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Hospitals - Medical Blocks & Items

Hospitals - Medical Blocks & Items

by DerpyMeow • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

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Welcome To Hospitals!

​ This minecraft mod has over 200 unique blocks and items, blood types, medications, and much more to come!

Features

What's Included

  • Over 200+ Detailed Realistic Medical Blocks (Everything from The Original Hospital Mod)
  • Small & Large First Aid Kit
  • 44 Unique Pills Which Come With Their Own Pill Bottle
  • A Pharmacist Villager Who Has Trades For Every Single Pill
  • A Pharmacy Building (Structure) Which Spawns In Plains And Snowy Plains Biomes
  • Wearable Scrubs & Mask
  • RP Items
  • Surgical Tools
  • ID Cards
  • Tons of Hospital Building Blocks
  • Crafting recipes for everything! (list can be found here!)
  • Spawnable Nurse & Doctor NPCs That Respond To The Environment
  • Blood Types
  • Blood Transfusions that heal you with effects
  • Blood Collections
  • Blood Processing
  • 22 page descriptive wiki
  • & More Coming Soon In The Future!

​ The mod JEI is recommended to make finding crafting recipes easier, but it is not required, nor does it change gameplay. All crafting recipes are given on join, this way you can find them in the recipe book. When using survival mode, I would recommend crafting the “Hospital Chemistry: Fundamentals” book to get a good start to progressing.

Versions

Choose A Version

NOTE: Please download the latest version, not the most downloaded version, as newer content and more stable builds will be released in higher versions.

1.21.5+ - In Progress!

1.21.1 - NeoForge - Latest v4.0.0

1.20.6 - NeoForge - Latest v4.0.0

1.20.4 - NeoForge - Latest v4.0.0

1.20.1 - Forge - Latest v4.0.0 (Recommended) If you are having an issue with 1.20.1, make sure you are using Forge 47.4.10, as that is the Forge version the main release of this mod is made on. If you can get it working on another Forge version on 1.20.1, then you should be fine. Compatibility for 47.4.28+ will be added in the future.

1.19.4 - Forge - Latest v4.0.0

1.19.2 - Forge - Latest v4.0.0

(This mod will not be developed below 1.19.2, so please don't ask for it. for older versions, use the original mod!)

1.15.2, 1.14.4, 1.12.2 - (This Is The Original Mod) - Latest Mod Version: Original Mod Only (No new Items)

Other Information

Suggestions & Help

Join the discord to get notified on updates, make suggestions, or for mod help!

https://discord.com/invite/JFR7e4Thrk

If you have a suggestion or need help with something, but can't join the discord, feel free to use this google form, make a github issue, or leave a curseforge comment!

You can find a full guide on how to play with this mod on the wiki!

Legal Info

Parts of this mod were originally made by Leon90 under the MIT License, meaning that you can copy, edit, and publish the original mod without limitations. This mod will be under the same license, so feel free to do anything with it. It is encouraged that this mod is only dowloaded on curseforge or modrinth, but cannot be legally enforced. Read the license here.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
6mo ago 1
1.19.2
Forge
6mo ago 1
1.19.4
Forge
6mo ago 1
1.20.4
Neoforge
6mo ago 1
1.20.6
Neoforge
6mo ago 1
1.21.1
Neoforge
6mo ago 1
1.20.1
Forge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.20.6
Neoforge
9mo ago 1
1.20.4
Neoforge
9mo ago 1
1.19.4
Forge
9mo ago 1
1.19.2
Forge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.20.6
Neoforge
9mo ago 1
1.20.4
Neoforge
9mo ago 1
1.19.4
Forge
9mo ago 1
1.19.2
Forge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.20.6
Neoforge
9mo ago 1
1.20.4
Neoforge
9mo ago 1
1.19.4
Forge
9mo ago 1
1.19.2
Forge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.19.4
Forge
9mo ago 1
1.19.2
Forge
9mo ago 1
1.20.4
Neoforge
9mo ago 1
1.20.6
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.19.4
Forge
9mo ago 1
1.19.2
Forge
9mo ago 1
1.20.4
Neoforge
9mo ago 1
1.20.6
Neoforge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.20.1
Forge
9mo ago 1
1.21.1
Neoforge
9mo ago 1
1.20.6
Neoforge
9mo ago 1
1.20.4
Neoforge
9mo ago 1
1.19.4
Forge
9mo ago 1
1.19.2
Forge
9mo ago 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.19.4
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.6
Neoforge
last yr. 1
1.20.4
Neoforge
last yr. 1
1.19.4
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.21.1
Neoforge
last yr. 1
1.20.1
Forge
last yr. 1
Hospitals: Version 4.0 - THE Update

Large Number of Texture Changes

Touched up some floor and wall blocks to be less sharp

Touched up some decoration blocks, like the light block and warning block

Touched up some of the RP items, such as the calendar and the phone/tablet

Touched up steel items and steel block

Changed Steel Progression

Added the ability to turn steel blocks back into steel ingots

Item Tooltip Changes

Removed unwanted and potentially offensive item tooltips on certain items

Kept helpful tooltips

In-Game Documentation Update

Added 3 new in-game books for a total of 5 books

All 5 books are named "Hospital Chemistry: ___"

The book "Hospital Chemistry: Fundamentals" shows the recipes for the other 4 books

Wiki Update

Removed the website wiki and created an entirely new wiki PDF document that includes everything and is more structured

The link to the wiki can be found on the homepage of the website

Mod Download Page Overhaul

The Curseforge and Modrinth download pages have been overhauled to be cleaner and encourage more downloads
Hospitals: Version 4.0 - THE Update

Large Number of Texture Changes

Touched up some floor and wall blocks to be less sharp

Touched up some decoration blocks, like the light block and warning block

Touched up some of the RP items, such as the calendar and the phone/tablet

Touched up steel items and steel block

Changed Steel Progression

Added the ability to turn steel blocks back into steel ingots

Item Tooltip Changes

Removed unwanted and potentially offensive item tooltips on certain items

Kept helpful tooltips

In-Game Documentation Update

Added 3 new in-game books for a total of 5 books

All 5 books are named "Hospital Chemistry: ___"

The book "Hospital Chemistry: Fundamentals" shows the recipes for the other 4 books

Wiki Update

Removed the website wiki and created an entirely new wiki PDF document that includes everything and is more structured

