystal, haunted crystal
- Focus Collar softly removed, made uncraftable and FORBIDDEN
- Updated creative tab sorting
- Translations update
- Shift-Scrollables Spirit Bags, Spirit containers
- Philosophical Crystals, infinite source of some spirits, very rare loot, scrollable
- Enchantment Spirits
- Special Spirits: Custom spirit defined in data ressources
- Function Spirits: Spirit that invoke mcfunction, useful for special spirits
- Lot of new recipes
- Experimental Color Spirits
- Spirit Count Spell
- More self variants of spells
- Entity Spirits now use Spawn Egg Color as color
- Spirits particles
- Whole new guide book pages
- Can transfer multiple spirits from a stack of spirit items at once
- Multiple bugs corrections
- EMI corrections, work better
- Full EMI Integration
- EMI Integration corrections
- More Vortex recipes
- Corrected bad parameter order for manifestation
- Update langs
### New spells
- Spell to transfer spirits from a spirit source to a spirit target
- Spell to create a media vortex that can contains spirits
- Spell to manifest a spirit from a spirit source
- Spirit source and target are Media Vortex Blocks, Souls Containers like bags and tablets, or entity/block holding spirit source items like item frames, chests, the spell caster, dropped items,...
- Spirit Test now work as intended
- Spell to view the last type of spirit contained in a spirit container
- Spirit extraction need an extractor crystal that allow extraction and a spirit target
### Spirit Vortex
- They can hold spirit and disappear after some time if nothing interact with it
- Contained spirits can be mixed into a new spirit, (recipes are shown in EMI)
### Other
- Spirit Tablet is now a small spirit container
- Casting screen colored by pigments (you can disable it in client config)
- Extraction work with item frames
- Potion Extraction work better with multiple effect potions
- New Spirit setting "media_cost"
- New Extractor setting "extraction_media_cost"
- New bag textures
- "Spiritual Tablet" to "Tablet" in en_us
- Loot Table not working properly
- Range check fail with non player caster
- Soul bag usage bug
- Replaced great focus by tablets
- Manifestation cost souls (configurable)
- Soul bags to store souls
- Tags to disable extraction of items, entities and blocks
- For each type of spirit and spirit extraction:**
- Datapack configuration for soul obtained by extraction
- Datapack configuration for extraction success probability
- Datapack configuration for if soul is needed
- Extraction now destroy the target entity
- Living Entity need to have a low health value to be extracted from
- Extraction have now a high chance of failing
- Bug Correction
- Item Spirit Infusion is now better
- New Focus Collar Trinket and associated patterns
- New Mixed
- Bug corrections
- A bit of guide rewrite