The Honk - a mysterious creature extinct for years...until now.
They're angry, they're loud, and they're annoying. But they also possess a power that can be exploited for your own gain.
- Mine ancient amber containing Honk blood deep underground.
- Process blood and DNA.
- Breed Honks to optimize their genes.
- Combine Honks to create new Honks of different types, such as the Iron Honk.
- Farm your Honks for the resources they provide.
Honk aims to recreate the feeling of the Chickens Mod, with some twists of course!
Excuse my programmer art.
Compatibility
- WAILA (and derivatives, such as WTHIT)
- EMI
- To come: REI
- To come: Tech Reborn
- To come: Create
- To come: Computer Craft
- To come: Patchouli
How to Install Honk (Mod)
Honk by Jomlom is verified for Quilt across Minecraft versions 1.20, 1.20.1 (latest release: 0.1.0-beta.16, file size: 435 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20, 1.20.1) and platform (Quilt).
- Make sure you have the compatible loader or environment installed for Quilt.
- Move the downloaded Honk file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- Add
no_hungerNBT tag as a just-in-case-hotfix for the creative feeder sometimes not being creative. - Potentially fix the creative feeder not being creative.
- Hopefully cover all remaining NPEs.
- Polydex support.
- WAILA plugin no longer shows genes - use the magnifying glass.
- Critical
NoAIchanges.
- Decrease chance that
MoveTowardsOtherHonksOfSameTypeGoalwill start.
- Honks will now more reliable go paddling.
- Honks will now sit on top of warm blocks (but not campfires).
- Add an adventure mode check for the feeder.
- Fix a couple of issues with the feeder.
- Add creative feeder.
- Add WAILA supoprt for the feeder.
[Full Changelog](https://github.com/JamCoreModding/Honk/compare/0.1.0-beta.10...0.1.0-beta.11)
- Create a very rudimentary system to autogenerate Honk textures. They're very ugly but they're prettier than the
- More speed tweaks.
- Begin the texture update.
- Add specific blood, DNA, and egg types to a creative tab.
- This means that Honk types are now synchronised to the client from a dedicated server.
- Add a processing sound for the DNA Combinator.
- Add advancements.
- Add recipes.
[Full Changelog](https://github.com/JamCoreModding/Honk/compare/0.1.0-beta.8...0.1.0-beta.9)
Fixes crash.
- Add a command for summoning Honks.
- Various small gameplay tweaks.
- Fix Honks having tunnel vision.
- Fixed a crash where Honks could somehow have a zombie as a parent and then that would cause a
ClassCastException. - Honks are no longer fast enough to phase through walls. Most of the time.
- Add death sound.
- Make all machine sounds looping.
- Fix an issue with the syringe.
- Fix a sidedness issue with the machines.
- Fix an issue where the client would be in denial about a Honk's type.
- Allow eggs to be cooked into fried eggs.
- Add the feeder, along with some cursed datagen-at-home code for it.
- You can mine machines now! Stuff is tagged correctly!
- Add remainder slot to the centrifuge screen texture.
[Full Changelog](https://github.com/JamCoreModding/Honk/compare/0.1.0-beta.6...0.1.0-beta.7)
- Fixed the NPE when summoning Honks and Eggs incorrectly.
- Improve WAILA compatibility.
- Make use of the reproductivity gene.
[Full Changelog](https://github.com/JamCoreModding/Honk/compare/0.1.0-beta.5...0.1.0-beta.6)
- Add dependencies to
quilt.mod.json.
[Full Changelog](https://github.com/JamCoreModding/Honk/compare/0.1.0-beta.4...0.1.0-beta.5)
- Don't accidentally include a PDF of BisectHosting's RightClickHarvest assets in the mod...nice
[Full Changelog](https://github.com/JamCoreModding/Honk/compare/0.1.0-beta.3...0.1.0-beta.4)
- Add basic types. Not much thought has been put into this yet, as it's just for the showcase.
- Honk values are now scaled with its tier.
- Add WAILA support.
- Add icon and description.
- Various fixes.
[Full Changelog](https://github.com/JamCoreModding/Honk/compare/0.1.0-beta.2...0.1.0-beta.3)
- Add DNA Combinator.
- Add loot table for Mod Logo.
- Introduced a sidedness issue which I will fix later because it doesn't cause a crash.
- Made Mod Logo equipable.
- Extend
AnimalEntity, as I should have done months ago. - Fixed 'a few' NPEs.
- Added breeding.
- The gene combination algorithm is pretty shitty for now.
- Made eggs more fragile.
- Made some AI improvements to honk honk.
- They'll only run if they're too hurt now. Otherwise, they'll fight back.
- They will get revenge even in peaceful mode.
[Full Changelog](https://github.com/JamCoreModding/Honk/compare/0.1.0-beta.1...0.1.0-beta.2)