The link to the wiki can be found on the homepage of the website

Mod Download Page Overhaul

The Curseforge and Modrinth download pages have been overhauled to be cleaner and encourage more downloads
Hospitals: Version 4.0 - THE Update

Large Number of Texture Changes

Touched up some floor and wall blocks to be less sharp

Touched up some decoration blocks, like the light block and warning block

Touched up some of the RP items, such as the calendar and the phone/tablet

Touched up steel items and steel block

Changed Steel Progression

Added the ability to turn steel blocks back into steel ingots

Item Tooltip Changes

Removed unwanted and potentially offensive item tooltips on certain items

Kept helpful tooltips

In-Game Documentation Update

Added 3 new in-game books for a total of 5 books

All 5 books are named "Hospital Chemistry: ___"

The book "Hospital Chemistry: Fundamentals" shows the recipes for the other 4 books

Wiki Update

Removed the website wiki and created an entirely new wiki PDF document that includes everything and is more structured

The link to the wiki can be found on the homepage of the website

Mod Download Page Overhaul

The Curseforge and Modrinth download pages have been overhauled to be cleaner and encourage more downloads
Hospitals: Version 4.0 - THE Update

Large Number of Texture Changes

Touched up some floor and wall blocks to be less sharp

Touched up some decoration blocks, like the light block and warning block

Touched up some of the RP items, such as the calendar and the phone/tablet

Touched up steel items and steel block

Changed Steel Progression

Added the ability to turn steel blocks back into steel ingots

Item Tooltip Changes

Removed unwanted and potentially offensive item tooltips on certain items

Kept helpful tooltips

In-Game Documentation Update

Added 3 new in-game books for a total of 5 books

All 5 books are named "Hospital Chemistry: ___"

The book "Hospital Chemistry: Fundamentals" shows the recipes for the other 4 books

Wiki Update

Removed the website wiki and created an entirely new wiki PDF document that includes everything and is more structured

The link to the wiki can be found on the homepage of the website

Mod Download Page Overhaul

The Curseforge and Modrinth download pages have been overhauled to be cleaner and encourage more downloads
Hospitals: Version 4.0 - THE Update

Large Number of Texture Changes

Touched up some floor and wall blocks to be less sharp

Touched up some decoration blocks, like the light block and warning block

Touched up some of the RP items, such as the calendar and the phone/tablet

Touched up steel items and steel block

Changed Steel Progression

Added the ability to turn steel blocks back into steel ingots

Item Tooltip Changes

Removed unwanted and potentially offensive item tooltips on certain items

Kept helpful tooltips

In-Game Documentation Update

Added 3 new in-game books for a total of 5 books

All 5 books are named "Hospital Chemistry: ___"

The book "Hospital Chemistry: Fundamentals" shows the recipes for the other 4 books

Wiki Update

Removed the website wiki and created an entirely new wiki PDF document that includes everything and is more structured

The link to the wiki can be found on the homepage of the website

Mod Download Page Overhaul

The Curseforge and Modrinth download pages have been overhauled to be cleaner and encourage more downloads
Hospitals: Version 4.0 - THE Update

Large Number of Texture Changes

Touched up some floor and wall blocks to be less sharp

Touched up some decoration blocks, like the light block and warning block

Touched up some of the RP items, such as the calendar and the phone/tablet

Touched up steel items and steel block

Changed Steel Progression

Added the ability to turn steel blocks back into steel ingots

Item Tooltip Changes

Removed unwanted and potentially offensive item tooltips on certain items

Kept helpful tooltips

In-Game Documentation Update

Added 3 new in-game books for a total of 5 books

All 5 books are named "Hospital Chemistry: ___"

The book "Hospital Chemistry: Fundamentals" shows the recipes for the other 4 books

Wiki Update

Removed the website wiki and created an entirely new wiki PDF document that includes everything and is more structured

The link to the wiki can be found on the homepage of the website

Mod Download Page Overhaul

The Curseforge and Modrinth download pages have been overhauled to be cleaner and encourage more downloads
## **v3.8.0 — Restricted Access: Surgeon Edition**

### 🪪 Added — Identity & Access
  • Added **Hospital ID Card system**
  • Added **Hospital ID Card** items with **three cosmetic variants**
  • All ID card variants are functionally identical
  • Variants exist for visual diversity only and do not affect gameplay
  • ID cards are used as access credentials for scanner blocks
  • Added **ID Card Scanner** block
  • Right-click interaction only
  • Requires the player to be holding a valid Hospital ID Card
  • Emits a short redstone pulse when activated (button-like behavior)
  • Automatically resets after a short delay
  • Provides feedback when an invalid item is scanned
  • No GUI, no inventory, no stored state
  • Designed for simple access control use cases (doors, redstone systems)


### 🏷️ Added — Wearables
  • Added **Patient Wristband**
  • Wearable in the **offhand**
  • Uses a custom 3D model
  • Visible in third-person view
  • Does not obstruct first-person view
  • Non-placeable
  • Intended as a visual indicator of patient identity
  • Does not provide gameplay effects


### 🛠️ Added — Surgical & Medical Tools
  • Added **Scalpel**
  • Configured as a high-damage melee tool
  • Very slow attack speed
  • Intended to represent precision rather than sustained combat
  • Added **Forceps** *(visual-only)*
  • Added **Surgical Scissors** *(visual-only)*
  • Added **Retractors** *(visual-only)*
  • Added **Surgical Marker** *(visual-only)*
  • Added **Percussion Hammer** *(visual-only)*
  • Added **Tourniquet** *(visual-only)*


### 🧾 Crafting
  • Added crafting recipes for all new items and blocks
  • ID card variants are crafted using distinct ingredient combinations
  • All ID card variants share the same functionality and access permissions


### ⚙️ Technical Notes
  • ID card validity is handled using item tags to allow future expansion
  • Scanner logic is intentionally stateless and localized to nearby interactions
  • All visual-only items are cosmetic and do not introduce new mechanics
  • No new decorative blocks or crafting systems were introduced in this update

## **v3.8.0 — Restricted Access: Surgeon Edition**

### 🪪 Added — Identity & Access
  • Added **Hospital ID Card system**
  • Added **Hospital ID Card** items with **three cosmetic variants**
  • All ID card variants are functionally identical
  • Variants exist for visual diversity only and do not affect gameplay
  • ID cards are used as access credentials for scanner blocks
  • Added **ID Card Scanner** block
  • Right-click interaction only
  • Requires the player to be holding a valid Hospital ID Card
  • Emits a short redstone pulse when activated (button-like behavior)
  • Automatically resets after a short delay
  • Provides feedback when an invalid item is scanned
  • No GUI, no inventory, no stored state
  • Designed for simple access control use cases (doors, redstone systems)


