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Hit Display — Damage & Combo HUD
Activates on hit. Visualizes real-time damage, death, and combos.
Commands:
/hitdisplay trackhealth <true|false>
Tracks entity heath and displays it below the damage you deal.
/hitdisplay scale
Sets the HUD scale from 0.1 to 5.0.
Customize how large the damage and combo text appears.
/hitdisplay combo <true|false>
Toggles combo counter display.
When enabled, shows your current combo streak on hit.
/hitdisplay mode <1-9>
Choose your animation style:
Each mode controls how the damage text animates.
/hitdisplay color
Sets the text color.
/hitdisplay move
Enters drag-and-drop HUD positioning mode.
Customize where the HUD appears on screen. All Versions
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[1.3.0] Hit Display v1.3.0
by urjj on Mar 06, 2026
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Added support for newer versions | Small command tweaks
[1.2.0] Hit Display v1.2.0
by urjj on Nov 10, 2025
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Added Health Tracking | Fixed Projectile Registering | Altered Display Sizes
[1.1.0] Hit Display v1.1.0
by urjj on Nov 07, 2025
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More Animations | Some Bug Fixing
[1.0.1] Hit Display v1.0.1
by urjj on Oct 31, 2025
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Bug fixes | Entity damage now only shows up when >5 blocks away | Various visual bugs fixed
[1.0.0] Hit Display v1.0.0
by urjj on Oct 10, 2025
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Initial upload