Want to do math to show icons on your screen? Want to use JavaScript and/or hudder's own custom language?! Well now you can! using this highly customizable hud creation mod you can create ANY HUD you want!!
Hudder allows you to create a custom hud to appear on your screen in game using it's very simple language (Or JavaScript if you know how to use it)!
Example:
{fps} will produce:

Why Hudder?
Because Hudder won't eat your pet rock.
You can learn more on the wiki
Full Variable list can also be found Here.
Full Method list can also be found Here.
All Versions
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- Added Auto-detect compiler setting that automatically selects the correct compiler for each hud.
- New compiler API (Fully replacing the old one).
- Added
game_timevariable.
# Changes
- Hudder now defaults to V3.
- V3 now takes priority over V2 in Auto-detect.
getfunction now points directly to the DataVariableRegistry rather than the compiler's own variable system.- Various UI methods now accept floats for positioning and scaling allowing for more accurate positioning.
# Fixes
- Fix weird behavior with the verticies methods.
- Fix some errors in the log not showing up as errors.
- Fix
worldtimeanddaytimevariables
# Removals
- Removed buggy "Hud is still compiling" message for now
- Remove remnants of global variables including the message at startup.
# Notes:
All the addons I've tested with this release had issues and need updating so if you rely on any addons I'd wait before updating.
- Added
getKeybindMapping([String KeybindID]) - Added
lineMethod - Added
radiansanddegreesfunctions to Hudder (V2 and V3) (I don't understand radians and it scares and confuses me)
# De-deprecation
- Take back deprecation of AddText (This also means V3 now supports the parameter)
# Changes
- New configs default to V3 (Old configs stay on V2 for now)
- Hudpack conditions no longer allow the usage of V2 expressions, instead they now exclusively read boolean system variables.
- When a compiler can't be loaded, now defaults to V3 instead of V2.
# Fixes
- Fix the JS compiler not fully reseting between
- Hudpacks now show a proper error message if a texture is missing
- Many fixes to V3 in preperation of becoming the new default
Fixed the game crashing when changing files when auto refresh is disabled
- Added option to remove boss bars
- Added rotate parameter for the text method
- Added
rectangle,gradientandhorizontal_gradientmethods - Added
boss_barsvariable (An array of objects with the properties [String uuid, String color, String color_code, Component name, boolean darken_screen, boolean play_boss_music, boolean create_world_fog, float progress])
# Deprecations
- Deprecated the
AddTextparameter for the run method in Hudder (as well as theaddalias). - Deprecated old support for quote-less strings in Hudder's run method.
# Changes
- Added a total and Per-file size limit for Hudpacks (64MiB total, 8MiB per-file, disabled if unsafe operations is enabled)
- Added a max file count for Hudpacks (255 files, disabled if unsafe operations is enabled)
- Hudder V3 no longer marked experimental/unstable
# Fixes
- The DataVariableRegistry now enforces case-insensitivity in the getters too.
- Many less than ideal error handling.
- Potential memory leaks
- Drag n drop in the config screen
- Several issues caused by invalid Hudpacks
- Some issues with auto-refresh
- Some screen types being incorrect or too general
- Item and slot methods
# Technical/API changes
- Improved testing infrastructure
- Updated FunctionAndConsumerAPI to provide more debug information to the functions and consumers
- Deprecated functions and consumers not using the new interfaces.
- Updated DataVariableRegistry to be more type safe.
- Deprecated the old DataVariableRegistry's
VariableTypesclass and the DataVariableRegistry methods that use it - Many breaking changes for Compilers (And many to come)
+ Added option to remove boss bars
+ Added rotate parameter for the text method
+ Added
rectangle, gradient and horizontal_gradient methods+ Added
boss_bars variable (An array of objects with the properties [String uuid, String color, String color_code, Component name, boolean darken_screen, boolean play_boss_music, boolean create_world_fog, float progress])# Deprecations
+ Deprecated the
AddText parameter for the run method in Hudder (as well as the add alias).+ Deprecated old support for quote-less strings in Hudder's run method.
# Changes
+ Added a total and Per-file size limit for Hudpacks (64MiB total, 8MiB per-file, disabled if unsafe operations is enabled)
+ Added a max file count for Hudpacks (255 files, disabled if unsafe operations is enabled)
+ Hudder V3 no longer marked experimental/unstable
# Fixes
+ The DataVariableRegistry now enforces case-insensitivity in the getters too.