### 🏷️ Added — Wearables
  • Added **Patient Wristband**
  • Wearable in the **offhand**
  • Uses a custom 3D model
  • Visible in third-person view
  • Does not obstruct first-person view
  • Non-placeable
  • Intended as a visual indicator of patient identity
  • Does not provide gameplay effects


### 🛠️ Added — Surgical & Medical Tools
  • Added **Scalpel**
  • Configured as a high-damage melee tool
  • Very slow attack speed
  • Intended to represent precision rather than sustained combat
  • Added **Forceps** *(visual-only)*
  • Added **Surgical Scissors** *(visual-only)*
  • Added **Retractors** *(visual-only)*
  • Added **Surgical Marker** *(visual-only)*
  • Added **Percussion Hammer** *(visual-only)*
  • Added **Tourniquet** *(visual-only)*


### 🧾 Crafting
  • Added crafting recipes for all new items and blocks
  • ID card variants are crafted using distinct ingredient combinations
  • All ID card variants share the same functionality and access permissions


### ⚙️ Technical Notes
  • ID card validity is handled using item tags to allow future expansion
  • Scanner logic is intentionally stateless and localized to nearby interactions
  • All visual-only items are cosmetic and do not introduce new mechanics
  • No new decorative blocks or crafting systems were introduced in this update

## **v3.8.0 — Restricted Access: Surgeon Edition**

### 🪪 Added — Identity & Access
  • Added **Hospital ID Card system**
  • Added **Hospital ID Card** items with **three cosmetic variants**
  • All ID card variants are functionally identical
  • Variants exist for visual diversity only and do not affect gameplay
  • ID cards are used as access credentials for scanner blocks
  • Added **ID Card Scanner** block
  • Right-click interaction only
  • Requires the player to be holding a valid Hospital ID Card
  • Emits a short redstone pulse when activated (button-like behavior)
  • Automatically resets after a short delay
  • Provides feedback when an invalid item is scanned
  • No GUI, no inventory, no stored state
  • Designed for simple access control use cases (doors, redstone systems)


### 🏷️ Added — Wearables
  • Added **Patient Wristband**
  • Wearable in the **offhand**
  • Uses a custom 3D model
  • Visible in third-person view
  • Does not obstruct first-person view
  • Non-placeable
  • Intended as a visual indicator of patient identity
  • Does not provide gameplay effects


### 🛠️ Added — Surgical & Medical Tools
  • Added **Scalpel**
  • Configured as a high-damage melee tool
  • Very slow attack speed
  • Intended to represent precision rather than sustained combat
  • Added **Forceps** *(visual-only)*
  • Added **Surgical Scissors** *(visual-only)*
  • Added **Retractors** *(visual-only)*
  • Added **Surgical Marker** *(visual-only)*
  • Added **Percussion Hammer** *(visual-only)*
  • Added **Tourniquet** *(visual-only)*


### 🧾 Crafting
  • Added crafting recipes for all new items and blocks
  • ID card variants are crafted using distinct ingredient combinations
  • All ID card variants share the same functionality and access permissions


### ⚙️ Technical Notes
  • ID card validity is handled using item tags to allow future expansion
  • Scanner logic is intentionally stateless and localized to nearby interactions
  • All visual-only items are cosmetic and do not introduce new mechanics
  • No new decorative blocks or crafting systems were introduced in this update

## **v3.8.0 — Restricted Access: Surgeon Edition**

### 🪪 Added — Identity & Access
  • Added **Hospital ID Card system**
  • Added **Hospital ID Card** items with **three cosmetic variants**
  • All ID card variants are functionally identical
  • Variants exist for visual diversity only and do not affect gameplay
  • ID cards are used as access credentials for scanner blocks
  • Added **ID Card Scanner** block
  • Right-click interaction only
  • Requires the player to be holding a valid Hospital ID Card
  • Emits a short redstone pulse when activated (button-like behavior)
  • Automatically resets after a short delay
  • Provides feedback when an invalid item is scanned
  • No GUI, no inventory, no stored state
  • Designed for simple access control use cases (doors, redstone systems)


### 🏷️ Added — Wearables
  • Added **Patient Wristband**
  • Wearable in the **offhand**
  • Uses a custom 3D model
  • Visible in third-person view
  • Does not obstruct first-person view
  • Non-placeable
  • Intended as a visual indicator of patient identity
  • Does not provide gameplay effects


### 🛠️ Added — Surgical & Medical Tools
  • Added **Scalpel**
  • Configured as a high-damage melee tool
  • Very slow attack speed
  • Intended to represent precision rather than sustained combat
  • Added **Forceps** *(visual-only)*
  • Added **Surgical Scissors** *(visual-only)*
  • Added **Retractors** *(visual-only)*
  • Added **Surgical Marker** *(visual-only)*
  • Added **Percussion Hammer** *(visual-only)*
  • Added **Tourniquet** *(visual-only)*


### 🧾 Crafting
  • Added crafting recipes for all new items and blocks
  • ID card variants are crafted using distinct ingredient combinations
  • All ID card variants share the same functionality and access permissions


### ⚙️ Technical Notes
  • ID card validity is handled using item tags to allow future expansion
  • Scanner logic is intentionally stateless and localized to nearby interactions
  • All visual-only items are cosmetic and do not introduce new mechanics
  • No new decorative blocks or crafting systems were introduced in this update

## **v3.8.0 — Restricted Access: Surgeon Edition**

### 🪪 Added — Identity & Access
  • Added **Hospital ID Card system**
  • Added **Hospital ID Card** items with **three cosmetic variants**
  • All ID card variants are functionally identical
  • Variants exist for visual diversity only and do not affect gameplay
  • ID cards are used as access credentials for scanner blocks
  • Added **ID Card Scanner** block
  • Right-click interaction only
  • Requires the player to be holding a valid Hospital ID Card
  • Emits a short redstone pulse when activated (button-like behavior)
  • Automatically resets after a short delay
  • Provides feedback when an invalid item is scanned
  • No GUI, no inventory, no stored state
  • Designed for simple access control use cases (doors, redstone systems)


