
Hopo Better Underwater Ruins "Cities, Ruins, Fossils, Archaeology and more!" #
🔎 Get ready to explore the oceans, this time there is so much to see, loot, surprises, mobs, structures and archeology, be sure to go prepare!
🧭 Find the cities in the deepest part of the ocean, and explore all the different types of rooms with different types of drowneds.
🌊 Oceans are more interesting, with lots of new small ruins and even fossils, good luck exploring all of them, it's gonna be a challenge! Get ready

If you wanna start an adventure, use the code 'HOPONO' at checkout for 25% off your first month! ❤️ https://bisecthosting.com/hopono

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- Poplar Update ---
- Poplar Update ---
- Chaos Cubed! ---
- Chaos Cubed! ---
- Tiny Takeover! ---
- Tiny Takeover! ---
♦ Added Zombie Nautilus variants, they come in 3 tiers: Copper, Gold, and Iron, each one scales in size, health, speed, and damage, making them more challenging as you progress. They guarantee their armor drop, another way to get this item.
♦ New Turtle Drowned mob, equipped with a Turtle Helmet and Stone Spear, there is a 50% percent to spawn replacing one of the turtles of the underwater city, drops one turtle scute, requires timing to defeat him.
♦ Some ruins have been tweaked axolotl cage, with a Nautilus cage.
♦ Tweaks on loots and some ruins.
♦ Nautilus armor can now be found by brushing suspicious gravel.
♦ Updated to 1.21.1
- Mounts of mayhem! ---**
♦ New Turtle Drowned mob, equipped with a Turtle Helmet and Stone Spear, there is a 50% percent to spawn replacing one of the turtles of the underwater city, drops one turtle scute, requires timing to defeat him.
♦ Some ruins have been tweaked axolotl cage, with a Nautilus cage.
♦ Tweaks on loots and some ruins.
♦ Nautilus armor can now be found by brushing suspicious gravel.
♦ Updated to 1.21.1
♦ Updated to 1.21.9 - 1.21.10
♦ Copper gear has been added, replacing the gold gear, makes much sense considering drowneds like copper, this change has been made in loot and entities.
♦ Changed some structures using the new copper blocks that 1.21.9 give us!
♦ Updated to 1.21.9 - 1.21.10
♦ Copper gear has been added, replacing the gold gear, makes much sense considering drowneds like copper, this change has been made in loot and entities.
♦ Changed some structures using the new copper blocks that 1.21.9 give us!
♦ 1.21.6 - 1.21.8 compatibility
♦ 1.21.6 - 1.21.8 compatibility
- 13/04/2025
- 13/04/2025
♦ 1.21.5 compatibility
♦ Some cold and warm ruins generate ruins that are too big, they look nice but I decided to keep those rare to find now.
♦ Fixed some inconsistency in banners
♦ 1.21.5 compatibility
♦ Some cold and warm ruins generate ruins that are too big, they look nice but I decided to keep those rare to find now.
♦ Fixed some inconsistency in banners
This is a important fix version, fixing a problem with mod lithostitched, spamming logs affecting performance.
♦ 1.21.4 compat
♦ 1.21.4 compat
♦ 1.21.1, 1.21.2, 1.21.3 updated
♦ Fixed a loot table issue, a potion not showing the correct name, some enchanted items having incorrect enchants.
♦ Rebalanced a improve some existing loot tables like the copper one having the new variations of copper, a hide trial chamber map, keys, bundle, in general, making the loot a little bit more interesting.
♦ 1.21.1, 1.21.2, 1.21.3 updated
♦ Fixed a loot table issue, a potion not showing the correct name, some enchanted items having incorrect enchants.
♦ Rebalanced a improve some existing loot tables like the copper one having the new variations of copper, a hide trial chamber map, keys, bundle, in general, making the loot a little bit more interesting.
♦ If you see the other latest hopo mineshaft update, well, you'll know it! 1.21 bring lots of changes to enchantments, and since some of my loot tables randomize enchants, this also counts the treasure enchantments ones, like the swift sneak, soul speed, etc, being too OP and breaking the survival experience, thanks Joji and the many other members for reporting this on my discord.
♦ Changes on some loot tables, improving it and nerfing some.
♦ And an extra gift, added a new structure variation to the underwater city, this one use the new trial spawners
♦ If you see the other latest hopo mineshaft update, well, you'll know it! 1.21 bring lots of changes to enchantments, and since some of my loot tables randomize enchants, this also counts the treasure enchantments ones, like the swift sneak, soul speed, etc, being too OP and breaking the survival experience, thanks Joji and the many other members for reporting this on my discord.
♦ Changes on some loot tables, improving it and nerfing some.
♦ And an extra gift, added a new structure variation to the underwater city, this one use the new trial spawners
♦ One of my strangest pieces actually got a drowned spawner, now this has been replaced with the new trial spawner
♦ Fixed a crash, this one was pretty much the same as my mineshaft one, pretty sad, finally it's fixed, seems like minecraft don't like structures to big sometimes.
♦ Small changes on loot tables, like fireworks being too laggy sometimes, dried kelp (bad loot)
♦ Small Warm ruins have the same rarity as the small cold ruins now
♦ One of my strangest pieces actually got a drowned spawner, now this has been replaced with the new trial spawner
♦ Fixed a crash, this one was pretty much the same as my mineshaft one, pretty sad, finally it's fixed, seems like minecraft don't like structures to big sometimes.
♦ Small changes on loot tables, like fireworks being too laggy sometimes, dried kelp (bad loot)
♦ Small Warm ruins have the same rarity as the small cold ruins now
♦ 1.21 Support
♦ Renamed folder names, for the latest 1.21 update
♦ Increased slightly rarity of the generation of small ruins