+ Many less than ideal error handling.
+ Potential memory leaks
+ Drag n drop in the config screen
+ Several issues caused by invalid Hudpacks
+ Some issues with auto-refresh
+ Some screen types being incorrect or too general
+ Item and slot methods
# Technical/API changes
+ Improved testing infrastructure
+ Updated FunctionAndConsumerAPI to provide more debug information to the functions and consumers
+ Deprecated functions and consumers not using the new interfaces.
+ Updated DataVariableRegistry to be more type safe.
+ Deprecated the old DataVariableRegistry's
VariableTypes class and the DataVariableRegistry methods that use it+ Many breaking changes for Compilers (And many to come)
- Added a proper selection list for huds instead of having a text box that inputs the filename of the hud
- Added
first_executionvariable for if it's the first time this hud has ran (since clearing cache), should be useful for initalizing huds - Added "integer" option type to hudpacks (require format version 3)
- Added an edit button for the huds in Hudder's settings (Opens system editor)
- Added experimental reimplementation of the Hudder compiler using ASM and Bytecode generation (Further implementation details will be reported on upon exiting experimental status)
# Changes:
- Hudpack format version 3
- Draging and dropping huds into Hudder's settings now copies them into Hudder's huds folder.
- Compilers now report which huds they support
- Experimental compilers now show a warning when selected in Hudder's settings
- General performance improvements across the entire codebase
# Removed:
- Removed the built in hud
tutorial.hud - Removed the built in hud
worldtime.js
# Fixes:
- Huds that take longer than a second to compile now compile in the background
;no_sys_var;and;sys_var;not doing their job- Inconsistent casing with Functions and Methods (All methods and functions are now case sensitive)
- Built in huds always regenerating after deletion, built in huds now only regenerate if the hudder folder is missing completely
Fixed game crashing if another mod tries to load an external compiler before Hudder finished initialization.
Added If Else
Added Ternary operator for Hudder (if [Condition] then [value] else [value])
# Added variables:
mods_list variable
is_player_list_shown variable
players_list variable (see wiki)
is_singleplayer variable
disable_hudpack_version_check variable
disable_warnings variable
# Functions added:
getTimesMinedStat
getTimesCraftedStat
getTimesUsedStat
getTimesBrokenStat
getTimesPickedUpStat
getTimesDroppedStat
getTimesKilledStat
getTimesKilledByStat
getCustomStat
isKeybindDown
isKeybindDefault
isKeybindUnbound
# Hudpack format version 2:
Added "dropdown" settings type to hudpack settings (Added values to the json)
Added readHudpackFile function to Hudpacks
Added readBinaryHudpackFile function to Hudpacks
# Changes:
Text method can now draw Components
Added option to bypass hudpack version checks
Added option to disable Hudder warnings
New settings ui
# Deprecations:
Deprecated # instructions without declared instruction
## Fixes:
Fixed Hudpacks running hudpacks with a newer format version than is suppported
Update to Java 25
Added a setting to remove the effects popup (Thanks to technicfan)
Added
name property to active_effects effects (Thanks to technicfan)Improved error messages readability
Fix texture method
Fix preset item methods in JavaScript
deprecated set method
split the offset settings
Added a setting to disable auto refresh and a keybind to do a manual refresh
Re-add "nineslicetexture" alias for js
addText parameter not working inside loops and if statements
Percentages in Hudder conditions
damagetype and dimension variables
Change:
Made Reset button red
Added .hud extension to the huds
Deprecated global variables infavor of
writeValue and readValueChanged icon (New icon by DanielElProXDDD-GD)
Updated to rhino js engine 1.9.0
Add numbers:
``
sent_packets
received_packets
next_level_xp_requirement
attack_cooldown
`
Add booleans:
`
is_raining
is_thundering
can_have_weather
ischatopen
is_in_rain
is_exposed_to_sky
`
Add strings:
`
hour12
ampm
hudder_version
difficulty
`
Add item components:
cooldown - The current cooldown for consumption
max_cooldown - The max cooldown for consumption
identifier - The ID of the item
Add Method and Function:
;writeValue, [String key], [Number/String/Boolean/Character value]; - Writes a value to memory, able to be retrieved across restarts. The unsafe operations option disables the value type limitations however one should expect type casting issues.
readValue(String key) - Read a value set using writeValue`