### 🏷️ Added — Wearables
  • Added **Patient Wristband**
  • Wearable in the **offhand**
  • Uses a custom 3D model
  • Visible in third-person view
  • Does not obstruct first-person view
  • Non-placeable
  • Intended as a visual indicator of patient identity
  • Does not provide gameplay effects


### 🛠️ Added — Surgical & Medical Tools
  • Added **Scalpel**
  • Configured as a high-damage melee tool
  • Very slow attack speed
  • Intended to represent precision rather than sustained combat
  • Added **Forceps** *(visual-only)*
  • Added **Surgical Scissors** *(visual-only)*
  • Added **Retractors** *(visual-only)*
  • Added **Surgical Marker** *(visual-only)*
  • Added **Percussion Hammer** *(visual-only)*
  • Added **Tourniquet** *(visual-only)*


### 🧾 Crafting
  • Added crafting recipes for all new items and blocks
  • ID card variants are crafted using distinct ingredient combinations
  • All ID card variants share the same functionality and access permissions


### ⚙️ Technical Notes
  • ID card validity is handled using item tags to allow future expansion
  • Scanner logic is intentionally stateless and localized to nearby interactions
  • All visual-only items are cosmetic and do not introduce new mechanics
  • No new decorative blocks or crafting systems were introduced in this update

## **v3.8.0 — Restricted Access: Surgeon Edition**

### 🪪 Added — Identity & Access
  • Added **Hospital ID Card system**
  • Added **Hospital ID Card** items with **three cosmetic variants**
  • All ID card variants are functionally identical
  • Variants exist for visual diversity only and do not affect gameplay
  • ID cards are used as access credentials for scanner blocks
  • Added **ID Card Scanner** block
  • Right-click interaction only
  • Requires the player to be holding a valid Hospital ID Card
  • Emits a short redstone pulse when activated (button-like behavior)
  • Automatically resets after a short delay
  • Provides feedback when an invalid item is scanned
  • No GUI, no inventory, no stored state
  • Designed for simple access control use cases (doors, redstone systems)


### 🏷️ Added — Wearables
  • Added **Patient Wristband**
  • Wearable in the **offhand**
  • Uses a custom 3D model
  • Visible in third-person view
  • Does not obstruct first-person view
  • Non-placeable
  • Intended as a visual indicator of patient identity
  • Does not provide gameplay effects


### 🛠️ Added — Surgical & Medical Tools
  • Added **Scalpel**
  • Configured as a high-damage melee tool
  • Very slow attack speed
  • Intended to represent precision rather than sustained combat
  • Added **Forceps** *(visual-only)*
  • Added **Surgical Scissors** *(visual-only)*
  • Added **Retractors** *(visual-only)*
  • Added **Surgical Marker** *(visual-only)*
  • Added **Percussion Hammer** *(visual-only)*
  • Added **Tourniquet** *(visual-only)*


### 🧾 Crafting
  • Added crafting recipes for all new items and blocks
  • ID card variants are crafted using distinct ingredient combinations
  • All ID card variants share the same functionality and access permissions


### ⚙️ Technical Notes
  • ID card validity is handled using item tags to allow future expansion
  • Scanner logic is intentionally stateless and localized to nearby interactions
  • All visual-only items are cosmetic and do not introduce new mechanics
  • No new decorative blocks or crafting systems were introduced in this update

### 🏥 Hospitals v3.7.0 - The RP & Medical Decoration Update

> Thank you guys so much for all the support!!!! I hope to keep updating this mod whenever I get the chance to! If you have any questions/comments/issues PLEASE feel free to join my [Discord](https://discord.com/invite/5fP6zsbccb) or fill out this [form](https://docs.google.com/forms/d/e/1FAIpQLSfUeeZsgpBslSjxjC42QPYpR61DRAhgm-mVPlOaEGrhVl_Tlg/viewform)!

  • 📋 Added 10 RP items:**

  • Clipboard

  • Pen

  • Folder

  • Sticky Note

  • Calendar

  • Phone

  • Tablet

  • Mug

  • Bed Pan

  • Stethoscope


  • 🏗️Added 8 New Foundational Building Blocks (Floors/Walls):**

  • Boring Flooring

  • Classic Tile

  • Baby Blue X-Shaped Tile

  • High Gloss Flooring

  • Institutional Tile

  • Shattered Wall Tiles

  • Stripped Oak Plank Wall Panels

  • Stipped Spruce Plank Wall Panels


  • 🪧 Added 5 new decoration blocks:**

  • Room Sign

  • Do Not Enter Sign

  • Chair

  • Paper Stack

  • Room Flags (Interactive)


  • 📝 Other Changes / Fixed:**

  • Fixed Duplicate Java Class Files (Did not affect gameplay)

  • Rearranged some items in the "Hospitals" tab

  • Added New Recipes for Crafting


Derpymeow v3.7.0 - With Love


### 🏥 Hospitals v3.7.0 - The RP & Medical Decoration Update

> Thank you guys so much for all the support!!!! I hope to keep updating this mod whenever I get the chance to! If you have any questions/comments/issues PLEASE feel free to join my [Discord](https://discord.com/invite/5fP6zsbccb) or fill out this [form](https://docs.google.com/forms/d/e/1FAIpQLSfUeeZsgpBslSjxjC42QPYpR61DRAhgm-mVPlOaEGrhVl_Tlg/viewform)!

  • 📋 Added 10 RP items:**

  • Clipboard

  • Pen

  • Folder

  • Sticky Note

  • Calendar

  • Phone

  • Tablet

  • Mug

  • Bed Pan

  • Stethoscope


  • 🏗️Added 8 New Foundational Building Blocks (Floors/Walls):**

  • Boring Flooring

  • Classic Tile

  • Baby Blue X-Shaped Tile

  • High Gloss Flooring

  • Institutional Tile

  • Shattered Wall Tiles

  • Stripped Oak Plank Wall Panels

  • Stipped Spruce Plank Wall Panels


  • 🪧 Added 5 new decoration blocks:**

  • Room Sign

  • Do Not Enter Sign

  • Chair

  • Paper Stack

  • Room Flags (Interactive)


  • 📝 Other Changes / Fixed:**

  • Fixed Duplicate Java Class Files (Did not affect gameplay)

  • Rearranged some items in the "Hospitals" tab

  • Added New Recipes for Crafting


Derpymeow v3.7.0 - With Love


### 🏥 Hospitals v3.7.0 - The RP & Medical Decoration Update

> Thank you guys so much for all the support!!!! I hope to keep updating this mod whenever I get the chance to! If you have any questions/comments/issues PLEASE feel free to join my [Discord](https://discord.com/invite/5fP6zsbccb) or fill out this [form](https://docs.google.com/forms/d/e/1FAIpQLSfUeeZsgpBslSjxjC42QPYpR61DRAhgm-mVPlOaEGrhVl_Tlg/viewform)!

  • 📋 Added 10 RP items:**

  • Clipboard

  • Pen

  • Folder

  • Sticky Note

  • Calendar

  • Phone

  • Tablet

  • Mug

  • Bed Pan

  • Stethoscope


  • 🏗️Added 8 New Foundational Building Blocks (Floors/Walls):**

  • Boring Flooring

  • Classic Tile

  • Baby Blue X-Shaped Tile

  • High Gloss Flooring

  • Institutional Tile

  • Shattered Wall Tiles

  • Stripped Oak Plank Wall Panels

  • Stipped Spruce Plank Wall Panels


  • 🪧 Added 5 new decoration blocks:**

  • Room Sign

  • Do Not Enter Sign

  • Chair

  • Paper Stack

  • Room Flags (Interactive)


  • 📝 Other Changes / Fixed:**

  • Fixed Duplicate Java Class Files (Did not affect gameplay)

  • Rearranged some items in the "Hospitals" tab

  • Added New Recipes for Crafting


Derpymeow v3.7.0 - With Love


### 🏥 Hospitals v3.7.0 - The RP & Medical Decoration Update

> Thank you guys so much for all the support!!!! I hope to keep updating this mod whenever I get the chance to! If you have any questions/comments/issues PLEASE feel free to join my [Discord](https://discord.com/invite/5fP6zsbccb) or fill out this [form](https://docs.google.com/forms/d/e/1FAIpQLSfUeeZsgpBslSjxjC42QPYpR61DRAhgm-mVPlOaEGrhVl_Tlg/viewform)!

  • 📋 Added 10 RP items:**

  • Clipboard

  • Pen

  • Folder

  • Sticky Note

  • Calendar

  • Phone

  • Tablet

  • Mug

  • Bed Pan

  • Stethoscope


  • 🏗️Added 8 New Foundational Building Blocks (Floors/Walls):**

  • Boring Flooring

  • Classic Tile

  • Baby Blue X-Shaped Tile

  • High Gloss Flooring

  • Institutional Tile

  • Shattered Wall Tiles

  • Stripped Oak Plank Wall Panels

  • Stipped Spruce Plank Wall Panels


  • 🪧 Added 5 new decoration blocks:**

  • Room Sign

  • Do Not Enter Sign

  • Chair

  • Paper Stack

  • Room Flags (Interactive)


  • 📝 Other Changes / Fixed:**

  • Fixed Duplicate Java Class Files (Did not affect gameplay)

  • Rearranged some items in the "Hospitals" tab

  • Added New Recipes for Crafting


Derpymeow v3.7.0 - With Love


### 🏥 Hospitals v3.7.0 - The RP & Medical Decoration Update

> Thank you guys so much for all the support!!!! I hope to keep updating this mod whenever I get the chance to! If you have any questions/comments/issues PLEASE feel free to join my [Discord](https://discord.com/invite/5fP6zsbccb) or fill out this [form](https://docs.google.com/forms/d/e/1FAIpQLSfUeeZsgpBslSjxjC42QPYpR61DRAhgm-mVPlOaEGrhVl_Tlg/viewform)!

  • 📋 Added 10 RP items:**

  • Clipboard

  • Pen

  • Folder

  • Sticky Note

  • Calendar

  • Phone

  • Tablet

  • Mug

  • Bed Pan

  • Stethoscope


  • 🏗️Added 8 New Foundational Building Blocks (Floors/Walls):**

  • Boring Flooring

  • Classic Tile

  • Baby Blue X-Shaped Tile

  • High Gloss Flooring

  • Institutional Tile

  • Shattered Wall Tiles

  • Stripped Oak Plank Wall Panels

  • Stipped Spruce Plank Wall Panels


  • 🪧 Added 5 new decoration blocks:**

  • Room Sign

  • Do Not Enter Sign

  • Chair

  • Paper Stack

  • Room Flags (Interactive)


  • 📝 Other Changes / Fixed:**

  • Fixed Duplicate Java Class Files (Did not affect gameplay)

  • Rearranged some items in the "Hospitals" tab

  • Added New Recipes for Crafting


Derpymeow v3.7.0 - With Love


### 🏥 Hospitals v3.7.0 - The RP & Medical Decoration Update

> Thank you guys so much for all the support!!!! I hope to keep updating this mod whenever I get the chance to! If you have any questions/comments/issues PLEASE feel free to join my [Discord](https://discord.com/invite/5fP6zsbccb) or fill out this [form](https://docs.google.com/forms/d/e/1FAIpQLSfUeeZsgpBslSjxjC42QPYpR61DRAhgm-mVPlOaEGrhVl_Tlg/viewform)!

  • 📋 Added 10 RP items:**

  • Clipboard

  • Pen

  • Folder

  • Sticky Note

  • Calendar

  • Phone

  • Tablet

  • Mug

  • Bed Pan

  • Stethoscope


  • 🏗️Added 8 New Foundational Building Blocks (Floors/Walls):**

  • Boring Flooring

  • Classic Tile

  • Baby Blue X-Shaped Tile

  • High Gloss Flooring

  • Institutional Tile

  • Shattered Wall Tiles

  • Stripped Oak Plank Wall Panels

  • Stipped Spruce Plank Wall Panels


  • 🪧 Added 5 new decoration blocks:**

  • Room Sign

  • Do Not Enter Sign

  • Chair

  • Paper Stack

  • Room Flags (Interactive)


  • 📝 Other Changes / Fixed:**

  • Fixed Duplicate Java Class Files (Did not affect gameplay)

  • Rearranged some items in the "Hospitals" tab

  • Added New Recipes for Crafting


Derpymeow v3.7.0 - With Love


## 🏥 Hospitals Mod — v3.6.0

This update completes the **core blood mechanics system**, transitions the mod out of its experimental phase, and introduces guided in-game documentation so players can actually understand and use the systems added so far.


### 🩸 Blood Mechanics (Core Feature Completion)

  • Implemented **blood transfusion mechanics** with real compatibility logic:
  • Matched blood** provides strong healing and buffs
  • Compatible blood** provides moderate healing
  • Incompatible blood** causes damage and negative effects
  • Added **IV Kit**:
  • Uses blood bags automatically based on best available match
  • Has durability (20 uses)
  • Consumes blood bags and returns **Used Blood Bags** (medical waste)
  • Blood bags can only be used when the player is **below max health** (accounts for health boost)
  • Fully implemented **donor compatibility logic** (ABO + Rh)
  • Added **Used Blood Bag** item (non-reusable)


### 🧪 Machines & Processing

  • Added **Centrifuge**:
  • Converts **4 blood syringes → 1 blood bag**
  • Converts **blood bags → syringes**
  • Dedicated GUI with locked output slots
  • Added **Purifier recipes** (logic completed previously, now integrated)
  • Added crafting recipes for:
  • Centrifuge
  • Purifier


### 📘 In-Game Documentation (NEW)

Added two craftable in-game textbooks to explain mechanics without requiring an external wiki:

  • Blood Transfusions: A Beginner’s Guide**
  • Explains blood types, compatibility, and transfusion outcomes
  • Chemistry 101**
  • Explains the Purifier and Centrifuge machines

Crafting:
  • Blood book → Book + Crimson Fungus
  • Chemistry book → Book + Redstone Torch


### 🎨 Content & UX Improvements

  • Removed the **“Experimental” creative tab** to reduce clutter
  • Deleted the **Experimental Info Book**
  • Moved **Surgical Mask** to the main Hospitals tab
  • Added crafting recipe for Surgical Mask
  • Removed warning text from Surgical Mask tooltip
  • Added textures & models for:
  • Centrifuge
  • Purifier


### ⚙️ Technical & Project Changes

  • Updated mod credits to reflect transition from a **mod port** to a **standalone mod**
  • Cleaned up internal logic and GUI dependencies
  • Stabilized systems for future UI and wiki overhaul in v4.0


### 🧭 Notes

  • This update finalizes **blood mechanics** for the v3.x cycle
  • Future updates (v4.0+) will focus on:
  • UI polish
  • Wiki overhaul
  • Expanded medical systems


## 🏥 Hospitals Mod — v3.6.0

This update completes the **core blood mechanics system**, transitions the mod out of its experimental phase, and introduces guided in-game documentation so players can actually understand and use the systems added so far.


### 🩸 Blood Mechanics (Core Feature Completion)

  • Implemented **blood transfusion mechanics** with real compatibility logic:
  • Matched blood** provides strong healing and buffs
  • Compatible blood** provides moderate healing
  • Incompatible blood** causes damage and negative effects
  • Added **IV Kit**:
  • Uses blood bags automatically based on best available match
  • Has durability (20 uses)
  • Consumes blood bags and returns **Used Blood Bags** (medical waste)
  • Blood bags can only be used when the player is **below max health** (accounts for health boost)
  • Fully implemented **donor compatibility logic** (ABO + Rh)
  • Added **Used Blood Bag** item (non-reusable)


### 🧪 Machines & Processing

  • Added **Centrifuge**:
  • Converts **4 blood syringes → 1 blood bag**
  • Converts **blood bags → syringes**
  • Dedicated GUI with locked output slots
  • Added **Purifier recipes** (logic completed previously, now integrated)
  • Added crafting recipes for:
  • Centrifuge
  • Purifier


### 📘 In-Game Documentation (NEW)

Added two craftable in-game textbooks to explain mechanics without requiring an external wiki:

  • Blood Transfusions: A Beginner’s Guide**
  • Explains blood types, compatibility, and transfusion outcomes
  • Chemistry 101**
  • Explains the Purifier and Centrifuge machines

Crafting:
  • Blood book → Book + Crimson Fungus
  • Chemistry book → Book + Redstone Torch


### 🎨 Content & UX Improvements

  • Removed the **“Experimental” creative tab** to reduce clutter
  • Deleted the **Experimental Info Book**
  • Moved **Surgical Mask** to the main Hospitals tab
  • Added crafting recipe for Surgical Mask
  • Removed warning text from Surgical Mask tooltip
  • Added textures & models for:
  • Centrifuge
  • Purifier


### ⚙️ Technical & Project Changes

  • Updated mod credits to reflect transition from a **mod port** to a **standalone mod**
  • Cleaned up internal logic and GUI dependencies
  • Stabilized systems for future UI and wiki overhaul in v4.0


### 🧭 Notes

  • This update finalizes **blood mechanics** for the v3.x cycle
  • Future updates (v4.0+) will focus on:
  • UI polish
  • Wiki overhaul
  • Expanded medical systems


## 🏥 Hospitals Mod — v3.6.0

This update completes the **core blood mechanics system**, transitions the mod out of its experimental phase, and introduces guided in-game documentation so players can actually understand and use the systems added so far.


### 🩸 Blood Mechanics (Core Feature Completion)

  • Implemented **blood transfusion mechanics** with real compatibility logic:
  • Matched blood** provides strong healing and buffs
  • Compatible blood** provides moderate healing
  • Incompatible blood** causes damage and negative effects
  • Added **IV Kit**:
  • Uses blood bags automatically based on best available match
  • Has durability (20 uses)
  • Consumes blood bags and returns **Used Blood Bags** (medical waste)
  • Blood bags can only be used when the player is **below max health** (accounts for health boost)
  • Fully implemented **donor compatibility logic** (ABO + Rh)
  • Added **Used Blood Bag** item (non-reusable)


### 🧪 Machines & Processing

  • Added **Centrifuge**:
  • Converts **4 blood syringes → 1 blood bag**
  • Converts **blood bags → syringes**
  • Dedicated GUI with locked output slots
  • Added **Purifier recipes** (logic completed previously, now integrated)
  • Added crafting recipes for:
  • Centrifuge
  • Purifier


### 📘 In-Game Documentation (NEW)

Added two craftable in-game textbooks to explain mechanics without requiring an external wiki:

  • Blood Transfusions: A Beginner’s Guide**
  • Explains blood types, compatibility, and transfusion outcomes
  • Chemistry 101**
  • Explains the Purifier and Centrifuge machines

Crafting:
  • Blood book → Book + Crimson Fungus
  • Chemistry book → Book + Redstone Torch


### 🎨 Content & UX Improvements

  • Removed the **“Experimental” creative tab** to reduce clutter
  • Deleted the **Experimental Info Book**
  • Moved **Surgical Mask** to the main Hospitals tab
  • Added crafting recipe for Surgical Mask
  • Removed warning text from Surgical Mask tooltip
  • Added textures & models for:
  • Centrifuge
  • Purifier


### ⚙️ Technical & Project Changes

  • Updated mod credits to reflect transition from a **mod port** to a **standalone mod**
  • Cleaned up internal logic and GUI dependencies
  • Stabilized systems for future UI and wiki overhaul in v4.0


### 🧭 Notes

  • This update finalizes **blood mechanics** for the v3.x cycle
  • Future updates (v4.0+) will focus on:
  • UI polish
  • Wiki overhaul
  • Expanded medical systems


## 🏥 Hospitals Mod — v3.6.0

This update completes the **core blood mechanics system**, transitions the mod out of its experimental phase, and introduces guided in-game documentation so players can actually understand and use the systems added so far.


### 🩸 Blood Mechanics (Core Feature Completion)

  • Implemented **blood transfusion mechanics** with real compatibility logic:
  • Matched blood** provides strong healing and buffs
  • Compatible blood** provides moderate healing
  • Incompatible blood** causes damage and negative effects
  • Added **IV Kit**:
  • Uses blood bags automatically based on best available match
  • Has durability (20 uses)
  • Consumes blood bags and returns **Used Blood Bags** (medical waste)
  • Blood bags can only be used when the player is **below max health** (accounts for health boost)
  • Fully implemented **donor compatibility logic** (ABO + Rh)
  • Added **Used Blood Bag** item (non-reusable)


### 🧪 Machines & Processing

  • Added **Centrifuge**:
  • Converts **4 blood syringes → 1 blood bag**
  • Converts **blood bags → syringes**
  • Dedicated GUI with locked output slots
  • Added **Purifier recipes** (logic completed previously, now integrated)
  • Added crafting recipes for:
  • Centrifuge
  • Purifier


### 📘 In-Game Documentation (NEW)

Added two craftable in-game textbooks to explain mechanics without requiring an external wiki:

  • Blood Transfusions: A Beginner’s Guide**
  • Explains blood types, compatibility, and transfusion outcomes
  • Chemistry 101**
  • Explains the Purifier and Centrifuge machines

Crafting:
  • Blood book → Book + Crimson Fungus
  • Chemistry book → Book + Redstone Torch


### 🎨 Content & UX Improvements

  • Removed the **“Experimental” creative tab** to reduce clutter
  • Deleted the **Experimental Info Book**
  • Moved **Surgical Mask** to the main Hospitals tab
  • Added crafting recipe for Surgical Mask
  • Removed warning text from Surgical Mask tooltip
  • Added textures & models for:
  • Centrifuge
  • Purifier


### ⚙️ Technical & Project Changes

  • Updated mod credits to reflect transition from a **mod port** to a **standalone mod**
  • Cleaned up internal logic and GUI dependencies
  • Stabilized systems for future UI and wiki overhaul in v4.0


### 🧭 Notes

  • This update finalizes **blood mechanics** for the v3.x cycle
  • Future updates (v4.0+) will focus on:
  • UI polish
  • Wiki overhaul
  • Expanded medical systems


## 🏥 Hospitals Mod — v3.6.0

This update completes the **core blood mechanics system**, transitions the mod out of its experimental phase, and introduces guided in-game documentation so players can actually understand and use the systems added so far.


### 🩸 Blood Mechanics (Core Feature Completion)

  • Implemented **blood transfusion mechanics** with real compatibility logic:
  • Matched blood** provides strong healing and buffs
  • Compatible blood** provides moderate healing
  • Incompatible blood** causes damage and negative effects
  • Added **IV Kit**:
  • Uses blood bags automatically based on best available match
  • Has durability (20 uses)
  • Consumes blood bags and returns **Used Blood Bags** (medical waste)
  • Blood bags can only be used when the player is **below max health** (accounts for health boost)
  • Fully implemented **donor compatibility logic** (ABO + Rh)
  • Added **Used Blood Bag** item (non-reusable)


### 🧪 Machines & Processing

  • Added **Centrifuge**:
  • Converts **4 blood syringes → 1 blood bag**
  • Converts **blood bags → syringes**
  • Dedicated GUI with locked output slots
  • Added **Purifier recipes** (logic completed previously, now integrated)
  • Added crafting recipes for:
  • Centrifuge
  • Purifier


### 📘 In-Game Documentation (NEW)

Added two craftable in-game textbooks to explain mechanics without requiring an external wiki:

  • Blood Transfusions: A Beginner’s Guide**
  • Explains blood types, compatibility, and transfusion outcomes
  • Chemistry 101**
  • Explains the Purifier and Centrifuge machines

Crafting:
  • Blood book → Book + Crimson Fungus
  • Chemistry book → Book + Redstone Torch


### 🎨 Content & UX Improvements

  • Removed the **“Experimental” creative tab** to reduce clutter
  • Deleted the **Experimental Info Book**
  • Moved **Surgical Mask** to the main Hospitals tab
  • Added crafting recipe for Surgical Mask
  • Removed warning text from Surgical Mask tooltip
  • Added textures & models for:
  • Centrifuge
  • Purifier


### ⚙️ Technical & Project Changes

  • Updated mod credits to reflect transition from a **mod port** to a **standalone mod**
  • Cleaned up internal logic and GUI dependencies
  • Stabilized systems for future UI and wiki overhaul in v4.0


### 🧭 Notes

  • This update finalizes **blood mechanics** for the v3.x cycle
  • Future updates (v4.0+) will focus on:
  • UI polish
  • Wiki overhaul
  • Expanded medical systems


## 🏥 Hospitals Mod — v3.6.0

This update completes the **core blood mechanics system**, transitions the mod out of its experimental phase, and introduces guided in-game documentation so players can actually understand and use the systems added so far.


### 🩸 Blood Mechanics (Core Feature Completion)

  • Implemented **blood transfusion mechanics** with real compatibility logic:
  • Matched blood** provides strong healing and buffs
  • Compatible blood** provides moderate healing
  • Incompatible blood** causes damage and negative effects
  • Added **IV Kit**:
  • Uses blood bags automatically based on best available match
  • Has durability (20 uses)
  • Consumes blood bags and returns **Used Blood Bags** (medical waste)
  • Blood bags can only be used when the player is **below max health** (accounts for health boost)
  • Fully implemented **donor compatibility logic** (ABO + Rh)
  • Added **Used Blood Bag** item (non-reusable)


### 🧪 Machines & Processing

  • Added **Centrifuge**:
  • Converts **4 blood syringes → 1 blood bag**
  • Converts **blood bags → syringes**
  • Dedicated GUI with locked output slots
  • Added **Purifier recipes** (logic completed previously, now integrated)
  • Added crafting recipes for:
  • Centrifuge
  • Purifier


### 📘 In-Game Documentation (NEW)

Added two craftable in-game textbooks to explain mechanics without requiring an external wiki:

  • Blood Transfusions: A Beginner’s Guide**
  • Explains blood types, compatibility, and transfusion outcomes
  • Chemistry 101**
  • Explains the Purifier and Centrifuge machines

Crafting:
  • Blood book → Book + Crimson Fungus
  • Chemistry book → Book + Redstone Torch


### 🎨 Content & UX Improvements

  • Removed the **“Experimental” creative tab** to reduce clutter
  • Deleted the **Experimental Info Book**
  • Moved **Surgical Mask** to the main Hospitals tab
  • Added crafting recipe for Surgical Mask
  • Removed warning text from Surgical Mask tooltip
  • Added textures & models for:
  • Centrifuge
  • Purifier


### ⚙️ Technical & Project Changes

  • Updated mod credits to reflect transition from a **mod port** to a **standalone mod**
  • Cleaned up internal logic and GUI dependencies
  • Stabilized systems for future UI and wiki overhaul in v4.0


### 🧭 Notes

  • This update finalizes **blood mechanics** for the v3.x cycle
  • Future updates (v4.0+) will focus on:
  • UI polish
  • Wiki overhaul
  • Expanded medical systems


  • Changed the default blood type from O- to random
  • On the first world join, Players will be given a blood type
  • Blood type tester item
  • Survival alternative to /blood type get [name]
  • Added crafting recipe
  • Empty syringes can draw blood
  • Draw from self (gives a filled syringe of your type)
  • Draw from another player (gives a filled syringe of their type)
  • Draw from other mob (gives a filled syringe of mixed blood)
  • Costs the entity or player 1 hp (half a heart)
  • No implemented use for typed syringes YET
  • Purifier Machine
  • Takes two mixed syringes, outputs two typed syringes
  • Takes mixed blood bucket and empty blood bag, outputs random blood bag, and empty bucket
  • Empty Blood Bags Craftable
  • Empty Syringes Craftable
  • Moved "Warning Block" from "Experimental" creative tab to "Hospitals".
  • Changed the default blood type from O- to random
  • On the first world join, Players will be given a blood type
  • Blood type tester item
  • Survival alternative to /blood type get [name]
  • Added crafting recipe
  • Empty syringes can draw blood
  • Draw from self (gives a filled syringe of your type)
  • Draw from another player (gives a filled syringe of their type)
  • Draw from other mob (gives a filled syringe of mixed blood)
  • Costs the entity or player 1 hp (half a heart)
  • No implemented use for typed syringes YET
  • Purifier Machine
  • Takes two mixed syringes, outputs two typed syringes
  • Takes mixed blood bucket and empty blood bag, outputs random blood bag, and empty bucket
  • Empty Blood Bags Craftable
  • Empty Syringes Craftable
  • Moved "Warning Block" from "Experimental" creative tab to "Hospitals".
  • Changed the default blood type from O- to random
  • On the first world join, Players will be given a blood type
  • Blood type tester item
  • Survival alternative to /blood type get [name]
  • Added crafting recipe
  • Empty syringes can draw blood
  • Draw from self (gives a filled syringe of your type)
  • Draw from another player (gives a filled syringe of their type)
  • Draw from other mob (gives a filled syringe of mixed blood)
  • Costs the entity or player 1 hp (half a heart)
  • No implemented use for typed syringes YET
  • Purifier Machine
  • Takes two mixed syringes, outputs two typed syringes
  • Takes mixed blood bucket and empty blood bag, outputs random blood bag, and empty bucket
  • Empty Blood Bags Craftable
  • Empty Syringes Craftable
  • Moved "Warning Block" from "Experimental" creative tab to "Hospitals".
  • Changed the default blood type from O- to random
  • On the first world join, Players will be given a blood type
  • Blood type tester item
  • Survival alternative to /blood type get [name]
  • Added crafting recipe
  • Empty syringes can draw blood
  • Draw from self (gives a filled syringe of your type)
  • Draw from another player (gives a filled syringe of their type)
  • Draw from other mob (gives a filled syringe of mixed blood)
  • Costs the entity or player 1 hp (half a heart)
  • No implemented use for typed syringes YET
  • Purifier Machine
  • Takes two mixed syringes, outputs two typed syringes
  • Takes mixed blood bucket and empty blood bag, outputs random blood bag, and empty bucket
  • Empty Blood Bags Craftable
  • Empty Syringes Craftable
  • Moved "Warning Block" from "Experimental" creative tab to "Hospitals".
  • Changed the default blood type from O- to random
  • On the first world join, Players will be given a blood type
  • Blood type tester item
  • Survival alternative to /blood type get [name]
  • Added crafting recipe
  • Empty syringes can draw blood
  • Draw from self (gives a filled syringe of your type)
  • Draw from another player (gives a filled syringe of their type)
  • Draw from other mob (gives a filled syringe of mixed blood)
  • Costs the entity or player 1 hp (half a heart)
  • No implemented use for typed syringes YET
  • Purifier Machine
  • Takes two mixed syringes, outputs two typed syringes
  • Takes mixed blood bucket and empty blood bag, outputs random blood bag, and empty bucket
  • Empty Blood Bags Craftable
  • Empty Syringes Craftable
  • Moved "Warning Block" from "Experimental" creative tab to "Hospitals".
  • Changed the default blood type from O- to random
  • On the first world join, Players will be given a blood type
  • Blood type tester item
  • Survival alternative to /blood type get [name]
  • Added crafting recipe
  • Empty syringes can draw blood
  • Draw from self (gives a filled syringe of your type)
  • Draw from another player (gives a filled syringe of their type)
  • Draw from other mob (gives a filled syringe of mixed blood)
  • Costs the entity or player 1 hp (half a heart)
  • No implemented use for typed syringes YET
  • Purifier Machine
  • Takes two mixed syringes, outputs two typed syringes
  • Takes mixed blood bucket and empty blood bag, outputs random blood bag, and empty bucket
  • Empty Blood Bags Craftable
  • Empty Syringes Craftable
  • Moved "Warning Block" from "Experimental" creative tab to "Hospitals".
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